View Full Version : Mining income
Timhotep
04-18-2007, 18:24
Hi everyone!:egypt:
My first post to this forum, so let´s start with a newbie question: How to increase mining income?
When you look at the building descriptions, it says an ordinary mine should give 2000/turn and a mining center/deep mine/gold vein 5000/ turn. However, in city income statistics a mine gives 600 or 800 and a mining center 3000/ turn.
So, is there any way to increase it? Is it related to population?
LennStar
04-18-2007, 18:30
I'm also new, but i think I read that the income was lowered in 0.81 and the text isn't altered up to now.
If thats not the case, I want the answer for this question, too! ;)
Ravenfeeder
04-18-2007, 18:36
The income on the cards doesn't match the actual income. A small mine gives you 300 per small vein and 600 per large vein. A mining centre gives you 750 for a small vein and 1500 for a large vein. Govenors can increase this by up to 50% with the right traits and ancillaries.
They did give more in 0.80, but certain factions like the Baktrians were too powerful with those numbers.
Certain provinces have multiple mine resources and give better incomes. The best settlements are Pella (three large veins, that's 4500 with a mining centre) and Dalmion (2 large and one small vein).
O'ETAIPOS
04-18-2007, 18:36
Mine income is related to resource cost (don't remember the file) and mining value (set in EDB). text in building card is automatic and set to show mine income for resource cost from RTW.
As we changed this value it's showing wrong (too high) numbers.
MarcusAureliusAntoninus
04-18-2007, 21:30
Short answer: RTW bug.
If you want to know the actual income from mining, look at the settlement details window.
Southern Hunter
04-19-2007, 01:59
The income on the cards doesn't match the actual income. A small mine gives you 300 per small vein and 600 per large vein. A mining centre gives you 750 for a small vein and 1500 for a large vein. Govenors can increase this by up to 50% with the right traits and ancillaries.
They did give more in 0.80, but certain factions like the Baktrians were too powerful with those numbers.
Certain provinces have multiple mine resources and give better incomes. The best settlements are Pella (three large veins, that's 4500 with a mining centre) and Dalmion (2 large and one small vein).
Very nice to know. Cheers.
...seeks out how he can go and take Pella and Dalmion...
Pharnakes
04-19-2007, 09:19
Yes, i'm glad the minning income is down, I remmeber in 0.80 I was making 29000 a turn out of Pella in minning alone, totatling at an income of round about 40,000 per turn. (that was with a govenor that gave +85% minning income though)
Karielle
04-19-2007, 14:34
85% must be awesome, I'm already pretty happy with the 20% of my Superior Miner administrator.. :inquisitive:
Timhotep
04-19-2007, 18:12
Thanks everyone! I´m playing v. 0.81, should have mentioned that...
I assume governor´s effect is related to his managment skills not influence?
This is interesting, as a newbie I haven´t payed much attention to traits etc., only command skills of the generals. It is time to do some research..:book:
I think I´ll return to my Baktrian campaign and send a good governor to Patala to see how much he can increase the income from the gold mine there.
I assume governor´s effect is related to his managment skills not influence?
Management will increase economic output, whereas influence improves public order and (presumably) helps with negotiation.
Conqueror
04-19-2007, 19:47
So is there any way to tell if a vein is big or small before building a mine?
Fondor_Yards
04-19-2007, 20:16
Gold=Big Vein, Silver=Small Vein
Watchman
04-19-2007, 20:57
Moving the cursor over the vein in the stratmap also brings up a box with text that tells which one it is.
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