Woot. changing AI for different faction leader personalities :)
Too cool. this is going to be good
Yep, that's gonna be useful.
Command: link_faction_ai <faction> <ai_label>
Conditions: FactionAILabel <ai_label> (requires faction to be exported in the event), I_FactionAILabel <faction> <ai_label>
This allows us to influence a character's traits, etc. depending on his faction's AI and vice-versa. Should be good.
Edit: This is what the logs look like (only one faction on a map with 2 provinces!):
13:27:16.375 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'france':
13:27:16.390 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.390 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.2, global_standing 0, target_global_standing 0
13:27:16.390 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.390 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.390 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.390 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.390 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.390 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction france, num_settlements 2
13:27:16.390 [ai.ltgd] [info] <0> rand 0.510361, difficulty medium, turn_number 0
13:27:16.390 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.390 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.390 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'hre':
13:27:16.390 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.390 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.390 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.390 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.390 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.390 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.390 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.390 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction hre, num_settlements 2
13:27:16.390 [ai.ltgd] [info] <0> rand 0.749626, difficulty medium, turn_number 0
13:27:16.390 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.390 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.390 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'spain':
13:27:16.390 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.390 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.390 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.390 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.390 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.390 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.390 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.390 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction spain, num_settlements 2
13:27:16.390 [ai.ltgd] [info] <0> rand 0.992615, difficulty medium, turn_number 0
13:27:16.390 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.390 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'venice':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction venice, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.847591, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'sicily':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction sicily, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.631916, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'milan':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction milan, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.427869, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'scotland':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing -0.2, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction scotland, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.502701, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'byzantium':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 1, target_faction byzantium, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.661214, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'russia':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.406 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.406 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.406 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.406 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.406 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.406 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.406 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 1, target_faction russia, num_settlements 2
13:27:16.406 [ai.ltgd] [info] <0> rand 0.223762, difficulty medium, turn_number 0
13:27:16.406 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.406 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'moors':
13:27:16.406 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction moors, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.36079, difficulty medium, turn_number 0
13:27:16.421 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'turks':
13:27:16.421 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction turks, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.158727, difficulty medium, turn_number 0
13:27:16.421 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'egypt':
13:27:16.421 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction egypt, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.588397, difficulty medium, turn_number 0
13:27:16.421 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'denmark':
13:27:16.421 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction denmark, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.976897, difficulty medium, turn_number 0
13:27:16.421 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'portugal':
13:27:16.421 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction portugal, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.835109, difficulty medium, turn_number 0
13:27:16.421 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.421 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'poland':
13:27:16.421 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.421 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.421 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.421 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.421 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.421 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.421 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.421 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction poland, num_settlements 2
13:27:16.421 [ai.ltgd] [info] <0> rand 0.520981, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'hungary':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction hungary, num_settlements 2
13:27:16.437 [ai.ltgd] [info] <0> rand 0.18717, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'papal_states':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0.2, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction papal_states, num_settlements 2
13:27:16.437 [ai.ltgd] [info] <0> rand 0.00100711, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'aztecs':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 3, target_faction aztecs, num_settlements 2
13:27:16.437 [ai.ltgd] [info] <0> rand 0.670736, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'mongols':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction mongols, num_settlements 2
13:27:16.437 [ai.ltgd] [info] <0> rand 0.182867, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'timurids':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction timurids, num_settlements 2
13:27:16.437 [ai.ltgd] [info] <0> rand 0.0175176, difficulty medium, turn_number 0
13:27:16.437 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 0, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.437 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'slave':
13:27:16.437 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.437 [ai.ltgd] [info] <0> faction standing: faction_standing -0.6, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.437 [ai.ltgd] [info] <0> diplomacy: stance AtWar, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.437 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.437 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.437 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.437 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.437 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 4, target_faction slave, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.0950041, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: defend decision: defend = defend_minimal, defend_priority = -1, at_war = 1, want_peace = 0, want_be_protect = 0, alliance_against = 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'france':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.2, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction france, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.533891, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'hre':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction hre, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.45671, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'spain':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction spain, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.709555, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'venice':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction venice, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.168035, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'sicily':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction sicily, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.799158, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'milan':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction milan, num_settlements 2
13:27:16.453 [ai.ltgd] [info] <0> rand 0.412763, difficulty medium, turn_number 0
13:27:16.453 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.453 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.453 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'scotland':
13:27:16.453 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.453 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing -0.2, global_standing 0, target_global_standing 0
13:27:16.453 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.453 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.453 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.453 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.453 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.453 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction scotland, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.970702, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'byzantium':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.468 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.468 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.468 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 1, target_faction byzantium, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.842311, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'russia':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.468 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.468 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.468 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 1, target_faction russia, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.866268, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'moors':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.468 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.468 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.468 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction moors, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.553362, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'turks':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.468 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.468 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.468 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction turks, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.689108, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'egypt':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.468 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.468 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.468 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction egypt, num_settlements 2
13:27:16.468 [ai.ltgd] [info] <0> rand 0.768303, difficulty medium, turn_number 0
13:27:16.468 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.468 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.468 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'denmark':
13:27:16.468 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.468 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.468 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.468 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.468 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.484 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.484 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.484 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction denmark, num_settlements 2
13:27:16.484 [ai.ltgd] [info] <0> rand 0.338633, difficulty medium, turn_number 0
13:27:16.484 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.484 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.484 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'portugal':
13:27:16.484 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.484 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.484 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.484 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.484 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.484 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.484 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.484 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction portugal, num_settlements 2
13:27:16.484 [ai.ltgd] [info] <0> rand 0.902768, difficulty medium, turn_number 0
13:27:16.484 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.484 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.484 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'poland':
13:27:16.484 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.484 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.500 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.500 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.500 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.500 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.500 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.500 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction poland, num_settlements 2
13:27:16.500 [ai.ltgd] [info] <0> rand 0.788659, difficulty medium, turn_number 0
13:27:16.500 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.500 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.500 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'hungary':
13:27:16.500 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.500 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.500 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.500 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.500 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.500 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.500 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.500 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction hungary, num_settlements 2
13:27:16.500 [ai.ltgd] [info] <0> rand 0.684805, difficulty medium, turn_number 0
13:27:16.500 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.500 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.500 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'papal_states':
13:27:16.500 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.500 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0.2, global_standing 0, target_global_standing 0
13:27:16.500 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.500 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.500 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.500 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.500 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.500 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 0, target_faction papal_states, num_settlements 2
13:27:16.500 [ai.ltgd] [info] <0> rand 0.969237, difficulty medium, turn_number 0
13:27:16.500 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.500 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.500 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'aztecs':
13:27:16.500 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.500 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.500 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.500 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.500 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.500 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.500 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.500 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 3, target_faction aztecs, num_settlements 2
13:27:16.500 [ai.ltgd] [info] <0> rand 0.794397, difficulty medium, turn_number 0
13:27:16.500 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.500 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.500 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'mongols':
13:27:16.500 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.500 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.500 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.500 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.500 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.500 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.500 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.500 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction mongols, num_settlements 2
13:27:16.500 [ai.ltgd] [info] <0> rand 0.992126, difficulty medium, turn_number 0
13:27:16.500 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.500 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.515 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'timurids':
13:27:16.515 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.515 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.515 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.515 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.515 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.515 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.515 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.515 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 2, target_faction timurids, num_settlements 2
13:27:16.515 [ai.ltgd] [info] <0> rand 0.753868, difficulty medium, turn_number 0
13:27:16.515 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
13:27:16.515 [ai.ltgd] [info] <0> LTGD: invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 1
13:27:16.562 [ai.ltgd] [info] <0> LTGD: decision parameters 'england' (ai_label:catholic) vs faction 'slave':
13:27:16.562 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 3677, military_balance_plus_enemies 3677, alliance_military_balance 3677, free_strength_balance 3677
13:27:16.562 [ai.ltgd] [info] <0> faction standing: faction_standing -0.6, target_faction_standing 0, global_standing 0, target_global_standing 0
13:27:16.562 [ai.ltgd] [info] <0> diplomacy: stance AtWar, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
13:27:16.562 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
13:27:16.562 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
13:27:16.562 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
13:27:16.562 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
13:27:16.562 [ai.ltgd] [info] <0> misc: production_balance 851, target_religion 4, target_faction slave, num_settlements 2
13:27:16.562 [ai.ltgd] [info] <0> rand 0.780297, difficulty medium, turn_number 0
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