View Full Version : any ideas
Captain Pugwash
04-06-2007, 15:00
can someone advise re the following please.
1. Is the discovery of America time restricted, ship restricted or can you set off at any time west.
2. Why are my 8/9 * bishops being overlooked for cardinal by 6/7* priests. Is there a quota system or is it favours for the in crowd.
3. Why am I getting religous unrest in a region 100% catholic with no heretics or other religons present.
4. How do you combat squaler apart from the civil line of buildings
5. When you repulse a seiging army how do you get rid of the crappy line relations with (whoever) are abysmal. Of course they are you have just attacked me
TeutonicKnight
04-06-2007, 15:02
I can only answer #1 - You need to have the "World is Round" event occur. Then you tech up to the highest harbor and build a Carrack. Then you can sail west to the Americas. :)
The other questions I think are just the way it is, though if you really want to you can give cash gifts to a former enemy to stabilize relations. I don't bother, they will usually attack again before you can give them enough to make a difference.
can someone advise re the following please.
1. Is the discovery of America time restricted, ship restricted or can you set off at any time west.
2. Why are my 8/9 * bishops being overlooked for cardinal by 6/7* priests. Is there a quota system or is it favours for the in crowd.
3. Why am I getting religous unrest in a region 100% catholic with no heretics or other religons present.
4. How do you combat squaler apart from the civil line of buildings
5. When you repulse a seiging army how do you get rid of the crappy line relations with (whoever) are abysmal. Of course they are you have just attacked me
1. Answered by poster above.
2. I believe cardinal appointment is also based on your relations with the papalcy. It is not too hard for me to get 4/5 star priests to become cardinals as long as the Pope loves me and there's an open space in the College.
3. Religious unrest takes a while to die down I believe, so if something happened to cause unrest before, it may take a few turns to completely purge the religious unrest. I am not sure, but I think a governor's piety also has an impact on religious unrest and perhaps bordering countries with different religions.
4. Squalor will always exist and the only thing to decrease it is with upgrading walls. After the final line of walls is built, however, it will continue to be a big part of the disorder in a city. The only way to combat squalor is by adding more positive aspects to your city.
5. I wouldn't worry too much about that since diplomacy is fubar without modding. It is kind of annoying though.
Captain Pugwash
04-06-2007, 20:48
Thanks.
piety is something i still have nt got to grips with yet a bit like diplomacy in general which I cannot be bothered with. You know its the wrong answer before the question is asked, and those worse than useless assassins.
Still a few more querries.
1. merchants. Has anyone actaully aquired an ancillary for them?
2. Ancillaries for generals is there anywhere you can improve the chances of getting positive ones and traits or do they just come totally random and thats that.
3. Does the exporers guild have any purpose.
Thanks.
piety is something i still have nt got to grips with yet a bit like diplomacy in general which I cannot be bothered with. You know its the wrong answer before the question is asked, and those worse than useless assassins.
Still a few more querries.
1. merchants. Has anyone actaully aquired an ancillary for them?
2. Ancillaries for generals is there anywhere you can improve the chances of getting positive ones and traits or do they just come totally random and thats that.
3. Does the exporers guild have any purpose.
1. I think I've seen merchant ancillaries, but I'm unsure.
2. Ancillaries are a bit borked right now, as opposed to RTW--they're much rarer and generally more negative. I'd grab LTC to remedy that, to a degree.
3. Yes--makes your generals likely to grab an ancillary that increases their movement on the strategic map.
Thanks.
piety is something i still have nt got to grips with yet a bit like diplomacy in general which I cannot be bothered with. You know its the wrong answer before the question is asked, and those worse than useless assassins.
Still a few more querries.
1. merchants. Has anyone actaully aquired an ancillary for them?
2. Ancillaries for generals is there anywhere you can improve the chances of getting positive ones and traits or do they just come totally random and thats that.
3. Does the exporers guild have any purpose.
1. I really can't remember any merchant ancillaries off the top of my head. If they do exist they are definitely much fewer than those of other characters such as generals, spies, assassins, etc.
2. You can do a lot of things of getting good ancillaries and traits for generals. Often, the traits are intuitive to what you do with your general. For instance if you keep him a long time in a city with a tavern, he'll probably develop a drinking related trait. Such traits can be good when the general drinks in moderation, but having him become a drunkard will diminish his performance. Performance in battles also determine traits and ancillaries. There are probably better threads around the forum that deal with this topic in a lot of detail.
3. If you park a general in a town with an explorer's guild, he will obtain a permanent movement bonus.
HoreTore
04-07-2007, 00:38
1. merchants. Has anyone actaully aquired an ancillary for them?
2. Ancillaries for generals is there anywhere you can improve the chances of getting positive ones and traits or do they just come totally random and thats that.
3. Does the exporers guild have any purpose.
1. Yes, build them in a city without a town hall, and he can gain a trick acubus
2. Send him into the thick of battle to get veteran warriors, swordsbearers etc. Send him on a crusade to gain knights. Put him in a city with a high level archery building to get a master archer. A high level siege works for a siege engineer. Build an academy for an inventor and alchemist. Build a Citadel for a herald. Etc, etc.
3.You can gain 3 ancillaries. The first is Intrepid Explorer, adding movement. You gain him by staying in a city with the guild. The second is Marco polo. You have to have the guild in your empire, and a general has to be far away from the capital to get him. He adds movement and trade. Can't remember the third, I think it is Vasco Da Gama. He's similar to marco polo.
Captain Pugwash
04-08-2007, 18:46
how long tried for 4-5 turns and aquired nothing apart from corrupting/deviant/useless traits. now rely on auto manage and do not keep any gens in a settlement unless armouring up
HoreTore
04-08-2007, 21:31
No idea how you guys are playing this game...
I'm playing the french right now, and I have 10 governors(early in the game). One of them has picked up lazy, another one is a bad trader and a third is ignorant. Those three traits are the only bad ones I've got so far.
TevashSzat
04-09-2007, 00:36
Build some brothel line of buildings and then you'll see how many bad ancillaries/traits that you can get such as adultress, foreign fruitcake, and the drunk line of traits
From what I've read a lot of ancillaries & traits are bugged.
(wrong/missing triggers, princesses getting General ancillaries, castles giveing poor taxman, etc...)
There are several mods that fix them though.
I'm using the Problem Fixer mod, it was easy to install and I havn't had any trouble with it.
HoreTore
04-09-2007, 12:11
Build some brothel line of buildings and then you'll see how many bad ancillaries/traits that you can get such as adultress, foreign fruitcake, and the drunk line of traits
Well, the obvious answer, do not build any brothels. I only build a couple of brothels, and only in smaller provinces.
ASPER THE GREAT
04-09-2007, 13:53
1. "World is Round" event then you can go.
2. POPE's good side & send those priest to the holy land and start to convert packs of 3-5 throw them on a boat and bye, bye... they will become Cardinals soon enough.
3. Always have unrest even at 100% (stupid)??????
4. Build, Build, Build, you will alway encounter SQW. but it is easy to maintain.
5. Forget about it you will have to fight them again so just go with it till you are ready to smack them back to the stone age... if worried reenforce your boarders.
6. Merchants are a micro manage game within the game send 1 out close to home on resource for a few years see what happens. then move him farther away to new resource try a take over (hard) use them in packs 3 or 5 w/spy same resource "Monopoly" Merch Guild give bonus too...
7. Stay out of city, build a fort some where you like and stash your Gen. in it so he can still respond to enemy & don't get crappy traits, go crusading, smaller force vs. larger you win get good trait, don't sack cities, don't exc. prisoners (ransom) screw around with them see what you can get...
8. Explores guild 1 when & where you want it is close to launch for the "New World" when ready......
Hope this helps!!!:charge: :knight: :viking: ~:cheers: :crown: :pleased:
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