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View Full Version : Polybian triarii messed up texture



Tretii
04-27-2007, 23:34
Has anyone experienced this?

https://img403.imageshack.us/img403/9066/romansaw0.th.jpg (https://img403.imageshack.us/my.php?image=romansaw0.jpg)

Foot
04-28-2007, 01:05
Your graphics setting are likely set very low. I would suggest, if your computer can handle it, pushing unit detail up to high.

Foot

L.C.Cinna
04-28-2007, 11:08
I hav the same problem with triarii sometimes and my settings are on high :inquisitive:

Tretii
04-28-2007, 13:00
Your graphics setting are likely set very low. I would suggest, if your computer can handle it, pushing unit detail up to high.

Foot
My setting are on high. At least units textures are.

AngryAngelDD
04-28-2007, 13:13
a strange thing

used high on my old Geforce 6600GT as well as my new 7900GS.

perhaps this is a driver issue....i use 93.71 for my nvidia cards.
this driver works well for me.

i suggest to change the driver version (perhaps even to an older one) for your card.

Tretii
04-28-2007, 13:29
a strange thing

used high on my old Geforce 6600GT as well as my new 7900GS.

perhaps this is a driver issue....i use 93.71 for my nvidia cards.
this driver works well for me.

i suggest to change the driver version (perhaps even to an older one) for your card.
Thanx I will try messing up with drivers.

Watchman
04-28-2007, 18:27
Looks mostly like the trippy stuff you get when the model and texture don't mesh. But unless you've messed around with the relevant descr_model_battle entry (or there's something wrong with it, or the relevant texture) I'm puzzled as to what'd be causing it, especially as at a distance like that it shouldn't be giving you that "stick figure death theatre" show. You know, limbs all pointy and so on.

Tretii
04-30-2007, 15:08
Looks mostly like the trippy stuff you get when the model and texture don't mesh. But unless you've messed around with the relevant descr_model_battle entry (or there's something wrong with it, or the relevant texture) I'm puzzled as to what'd be causing it, especially as at a distance like that it shouldn't be giving you that "stick figure death theatre" show. You know, limbs all pointy and so on.
In video options, I've turned the shadows off and textures returned to normal. But only when you zoom. When you are zoomed out, it's steel messed up. Anyway, it's partial solution at least.