PDA

View Full Version : 2H animations as per 1.2



FactionHeir
04-19-2007, 00:22
Greetings,

I've out of curiosity looked at the skeleton file now and noticed that CA changed a few lines for 1.2 in regards to 2H animations:




anim eager_attack_centre_mid_a_push_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas -fr
anim eager_attack_centre_mid_a_push_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas -fr -id:-0.142,0.469,0.936 -if:13 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt

anim eager_attack_centre_mid_b_slashlr_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fail.cas -fr
anim eager_attack_centre_mid_b_slashlr_fatality data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
anim eager_attack_centre_mid_b_slashlr_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.cas -fr -id:0.368,-0.217,1.700 -if:38 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.evt
anim eager_attack_centre_mid_b_slashlr_victim data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.evt

anim eager_attack_centre_mid_c_slashlr_v1_s0_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
anim eager_attack_centre_mid_c_slashlr_v1_s0_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas -fr -id:-0.403,-0.040,2.012 -if:43 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt
anim eager_attack_centre_mid_c_slashlr_v1_s1_stab_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_fail.cas -fr
anim eager_attack_centre_mid_c_slashlr_v1_s1_stab_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.cas -fr -id:0.165,0.263,2.189 -if:29 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.evt

anim eager_attack_centre_mid_c_slashrl_s0_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
anim eager_attack_centre_mid_c_slashrl_s0_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas -fr -id:0.115,0.173,1.285 -if:53 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt
anim eager_attack_centre_mid_c_slashrl_s1_slashlr_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_fail.cas -fr
anim eager_attack_centre_mid_c_slashrl_s1_slashlr_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.cas -fr -id:-0.017,0.256,2.557 -if:23 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.evt
anim eager_attack_centre_mid_c_slashrl_s2_stab_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_fail.cas -fr
anim eager_attack_centre_mid_c_slashrl_s2_stab_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.cas -fr -id:0.134,0.032,1.542 -if:23 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.evt


Is now:



anim eager_attack_centre_overhead_c_stab_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Fail.cas -fr
anim eager_attack_centre_overhead_c_stab_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_Hi_Stab_Success.cas -fr -id:0.202,0.839,1.552 -if:17

anim eager_attack_centre_mid_a_push_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_fail.cas -fr
anim eager_attack_centre_mid_a_push_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.cas -fr -id:-0.142,0.469,0.936 -if:13 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_push_success.evt

anim eager_attack_centre_mid_b_slashlr_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fail.cas -fr
anim eager_attack_centre_mid_b_slashlr_fatality data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_fatality.evt
anim eager_attack_centre_mid_b_slashlr_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.cas -fr -id:0.368,-0.217,1.700 -if:38 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_success.evt
anim eager_attack_centre_mid_b_slashlr_victim data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_centre_mid_c_slashlr_v0_victim.evt

anim eager_attack_centre_mid_c_slashrl_s0_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_fail.evt
anim eager_attack_centre_mid_c_slashrl_s0_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.cas -fr -id:0.115,0.173,1.285 -if:53 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_A_success.evt
anim eager_attack_centre_mid_c_slashrl_s1_slashlr_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_fail.cas -fr
anim eager_attack_centre_mid_c_slashrl_s1_slashlr_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.cas -fr -id:-0.017,0.256,2.557 -if:23 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_B_success.evt
anim eager_attack_centre_mid_c_slashrl_s2_stab_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_fail.cas -fr
anim eager_attack_centre_mid_c_slashrl_s2_stab_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.cas -fr -id:0.134,0.032,1.542 -if:23 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_3_hit_C_success.evt

anim eager_attack_centre_mid_d_slashlr_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.cas -fr -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_fail.evt
anim eager_attack_centre_mid_d_slashlr_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.cas -fr -id:-0.403,-0.040,3.012 -if:43 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_A_success.evt
;anim eager_attack_centre_mid_d_slashlr_s1_stab_fail data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_fail.cas -fr
;anim eager_attack_centre_mid_d_slashlr_s1_stab_success data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.cas -fr -id:0.165,0.263,2.9 -if:29 -evt:data/animations/MTW2_2H_Axe/MTW2_2H_Axe_attack_2_hit_B_success.evt


Did they actually change any of the animation files themselves or did those few lines of code do it all?

If those few lines did it on their own, I'll probably post it in the citadel so casual players know what they can do if they prefer to stay with 1.1

FactionHeir
04-19-2007, 00:55
Hmmm nevermind. Highlanders still kill billmen and DEKs. So animation files were changed too.