View Full Version : Cheat to spawn a family member
Is there a cheat that you can use in the console to spawn a new family member? Could someone tell me? My king is in desparate need of sons for an heir.
The_Mark
04-11-2007, 10:21
No. At best you could spawn a general, but he's not included in your faction tree, and even this has to be done through scripting. You could try giving your leader some fertility traits, though.
Other than fertility you could also try killing off a few of your other tree members as members are spawned based on what AI considers necessity for a new family member. Not only would it cut down on other lineages but would open a gap for the family you desire to have a child. There are lots of enemies and plenty of cases of dissent if you catch my drift.
tynnmahn
04-12-2007, 04:20
I don't know if this works in EB or if it matters, but in R:TW, if you leave a specfic "captain" in the field long enough and he wins enough good victories, sometimes you'll be given the option to adopt him.
I'm not entirely sure what the triggers where for this, but I would hardly ever take my generals out of the towns because I didn't want teh stupid AI building big useless unit armies in the AI towns, so I would use Captain armies to patrol. Sometimes they got bought off, but more often than not, I never had a problem.
Then every once in a while, a "man of the hour" would come up after a victory. The trick is, not to loose your captain by entering a city or melding the army with a general.
TynMahn
I don't want adoptions, I have enough generals already, I want a son, a true heir! I must keep the line of Barae going. I definetly remember there being a cheat which you type in and a son of your faction leader is born (you have to wait 16 years though for him to come of age).
Will_YouFight_ForME
04-12-2007, 17:29
all kingdoms have to end sometime
heh heh heh heh ;)
I would hardly ever take my generals out of the towns because I didn't want teh stupid AI building big useless unit armies in the AI towns
There's an easier way to do this. When the settlement is automanaged, uncheck the recruitment checkbox on the settlement overview. You could also uncheck the construction one, then the manager would only govern tax level. Somewhat poorly though, so you still have to check each turn on the town list that no cities are unhappy.
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