View Full Version : Several questions about strat map models
Captn. James Crunch
04-27-2007, 06:09
How do I change the strat map models of cities and watchtowers? As in I already have the cas files created, just unsure of how to implement them ingame (Do I set the parent for all vertices as the scene root?)
Also (I think EB has this) how do I make each faction have their own strat map characters rather than grouping them by culture, if it is possible at all?
Makanyane
04-27-2007, 08:32
The having separate strat map characters bit is easy just treat descr_model_strat.txt the same way as descr_model_battle.txt and add a new 'type' for each of the factions, eg:
type BI_sm_albion_general
skeleton strat_named_with_army
scale 0.7
indiv_range 40
texture empire_west, bi/eod/data/models_strat/textures/BI_unit_albion_general.tga
model_flexi_m bi/eod/data/models_strat/BI_unit_Albion_general_lod1.cas, max
and reference that type in descr_character.txt:
faction empire_west
dictionary 15
strat_model BI_sm_albion_general
battle_model general_albion
battle_equip gladius, chainmail shirt helmet and rectangular shield
can't help on first question though (don't even know what a vertex is in this context):embarassed:
Red Spot
04-27-2007, 11:51
I "think" the answer to the first question might be in "descr_cultures"
from the file;
port_sea data/models_strat/residences/roman_port_03_sea.CAS
watchtower data/models_strat/residences/watchtower_roman.CAS, watchtower_roman
watchtower_cost 200
spy spy.tga spy_info.tga spy.tga 350 0 1
as you can see here they set the model and cost for watchtowers, tough its on a per culture basis and I doubt you can change them per faction (than again I'm not even sure the above entry is actually correct)
G
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