View Full Version : All rome temples for each roman faction?
Senator_Brutus
04-13-2007, 00:49
Is there any way to edit the temples so each of the roman factions get all the roman temples?
yup, easy
give me a few minutes to post what I just did for my game
in data/export_descr_buildings, copy and paste the required factions just like this
building temple_of_naval
{
levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon
{
temple_of_naval_shrine requires factions { greek_cities, macedon, seleucid, romans_julii, romans_scipii, romans_brutii, } and building_present_min_level port_buildings port
{
do this for all the temples; and notice that there's a space after the last comma
then, in data/export_descr_ancillaries, change the entry "faction type roman_something" to '"culture type roman"
;------------------------------------------
Trigger trigger_priest_of_Jupiter
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= temple_of_leadership_temple
and CultureType roman
and IsGeneral
AcquireAncillary priest_of_Jupiter chance 15
it'll let your family members gain the others roman ancillaries
if it is just about allowing roman temples to every roman house, that should do the trick
Senator_Brutus
04-13-2007, 20:19
Thanks, that did it. I was always annoyed at how the Julii family seemed to get the bad end of the deal in terms of temples.
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