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skuzzy
04-11-2007, 08:28
I was just crossing the Alps with a campaign to extend my borders as Epeiros and realized for the first time "Why is it so damn easy to cross those cursed mountains?" and the question popped into my head if casualties can be inflicted over a turn for given coordinates given set conditions such as Winter in the Alps, Daytime in the Desert, and other joyous occasions where armies suffer to nature. This would definitely help limit ridiculous expansion by the AI to an extent and would add a hint of spicy realism. I don't know if this is possible but at 3:30am after playing RTW for multiple hours your brain starts to get a little screwy.

L.C.Cinna
04-11-2007, 10:14
I wouldn't give penalties fro crossing the Alps. I come from there and believe me it's not so hard to cross them, you just have to know where lol

The Gauls crossed them several times without problems, the Romans crossed them several times with huge armies without problems, Hannibal's brother crossed them without problems. Actually the only one who kind of screwed it was the man who got famous for crossing them, Hannibal. The guy obviously took the wrong path :laugh4:

The_Mark
04-11-2007, 10:22
And no, we couldn't do that even if we wanted to.

skuzzy
04-11-2007, 10:48
My only experience with them is flying past them but they appeared pretty treacherous from my perspective :) Although there are valleys everywhere. And Mark although it appears you wouldn't want to do that a maybe possible workaround would be to give a single turn plague and create a temporary trait to explain the "disease" as heat exhaustion, etc... although it would have consequence if someone entered the city with it since plague is spread through these means :\

Watchman
04-11-2007, 10:54
Didn't Hannibal cross the Alps in winter ? *That* was always something regarded as rather nutty AFAIK, although the major valleys provided secure enough passages otherwise.

Moros
04-11-2007, 10:57
Didn't Hannibal cross the Alps in winter ? *That* was always something regarded as rather nutty AFAIK, although the major valleys provided secure enough passages otherwise.
Yes I believe he indeed did it around the winter period.

L.C.Cinna
04-11-2007, 11:06
Yes I believe he indeed did it around the winter period.


Which I still think shouldn't be THAT big of a problem if you know where. Seems like his troops were badly equipped for winter and he must have had problems with his guides or gotten some wrong information when choosing the area in which to cross imho.

Watchman
04-11-2007, 11:36
Not really, by what I know of it. Them mountains were pretty much a murder in winter, and the locals - and everyone else for that matter - tended to consider anyone who tried to cross them during that season more than a little daft.

Which is of course the whole point; Hannibal's Alpine foray is famous specifically because of the difficulty of the trip nevermind with an army that large and including animals as logistically problematic as elephants (it's quite impressive he got even that handful across alive), and its success as a strategic surprise maneuver would to a great degree have been due to the simple fact the Romans reasonably enough did not expect anyone to try something so crazy.

The Russians pulled a similar winter-mountain march against the Ottomans somewhere in the Balkans once, AFAIK, which similarly caught the opposition by surprise. I've been told the local folklore still knows to tell you could easily trace their passage by frozen soldiers along the roads...

The_Mark
04-11-2007, 12:19
And Mark although it appears you wouldn't want to do that a maybe possible workaround would be to give a single turn plague and create a temporary trait to explain the "disease" as heat exhaustion, etc... although it would have consequence if someone entered the city with it since plague is spread through these means :\
But we can't give them a plague. Believe me, we'd want to have these kind of abilities but we simply don't have them... There's quite a lot of all sorts of stuff we'd like to do, like desertion due to low moral, no supplies etc., had we the capability of doing so.

skuzzy
04-12-2007, 05:25
Another thing I wanted to see was multiple levels of colonies and other anti-population buildings. The idea of simply cutting off certain cities to not be able to build certain government buildings at what he would decide by contemporary historians was visited by MarcusAurelius but I feel that just adding extra buildings or increasing negative population growth effects at your desire of what you feel should be molded with your current empire would be much more dynamic at least for your civilization. As for taming the AI after a while you can just take large populations to the blade and then destroy all their pro-population buildings to tone them down.

PS this sort of fits under the current topic and I don't feel like thread spamming