Kull
04-10-2007, 04:19
The EB Team has been discussing the Casse General, and it looks like we've identified three major problems with their statistics. Taken together, these result in a unit that is one of the most fragile and useless in all of EB. We may post the full set of findings later, but to sum up:
1) Absence of secondary armor is probably the leading cause of chariot fragility.
2) Amount of javelin ammo seems needlessly low.
3) Secondary weapon was statted as a sword, yet the evidence suggests that only the chariot itself can *be* the weapon.
Accordingly, we would like for any Casse Players out there to replace the existing Casse General EDU entry with this one (for now we'll ignore the recruitable chariot, since the goal here is to test out the new stats and get your feedback):
;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, camel -1
attributes sea_faring, general_unit, hide_forest, frighten_foot, command
formation 7, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 5, 0, javelin, 57.8, 14, thrown, archery, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 5, 40, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching
stat_pri_armour 7, 6, 3, metal
stat_sec_armour 10, 12, flesh
stat_heat 3
stat_ground 0, 0, -5, -2
stat_mental 15, impetuous, untrained
stat_charge_dist 60
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1349, 0, 10, 98, 1349
ownership britons, slave
To make the switch, find \EB\Data\export_descr_unit.txt and do a search for ";18". That will take you to the existing chariot entry. Simply replace it with the text posted above. This alteration is save game compatible!!
1) Absence of secondary armor is probably the leading cause of chariot fragility.
2) Amount of javelin ammo seems needlessly low.
3) Secondary weapon was statted as a sword, yet the evidence suggests that only the chariot itself can *be* the weapon.
Accordingly, we would like for any Casse Players out there to replace the existing Casse General EDU entry with this one (for now we'll ignore the recruitable chariot, since the goal here is to test out the new stats and get your feedback):
;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, camel -1
attributes sea_faring, general_unit, hide_forest, frighten_foot, command
formation 7, 9, 15, 15, 2, square
stat_health 1, 2
stat_pri 5, 0, javelin, 57.8, 14, thrown, archery, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 5, 40, no, 0, 0, melee, other, blunt, none, 0 ,0.1
stat_sec_attr area, launching
stat_pri_armour 7, 6, 3, metal
stat_sec_armour 10, 12, flesh
stat_heat 3
stat_ground 0, 0, -5, -2
stat_mental 15, impetuous, untrained
stat_charge_dist 60
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1349, 0, 10, 98, 1349
ownership britons, slave
To make the switch, find \EB\Data\export_descr_unit.txt and do a search for ";18". That will take you to the existing chariot entry. Simply replace it with the text posted above. This alteration is save game compatible!!