View Full Version : stopping corruption
Will_YouFight_ForME
04-08-2007, 13:06
i have on my financial tab
100,000 for expenditure, of corruption
i'm racking in about 200,000 a turn anyways
but i have found the source, its this guy called
Gaivs the fat or something along those lines
i want to kill the evil guy off!
is there some way? without making him go on some suicide mission
Watchman
04-08-2007, 13:26
How about making sure he doesn't govern anything important ?
put him on a transport boat, and let it attack the pirates...
Karielle
04-08-2007, 14:57
How do you find out who or what is causing corruption expenditure?
L.C.Cinna
04-08-2007, 15:13
How do you find out who or what is causing corruption expenditure?
Check settlement details
to stop it, build buildings which give law bonuses... that'll help a lot.
Cheers...
RabbitDynamite
04-08-2007, 15:53
Send him bandit-squashing with little/no support.
Garrison buildings are a good way to deal with corruption. Found that out in a Seleucid campaign.
Will_YouFight_ForME
04-08-2007, 18:29
it would be cool if i could assassinate unwanted characters
like this fatty
time took its tole after a while i just put him in the desert and he just...:2thumbsup: died
I agree, for enhancing the roleplay aspect I always wanted to be able to assassinate my own generals but I have to use ghetto methods and just 'pretend' :(
Dyabedes of Aphrodisias
04-09-2007, 09:03
I agree, for enhancing the roleplay aspect I always wanted to be able to assassinate my own generals but I have to use ghetto methods and just 'pretend' :(
XD In my Romani campaign I got this worthless spawn from one of my generals; the kind of guy that can't do anything right by nature, but a good guy nonetheless. He wanted to feel important, so I sent him on a very special mission, deep into untrecked territory with some loyal mercenaries to keep him safe...I had him gun it through the gates of Bononia as the enemy sallied, right through the barbarians until he was bogged down in a group of Gaesatae. The mercenary protectors were made to just leave before the gates even shut behind him.
I really do feel kind of bad about it now, because he didn't actually have any traits that made him bad, and he was only 17. He was just dull, uncharismatic and languorous.
I really do feel kind of bad about it now, because he didn't actually have any traits that made him bad, and he was only 17. He was just dull, uncharismatic and languorous.
Think of it as evolution in action, with a little help from intelligent design.
But seriously...
In vanilla RTW, you start developing corruption traits when you have more than 55000 in the bank. Is that also true in EB? I always controlled it by queueing up extra buildings if I went over the target.
Enguerrand de Sarnéac
04-09-2007, 11:25
I have corruption under 55000 also...
I thought it had to do with characters that were 'Disloyal' and 'Selfish' and certain traits. I avoided Selfish and disloyal gouvernors...
Will_YouFight_ForME
04-09-2007, 11:38
i call for a mod to allow you to assassinate your own characters!
my reasons for this are..
1. historical correctness - romans did assassinate each other :)
or proscription of a certain character which is way too complex but sounds interesting
2. to quell useless characters
3. to stop corruption
4. to boost roll play
I have corruption under 55000 also...
I thought it had to do with characters that were 'Disloyal' and 'Selfish' and certain traits. I avoided Selfish and disloyal gouvernors...
Is that corruption in your city income analysis (which can always happen), or "corruption" tyre traits for governors (only happens over 55000 in Vanilla)?
I get the feeling that people in this thread are talking about two different things.
MarcusAureliusAntoninus
04-09-2007, 20:38
I have a "Germanicvs" who is very popular and a close relative to my Emporer. When the emporer's son takes over, I was thinking it would be pretty historical if "Germanicvs" mysteriously died. Too much popularity and compition with the soon to be emporer. (I'd hate to lose him though.)
Centurio Nixalsverdrus
04-09-2007, 20:48
I'd love to assassinate my own generals! My vote for self assassination...
Just have him sold into slavery, where he can compete in the gladitoral games, and defy a emperor, only to die in single combat with the son infront of 50,000 plebs.
Or if you want a soulution that isn't a copy of a film, maarch im into Germany with part of the sons legion, and have him engage the ememy, one the battle starts, have all members of the other legion retreat, leaving germanius and his loyal troops to fight to the death.
i call for a mod to allow you to assassinate your own characters!
my reasons for this are..
1. historical correctness - romans did assassinate each other :)
or proscription of a certain character which is way too complex but sounds interesting
2. to quell useless characters
3. to stop corruption
4. to boost roll play
Can a script be done to do this?
I doubt it, sounds hard coded, maybe you could kill a carcter, but it would require a unique command for each of them.
Will_YouFight_ForME
04-10-2007, 18:25
i dont think so, hmm just copy what the assassin does for ever other character
there must be some form of coding that says who the assassin can attack or who it cant
just add each faction name or something then assassins can attack everything?
i have no idea, i dont do coding o.O
Enguerrand de Sarnéac
04-10-2007, 18:39
I did notice that in the little scroll where you can choose your victims, your own spies are also listed. If you have spies in the settlement. Don't know if you can actually assassinate them though.
i dont think so, hmm just copy what the assassin does for ever other character
there must be some form of coding that says who the assassin can attack or who it cant
just add each faction name or something then assassins can attack everything?
i have no idea, i dont do coding o.O
Yes but that file is not one of the ones we can edit.
Intranetusa
04-10-2007, 19:37
Think of it as evolution in action, with a little help from intelligent design.
But seriously...
hahaha....that's actually social darwinism, but funny nonetheless :D
Will_YouFight_ForME
04-10-2007, 20:07
argh
surely their is some way
i'm getting a bit annoyed alot of the good ideas around here are smacked down due to the only reason 'its hardcoded'
isnt that just a short way of saying 'its too hard long and complex to put so much effort into one thing'
but hey i dont know anything about coding
No, it means it's impossible.
Why do you think that in every mod the agents have 1 turn recriutment?
Because there is probebly a file called descr_agent.txt which we can't get to.
surely their is some way
i'm getting a bit annoyed alot of the good ideas around here are smacked down due to the only reason 'its hardcoded'
isnt that just a short way of saying 'its too hard long and complex to put so much effort into one thing'
Hard-coded means that a feature/function is not available in the accompanying files, and implementation would require changing the .exe file. Not only is this next to impossible if you don't know the source code, it's also illegal to distribute modified versions of the .exe file.
Will_YouFight_ForME
04-11-2007, 17:58
n'awwwww
YOUR MOM'S ARE ALL HARDCODED BY SEGA! Sorry, I must vent and weep at their inability to allow for this superior modding team to do their damned jobs right with tasteless obstacles such as encrypted executables that even if reverse engineered would only lead to sorrowful lawsuits.
YOUR MOM'S ARE ALL HARDCODED BY SEGA! Sorry, I must vent and weep at their inability to allow for this superior modding team to do their damned jobs right with tasteless obstacles such as encrypted executables that even if reverse engineered would only lead to sorrowful lawsuits.
Let's stay realistic. Are there any complex, commercial games that do not make use of encrypted executables? R:TW's engine is not the most moddable around, I agree, but it isn't bad either. As for the legal aspects: distributing the program files, modified or not, is piracy, since you don't need to pay to get the program.
Cataphract_Of_The_City
04-12-2007, 13:55
Or if you want a soulution that isn't a copy of a film, maarch im into Germany with part of the sons legion, and have him engage the ememy, one the battle starts, have all members of the other legion retreat, leaving germanius and his loyal troops to fight to the death.
Excellent idea!
I read the entire post before I remberd it was my idea, thanks:laugh4:
Intranetusa
04-13-2007, 00:43
^ We need a hacker to crack the source code... :/
Jesus_saves
04-13-2007, 03:39
You could always use the 'kill_character' command in the script
hellenes
04-13-2007, 04:17
Hard-coded means that a feature/function is not available in the accompanying files, and implementation would require changing the .exe file. Not only is this next to impossible if you don't know the source code, it's also illegal to distribute modified versions of the .exe file.
But isnt that only in the case that you try to circumvent the CD protection?
But isnt that only in the case that you try to circumvent the CD protection?
I don't know much about copyright jurisdiction, but I think not: you are distributing commercial products without reimbursing the owner. They might tolerate that if you simply changing data files (e.g. modding) since you still need the .exe to run those, but in the above scenario you are going to supply the .exe as well.
hellenes
04-14-2007, 18:20
I don't know much about copyright jurisdiction, but I think not: you are distributing commercial products without reimbursing the owner. They might tolerate that if you simply changing data files (e.g. modding) since you still need the .exe to run those, but in the above scenario you are going to supply the .exe as well.
But if this exe doesnt violate any copyright or promote piracy...I dont know it might be tolerated as well...
The Pro Evolution Soccer PC modders in orther to add more crowd chants have modified the exe...and they have no problem...At the end of the day IMO its up to CA/SEGA...I doubt that they will stop it if it only makes more people to buy the game for an outstanding groundbreaking mod... ;)
Will_YouFight_ForME
04-14-2007, 18:31
so does that mean the words HARD CODED don't exist?
so that means EB can be everyones ideas =]
as long as ya don't go selling it off
but i would donate money because personally i love it
But if this exe doesnt violate any copyright or promote piracy...I dont know it might be tolerated as well...
The Pro Evolution Soccer PC modders in orther to add more crowd chants have modified the exe...and they have no problem...At the end of the day IMO its up to CA/SEGA...I doubt that they will stop it if it only makes more people to buy the game for an outstanding groundbreaking mod... ;)
But if you can download the .exe freely on the internet, why buy the game? This is a genuine question as I am working under the assumption that the .exe files equates to the program, minus various settings and data files. Your example indicates that this is not the case.
Will_YouFight_ForME
04-14-2007, 18:39
i have done that for PES8/9 i cant remember
but its the world cup edition it removes an entire part out of the game
all the league teams etc. you can only play with international teams
which is a very small part of the game
this can be applied to BI
with EB installed you cant play provincial campaign anymore right?
hellenes
04-14-2007, 20:52
But if you can download the .exe freely on the internet, why buy the game? This is a genuine question as I am working under the assumption that the .exe files equates to the program, minus various settings and data files. Your example indicates that this is not the case.
Well if the exe is 14mb and the game is 10gb dont you think that will wont work just with the exe...do you?
Also if the said exe is modified to NOT ask for the original disk then we are talking about warez...
However if the exe still asks for the disk what you gonna do by downloading it? You still will be required to have a disk...
I dont understand the whole secreteve attitude of some companies and other companies give out SDKs freely...like Valve or CIV...
Because if you crack the exe and someone has lost there CD and want to play, you send them the modified .exe, and then no-one buys the game anymore as it can be got free. CA go off there nut and close down any mods in progress, lower the moddablity of all future games and BOOM no more EB mods ever. Be happy with what you have don't risk it fo little or no rason.
(though it would be cool)
hellenes
04-14-2007, 22:24
Because if you crack the exe and someone has lost there CD and want to play, you send them the modified .exe, and then no-one buys the game anymore as it can be got free. CA go off there nut and close down any mods in progress, lower the moddablity of all future games and BOOM no more EB mods ever. Be happy with what you have don't risk it fo little or no rason.
(though it would be cool)
Ill post again what I wrote directly above your post:
Also if the said exe is modified to NOT ask for the original disk then we are talking about warez...
However if the exe still asks for the disk what you gonna do by downloading it? You still will be required to have a disk...
Yes, but theres always the chance that once the .exe is hacked someone will just make it not ask for the disk, CA will see this hacked exe, see EB modded it and blame them for letting someone hack it.
Not worth the risk I think.
hellenes
04-14-2007, 23:18
Yes, but theres always the chance that once the .exe is hacked someone will just make it not ask for the disk, CA will see this hacked exe, see EB modded it and blame them for letting someone hack it.
Not worth the risk I think.
So CA makes the original exe...
A cracked modifies it and uploads it on the net (as they already did with M2TW and RTW)...
So CA should blame themselves?
They have "let" the cracker crack it...
It doesnt make any sense how EB should not "let" any cracker crack the exe if CA themselves cant protect their original exe?
The exe has already been hacked none expects some modders to give them way...there are cracks on the net with EVERY patch/xpack of CA...
So if EB makes a mod that requires the exe to be modified it will not affect the protection of the game...
Will_YouFight_ForME
04-15-2007, 00:10
all i did was suggest one thing and it has caused a debate
hah
i did it so EB could be alot better, more real
as i have suggested things in the past and people have just should
"no. hardcoded"
who can finish this debate eeeyy
It's still risky, the forums have a polisy of no craked games to EB would get kicked off the forums and have no way to advertize, ask a team member of a moderator of these forums.
hellenes
04-15-2007, 02:27
It's still risky, the forums have a polisy of no craked games to EB would get kicked off the forums and have no way to advertize, ask a team member of a moderator of these forums.
Well I think that you didnt undestand me well:
Cracked exe that circumvents the CD protection=/=Modified exe that allows deep gameplay modding
Forums dont allow NOCD cracks if the exe still requires the original disk to function It doesnt fall into that category...Now thats my interpretation based on logic... a moderator will make it more clear...
Zalmoxis
04-15-2007, 09:27
You know what's weird? I've never had an RTW campaign where I had more than 55000 denari.
Will_YouFight_ForME
04-15-2007, 12:09
:wall:
I feel like Cicero and thats no compliment!
I was just trying to introducing new ideas
My economy is booming in short because everyone is happy and corrupt
and the military is my only real massive expense i'll post my financial tab if you want
i have a question..
1. who gets to decide what things should be introduced into EB
Okay you want another reason not to do it? It will be messy and comlicated, I mean there isn't just a command line saying "Assains can attack...".
Well I think that you didnt undestand me well:
Cracked exe that circumvents the CD protection=/=Modified exe that allows deep gameplay modding
Forums dont allow NOCD cracks if the exe still requires the original disk to function It doesnt fall into that category...Now thats my interpretation based on logic... a moderator will make it more clear...
Logic may make sense here, but Law is God, and Copyright Law doubly so. Ever read the EULA, heres a quote from the Windows XP Home Edition one:
4. LIMITATIONS ON REVERSE ENGINEERING, DECOMPILATION, AND DISASSEMBLY. You may not reverse engineer, decompile, disassemble the Software, except and only to the extent where such activity is expressly permitted by applicable law notwithstanding this limitation.
I bet RTW has something similar. Stop arguing about this, the EULA for RTW will clearly state that no matter the purpose the reverse engineering of the .exe supplied with the game will break the agreement, no matter the purpose. Thats just the way it is, companies need to the protect themselves, and it is easier to make blanket statements than try to think about all the small little ways that someone could break code that would be bad for business.
Foot
Logic may make sense here, but Law is God, and Copyright Law doubly so. Ever read the EULA, heres a quote from the Windows XP Home Edition one:
I bet RTW has something similar. Stop arguing about this, the EULA for RTW will clearly state that no matter the purpose the reverse engineering of the .exe supplied with the game will break the agreement, no matter the purpose. Thats just the way it is, companies need to the protect themselves, and it is easier to make blanket statements than try to think about all the small little ways that someone could break code that would be bad for business.
Foot
Thanks for the support, And I thought I was all on my own:yes:
1. who gets to decide what things should be introduced into EB
The EB team, its mostly democratic and if a new feature is contentious then we take a vote. Most of us focus on our areas, and we trust others to do the work and do it well. Obviously the admins have the last say in the matter, but I can't remember the last time we woke those monsters.
Foot
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