View Full Version : Balearic slingers
SwebozGaztiz
04-11-2007, 18:14
Right now im starting a campaign with the lusotana, im quite surprised of the high quality skins for all their units!and their unit roster has been improved in my opinion, well i have one question, in what area and what type of government is needed to be able to recruit balearic slingers with the lusotana?congratz for making rtw a far more enjoyable game!
Dyabedes of Aphrodisias
04-11-2007, 23:46
The Balearic islands. You can either take the Balearics off of Carthage's hands, or you can just collect the merc harvest now and then for a healthy supply.
are these slingers really worth the bother?
Ans how do you get ships as the Lusitan to go get them?
You can get them on the Carthage side of Ibera as mercs, dont need boats. Ditch them once you conquer some celtic lands though as they are cheaper and better units, which is odd but whatever.
Something's odd about those Balearic slingers. The gallic slingers I can recruit from Massilia have the same attack(likely due to the experience bonus for type 4 gov), lower cost, insane range, and much more ammo. Plus the Balearics are mercs and can't be retrained. I would have thought Balearics who use stones should have more ammo than lead bullet slingers considering they could just pick rocks off the ground. As it is, there seems no purpose to the Balearics at all.
antisocialmunky
04-12-2007, 14:52
Yup, the Celtic slingers and Balearic slingers are roughly even. I prefer the wider availability and obscene range of the celtic slingers though. It doesn't really fit their description of oldmen and kids.
Fondor_Yards
04-12-2007, 17:17
Something's odd about those Balearic slingers. The gallic slingers I can recruit from Massilia have the same attack(likely due to the experience bonus for type 4 gov), lower cost, insane range, and much more ammo. Plus the Balearics are mercs and can't be retrained. I would have thought Balearics who use stones should have more ammo than lead bullet slingers considering they could just pick rocks off the ground. As it is, there seems no purpose to the Balearics at all.
Balearics use lead shots, not stone.
Balearics use lead shots, not stone.
Really? I thought they were famous for using abnormally large stones.
The celtic slingers are deadly. They should be ranked up there with spartans, gaesatae and other elites... Once they start getting some experience chevrons nothing can stand aganst them. Even if you try to run them down with cavalry, they will slaughter them before they get close, and other ranged units cant touch them. About the only counter is more celtic slingers... Kind of like nukes...
NeoSpartan
04-12-2007, 19:28
Yep they are some bad a** mofos. hum... now u guys got me thinking, I wonder how a Celtic army with a good # of clingers would deal with an army of HA and Cataphracts (sp)??? I'll find out in a months or two thats for sure.
MoROmeTe
04-13-2007, 10:51
Shouldn't the Balearic's be the "elites" of slingers? I mean lead shot should give them at at least an attack boost, if a somewhat lower range...
I play KH and use slingers as my main killers (Hellenic ones - shorter range than Celtic, but still good).
I thought I was unstoppable until I came up against the Getai. They only had one full stack, but it contained several family members and 6 assorted HA's and Scythian riders.
I advanced with a fullish stack, 4 slingers, 3 cretans, lots of hoplites and some peltasts.
The battlefield had several small hills. The first shock was that the Getai army seemed to fill the map - every hill had HA's on top of it. You won't understand how intimidating this is unless you play with hoplite armies with no cavalry (OK I did have one unit of Hippeis - but they got turned into pin-cushions quite early on).
I decided to take on the nearest hill with all my slingers. Unfortunately it had a family member on top. The Getai bodyguard HAs are armoured (barding?). My slingers were devastated before they even got into range (damned hill). The rest of them then died inflicting no more than a dozen casualties on the Getai bodyguard.
After that there was nothing I could do. It was EB v0.81, so I had Epilektoi bodyguards permanently locked in phalanx mode and the army had to manoeuvre at a slow walk. My boys sat on a hill and were slowly wittled down. Eventually my general got killed and the last few units routed. I lost the entire stack. :skull:
Since then I have found a way of coping with HA's without using cavalry. I still use slingers, but I have more peltasts. The peltasts go in front in loose order and just run at the enemy. This achieves 3 goals:
I occupy enough of the map to herd the enemy HAs toward an edge (where they can be caught).
My slingers are screened
My peltasts take less casualties due to loose formation.
Once HAs are engaged, heavier troops can run up to administer the coup-de-grace. :smash:
Or if you dont mind waiting you can send a phalanx or a heavy shielded unit out front to absorb all the arrows, if you started the battle anyhow.
@Gask
When I "sallied" from my home hill, I found I was taking unacceptable hoplite casualties even from the front. A combination of the enemy height advantage and cross-fire from other hills.
Oh... I think I was playing on H/H as well which didn't help matters. I won't be doing that again after having a siege tower arrive completely empty at the enemy walls with a trail of Spartan corpses behind it (slingers + height = :skull:)
antisocialmunky
04-13-2007, 17:45
Or if you dont mind waiting you can send a phalanx or a heavy shielded unit out front to absorb all the arrows, if you started the battle anyhow.
Wasn't that how Alexander defeated the Scythians he ran into?
The celtic slingers are deadly. They should be ranked up there with spartans, gaesatae and other elites... Once they start getting some experience chevrons nothing can stand aganst them. Even if you try to run them down with cavalry, they will slaughter them before they get close, and other ranged units cant touch them. About the only counter is more celtic slingers... Kind of like nukes...
I know I have called for limitations on the celtic slinger recruitment (although nobody takes me seriously), but that's pretty extreme. :drunk:
Watchman
04-14-2007, 17:42
Wasn't that how Alexander defeated the Scythians he ran into?I seem to recall reading he sent some of his light cavalry ahead to, uh, distract the Scythies' attention and then bum rushed them with heavy cavalry and light infantry. Talk about a redshirt job...
'Course, in those parts of the world you could probably recruit decent light cav just by clinking a few coins together so no big loss.
Why cant we train balearic slingers playing romans? afaik romans made use of them
antisocialmunky
04-05-2011, 04:48
Epic necro, this thread was around when there were imba 160 sized slingers from beta.
Really? I thought they were famous for using abnormally large stones.
Lead is technically an abnormally large stone compressed and far more dense.
~Jirisys (EB Chemist)
Except they used stones weighing around a pound (a bit less than half kilo).
QuintusSertorius
04-05-2011, 12:54
Wasn't that how Alexander defeated the Scythians he ran into?
The most convincing descriptions of that battle I've seen are that he had archers and javelinmen shielded behind his phalanx line, and they shot at the horse archers whenever they came into range. The horse archers weren't used to an enemy firing back, and falling men and horses disrupted their circles, making them vulnerable to a counter-charge.
vollorix
04-05-2011, 21:00
Then HA missile range must be significantly lower ( it also can be the accuracy, doesn´t matter ) then of the foot archers ( at least those with composite bows ). In RTW HA factions are the way too early occuring Mongolian Hordes, and the availability of their Nobles in such insane numbers + everywher doesn´t make it better... I hope, in EB2 there will be a highly restricted recruitment pool for the nomadic factions: if they were that plenty, they´d overrun any civilized faction, like the Mongols did thousand years later.
One more thing: does anyone else think that those "add population" scripts are destroying any balance in the game? The AI could have infynite of money, but no faction, except Romans ( maybe some else with greater pool for levies ), was able to field stack after stack. In vanilla those "villages" were righfully the consequence of over recruitment in those areas. AI can hire mercs, it can bribe armies ( which doesn´t happen really often, also due to the fact how expensive it is: i had bribed 3 Goidic units, ok, 2 of them were elites, and it costed me 22k mnai - come on, for that money i can almost field a full stack of Batacorii, or half stack of Melnahts.
I still would like to know why romans cant recruit balearic slingers. afaik they did it.
fomalhaut
04-06-2011, 20:10
Then HA missile range must be significantly lower ( it also can be the accuracy, doesn´t matter ) then of the foot archers ( at least those with composite bows ). In RTW HA factions are the way too early occuring Mongolian Hordes, and the availability of their Nobles in such insane numbers + everywher doesn´t make it better... I hope, in EB2 there will be a highly restricted recruitment pool for the nomadic factions: if they were that plenty, they´d overrun any civilized faction, like the Mongols did thousand years later.
One more thing: does anyone else think that those "add population" scripts are destroying any balance in the game? The AI could have infynite of money, but no faction, except Romans ( maybe some else with greater pool for levies ), was able to field stack after stack. In vanilla those "villages" were righfully the consequence of over recruitment in those areas. AI can hire mercs, it can bribe armies ( which doesn´t happen really often, also due to the fact how expensive it is: i had bribed 3 Goidic units, ok, 2 of them were elites, and it costed me 22k mnai - come on, for that money i can almost field a full stack of Batacorii, or half stack of Melnahts.
if it weren't for the non aggressive sauromatae in my campaigns they would easily overrun the whole of europa without even a sweat. they have like, what, 5 units? all 5 can kill your entire army from far range and if not, can just charge you repeatedly until you rout.
and yes, i HATE the scripts which benefit the AI in such a way as to remove a lot of balance. i understand this is because the AI is very stupid, and wont disband their navy or elephants or anything, so they will go infinitely in debt. but because of that you are essentially battling an unlimited enemy which makes fighitng more established powers a complete and total chore. you can't starve the beast! which to me kills the gameplay a lot. the only way to get rid of AS elite spam, for instance, is to destroy their barracks but then they will just spam some other unit they can build! HUGE amount of provinces/unlimited money and population=no fun
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