Miracle
04-29-2007, 18:59
Notes:
- May be incomplete; I did not test all infantry units
- Does not take into account slowdown due to straggling or fatigue
- The armour levels below refer to the base armour level, not what it can be upgraded to
- Upgraded armour has no effect on speed
Marching Speeds: Very Slow
- All spearwall polearm units
Slow
- All pike units
Normal - 1.80 m/s
- All other infantry and missile infantry units
Running Speeds: Very Slow - 2.63 m/s
- Dismounted Gothic Knights
Slow - 2.99 m/s
- All infantry units with partial or full plate armour except Obudshaer
- All 2H Sword units except DGK
Normal - 3.59 m/s
- Most infantry units
- Most mid to upper-tier missile infantry units
- All spearwall polearm units
Fast - 4.27 m/s
- All unarmoured missile infantry
- All missile infantry with padded armour except Norse Archers
- All gunpowder infantry except Hand Gunners
- Aventuriers, Crossbowmen, ME Crossbow Militia and Naffatun
- Sudanese Tribesmen and Highlanders
- Most Aztec infantryComments:
- It may be better to completely ignore DCK's in favor of DFK's. DFK's have better availability, faster running speed and lower recruitment price at the cost of only one armour point.
- If cavalry is completely unavailable, infantry units with the “fast” running speed may be used to chase routing infantry, especially if they are “slow” or “very slow.”
- May be incomplete; I did not test all infantry units
- Does not take into account slowdown due to straggling or fatigue
- The armour levels below refer to the base armour level, not what it can be upgraded to
- Upgraded armour has no effect on speed
Marching Speeds: Very Slow
- All spearwall polearm units
Slow
- All pike units
Normal - 1.80 m/s
- All other infantry and missile infantry units
Running Speeds: Very Slow - 2.63 m/s
- Dismounted Gothic Knights
Slow - 2.99 m/s
- All infantry units with partial or full plate armour except Obudshaer
- All 2H Sword units except DGK
Normal - 3.59 m/s
- Most infantry units
- Most mid to upper-tier missile infantry units
- All spearwall polearm units
Fast - 4.27 m/s
- All unarmoured missile infantry
- All missile infantry with padded armour except Norse Archers
- All gunpowder infantry except Hand Gunners
- Aventuriers, Crossbowmen, ME Crossbow Militia and Naffatun
- Sudanese Tribesmen and Highlanders
- Most Aztec infantryComments:
- It may be better to completely ignore DCK's in favor of DFK's. DFK's have better availability, faster running speed and lower recruitment price at the cost of only one armour point.
- If cavalry is completely unavailable, infantry units with the “fast” running speed may be used to chase routing infantry, especially if they are “slow” or “very slow.”