That was for two YS (total cost = 800) which start out side by side beating 1 WM (cost = 1000) by maneuvering 1 YS to attack the WM from the rear after the first YS engages. Straight up the two YS would loose to the WM, but by utilizing flanking they can win. It demonstrates that the rate of kills in this match up is slow enough and the morale of the YS high enough for it to hold long enough for the flanking maneuver to be carried out, that the combat bonus for rear attack is large enough for the flanking maneuver to work and that the morale of the WM is not too high.
I just tried WM vs YS, and the WM won loosing only 8 men while the YS lost 35 men and then routed. That's about a 4 to 1 kill ratio. I did the HC (cost = 1200) vs WM (cost = 1000) test and the WM routed at 30 men while the HC had 47 men left. That's the best Cav vs the best infantry unit with a 2.5 kill ratio (the Cav got 9 or 10 kills in the charge).
This was the test result we did in March 2005 for the two YS flanking test:
AND
Well the two YS have twice as many men so that takes off a factor of 2, and the flanking bonus is 2.5x. So that's enough to offset the 4 to 1 kill ratio the WM gets against the YS. This is for the stronger spear unit. If you tried this with two of the weak spear units it won't work against the strong sword unit. However, it may work against the weak sword unit.
Thanks for that explanation, for some reason I assumed the situation between WM and YS, (Warrior Monks and Yari Spearmen Correct?), was duplicated elsewhere. I also previously wasn't aware that their where several units within the sword and spear classes, or as many in the Cav class. Your statement about just 11 different units meant I thought their where only 1 spear, 1 swords, 2 types of Cav, (one heavy one light), A general's unit and some missile units, plus the odd extra here and their. So STW has far more verity than I believed which also helped confuse me. However since their IS more than one type o sword, I wouldn't honestly expect weak spears to beat strong swords in the manner you described anyway. That would be like pitting Bill militia up against DFK in M2TW, the Bill Militia are a very-weak 2-Hander, whilst the DFK are a very-strong sword in STW terms, thus the DFK even head on will win, but they're going to lose a third to a half the unit doing it.
It's 1.9% * 1.2 ** (attack - defense + combat bonus) with every unit having the same 1 second combat cycle.
In the new engine, the algorithm appears to have an additional lethality multiplier, and the base for the exponential is probably 1.1 rather than 1.2. In addition you have a variable combat cycle depending on the particular animation, and the collision detection which is apparently affected by the length of the weapon.
Just to check a few points.
1.9% is meant as % correct. Which makes it 0.019 in decimal terms.
1.2** is 1.2 squared, so 1.44 after the squaring.
The term "combat bonus" applies to any bonus to any specific bonuses against a particular target, for example the anti-Cav bonuses of spears.
Thus to use an example from M2TW, (ignoring the probably changed 1.2 value), of Spear Militia, (5 Attack, 7 defense, +8 attack vs. Cav), we would get:
0.019*1.44*(5-7+8)=0.16416. A bit low looking, (hence why i asked if the 1.9% was meant to be percent).
It's just the way the system was designed. The flanking bonus is large enough that two weaker units can win using that maneuver, but you have to be prompt or else it will be too late. If the holding unit is beaten before the flanking unit strikes, the enemy unit will just turn and beat the flanking unit. You also don't want weaker units to hold unnecessarily long because then support units have time to come from long distances which tends to negate a local superiority.
Thanks, I hadn't realized the flanking bonus was so high. That helps explain matters. It's definitely been reduced in M2TW.
That's consistent with the 2 point needed in the old engine to see a significant difference in melee performance where the step per point is apparently twice as large.
I was suspecting that, but thanks for the clarification.
You want to leave room for the combat bonuses. In SW, the attack value for units ranges from -7 to +7, and the defend value from -4 to +6 in a system that cuts off at -20 and saturates at +20.
Makes sense of course, but thanks for pointing it out.
Sounds good if you have enough dynamic range to handle it along with all the bones.
Thanks.
Well the AI in STW makes match ups based on the difference in combat points. Combat points are nearly all that matters in determining the outcome in STW, although not quite but I don't want to get into that. In the new engine, you have the variable combat cycle and collision detection apparently affected by the length of the weapon. If the AI isn't aware of these factors it will make mistakes in choosing a match up.
TBH the issue with animations, (as CA themselves have admitted), is down to a too low attack delay value. Since individualistic combats quickly end up with every individual in both units fighting out of sequence with both other members of their unit and the members of enemy units, the attack animation speed isn't necessarily important, (as an individual with a slower animation may well start his attack before someone with a faster animation), so long as the total attacks per minute from both sides is the same. Neither is getting more damage per minute in that way. Likewise a large delay also gives models with short reach weapons the time to close into range without the long reach guy being able to make an attack and capitalize on his reach. Of course this doesn't apply with Spear-wall units, but they have such low attack and defense values at close range that it doesn't really matter if they are unbeatable from the front, they simply crumble from the flank/rear.
The big one that messes things up IMHO is the AP attribute as it gets more or less effective depending on the target, so it's nearly impossibbile to write a simple algorithm that takes account of it.
Another matter that messes things up is the variation in missile units and how they work as a part of the RPS system, and likewise the way other new units have been added to the RPS system.
I Believe that in STW the archers countered all infantry and where countered by all Cav correct?
In M2TW all Melee Cav still counter FA, but HA are now countered BY FA, Likewise we have Composite FA which are half melee infantry and half FA. Then their is the way some types of infantry now counter FA, (Swords), whilst FA only counter specific types of Infantry now, (2-Handers and Pikes Mostly), and no Combat Point system can explain to the AI how Pikes work and should be used. Lets not even get into how HA and Artillery get into this.
In effect they've added new units to the RPS system and in the process greatly changed it meaning no simple algorithm can generate accurate target Priority Data. That's why I suggest a manually written and edited Target Priority file so that you can quite clearly give the AI a long list of what it should attack and what it should avoid.
Yes their probably ARE IMBA between units and elements of the RPS system, but in general you can't identify those without a good AI if you rely on the AI for much of your basic testing.
Help me Carl-Wan Kenobi, you're my ONLY HOPE!!!
I hope I didn't just miss the file being posted somewhere in the mess that follows this post of yours...
I uploaded it but forgot to post the link.
While you're at it, can you briefly outline what you've changed in the file? I have my own mods in the EDB, though they don't include the recruitment as of yet, so it'd be good to know what pieces are non-vanilla in your EDB (including the recruitment changes) so I can try to merge them somehow.
That, plus I'm just plain interested to hear what you changed and your reasoning.
I'll try, I'll post it in code format on the forums and I'll edit out the bits that don't cover unit recruitment, then I'll re-upload it and post a link to the full file.
;This file is generated from a spreadsheet
;Please do not modify by hand
hidden_resources sparta rome italy america atlantic explorers_guild swordsmiths_guild woodsmens_guild teutonic_knights_chapter_house knights_of_santiago_chapter_house crusade jihad arguin horde_target no_pirates no_brigands
building core_building
{
convert_to core_castle_building
levels wooden_pallisade wooden_wall stone_wall large_stone_wall huge_stone_wall
{
wooden_pallisade city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 0
tower_level 1
free_upkeep bonus 4
happiness_bonus bonus 1
recruitment_slots 1
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material wooden
construction 1
cost 600
settlement_min village
upgrades
{
wooden_wall
}
}
wooden_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 5
happiness_bonus bonus 1
recruitment_slots 2
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material wooden
construction 1
cost 1200
settlement_min town
upgrades
{
stone_wall
}
}
stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 0 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 6
happiness_bonus bonus 1
recruitment_slots 3
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 2
cost 2400
settlement_min large_town
upgrades
{
large_stone_wall
}
}
large_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.4 3 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 3
tower_level 1
gate_strength 2
free_upkeep bonus 7
happiness_bonus bonus 2
recruitment_slots 3
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 2
cost 4800
settlement_min city
upgrades
{
huge_stone_wall
}
}
huge_stone_wall city requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Dismounted Conquistadores" 1 0.5 4 1 requires factions { spain, portugal, } and hidden_resource america
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 4
tower_level 1
gate_strength 2
free_upkeep bonus 8
happiness_bonus bonus 3
recruitment_slots 3
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 3
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building core_castle_building
{
convert_to core_building
levels motte_and_bailey wooden_castle castle fortress citadel
{
motte_and_bailey castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 0
tower_level 1
free_upkeep bonus 1
law_bonus bonus 1
recruitment_slots 2
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material wooden
construction 1
cost 600
settlement_min village
upgrades
{
wooden_castle
}
}
wooden_castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 2
law_bonus bonus 2
recruitment_slots 2
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material wooden
construction 1
cost 1200
settlement_min village
upgrades
{
castle
}
}
castle castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 2
tower_level 1
gate_strength 1
free_upkeep bonus 3
law_bonus bonus 3
recruitment_slots 3
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 2
cost 2400
settlement_min town
upgrades
{
fortress
}
}
fortress castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 3
tower_level 2
gate_strength 2
free_upkeep bonus 4
law_bonus bonus 4
recruitment_slots 3
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 2
cost 4800
settlement_min large_town
upgrades
{
citadel
}
}
citadel castle requires factions { northern_european, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Aztec Peasants" 1 1 9 0 requires factions { aztecs, }
recruit_pool "Aztec Spearmen" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Archers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Spear Throwers" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Aztec Warriors" 1 0.7 6 0 requires factions { aztecs, }
recruit_pool "Jaguar Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Eagle Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Cuahchiqueh" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Coyote Priests" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Arrow Warriors" 1 0.4 3 0 requires factions { aztecs, }
recruit_pool "Peasants" 0 2 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "Highland Rabble" 0 2 6 0 requires factions { scotland, }
recruit_pool "Southern Peasants" 0 2 6 0 requires factions { sicily, byzantium, }
recruit_pool "EE Peasants" 0 2 6 0 requires factions { poland, russia, hungary, }
recruit_pool "ME Peasants" 0 2 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
wall_level 4
tower_level 2
gate_strength 2
free_upkeep bonus 5
law_bonus bonus 5
recruitment_slots 4
law_bonus bonus 10 requires factions { mongols, timurids, aztecs, }
}
material stone
construction 3
cost 9600
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building equestrian
{
levels stables knights_stables barons_stables earls_stables kings_stables
{
stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Turkomans" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
knights_stables
}
}
knights_stables castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Broken Lances" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "English Huscarls" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { england, scotland, france, hre, spain, portugal, venice, papal_states, sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barons_stables
}
}
barons_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Broken Lances" 1 0.7 6 0 requires factions { milan, }
recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, }
recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Cossack Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { france, }
recruit_pool "Polish Retainers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "English Huscarls" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { denmark, spain, hungary, }
recruit_pool "Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { england, france, hre, spain, portugal, venice, papal_states, sicily, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 1 requires factions { poland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
earls_stables
}
}
earls_stables castle requires factions { scotland, denmark, hre, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Kataphractoi" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Broken Lances" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Demi Lancers" 1 0.6 6 0 requires factions { england, }
recruit_pool "Polish Knights" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
recruit_pool "Gothic Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Polish Retainers" 1 0.5 4 0 requires factions { poland, }
recruit_pool "English Huscarls" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Noble Knights" 1 0.7 6 0 requires factions { france, }
recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "English Knights" 1 0.5 4 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.5 4 0 requires factions { france, }
recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { spain, sicily, denmark, }
recruit_pool "Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Cossack Cavalry" 1 0.5 4 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { denmark, spain, hungary, }
recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Druzhina" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, sicily, papal_states, milan, venice, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Mailed Knights" 1 0.2 2 0 requires factions { england, france, spain, sicily, hre, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 2 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { venice, papal_states, portugal, }
}
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
kings_stables
}
}
kings_stables castle requires factions { denmark, hre, france, middle_eastern, eastern_european, greek, venice, }
{
capability
{
recruit_pool "Broken Lances" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Polish Retainers" 1 0.2 2 0 requires factions { poland, }
recruit_pool "English Huscarls" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Noble Knights" 1 0.5 4 0 requires factions { france, }
recruit_pool "Lancers" 1 0.7 6 0 requires factions { france, }
recruit_pool "Gothic Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Stradiots" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Polish Guard" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Tsars Guard" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Royal Banderium" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Kataphractoi" 1 0.7 6 1 requires factions { byzantium, }
recruit_pool "Christian Guard" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Royal Mamluks" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Quapukulu" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Khan's Guard" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Reiters" 1 0.7 6 0 requires factions { hre, } and event_counter gunpowder_discovered 1
recruit_pool "English Knights" 1 0.7 6 0 requires factions { england, }
recruit_pool "Chivalric Knights" 1 0.7 6 0 requires factions { denmark, spain, sicily, }
recruit_pool "Chivalric Knights" 1 0.2 2 0 requires factions { france, }
recruit_pool "Imperial Knights" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Italian MAA" 1 0.7 6 0 requires factions { milan, venice, papal_states, }
recruit_pool "Polish Knights" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Dvor Cavalry" 1 0.7 6 0 requires factions { russia, }
recruit_pool "E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Latinkon" 1 0.5 4 1 requires factions { byzantium, }
recruit_pool "Granadine Lancers" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Mamluks" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Sipahi Lancers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Heavy Lancers" 1 0.5 4 0 requires factions { mongols, timurids, }
recruit_pool "Druzhina" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Byzantine Lancers" 1 0.2 2 1 requires factions { byzantium, }
recruit_pool "Granadine Jinetes" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Mamluk Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Sipahis" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Mongol Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Cavalry" 1 0.7 6 1 requires factions { byzantium, }
recruit_pool "Arab Cavalry" 1 0.2 2 0 requires factions { moors, egypt, }
recruit_pool "Turkomans" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Light Lancers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Hobilars" 1 0.7 6 0 requires factions { england, }
recruit_pool "Border Horse" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Mounted Sergeants" 1 0.5 4 0 requires factions { milan, venice, papal_states, }
recruit_pool "Mounted Sergeants" 1 0.7 6 0 requires factions { france, hre, sicily, }
recruit_pool "Scouts" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Jinetes" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Polish Shooters" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Kazaks" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Magyar Cavalry" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Skythikon" 1 0.5 4 1 requires factions { byzantium, }
recruit_pool "Desert Cavalry" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Desert Cavalry" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Horse Archers" 1 0.2 2 0 requires factions { turks, timurids, }
recruit_pool "Mongol Horse Archers" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Hussars" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Elephants" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Elephant Artillery" 1 0.4 3 0 requires factions { timurids, }
recruit_pool "Feudal Knights" 1 0.5 4 0 requires factions { denmark, spain, hungary, }
recruit_pool "Feudal Knights" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Feudal Knights" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Norman Knights" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Polish Nobles" 1 0.7 6 3 requires factions { poland, }
recruit_pool "Hungarian Nobles" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Mailed Knights" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Mailed Knights" 1 0.5 4 0 requires factions { venice, portugal, }
recruitment_slots bonus +1
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building barracks
{
convert_to castle_barracks
levels town_watch town_guard city_watch militia_drill_square militia_barracks army_barracks royal_armoury
{
town_watch city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
town_guard
}
}
town_guard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 2
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
city_watch
}
}
city_watch city requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 3
capability
{
recruit_pool "Papal Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Archer Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.5 4 0 requires factions { france, hre, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, denmark, portugal, spain, Normans, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "SE Spear Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { egypt, turks, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, moors, timurids, }
recruit_pool "Town Militia" 1 0.5 4 0 requires factions { england, scotland, france, hre, denmark, spain, Normans, portugal, }
recruit_pool "Italian Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.5 4 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { moors, turks, timurids, }
recruit_pool "ME Archer Militia" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "ME Town Militia" 1 0.5 4 0 requires factions { mongols, }
recruit_pool "Town Militia" 1 0.5 4 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
law_bonus bonus 3
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
militia_drill_square
}
}
militia_drill_square city requires factions { denmark, hre, france, scotland, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Tuareg Camel Spearmens" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Papal Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.7 6 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { hre, sicily, poland, hungary, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.7 6 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.7 6 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.7 6 0 requires factions { poland, }
recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "S Archer Militia" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Spear Militia" 1 0.2 2 0 requires factions { france, hre, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, denmark, portugal, spain, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { egypt, turks, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, timurids, moors, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Town Militia" 1 0.2 2 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.2 2 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.2 2 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.2 2 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.2 2 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.2 2 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.2 2 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Italian Spear Militia" 1 0.5 4 0 requires factions { papal_states, }
law_bonus bonus 4
}
material wooden
construction 5
cost 4800
settlement_min large_city
upgrades
{
militia_barracks
}
}
militia_barracks city requires factions { denmark, hre, france, england, timurids, moors, egypt, turks, eastern_european, greek, southern_european, scotland, }
{
convert_to 4
capability
{
recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Tuareg Camel Spearmens" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Janissary Archers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Swiss Guard" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Papal Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Heavy Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { hre, spain, portugal, milan, venice, sicily, }
recruit_pool "Berdiche Axemen" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, turks, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { poland, hre, spain, portugal, milan, venice, papal_states, sicily, denmark, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { egypt, turks, timurids, }
recruit_pool "Archer Militia" 1 0.3 2 0 requires factions { england, }
recruit_pool "Scots Pike Militia" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.5 4 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.5 4 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.5 4 0 requires factions { venice, papal_states, sicily, }
recruit_pool "Pavise Crossbow Militia" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "EE Crossbow Militia" 1 0.5 4 0 requires factions { poland, russia, }
recruit_pool "S Archer Militia" 1 0.3 2 0 requires factions { byzantium, }
recruit_pool "ME Crossbow Militia" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Italian Spear Militia" 1 0.2 2 0 requires factions { papal_states, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, sicily, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, moors, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, denmark, portugal, spain, Normans, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { egypt, turks, }
law_bonus bonus 5
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
army_barracks
}
}
army_barracks city requires factions { denmark, hre, france, england, moors, egypt, turks, poland, russia, southern_european, }
{
convert_to 4
capability
{
recruit_pool "Tuareg Camel Spearmens" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Forlorn Hope" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, }
recruit_pool "Janissary Heavy Inf" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "Cossack Musketeers" 1 0.7 6 0 requires factions { russia, } and event_counter gunpowder_discovered 1
recruit_pool "Swiss Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Papal Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, spain, denmark, milan, venice, papal_states, sicily, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.7 6 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { hre, spain, portugal, milan, venice, sicily, }
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { timurids, turks, } and event_counter gunpowder_discovered 1
recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { moors, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.5 4 0 requires factions { denmark, spain, portugal, milan, venice, poland, hre, sicily, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.5 4 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { milan, venice, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Scots Pike Militia" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Crossbow Militia" 1 0.2 2 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.2 2 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.2 2 0 requires factions { poland, russia, }
recruit_pool "ME Crossbow Militia" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, sicily, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, timurids, moors, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, denmark, portugal, spain, Normans, }
recruit_pool "Halberd Militia" 1 0.5 4 0 requires factions { papal_states, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "ME Spear Militia" 1 0.5 4 0 requires factions { egypt, turks, }
law_bonus bonus 6
}
material wooden
construction 7
cost 12000
settlement_min huge_city
upgrades
{
royal_armoury
}
}
royal_armoury city requires factions { turks, venice, milan, portugal, spain, }
{
convert_to 4
capability
{
recruit_pool "Famiglia Ducale" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Tercio Pikemen" 1 0.7 6 0 requires factions { spain, }
recruit_pool "Gendarmes" 1 0.7 6 0 requires factions { france, spain, }
recruit_pool "Janissary Heavy Inf" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Cossack Musketeers" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Swiss Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Papal Guard" 1 0.7 6 0 requires factions { papal_states, }
recruit_pool "Musketeers" 1 0.7 6 0 requires factions { spain, portugal, milan, venice, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Musketeers" 1 0.7 6 0 requires factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { england, france, hre, denmark, papal_states, sicily, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Arquebusiers" 1 0.5 4 0 requires factions { spain, milan, venice, russia, } and event_counter gunpowder_discovered 1
recruit_pool "Portuguese Arquebusiers" 1 0.4 4 0 requires factions { portugal, } and event_counter gunpowder_discovered 1
recruit_pool "Sudanese Gunners" 1 0.7 6 0 requires factions { moors, egypt, } and event_counter gunpowder_discovered 1
recruit_pool "Janissary Archers" 1 0.2 2 0 requires factions { turks, }
recruit_pool "Voulgier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Heavy Bill Militia" 1 0.7 6 0 requires factions { england, }
recruit_pool "Pike Militia" 1 0.5 4 0 requires factions { spain, }
recruit_pool "Pike Militia" 1 0.7 6 0 requires factions { hre, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { denmark, poland, } and event_counter gunpowder_discovered 1
recruit_pool "Berdiche Axemen" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Arquebusiers" 1 0.7 6 0 requires factions { hungary, } and event_counter gunpowder_discovered 1
recruit_pool "Varangian Guard" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Hand Gunners" 1 0.7 6 0 requires factions { moors, timurids, } and event_counter gunpowder_discovered 1
recruit_pool "ME Hand Gunners" 1 0.5 4 0 requires factions { turks, } and event_counter gunpowder_discovered 1
recruit_pool "Tabardariyya" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Hand Gunners" 1 0.3 2 0 requires factions { spain, portugal, milan, venice, papal_states, } and event_counter gunpowder_discovered 1
recruit_pool "Hand Gunners" 1 0.7 6 0 requires factions { hre, sicily, } and event_counter gunpowder_discovered 1
recruit_pool "Bill Militia" 1 0.3 2 0 requires factions { england, }
recruit_pool "Heavy Pike Militia" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Partisan Militia" 1 0.3 2 0 requires factions { france, }
recruit_pool "Halberd Militia" 1 0.7 6 0 requires factions { hre, papal_states, sicily, poland, hungary, }
recruit_pool "Swordstaff Militia" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Swordsmen Militia" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "Italian Cavalry Militia" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, }
recruit_pool "EE Cavalry Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Urban Militia" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Halberd Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "ME Halberd Militia" 1 0.5 4 0 requires factions { egypt, turks, }
recruit_pool "Crossbow Militia" 1 0.3 2 0 requires factions { france, hre, denmark, spain, portugal, }
recruit_pool "Genoese Crossbow Militia" 1 0.3 2 0 requires factions { milan, }
recruit_pool "Pavise Crossbow Militia" 1 0.3 2 0 requires factions { venice, papal_states, sicily, hungary, }
recruit_pool "EE Crossbow Militia" 1 0.3 2 0 requires factions { poland, russia, }
recruit_pool "ME Crossbow Militia" 1 0.3 2 0 requires factions { moors, }
recruit_pool "Saracen Militia" 1 0.7 6 0 requires factions { egypt, turks, }
recruit_pool "Sabadar Militia" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, sicily, }
recruit_pool "ME Spear Militia" 1 0.7 6 1 requires factions { mongols, timurids, moors, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, denmark, portugal, spain, Normans, }
law_bonus bonus 7
recruitment_slots bonus +1
}
material wooden
construction 8
cost 15000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_barracks
{
convert_to barracks
levels mustering_hall garrison_quarters drill_square barracks armoury
{
mustering_hall castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Theigns" 1 0.2 2 0 requires factions { Saxons, }
recruit_pool "Spear Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Spear Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Spear Militia" 1 0.7 6 0 requires factions { russia, poland, hungary, }
recruit_pool "SE Spear Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Spear Militia" 1 0.7 6 0 requires factions { moors, egypt, turks, mongols, timurids, }
recruit_pool "Town Militia" 1 0.7 6 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, Normans, }
recruit_pool "Italian Militia" 1 0.7 6 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Town Militia" 1 0.7 6 0 requires factions { poland, hungary, }
recruit_pool "EE Archer Militia" 1 0.7 6 0 requires factions { russia, }
recruit_pool "SE Town Militia" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Town Militia" 1 0.7 6 0 requires factions { moors, turks, mongols, timurids, }
recruit_pool "ME Archer Militia" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
}
material wooden
construction 1
cost 600
settlement_min village
upgrades
{
garrison_quarters
}
}
garrison_quarters castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "Byzantine Infantry" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Theigns" 1 0.5 4 0 requires factions { Saxons, }
recruit_pool "Levy Spearmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.7 6 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 0 requires factions { timurids, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
drill_square
}
}
drill_square castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "Dismounted Byzantine Lancers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Byzantine Infantry" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Theigns" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, england, }
recruit_pool "Norse Swordsmen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 0 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Nubian Spearmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Azabs" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Levy Spearmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.5 4 0 requires factions { france, hre, milan, venice, papal_states, sicily, Normans, }
recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.5 4 0 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Kurdish Javelinmen" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.7 6 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
barracks
}
}
barracks castle requires factions { denmark, hre, france, scotland, england, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Italian MAA" 1 0.7 6 0 requires factions { venice, papal_states, }
recruit_pool "Sword and Buckler Men" 1 0.7 6 0 requires factions { spain, }
recruit_pool "Dismounted Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Dismounted Chivalric Knights" 1 0.7 6 0 requires factions { france, denmark, }
recruit_pool "Heavy Billmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Zweihander" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Dismounted Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Dismounted Arab Cavalry" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Broken Lances" 1 0.7 6 0 requires factions { sicily, milan, }
recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Dismounted Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Theigns" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Venetian Heavy Infantry" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Lamtuna Spearmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Naffatun" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Billmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { france, hre, milan, papal_states, sicily, england, venice, Normans, }
recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { russia, }
recruit_pool "EE Spearmen" 1 0.5 4 0 requires factions { poland, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Nubian Spearmen" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Nubian Spearmen" 1 0.2 2 0 requires factions { moors, }
recruit_pool "Azabs" 1 0.5 4 0 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Levy Spearmen" 1 0.2 2 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.5 4 1 requires factions { france, hre, milan, papal_states, sicily, venice, Normans, }
recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Javelinmen" 1 0.2 2 1 requires factions { spain, }
recruit_pool "Lusitanian Javelinmen" 1 0.2 2 1 requires factions { portugal, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Woodsmen" 1 0.2 2 0 requires factions { russia, }
recruit_pool "Slav Levies" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 2 requires factions { byzantium, }
recruit_pool "Kurdish Javelinmen" 1 0.5 4 0 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.5 4 0 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Byzantine Infantry" 1 0.2 2 0 requires factions { byzantium, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
armoury
}
}
armoury castle requires factions { denmark, hre, france, scotland, england, turks, egypt, moors, hungary, greek, sicily, venice, portugal, spain, }
{
convert_to 3
capability
{
recruit_pool "Varangian Guard" 1 0.7 6 1 requires factions { byzantium, }
recruit_pool "Tabardariyya" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Janissary Heavy Inf" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Sword and Buckler Men" 1 0.5 4 0 requires factions { spain, }
recruit_pool "Dismounted Gothic Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Dismounted Noble Knights" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted Imperial Knights" 1 0.7 6 0 requires factions { hre, }
recruit_pool "Dismounted Chivalric Knights" 1 0.7 6 0 requires factions { spain, france, denmark, }
recruit_pool "Dismounted Italian MAA" 1 0.7 6 0 requires factions { venice, papal_states, }
recruit_pool "Dismounted Norman Knights" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Dismounted Boyar Sons" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Dismounted E Chivalric Knights" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Dismounted Arab Cavalry" 1 0.7 6 1 requires factions { moors, egypt, }
recruit_pool "Dismounted Sipahi Lancers" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Dismounted Heavy Archers" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted English Knights" 1 0.7 6 0 requires factions { england, }
recruit_pool "Dismounted Portuguese Knights" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Dismounted Feudal Knights" 1 0.7 6 0 requires factions { portugal, hungary, }
recruit_pool "Dismounted Polish Nobles" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Theigns" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Noble Swordsmen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Pikemen" 1 0.7 6 0 requires factions { france, }
recruit_pool "Dismounted Broken Lances" 1 0.5 4 0 requires factions { sicily, milan, }
recruit_pool "Dismounted Christian Guard" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Heavy Billmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Noble Pikemen" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Obudshaer" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Armored Swordsmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Pikemen" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Zweihander" 1 0.5 4 0 requires factions { hre, }
recruit_pool "Norse Axemen" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Aventuros" 1 0.7 6 0 requires factions { portugal, }
recruit_pool "Venetian Heavy Infantry" 1 0.7 6 1 requires factions { venice, }
recruit_pool "Dismounted Druchima" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Pavise Spearmen" 1 0.7 6 1 requires factions { hungary, }
recruit_pool "Dismounted Latinkon" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Lamtuna Spearmen" 1 0.7 6 1 requires factions { moors, }
recruit_pool "Naffatun" 1 0.7 6 1 requires factions { egypt, turks, }
recruit_pool "Naffatun" 1 0.7 6 0 requires factions { mongols, timurids, }
recruit_pool "Dismounted Huscarls" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Billmen" 1 0.2 2 0 requires factions { england, }
recruit_pool "Highland Nobles" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Armored Sergeants" 1 0.7 6 1 requires factions { hre, milan, venice, papal_states, sicily, england, france, }
recruit_pool "Norse Swordsmen" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Almughavars" 1 0.7 6 1 requires factions { spain, portugal, }
recruit_pool "EE Spearmen" 1 0.7 6 1 requires factions { poland, russia, }
recruit_pool "Croat Axemen" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Dismounted Byzantine Lancers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Berber Spearmen" 1 0.5 4 1 requires factions { moors, }
recruit_pool "Nubian Spearmen" 1 0.5 4 1 requires factions { egypt, }
recruit_pool "Nubian Spearmen" 1 0.2 2 1 requires factions { moors, }
recruit_pool "Azabs" 1 0.5 4 1 requires factions { turks, }
recruit_pool "Mongol Infantry" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Afghan Javelinmen" 1 0.7 6 1 requires factions { timurids, }
recruit_pool "Armored Sergeants" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Levy Spearmen" 1 0.2 2 0 requires factions { england, }
recruit_pool "Highlanders" 1 0.2 2 0 requires factions { scotland, }
recruit_pool "Sergeant Spearmen" 1 0.5 4 1 requires factions { france, hre, milan, venice, papal_states, sicily, }
recruit_pool "Viking Raiders" 1 0.5 4 0 requires factions { denmark, }
recruit_pool "Woodsmen" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Slav Levies" 1 0.2 2 0 requires factions { hungary, }
recruit_pool "Byzantine Spearmen" 1 0.7 6 4 requires factions { byzantium, }
recruit_pool "Kurdish Javelinmen" 1 0.5 4 1 requires factions { egypt, }
recruit_pool "Turkish Javelinmen" 1 0.5 4 1 requires factions { turks, }
recruit_pool "ME Levy Spearmen" 1 0.7 6 1 requires factions { mongols, }
recruit_pool "Sergeant Spearmen" 1 0.7 6 0 requires factions { Normans, }
recruit_pool "Peasant Spearmen" 1 0.7 6 0 requires factions { Saxons, }
recruit_pool "Byzantine Infantry" 1 0.2 2 0 requires factions { byzantium, }
recruitment_slots bonus +1
}
material wooden
construction 6
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building missiles
{
levels bowyer practice_range archery_range marksmans_range
{
bowyer castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Irish Kerns Mercs" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Archers" 1 0.7 6 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.7 6 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.7 6 0 requires factions { poland, russia, }
recruit_pool "Sudanese Javelinmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.7 6 0 requires factions { egypt, turks, mongols, timurids, }
}
material wooden
construction 2
cost 1200
settlement_min town
upgrades
{
practice_range
}
}
practice_range castle requires factions { denmark, hre, scotland, france, england, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.7 6 0 requires factions { france, hre, spain, portugal, milan, venice, papal_states, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.7 6 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.7 6 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.7 6 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.5 4 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.5 4 0 requires factions { poland, }
recruit_pool "EE Peasant Archers" 1 0.7 6 1 requires factions { russia, }
recruit_pool "Sudanese Javelinmen" 1 0.5 4 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.5 4 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Irish Kerns Mercs" 1 0.7 6 0 requires factions { scotland, }
}
material wooden
construction 3
cost 2400
settlement_min large_town
upgrades
{
archery_range
}
}
archery_range castle requires factions { denmark, hre, scotland, france, england, egypt, turks, moors, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Granadine CB Cav" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Yeoman Archers" 1 0.7 6 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { france, denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Dismounted Dvor" 1 0.7 6 0 requires factions { russia, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 0 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 0 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.5 4 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.5 4 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.5 4 0 requires factions { france, hre, spain, portugal, milan, papal_states, venice, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.5 4 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.5 4 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "Peasant Archers" 1 0.2 2 0 requires factions { england, france, hre, denmark, spain, portugal, milan, venice, papal_states, Normans, Saxons, }
recruit_pool "S Peasant Archers" 1 0.2 2 0 requires factions { sicily, hungary, byzantium, }
recruit_pool "EE Peasant Archers" 1 0.4 4 1 requires factions { russia, poland, }
recruit_pool "Sudanese Javelinmen" 1 0.2 2 0 requires factions { moors, }
recruit_pool "ME Peasant Archers" 1 0.2 2 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Irish Kerns Mercs" 1 0.5 4 0 requires factions { scotland, }
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
marksmans_range
}
}
marksmans_range castle requires factions { denmark, hre, france, england, egypt, turks, moors, southern_european, }
{
capability
{
recruit_pool "Peasant Crossbowmen" 1 0.5 4 0 requires factions { venice, milan, papal_states, spain, }
recruit_pool "Dismounted Longbowmen" 1 0.7 6 0 requires factions { england, }
recruit_pool "Aventurier" 1 0.7 6 0 requires factions { france, }
recruit_pool "Mounted Crossbowmen" 1 0.7 6 0 requires factions { hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "Camel Gunners" 1 0.7 6 0 requires factions { moors, } and event_counter gunpowder_discovered 1
recruit_pool "Granadine CB Cav" 1 0.5 4 0 requires factions { moors, }
recruit_pool "Yeoman Archers" 1 0.5 4 0 requires factions { england, }
recruit_pool "Noble Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Crossbowmen" 1 0.5 4 0 requires factions { france, }
recruit_pool "Crossbowmen" 1 0.7 6 0 requires factions { denmark, hungary, }
recruit_pool "Pavise Crossbowmen" 1 0.7 6 0 requires factions { hre, spain, portugal, papal_states, sicily, }
recruit_pool "Genoese Crossbowmen" 1 0.7 6 0 requires factions { milan, }
recruit_pool "Venetian Archers" 1 0.7 6 0 requires factions { venice, }
recruit_pool "Lithuanian Cavalry" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Byzantine Guard Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "ME Peasant Crossbowmen" 1 0.7 6 0 requires factions { moors, }
recruit_pool "Nubian Archers" 1 0.7 6 1 requires factions { egypt, }
recruit_pool "Ottoman Infantry" 1 0.7 6 1 requires factions { turks, }
recruit_pool "Longbowmen" 1 0.2 2 0 requires factions { england, }
recruit_pool "Highland Archers" 1 0.7 6 0 requires factions { scotland, }
recruit_pool "Peasant Crossbowmen" 1 0.2 2 0 requires factions { france, hre, }
recruit_pool "Peasant Crossbowmen" 1 0.5 4 0 requires factions { portugal, }
recruit_pool "Norse Archers" 1 0.7 6 0 requires factions { denmark, }
recruit_pool "Sicilian Muslim Archers" 1 0.5 4 0 requires factions { sicily, }
recruit_pool "Lithuanian Archers" 1 0.7 6 0 requires factions { poland, }
recruit_pool "Bosnian Archers" 1 0.7 6 0 requires factions { hungary, }
recruit_pool "Trebizond Archers" 1 0.7 6 0 requires factions { byzantium, }
recruit_pool "Desert Archers" 1 0.5 4 0 requires factions { moors, egypt, }
recruit_pool "Turkish Archers" 1 0.5 4 0 requires factions { turks, timurids, }
recruit_pool "Mongol Foot Archers" 1 0.7 6 0 requires factions { mongols, }
recruit_pool "ME Peasant Archers" 1 0.2 2 0 requires factions { egypt, turks, mongols, timurids, }
recruit_pool "Irish Kerns Mercs" 1 0.5 4 0 requires factions { scotland, }
recruitment_slots bonus +1
}
material wooden
construction 5
cost 9600
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building siege
{
convert_to castle_siege
levels ballista_range catapult_range siege_works
{
ballista_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "NE Ballista" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 0 requires factions { mongols, timurids, }
}
material wooden
construction 1
cost 1600
settlement_min large_town
upgrades
{
catapult_range
}
}
catapult_range city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "NE Catapult" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.5 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 1 requires factions { mongols, timurids, }
}
material wooden
construction 2
cost 3200
settlement_min large_town
upgrades
{
siege_works
}
}
siege_works city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 2
capability
{
recruit_pool "NE Trebuchet" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.5 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.5 1 1 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.5 1 2 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 2 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 2 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 2 requires factions { mongols, timurids, }
}
material wooden
construction 3
cost 6400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building castle_siege
{
levels c_ballista_range c_catapult_range c_siege_works
{
c_ballista_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "NE Ballista" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 0 requires factions { mongols, timurids, }
}
material wooden
construction 1
cost 1600
settlement_min large_town
upgrades
{
c_catapult_range
}
}
c_catapult_range castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "NE Catapult" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.5 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 1 requires factions { mongols, timurids, }
}
material wooden
construction 2
cost 3200
settlement_min large_town
upgrades
{
c_siege_works
}
}
c_siege_works castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "NE Trebuchet" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Trebuchet" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Trebuchet" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Trebuchet" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Trebuchet" 1 0.5 1 0 requires factions { mongols, timurids, }
recruit_pool "NE Catapult" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Catapult" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Catapult" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Catapult" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Catapult" 1 0.5 1 1 requires factions { mongols, timurids, }
recruit_pool "NE Ballista" 1 0.5 1 2 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, Normans, }
recruit_pool "EE Ballista" 1 0.5 1 2 requires factions { poland, russia, hungary, }
recruit_pool "GR Ballista" 1 0.5 1 2 requires factions { byzantium, }
recruit_pool "ME Ballista" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Ballista" 1 0.5 1 2 requires factions { mongols, timurids, }
}
material wooden
construction 3
cost 6400
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building cannon
{
convert_to castle_cannon
levels gunsmith cannon_maker cannon_foundry royal_arsenal
{
gunsmith city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 0 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 0 requires factions { timurids, }
}
material wooden
construction 1
cost 800
settlement_min city
upgrades
{
cannon_maker
}
}
cannon_maker city requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.5 1 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 1 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 1 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 2
cost 1600
settlement_min large_city
upgrades
{
cannon_foundry
}
}
cannon_foundry city requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.5 1 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.5 1 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.5 1 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.5 1 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.5 1 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.5 1 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.5 1 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.5 1 1 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 1 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 1 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 1 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 1 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 1 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 2 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 2 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 2 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 2 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 2 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 3
cost 3200
settlement_min huge_city
upgrades
{
royal_arsenal
}
}
royal_arsenal city requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.5 1 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.5 1 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.5 1 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.5 1 0 requires factions { turks, }
recruit_pool "NE Culverin" 1 0.5 1 1 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.5 1 1 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.5 1 1 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.5 1 1 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.5 1 1 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.5 1 1 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.5 1 1 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.5 1 2 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 2 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 2 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 2 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 2 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 2 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 2 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 3 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 3 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 3 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 3 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 3 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 3 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_cannon
{
convert_to cannon
levels c_gunsmith c_cannon_maker c_cannon_foundry c_royal_arsenal
{
c_gunsmith castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 0
capability
{
recruit_pool "NE Bombard" 1 0.5 1 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 0 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 0 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 0 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 0 requires factions { timurids, }
}
material wooden
construction 1
cost 800
settlement_min city
upgrades
{
c_cannon_maker
}
}
c_cannon_maker castle requires factions { northern_european, timurids, egypt, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 1
capability
{
recruit_pool "NE Mortar" 1 0.5 1 0 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 0 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 0 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 0 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 0 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 0 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 1 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 1 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 1 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 1 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 1 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 2
cost 1600
settlement_min city
upgrades
{
c_cannon_foundry
}
}
c_cannon_foundry castle requires factions { northern_european, egypt, timurids, moors, turks, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "NE Culverin" 1 0.5 1 0 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.5 1 0 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.5 1 0 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.5 1 0 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.5 1 0 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.5 1 0 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.5 1 0 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.5 1 0 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.5 1 0 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.5 1 1 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 1 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 1 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 1 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 1 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 1 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 2 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 2 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 2 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 2 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 2 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
c_royal_arsenal
}
}
c_royal_arsenal castle requires factions { hre, france, turks, hungary, russia, venice, milan, portugal, spain, } and event_counter gunpowder_discovered 1
{
convert_to 3
capability
{
recruit_pool "NE Basilisk" 1 0.5 1 0 requires factions { france, hre, spain, portugal, }
recruit_pool "NE Monster Ribault" 1 0.5 1 0 requires factions { milan, venice, }
recruit_pool "EE Basilisk" 1 0.5 1 0 requires factions { russia, hungary, }
recruit_pool "ME Monster Bombard" 1 0.5 1 0 requires factions { turks, }
recruit_pool "NE Culverin" 1 0.5 1 1 requires factions { england, scotland, france, spain, portugal, milan, venice, papal_states, }
recruit_pool "NE Cannon" 1 0.5 1 1 requires factions { hre, sicily, }
recruit_pool "NE Serpentine" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Serpentine" 1 0.5 1 1 requires factions { poland, hungary, }
recruit_pool "EE Cannon" 1 0.5 1 1 requires factions { russia, }
recruit_pool "ME Cannon" 1 0.5 1 1 requires factions { moors, egypt, turks, }
recruit_pool "AS Cannon" 1 0.5 1 1 requires factions { timurids, }
recruit_pool "NE Serpentine" 1 0.5 1 1 requires factions { france, hre, }
recruit_pool "NE Cannon" 1 0.5 1 1 requires factions { denmark, }
recruit_pool "EE Cannon" 1 0.5 1 1 requires factions { poland, }
recruit_pool "NE Mortar" 1 0.5 1 2 requires factions { england, scotland, venice, papal_states, sicily, }
recruit_pool "NE Grand Bombard" 1 0.5 1 2 requires factions { france, hre, spain, portugal, milan, }
recruit_pool "NE Ribault" 1 0.5 1 2 requires factions { denmark, }
recruit_pool "EE Ribault" 1 0.5 1 2 requires factions { poland, hungary, }
recruit_pool "EE Grand Bombard" 1 0.5 1 2 requires factions { russia, }
recruit_pool "ME Grand Bombard" 1 0.5 1 2 requires factions { moors, egypt, turks, }
recruit_pool "AS Grand Bombard" 1 0.5 1 2 requires factions { timurids, }
recruit_pool "NE Ribault" 1 0.5 1 2 requires factions { england, scotland, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "NE Bombard" 1 0.5 1 3 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
recruit_pool "EE Bombard" 1 0.5 1 3 requires factions { poland, russia, hungary, }
recruit_pool "GR Bombard" 1 0.5 1 3 requires factions { byzantium, }
recruit_pool "ME Bombard" 1 0.5 1 3 requires factions { moors, egypt, turks, }
recruit_pool "AS Rocket Launcher" 1 0.5 1 3 requires factions { mongols, }
recruit_pool "AS Bombard" 1 0.5 1 3 requires factions { timurids, }
weapon_naval_gunpowder 1
}
material wooden
construction 4
cost 6400
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building urban_equestrian
{
levels racing_track sultans_racing_track
{
racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Turkomans" 1 0.4 1 0 requires factions { turks, timurids, }
recruit_pool "Desert Cavalry" 1 0.4 1 0 requires factions { moors, egypt, }
happiness_bonus bonus 1
stage_races 1
}
material wooden
construction 4
cost 1200
settlement_min city
upgrades
{
sultans_racing_track
}
}
sultans_racing_track city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Turkomans" 1 0.4 1 0 requires factions { turks, timurids, }
recruit_pool "Desert Cavalry" 1 0.4 1 0 requires factions { moors, egypt, }
happiness_bonus bonus 2
stage_races 2
}
material wooden
construction 5
cost 1200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building port
{
convert_to castle_port
levels port shipwright dockyard naval_drydock
{
port city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 0.7 4 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 0.7 4 0 requires factions { denmark, }
recruit_pool "dhow" 1 0.7 4 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 0.7 4 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 0.7 4 0 requires factions { russia, }
recruit_pool "dromon" 1 0.7 4 0 requires factions { greek, }
recruit_pool "galley" 1 0.7 4 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 0.7 4 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 2
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
shipwright
}
}
shipwright city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 0.7 4 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 0.7 4 0 requires factions { denmark, }
recruit_pool "holk" 1 0.7 4 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 0.7 4 0 requires factions { denmark, }
recruit_pool "dhow" 1 0.7 4 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 0.7 4 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 0.7 4 0 requires factions { russia, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { hungary, }
recruit_pool "holk" 1 0.7 4 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 0.7 4 0 requires factions { greek, }
recruit_pool "fire ship" 1 0.7 4 0 requires factions { greek, }
recruit_pool "galley" 1 0.7 4 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 0.7 4 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
dockyard
}
}
dockyard city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "holk" 1 0.7 4 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 0.7 4 0 requires factions { denmark, }
recruit_pool "gun holk" 1 0.7 4 0 requires factions { northern_european, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { egypt, moors, turks, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { hungary, }
recruit_pool "holk" 1 0.7 4 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 0.7 4 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { hungary, }
recruit_pool "fire ship" 1 0.7 4 0 requires factions { greek, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { greek, }
recruit_pool "war galley" 1 0.7 4 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 0.7 4 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 0.7 4 0 requires factions { venice, }
trade_base_income_bonus bonus 4
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
naval_drydock
}
}
naval_drydock city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "gun holk" 1 0.7 4 0 requires factions { northern_european, }
recruit_pool "carrack" 1 0.7 4 0 requires factions { northern_european, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 0.7 4 0 requires factions { egypt, moors, turks, }
recruit_pool "gun holk" 1 0.7 4 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { hungary, }
recruit_pool "carrack" 1 0.7 4 0 requires factions { eastern_european, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { greek, }
recruit_pool "carrack" 1 0.7 4 0 requires factions { greek, }
recruit_pool "lanternas" 1 0.7 4 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 0.7 4 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 0.7 4 0 requires factions { venice, }
recruit_pool "carrack" 1 0.7 4 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 0.7 4 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 5
}
material wooden
construction 6
cost 6400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_port
{
convert_to port
levels c_port c_shipwright c_dockyard c_naval_drydock
{
c_port castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 0
capability
{
recruit_pool "cog" 1 0.3 2 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 0.3 2 0 requires factions { denmark, }
recruit_pool "dhow" 1 0.3 2 0 requires factions { middle_eastern, }
recruit_pool "cog" 1 0.3 2 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 0.3 2 0 requires factions { russia, }
recruit_pool "dromon" 1 0.3 2 0 requires factions { greek, }
recruit_pool "galley" 1 0.3 2 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 0.3 2 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 1
}
material wooden
construction 2
cost 800
settlement_min large_town
upgrades
{
c_shipwright
}
}
c_shipwright castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
convert_to 1
capability
{
recruit_pool "cog" 1 0.3 2 0 requires factions { hre, france, scotland, england, }
recruit_pool "longboat" 1 0.3 2 0 requires factions { denmark, }
recruit_pool "holk" 1 0.3 2 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 0.3 2 0 requires factions { denmark, }
recruit_pool "dhow" 1 0.3 2 0 requires factions { middle_eastern, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { egypt, moors, turks, }
recruit_pool "cog" 1 0.3 2 0 requires factions { hungary, poland, }
recruit_pool "ladya" 1 0.3 2 0 requires factions { russia, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { hungary, }
recruit_pool "holk" 1 0.3 2 0 requires factions { russia, poland, }
recruit_pool "dromon" 1 0.3 2 0 requires factions { greek, }
recruit_pool "fire ship" 1 0.3 2 0 requires factions { greek, }
recruit_pool "galley" 1 0.3 2 0 requires factions { sicily, papal_states, milan, venice, }
recruit_pool "cog" 1 0.3 2 0 requires factions { portugal, spain, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { southern_european, }
trade_base_income_bonus bonus 1
}
material wooden
construction 3
cost 1600
settlement_min city
upgrades
{
c_dockyard
}
}
c_dockyard castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter gunpowder_discovered 1
{
convert_to 2
capability
{
recruit_pool "holk" 1 0.3 2 0 requires factions { hre, scotland, france, england, }
recruit_pool "dragon boat" 1 0.3 2 0 requires factions { denmark, }
recruit_pool "gun holk" 1 0.3 2 0 requires factions { northern_european, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { egypt, moors, turks, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { egypt, moors, turks, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { hungary, }
recruit_pool "holk" 1 0.3 2 0 requires factions { russia, poland, }
recruit_pool "gun holk" 1 0.3 2 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { hungary, }
recruit_pool "fire ship" 1 0.3 2 0 requires factions { greek, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { greek, }
recruit_pool "war galley" 1 0.3 2 0 requires factions { southern_european, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 0.3 2 0 requires factions { portugal, spain, } and event_counter world_is_round 1
recruit_pool "galleass" 1 0.3 2 0 requires factions { venice, }
trade_base_income_bonus bonus 1
}
material wooden
construction 5
cost 3200
settlement_min large_city
upgrades
{
c_naval_drydock
}
}
c_naval_drydock castle requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter world_is_round 1
{
convert_to 3
capability
{
recruit_pool "gun holk" 1 0.3 2 0 requires factions { northern_european, }
recruit_pool "carrack" 1 0.3 2 0 requires factions { northern_european, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { egypt, moors, turks, }
recruit_pool "baghlah" 1 0.3 2 0 requires factions { egypt, moors, turks, }
recruit_pool "gun holk" 1 0.3 2 0 requires factions { russia, poland, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { hungary, }
recruit_pool "carrack" 1 0.3 2 0 requires factions { eastern_european, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { greek, }
recruit_pool "carrack" 1 0.3 2 0 requires factions { greek, }
recruit_pool "lanternas" 1 0.3 2 0 requires factions { portugal, spain, papal_states, milan, sicily, }
recruit_pool "caravel" 1 0.3 2 0 requires factions { portugal, spain, }
recruit_pool "galleass" 1 0.3 2 0 requires factions { venice, }
recruit_pool "carrack" 1 0.3 2 0 requires factions { papal_states, sicily, milan, venice, }
recruit_pool "grande carrack" 1 0.3 2 0 requires factions { portugal, spain, }
trade_base_income_bonus bonus 1
}
material wooden
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 2
agent_limit merchant 1
}
material wooden
construction 2
cost 600
settlement_min town
upgrades
{
market
}
}
market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3
agent_limit merchant 1
}
material wooden
construction 3
cost 1200
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 4
agent_limit merchant 1
}
material wooden
construction 4
cost 2400
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 5
agent_limit merchant 1
}
material wooden
construction 6
cost 4800
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 6
agent_limit merchant 1
}
material wooden
construction 7
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic
{
convert_to temple_catholic_castle
religion catholic
levels small_church church abbey cathedral huge_cathedral
{
small_church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 1
pope_disapproval 1
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church
}
}
church city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 2
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey
}
}
abbey city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.2 2 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 3
agent_limit priest 3
pope_disapproval 1
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral
}
}
cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, venice, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 0 requires factions { denmark, }
happiness_bonus bonus 2
religion_level bonus 4
agent_limit priest 3
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral
}
}
huge_cathedral city requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
recruit_pool "Armored Clergy" 1 0.4 3 1 requires factions { denmark, }
happiness_bonus bonus 3
religion_level bonus 5
agent_limit priest 4
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_catholic_castle
{
convert_to temple_catholic
religion catholic
levels small_chapel chapel
{
small_chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 0
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
agent_limit priest 0
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel
}
}
chapel castle requires factions { normans, denmark, hre, scotland, france, england, hungary, poland, venice, papal_states, portugal, spain, sicily, milan, }
{
convert_to 1
capability
{
agent priest 0 requires factions { normans, denmark, scotland, hre, france, england, }
agent priest 0 requires factions { hungary, poland, }
agent priest 0 requires factions { papal_states, portugal, spain, sicily, milan, venice, }
happiness_bonus bonus 1
religion_level bonus 3
agent_limit priest 0
pope_disapproval 1
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox
{
convert_to temple_orthodox_castle
religion orthodox
levels small_church_o church_o abbey_o cathedral_o huge_cathedral_o
{
small_church_o city requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
church_o
}
}
church_o city requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 2
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
abbey_o
}
}
abbey_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 3
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
cathedral_o
}
}
cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 4
population_health_bonus bonus 1
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
huge_cathedral_o
}
}
huge_cathedral_o city requires factions { russia, byzantium, }
{
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 5
population_health_bonus bonus 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_orthodox_castle
{
convert_to temple_orthodox
religion orthodox
levels small_chapel_o chapel_o
{
small_chapel_o castle requires factions { russia, byzantium, }
{
convert_to 0
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 0
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
chapel_o
}
}
chapel_o castle requires factions { russia, byzantium, }
{
convert_to 1
capability
{
agent priest 0 requires factions { russia, }
agent priest 0 requires factions { byzantium, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 0
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim
{
convert_to temple_muslim_castle
religion islam
levels small_masjid masjid minareted_masjid jama great_jama
{
small_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
masjid
}
}
masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 2
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
minareted_masjid
}
}
minareted_masjid city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 6
agent_limit priest 3
}
material wooden
construction 3
cost 3200
settlement_min city
upgrades
{
jama
}
}
jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 2
religion_level bonus 8
agent_limit priest 4
population_health_bonus bonus 1
}
material wooden
construction 4
cost 6400
settlement_min large_city
upgrades
{
great_jama
}
}
great_jama city requires factions { timurids, mongols, egypt, moors, turks, }
{
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 3
religion_level bonus 10
agent_limit priest 5
population_health_bonus bonus 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building temple_muslim_castle
{
convert_to temple_muslim
religion islam
levels c_small_masjid c_masjid
{
c_small_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 0
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 4
agent_limit priest 0
}
material wooden
construction 1
cost 800
settlement_min town
upgrades
{
c_masjid
}
}
c_masjid castle requires factions { timurids, mongols, egypt, moors, turks, }
{
convert_to 1
capability
{
agent priest 0 requires factions { egypt, moors, turks, }
happiness_bonus bonus 1
religion_level bonus 6
agent_limit priest 0
}
material wooden
construction 2
cost 1600
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}
building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
happiness_bonus bonus 1
agent_limit spy 1
}
material wooden
construction 2
cost 800
settlement_min town
upgrades
{
inn
}
}
inn city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
happiness_bonus bonus 2
agent_limit spy 2
agent_limit assassin 1
}
material wooden
construction 3
cost 1600
settlement_min large_town
upgrades
{
tavern
}
}
tavern city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.4 3 0 requires factions { hungary, }
happiness_bonus bonus 3
agent_limit spy 2
agent_limit assassin 2
}
material wooden
construction 4
cost 3200
settlement_min city
upgrades
{
coaching_house
}
}
coaching_house city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 4
agent_limit spy 2
agent_limit assassin 2
}
material wooden
construction 5
cost 6400
settlement_min large_city
upgrades
{
pleasure_palace
}
}
pleasure_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent assassin 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent assassin 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
agent assassin 0 requires factions { southern_european, }
recruit_pool "Transilvanian Peasants" 1 0.5 4 0 requires factions { hungary, }
happiness_bonus bonus 5
agent_limit spy 3
agent_limit assassin 2
}
material wooden
construction 6
cost 10000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building city_hall
{
levels town_hall council_chambers city_hall mayors_palace
{
town_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
law_bonus bonus 1
population_health_bonus bonus 1
trade_base_income_bonus bonus +1
}
material wooden
construction 2
cost 600
settlement_min large_town
upgrades
{
council_chambers
}
}
council_chambers city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
law_bonus bonus 2
population_health_bonus bonus 2
trade_base_income_bonus bonus +2
}
material wooden
construction 3
cost 1200
settlement_min city
upgrades
{
city_hall
}
}
city_hall city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.2 2 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.2 2 0 requires factions { venice, }
law_bonus bonus 3
population_health_bonus bonus 4
trade_base_income_bonus bonus +4
}
material wooden
construction 4
cost 2400
settlement_min large_city
upgrades
{
mayors_palace
}
}
mayors_palace city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent diplomat 0 requires factions { northern_european, }
agent diplomat 0 requires factions { middle_eastern, }
agent diplomat 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { greek, }
agent diplomat 0 requires factions { southern_european, }
recruit_pool "Carroccio Standard M" 1 0.4 3 0 requires factions { milan, }
recruit_pool "Carroccio Standard V" 1 0.4 3 0 requires factions { venice, }
recruit_pool "Famiglia Ducale" 1 0.5 4 0 requires factions { milan, }
law_bonus bonus 4
population_health_bonus bonus 5
trade_base_income_bonus bonus +5
}
material wooden
construction 5
cost 4800
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building bullring
{
levels plaza_del_toro
{
plaza_del_toro city requires factions { portugal, spain, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { spain, portugal, }
recruit_pool "Jinetes" 1 0.4 1 0 requires factions { portugal, }
happiness_bonus bonus 2
}
material wooden
construction 4
cost 4800
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
building bank
{
levels merchant_bank merchant_vault
{
merchant_bank city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 4
agent_limit merchant 1
}
material wooden
construction 4
cost 4800
settlement_min large_city
upgrades
{
merchant_vault
}
}
merchant_vault city requires factions { hre, venice, milan, }
{
capability
{
trade_base_income_bonus bonus 6
agent_limit merchant 2
}
faction_capability
{
trade_base_income_bonus bonus +1
}
material wooden
construction 6
cost 9600
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building castle_academic
{
levels library academy
{
library castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
infantry_bonus 1 requires factions { denmark, scotland, }
cavalry_bonus 1 requires factions { hungary, poland, }
agent_limit spy 1
agent_limit assassin 1
}
material wooden
construction 3
cost 1600
settlement_min large_city
upgrades
{
academy
}
}
academy castle requires factions { denmark, scotland, hungary, poland, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent diplomat 0 requires factions { northern_european, }
agent assassin 0 requires factions { northern_european, }
agent spy 0 requires factions { eastern_european, }
agent diplomat 0 requires factions { eastern_european, }
agent assassin 0 requires factions { eastern_european, }
infantry_bonus 2 requires factions { denmark, scotland, }
cavalry_bonus 2 requires factions { hungary, poland, }
agent_limit spy 2
agent_limit assassin 2
}
material wooden
construction 6
cost 3200
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_guild
{
levels assassins_guild m_assassins_guild gm_assassins_guild
{
assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 0 requires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_assassins_guild
}
}
m_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 1 requires factions { hungary, }
law_bonus bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_assassins_guild
}
}
gm_assassins_guild city requires factions { northern_european, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Battlefield Assassins" 1 0.4 3 2 requires factions { hungary, }
law_bonus bonus 2
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_assassins_muslim_guild
{
levels eastern_assassins_guild m_eastern_assassins_guild gm_eastern_assassins_guild
{
eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 0 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_eastern_assassins_guild
}
}
m_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 1 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_eastern_assassins_guild
}
}
gm_eastern_assassins_guild city requires factions { middle_eastern, }
{
capability
{
recruit_pool "Hashishim" 1 0.4 3 2 requires factions { moors, egypt, turks, }
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_merchants_guild
{
levels merchants_guild m_merchants_guild gm_merchants_guild
{
merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.4 3 0 requires factions { england, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.4 3 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.4 3 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.4 3 0 requires factions { byzantium, }
trade_base_income_bonus bonus 1
trade_base_income_bonus bonus +2 requires factions { scotland, moors, egypt, turks, }
}
faction_capability
{
}
material wooden
construction 1
cost 1000
settlement_min city
upgrades
{
m_merchants_guild
}
}
m_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 0 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 0 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.5 4 0 requires factions { byzantium, }
trade_base_income_bonus bonus 2
trade_base_income_bonus bonus +1 requires factions { scotland, moors, egypt, turks, }
}
faction_capability
{
trade_base_income_bonus bonus +1 requires factions { scotland, moors, egypt, turks, }
}
material wooden
construction 1
cost 2000
settlement_min large_city
upgrades
{
gm_merchants_guild
}
}
gm_merchants_guild city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 0 requires factions { england, }
recruit_pool "Merchant Cavalry Militia" 1 0.5 4 1 requires factions { france, hre, denmark, spain, portugal, poland, hungary, }
recruit_pool "Italian Cavalry Militia" 1 0.5 4 1 requires factions { milan, venice, papal_states, sicily, }
recruit_pool "EE Cavalry Militia" 1 0.5 4 1 requires factions { russia, }
recruit_pool "Greek Militia Cavalry" 1 0.5 4 1 requires factions { byzantium, }
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus +1 requires factions { scotland, moors, egypt, turks, }
}
faction_capability
{
trade_base_income_bonus bonus +2 requires factions { scotland, moors, egypt, turks, }
}
material wooden
construction 1
cost 3000
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_templars_chapter_house
{
convert_to guild_templars_chapter_house
religion catholic
levels templars_minor_ch templars_major_ch templars_hq
{
templars_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Templar" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
templars_major_ch
}
}
templars_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Templar" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
templars_hq
}
}
templars_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Templar" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_st_johns_chapter_house
{
convert_to guild_st_johns_chapter_house
religion catholic
levels st_johns_minor_ch st_johns_major_ch st_johns_hq
{
st_johns_minor_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 0
capability
{
recruit_pool "Knights Hospitaller" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.4 3 0 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 1
recruitment_slots bonus +1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
st_johns_major_ch
}
}
st_johns_major_ch requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 1
capability
{
recruit_pool "Knights Hospitaller" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.5 4 1 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 2
recruitment_slots bonus +1
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
st_johns_hq
}
}
st_johns_hq requires factions { england, france, scotland, denmark, hungary, poland, papal_states, milan, sicily, venice, }
{
convert_to 2
capability
{
recruit_pool "Knights Hospitaller" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Dismounted Crusader Knights" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
recruit_pool "Crusader Sergeants" 1 0.7 6 2 requires factions { england, scotland, france, denmark, milan, venice, papal_states, sicily, poland, hungary, }
population_health_bonus bonus 3
recruitment_slots bonus +1
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_teutonic_knights_chapter_house
{
convert_to guild_teutonic_knights_chapter_house
religion catholic
levels teutonic_knights_minor_ch teutonic_knights_major_ch teutonic_knights_hq
{
teutonic_knights_minor_ch requires factions { hre, }
{
convert_to 0
capability
{
recruit_pool "Teutonic Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Dismounted Crusader Knights" 1 0.4 3 0 requires factions { hre, }
recruit_pool "Crusader Sergeants" 1 0.4 3 0 requires factions { hre, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
teutonic_knights_major_ch
}
}
teutonic_knights_major_ch requires factions { hre, }
{
convert_to 1
capability
{
recruit_pool "Teutonic Knights" 1 0.5 4 1 requires factions { hre, }
recruit_pool "Dismounted Crusader Knights" 1 0.5 4 1 requires factions { hre, }
recruit_pool "Crusader Sergeants" 1 0.5 4 1 requires factions { hre, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
teutonic_knights_hq
}
}
teutonic_knights_hq requires factions { hre, }
{
convert_to 2
capability
{
recruit_pool "Teutonic Knights" 1 0.7 6 2 requires factions { hre, }
recruit_pool "Dismounted Crusader Knights" 1 0.7 6 2 requires factions { hre, }
recruit_pool "Crusader Sergeants" 1 0.7 6 2 requires factions { hre, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_knights_of_santiago_chapter_house
{
convert_to guild_knights_of_santiago_chapter_house
religion catholic
levels knights_of_santiago_minor_ch knights_of_santiago_major_ch knights_of_santiago_hq
{
knights_of_santiago_minor_ch requires factions { portugal, spain, }
{
convert_to 0
capability
{
recruit_pool "Knights of Santiago" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Dismounted Crusader Knights" 1 0.4 3 0 requires factions { spain, portugal, }
recruit_pool "Crusader Sergeants" 1 0.4 3 0 requires factions { spain, portugal, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 1000
settlement_min city
upgrades
{
knights_of_santiago_major_ch
}
}
knights_of_santiago_major_ch requires factions { portugal, spain, }
{
convert_to 1
capability
{
recruit_pool "Knights of Santiago" 1 0.5 4 1 requires factions { spain, portugal, }
recruit_pool "Dismounted Crusader Knights" 1 0.5 4 1 requires factions { spain, portugal, }
recruit_pool "Crusader Sergeants" 1 0.5 4 1 requires factions { spain, portugal, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 2000
settlement_min large_city
upgrades
{
knights_of_santiago_hq
}
}
knights_of_santiago_hq requires factions { portugal, spain, }
{
convert_to 2
capability
{
recruit_pool "Knights of Santiago" 1 0.7 6 2 requires factions { spain, portugal, }
recruit_pool "Dismounted Crusader Knights" 1 0.7 6 2 requires factions { spain, portugal, }
recruit_pool "Crusader Sergeants" 1 0.7 6 2 requires factions { spain, portugal, }
recruitment_slots bonus +1
}
material stone
construction 1
cost 3000
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}
building guild_woodsmens_guild
{
levels woodsmens_guild m_woodsmens_guild gm_woodsmens_guild
{
woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.2 2 0 requires factions { england, }
archer_bonus 1
recruitment_slots bonus +1
}
material wooden
construction 1
cost 1000
settlement_min large_town
upgrades
{
m_woodsmens_guild
}
}
m_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.5 4 0 requires factions { england, }
recruitment_slots bonus +1
archer_bonus 1
}
faction_capability
{
archer_bonus 1
}
material wooden
construction 1
cost 2000
settlement_min large_town
upgrades
{
gm_woodsmens_guild
}
}
gm_woodsmens_guild castle requires factions { england, }
{
capability
{
recruit_pool "Sherwood Archers" 1 0.5 4 1 requires factions { england, }
recruitment_slots bonus +1
archer_bonus 1
}
faction_capability
{
archer_bonus 2
}
material wooden
construction 1
cost 3000
settlement_min city
upgrades
{
}
}
}
plugins
{
}
}
The above is the alterd coderealting to recruitment. The changes are EXTREMLY extensive, so it's hard to highlight whats changed. My advice would be to get the trial vershion of Beyond Compare 2 from here (http://www.scootersoftware.com/beycomp_062808.exe) and use it to compare the uploaded file to the origional. I'll include a copy of the vanillia file for you in case you don't have a backup.
Link to the full file here (http://files.filefront.com//;7228467;;/)
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