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View Full Version : Creative Assembly Update 2 Released!



Jambo
05-04-2007, 15:23
See here for details:

http://shoguntotalwar.yuku.com/topic/14831/t/UPDATE-2-RELEASED-.html?page=-1

Have fun! :smash:

Ethelred Unread
05-04-2007, 16:11
Using gamershell, no reg req UK mirror, 45 mins.

Woot!

http://www.gamershell.com/download_19011.shtml

diotavelli
05-04-2007, 16:24
Using gamershell UK mirror at work - 13 minutes......

Going to be a good May bank holiday!

Quickening
05-04-2007, 16:24
First X-Fire adds support for Europa Universalis 3 and now this! Happy times! :2thumbsup:

gardibolt
05-04-2007, 16:25
Using the German site, taking about an hour but that's cool.

Bob the Insane
05-04-2007, 16:31
Sweet... More 1.2 goodness for all this time... Shame my HRE campaign must end, but I have the leaked patch so I suspect I must reinstall...

doorknobdeity
05-04-2007, 16:37
Hot damn! A good end to a bad week!

Now, if I installed the leaked 1.2, will I have to uninstall and reinstall the game?

Edit: from the .com forums: "If you have previously installed the "unofficial" Update 2, you will need to reinstall (sorry!) or unexpected behaviour could occur"

Tamur
05-04-2007, 16:53
Edit: from the .com forums: "If you have previously installed the "unofficial" Update 2, you will need to reinstall (sorry!) or unexpected behaviour could occur"

Very good thing to point out, I'm guessing this will end up biting a lot of folks who don't think about it.

*off to the download waiting line*

Shahed
05-04-2007, 16:57
Thanks for the headsup Jambo.

Mama Mia,terrible D/L speeds on Euro servers, using Israel 200kb/s.
How cool is that ? Not very ... but it beats crummy 10kb/s.

Dammit ! Now I'll have to re-mod my whole frekin game. AGGGGGGGGG !!
LOL joking, no worries, should'nt take me more than 10 hours.

ENJOY THE WEEEEEEEEEEEEEKEND !!!!

Shahed
05-04-2007, 17:05
....dbl post.

Slicendice
05-04-2007, 17:59
Good. I can at least start removing M2TW while I wait for the download.

Doug-Thompson
05-04-2007, 18:01
Wish the shield bug had been specifically mentioned in the list of fixes.

Shahed
05-04-2007, 18:03
Apparently it's fixed, but from what I've read, some people think that 2Handers are now underbalanced.

Doug-Thompson
05-04-2007, 18:07
Apparently it's fixed, but from what I've read, some people think that 2Handers are now underbalanced.

Thanks. I hope the religious fanatics for crusades/jihads are of some use now. They were bitten by the 2h bug too.

Daveybaby
05-04-2007, 18:17
Medieval 2 Total War encountered an unspecified error and will now exit.

:sad:

econ21
05-04-2007, 18:20
Does anyone know whether we can continue our existing campaigns on 1.2? I did not seem to have a problem continuing a 1.1 campaign on unofficial 1.2.

I know some changes may only be applied if you start a new campaign, but we are in the middle of a 12+ man four month+ PBEM in the Throne Room and want to patch but only if it does not break our campaign.

FactionHeir
05-04-2007, 19:11
Gamershell UK mirror was too slow for me even while living in the UK...20kb/s.
Using a German mirror (exp mirror #2) at 150kb/s :)


Btw, I read over at the official forum that some people seem to have problems running M2TW even after reinstalls. Hopefully that isn't another leaked patch with the final tag on it :p

Midnight
05-04-2007, 19:16
Downloading now - 66% atm. Looking forward to trying a new game with this!

Tamur
05-04-2007, 19:18
613 Mb! Good heavens, gone indeed are the days of floppy disks.

Lusted
05-04-2007, 19:21
Does anyone know whether we can continue our existing campaigns on 1.2? I did not seem to have a problem continuing a 1.1 campaign on unofficial 1.2.

Yes you can, i was able to continue a 1.1 Venice campaign.

Grod Tepes
05-04-2007, 19:52
I'm using the "Leaked" 1.2 patch at the moment so I'm going to remove and reinstal the complete game. Once I've done that can I instal 1.2 directly onto 1.0, or do I have to instal 1.1 again, first?

Cheers :beam:

Quickening
05-04-2007, 20:13
I'm using the "Leaked" 1.2 patch at the moment so I'm going to remove and reinstal the complete game. Once I've done that can I instal 1.2 directly onto 1.0, or do I have to instal 1.1 again, first?

Cheers :beam:

I'll tell you in about half an hour.

Bob the Insane
05-04-2007, 20:14
Edit: Oops... Release notes for the Unpacker, not the patch itself...

Can't seem to find release notes for the patch itself...



Release Notes:

I took this off to stop causing confusion...

Shahed
05-04-2007, 20:17
Thanks for posting.

This "Licensed copy of Medieval II: Total War version 1.1" means you need clean, vanilla 1.10, then patch to 1.20.

Garnier
05-04-2007, 20:24
So will there be problems if I install the official 1.2 over a clean 1.0 installation?

Shahed
05-04-2007, 20:26
Probably... because it says in the notes to install over 1.10.
Try and it on 1.0 and let us know what happens ? Personally I;d just clean install 1.10 then patch to 1.20.

stuartdm
05-04-2007, 20:27
I can't get faster than 16kb/s, having tried all the GamersHell mirrors. 11 hours! And yes, I am on 2mB broadband. (actually should be 8 but the phone line isn't good enough).

Shahed
05-04-2007, 20:28
Try Israel, I was getting 200kb there, 10MB here though.

Lusted
05-04-2007, 20:44
It installed fine over 1.0 for me.

Bob the Insane
05-04-2007, 20:46
Yeah I edited my post to take the notes out, I had listed the Unpacker notes and not the patch notes... I can't actually find release notes for the patch...

Drago
05-04-2007, 21:02
Medieval 2 Total War encountered an unspecified error and will now exit.

:sad:
im receiving the same error message...im reinstalling MTW2 and reloading the patch...does anyone else have the same problem???

Omisan
05-04-2007, 21:06
Why is the patch so freaking huge?

Lusted
05-04-2007, 21:10
New sounds in it.

Shahed
05-04-2007, 21:13
Such as ? ... blaaaaaaaaaarg! ... ?

:P

Lusted
05-04-2007, 21:16
Lol no the new sounds you hear in battles, like "My lord only half the enemy force remains!".

Andres
05-04-2007, 21:25
im receiving the same error message...im reinstalling MTW2 and reloading the patch...does anyone else have the same problem???

yup. The only thing which I modified on the vanilla 1.01 was the timescale...

Would there be another solution besides uninstalling and reinstalling 11 GB?

Shahed
05-04-2007, 21:28
:beam:
Lol no the new sounds you hear in battles, like "My lord only half the enemy force remains!".

Oh cool. :inquisitive: :2thumbsup:

FactionHeir
05-04-2007, 21:36
Wonder if they also fixed the sound mix ups with France, HRE and Scotland which I didn't bother to report as Lusted menioned they are aware of all bugs in the game ~;)

[edit]
The patch is so large because it contains all localized patch versions too.

Andres
05-04-2007, 21:44
Medieval 2 Total War encountered an unspecified error and will now exit.

:sad:

Seems like several people encountered this problem. I've opened a thread for this in the Apothecary. Any help or advice can be posted here (https://forums.totalwar.org/vb/showthread.php?p=1529213#post1529213).

FactionHeir
05-04-2007, 21:51
Btw, I'm currently patching but noticed something strange:
It recognizes my M2TW version as 1.00.000 instead of 1.01. Telling it to patch anyway, but still...odd.

RickooClan
05-04-2007, 22:07
If the fix/feature list of official patch 1.2 the same with the leak patch?

FactionHeir
05-04-2007, 22:10
Didn't see one inside...

Doug-Thompson
05-04-2007, 22:10
Wow. The patch has been out for more than six hours and there are no "OMG, the new patch is HORRIBLE!" threads.

I'm enjoying this while it lasts.

Seriously, the first thing I'm going to do when I get home is attack some spear infantry with some peasants and see what happens. The second thing will be to attack some low-grade infantry with religious fanatics.

FactionHeir
05-04-2007, 22:17
Well lets see I just tried running it and get an unspecified error...

In addition, I tried unpacking a few files and to my surprise all files I unpack seem to be from version 1.1 or 1.0....

Lusted
05-04-2007, 22:18
Seems like your installer didn't run properly. If the installer doesn't take long, it hasn't worked properly. If the installer takes ages, it's installed properly

FactionHeir
05-04-2007, 22:19
It took ages unpacking everything into my C temp folder and then installing it to my D drive and annoyingly also installing stuff like net framework without prompting me

Shahed
05-04-2007, 22:21
Wow. The patch has been out for more than six hours and there are no "OMG, the new patch is HORRIBLE!" threads.

I'm enjoying this while it lasts.

Seriously, the first thing I'm going to do when I get home is attack some spear infantry with some peasants and see what happens. The second thing will be to attack some low-grade infantry with religious fanatics.

Let us know what your impressions are. I was really enjoying 2H units now I hope they are not over-weakened. It's not an issue though should'nt take too long to restat even if they are. I agree it's pretty quiet around here, better not jinx it.

:laugh4:

I will have to wait a few days before I can test the patch.

BigTex
05-04-2007, 22:24
Gah and it's released the day after my day off GAAH, why CA why?

Place 69 out of 87 for a 650mb download. Gonna be awhile anyways :juggle2: .

FactionHeir
05-04-2007, 22:26
On second thought, it does look like the installer terminated somewhere without telling me. It was unpacking medieval2.exe and installing it and then installing net framework without prompting, then directx which suddenly terminated after a second or two and told me "go restart" which I did. Found an oddity that I now had another user on my comp (ASP.NET) which I promptly got rid of.
Then checking files, which are still 1.1 for some weird reason (note that M2TW patcher thought I have 1.0 ... I had 1.01 though) and now noticing that although I got the launcher, i still have an old exe and old other files.
Something seems really odd.

[edit]
Actually it did update my exe. It just reads created on nov 11 2006 and last modified 25.04.2007. But the version number as per windows seems to be 1.1

gardibolt
05-04-2007, 22:35
Wow. The patch has been out for more than six hours and there are no "OMG, the new patch is HORRIBLE!" threads.


Could be because a) some people can't get it to work at all; and b) those who can are still playing! :laugh4:

FactionHeir
05-04-2007, 22:39
Well, I just patched it over my "patched" install again.
Starting the patcher it took ages for it to unpack into my C drive temp folder and then told me I already have 1.02 installed and whether I want to install it anyway. Pressed yes, it did the same thing it did last time and in the end asked me to reboot. Didn't this time but unpacked a few files instead (traits, vegetation, skeleton) as I know those were changed from 1.1 to 1.2 and even after my 2nd patch they are still 1.1 (or maybe its because my unpacker is 1.1, but doubt its that).

Sooo I guess I get to uninstall and reinstall? Any other tips?

Doug-Thompson
05-04-2007, 22:46
Could be because a) some people can't get it to work at all; and b) those who can are still playing! :laugh4:

That never stopped anybody before.

Quickening
05-04-2007, 23:11
:beam:

Oh cool. :inquisitive: :2thumbsup:

Yeah but the announcement every time your troops take missile fire gets damn annoying :p

Quickening
05-04-2007, 23:13
Seems like your installer didn't run properly. If the installer doesn't take long, it hasn't worked properly. If the installer takes ages, it's installed properly

Yep. The leaked 1.2 took a good half hour to install. This one was done in about ten minutes.

FactionHeir
05-04-2007, 23:20
Yes, took me exactly 10-11 mins but still not working ...

Midnight
05-04-2007, 23:24
Well after something went wrong before at 89%, I finally got it downloaded and installed, and both took forever - I'll test it out tomorrow!

Bob the Insane
05-04-2007, 23:34
On second thought, it does look like the installer terminated somewhere without telling me. It was unpacking medieval2.exe and installing it and then installing net framework without prompting, then directx which suddenly terminated after a second or two and told me "go restart" which I did. Found an oddity that I now had another user on my comp (ASP.NET) which I promptly got rid of.
Then checking files, which are still 1.1 for some weird reason (note that M2TW patcher thought I have 1.0 ... I had 1.01 though) and now noticing that although I got the launcher, i still have an old exe and old other files.
Something seems really odd.

[edit]
Actually it did update my exe. It just reads created on nov 11 2006 and last modified 25.04.2007. But the version number as per windows seems to be 1.1


The game uses .NET and thus it installs it... If you have IIS installed then it will setup ASP.NET which includes creating a user called ASP.NET... This is normal .NET stuff, nothing special for CA or SEGA...

The Marcher Lord
05-04-2007, 23:35
Whats up with the .Net 1.1 install (I already had it) and the Direct X install ( I already had the latest version and update) ?? :inquisitive: Now when I restart I have to log in as myself before being taken to the desktop whereas before I just went straight to the desktop :inquisitive: I dislike any patch which changes how my PC is setup and works without my prior intervention :whip: Game works fine though :)

FactionHeir
05-04-2007, 23:42
Pretty much what The Marcher Lord said. I would rather be prompted instead of it just installing it, especially as I had it already.

As for getting rid of it: just delete the user account

Daveybaby
05-05-2007, 00:09
Edit: Oops... Release notes for the Unpacker, not the patch itself...

Can't seem to find release notes for the patch itself...

Medieval II: Total War README

Last Updated: 2007-04-16
v1.2


Medieval II: TW v1.2 contains the following changes:


AI

Units do not clump together when told to complete a 180 degree turn.
Janissary Musketeers now fire consistently.
Enemy AI army formations in bridge battles now allow their own artillery to fire.
Enemy cannons do not fire at unbreakable walls.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
AI does not deploy outside of enemy gates.
When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Improved Siege AI.
Cavalry can now charge a spearman army.
General's bodyguard unit now marches correctly outside castles.
AI now effectively assaults 2nd tier of a Fortress.
Sallying AI army now reacts properly to being assaulted from 2 sides
Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units.
Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls.
AI controls it units more effectively in a Citadel
AI artillery more decisive in its positioning
Remaining AI army now advances to use siege equipment
AI Cavalry can now flank a Spear Wall
AI now responds to missiles when sieging settlements
AI now crosses bridges to attack
AI responds more quickly to gates that have been opened by Spies (while sieging).
Units do not break formation when chasing routers
Enemy AI effectively attacks when player's units in a settlement square
Enemy AI now utilises spare rams
Improved enemy AI response to stakes
Shortened Siege attack timers
Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending


Diplomacy

Improved responses to monetary offers
Bribery attempts do not always fail after an unsuccessful first attempt
Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
Aztecs now appear in the correct year (for diplomacy actions)
Generals in a Crusade do not get inquisition
Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'


Crash

Soft-locks in MP Lobby no-longer occur
Host random hangs fixed
Resolved issue with client CTD when host ends game that client is joining
Auto-resolve Siege battle hangs fixed
Siege tower catching fire no-longer causes random hangs
Random hangs after loading Campaign save game


Pathfinding

Battering Rams no-longer stuck in gates
Ship movement area fixed
Ram crew no-longer stuck between rams
Northern European Castle terrain fixed to allow docking of towers
Improved use of ladders
Southern European Fortress wall fixed to allow docking of towers
Improved the way units use Way-points
Siege of Setenil slow-down tweaked
Units no-longer become stuck on canyon walls on 'Canyon' map
Units do not ascend/descend invisible ladders
Units do not get stuck on Siege towers
Cavalry pathfinding improved when sallying out from a Fortress
Bridge battle pathfinding improved (units do not constantly reform)
Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
Breach pathfinding tweaked


Combat

Enemy spearmen do not charge with raised spears
2H axemen attack tweaked, inc. Attacking Cavalry
Defending units can no-longer enter a siege tower as soon as it docks with the walls


Mechanics

Mouse Cursor position now updates when scrolling with the arrow keys.
Assassination exploit fixed.
Mission "Reinforce Region" now functions correctly
Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
Fixed two family members (brothers) with the exact same name
Rudder event now triggers at the correct time
When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked
Mercenary recruitment tweaked
Diplomatic Information scroll updates correctly.
Online replays now match
Slowdown fixed on Desert Sanctuary
Metallic Resource now support Mines
Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
Units can now withdraw on the Eifel Mountains Battle Map
Construction queue exploits fixed
The carroccio standard can now fit through the gate on a sally out battle.
Southern European > Fortress: routing Enemy AI now leaving the map
Printing press event triggers at the correct time
Ladder docking/undocking tweaked
Faction standings tweaked
Priests no-longer convert to heretics if traveling on a fleet
Upper limit added on how long units stay in loose formation for.
Traits/VnV triggers tweaked


Camera

Camera height does not drop under bridge in River Po Custom Battle map.
Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
Camera does not show the underneath of a bridge when General is killed on the bridge


Controls

Drag Deploy functionality tweaked
RTS camera functionality tweaked


Graphics

Princess character now greyed out upon death on Family tree
Venice battlemap ambient building placement tweaked
Fixed issue with trees disappearing when panning camera
Added paths to doorways in Southern European Large City
Added paths to doorways in Southern European City
Fixed minor lighting issue in Southern European City
Fixed misaligned platforms in Southern European Large Town
Tweaked Crusade Army banner
Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City
Fixed path through wall in Mesoamerican City Wall
Fixed floating buildings above the battle map in Aztec Gold Scenario
Fixed floating spikes in Mountain Redoubt scenario
Added correct image for Paladin ancillary
Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Added correct image for Aztec Rebel - Native Archer
Added correct image for Aztec Spearmen
Fixed floating torches in SE Citadel courtyard
Garrison quarters no-longer change to Town Guard when in Construction queue
Armoury building image in construction queue no-longer changes to an armoury
Fixed issue with Trebuchets sometimes disappearing when zooming in close
Fixed maps have the winter option but don’t have winter texture on the battle map
Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
Fixed officers not animating while riding
Removed trees in the water in The Battle of Otumba.


Deployment

Units can no-longer be deployed on inaccessible sections of wall
Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City


Collision

Ballista collision improved
Southern European Citadel gate collision improved
Middle Eastern Gatehouse collision improved
Issues with units getting pushed into areas that can't be deployed into.


______________________________________________________________________
Battle Editor

This tool is unsupported by either Creative Assembly or Sega, it is
provided as is and there are no guarantees that it is free from bugs.

You can run the Battle Editor in two ways:
1. Run Medieval2.exe with the commandline switch:

medieval2.exe --features.editor

2. In the config file add the following option:


[features]

editor = true

______________________________________________________________________

Cinematic Editor

This tool is unsupported by either Creative Assembly or Sega, it is
provided as is and there are no guarantees that it is free from bugs.

NOTE: When viewing movies created in Cinematic editor in pro applications.
e.g. Premiere, the Alpha channel will always be set at 0. As a result you
must ignore the Alpha channel setting in the application. Unedited movies
playback normally in standard Media Player apps such WMP or VLC.

To run the Cinematic Editor you must create a new config file with any
filename (e.g. CineEd.cfg) and launch medieval2.exe with the following
command line switch:

Medieval2.exe @CineEd.cfg

The Config file must contain the following:

[video]

windowed = true

movies = false

tga_width = 800 #tga capture size



[capture_tga]

fps = 20



[misc]

tga_front_buffer_capture = true



[audio]

disabled = true



[cine]

show = true

width = 800

height = 600



[replay]

play = true

file = replays/replay.rpy

camera = cameras/cam1.cam #default camera to load



#The file will also need to contain one or both of these options:


[cine]

capture = true #captures the movie as .tga files using the default camera (required)

avi = true #use this if you want an AVI instead of .tga files

______________________________________________________________________


UI

Mission scroll hotkey added
Financial Details hotkey functionality and tooltip added
Reveal/Advance advice hotkey functionality added
Battle Tutorial Dismiss advice functionality added
Magnifying glass added to Disaster Strikes scroll
Princess appears correctly on family tree
Chat Window errors fixed
Family Tragedy scroll triggered correctly
Console text appearance tweaked
Now possible to launch game from autorun launcher
Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI)


Save/Load

Loading saved game of the same turn no-longer allows user to keep both allies when they declare war
Russian and Czech autosave fixed


Audio

Movement_Embark speech now triggered correctly
Allies breaking through gates of citadel now triggers correct speech
Battle ending in draw when timer runs out now triggers correct speech
Campaign Map interface sounds added
End Turn sound now fades out nicely
Win/Lose music is now representative of the Faction
Enemy King killed speech now triggered
Enemy Reinforcements arrive speech now triggered correctly
Player Army Tired Battle Event Speech is now triggered.
Player Army Half Gone Battle Event Speech is now triggered.
Enemy Army Half Gone Battle Event Speech is now triggered.
Player Under Attack Idle Battle Event Speech is now triggered.
Player Winning Combat Battle Event Speech now triggered correctly.
Player Losing Combat Battle Event Speech now triggered correctly.
Leaves Fleet speech now triggered correctly.
Player Tide Of Battle Up Battle Event Speech now triggered correctly.
Player Tide Of Battle Down Battle Event Speech now triggered correctly.
Muslim Enemy General Killed Battle Event Speech now triggered correctly.
Christian Enemy General Killed Battle Event Speech now triggered correctly.
Allied General Captured Battle Event Speech now triggered correctly.
The "spy infiltrated our settlement" audio/speech is now played when "Start battle" is pressed during cutscene
Correct region music plays when loading a saved campaign game.
Added sound trigger for planting archer stakes in ground.
Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times.
In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack
Other minor audio tweaks also carried out.


Text

Minor grammar/spelling errors fixed


Medieval II: TW Update 2 also contains fixes that were included in Update 1:

Battle AI, Siege AI and Campaign AI are no-longer passive
Close-range AI attacks are more consistent
Cavalry Charge and Cavalry power are more consistent
Merchant trade values no-longer drop after load / save
Elephant Artillery does not cause problems in Campaign Battle
Reduced Inquisitor power
Morale effects tweaked
Autoresolve
Increased effectiveness of naval invasions
MP lobby crashes removed
MP in-game soft-locks removed
Added support for international MP
Minor issues with deployment lines / zones have been solved
Tweaks made to Diplomacy mechanic
Sieged Settlements no-longer showing as sieged even if besieging army has been defeated
Gunpowder units do not get stuck re-forming
Siege equipment does not disappear while zooming
Removed Assassin exploit
Tweaks made to unit pathfinding in settlements
*Command line switch added to remove 'reinforcements delayed' message
No-longer possible to open gates with siege towers or embed them in walls
Minor UI changes
Added missing Audio triggers
Controls and Camera tweaks
Added ModTool - Unpacker


*To remove the Reinforcements Delayed message use the following command line switch:

medieval2.exe --game.unlimited_men_on_battlefield true


______________________________________________________________________

TABLE OF CONTENTS
______________________________________________________________________


I. INTRODUCTION
II. MANUAL ADDENDUM
III. SYSTEM REQUIREMENTS
IV. INSTALLATION & SET UP ISSUES
V. VIDEO ISSUES
VI. GAMEPLAY ISSUES
VII. WINDOWS® SPECIFIC OPERATING SYSTEM ISSUES
VIII. LEGAL INFORMATION

______________________________________________________________________

I. INTRODUCTION
______________________________________________________________________


Refer to this document if you encounter difficulties with one or more
aspects of installation or running Medieval II: Total War.
Many of the most commonly encountered issues are covered here.

If you experience any problems please make sure that you have the
latest drivers for your PC installed.

http://www.nvidia.com/
http://www.ati.com/
http://www.microsoft.com/directx/

For the latest information on this product please visit the following
websites:

http://www.sega-europe.com/
http://www.creative-assembly.com/
http://www.totalwar.com/

______________________________________________________________________

II. MANUAL ADDENDUM
______________________________________________________________________


- An additional control option is available for controlling the
camera in battles. Holding down button 4 (not available on all
mouse devices) will allow the player to control their view
directly with the mouse. While doing this, the cursor will
disappear until the player releases button 4.

- After printing the packaged Unit Chart, some minor changes were
made to unit statistics in order to improve game balance. The
correct unit statistics can be found in game.

- Under the heading 'The Battle Control Panel' there is a reference
to clicking the portrait of your commanding General or Captain
which moves your camera to a position behind the General's unit.
This feature has been replaced with a button of your faction's
flag that highlights the position of all troops on the
battlefield,marking your forces in green, enemy forces in red, and
allied forces in blue.

- Under the heading 'Agent Class Characters > Priests / Imams', the
text states that this character type can "perform a heresy trail",
this should read "heresy trial".

- Under the heading 'Faction-Specific Buildings', there is a
reference to a faction specific building list appearing under a
"Factions" heading in the manual, this information is now located
in the in-game building browser.

- Under the heading 'The Battle Control Panel' the reader is
referred to a section named 'How to Use Groups and
Group Formations', this section does not exist and the reader
should instead refer to the 'Groups' section of the manual.

- Units that 'Fire by Rank' by default can be made to use standard
volley firing if the player enables skirmishing for that unit.

- In addition to the instructions in the 'Using Defensive
Fortifications' section of the manual, note that settlement gates
can be captured by the attacking army having more troops on the
wall above the gate than the enemy.

- Multiplayer 'Historical Battles' have been replaced with two
types of 'ready-to-go' battles: 'Scenarios' - battles that players
can deploy their forces as they wish, and 'Quick Start Battle'-
battles where deployment has already been assigned to the forces
of all players.


______________________________________________________________________

III. SYSTEM REQUIREMENTS
______________________________________________________________________


The MINIMUM SYSTEM REQUIREMENTS are as follows:

- English version of Microsoft® Windows® 2000/XP

- Celeron 1.5GHz Pentium 4® (1500MHz) or equivalent
AMD® Athlon 64

- 512MB RAM

- DVD-ROM Drive

- 9GB of uncompressed free hard disk space

- 100% DirectX® 9.0c compatible 16-bit sound card and latest
drivers

- 100% Windows® 2000/XP compatible mouse, keyboard and latest
drivers

- DirectX® 9.0c

- 128MB Hardware Accelerated video card with Shader 1 support
and the latest drivers. Must be 100% DirectX® 9.0c
compatible*. The Nvidia® GeForce 4 Ti 4400 or the
ATI Radeon® 9600 SE is the recommended minimum video card.

- Monitor must be able to display 1024x768 resolution or
above


The RECOMMENDED SYSTEM REQUIREMENTS are as follows:

- English version of Microsoft® Windows® XP

- Pentium 4® 2.4GHz (2400MHz) or equivalent
AMD® Athlon 64

- 1GB RAM

- DVD-ROM Drive

- 9GB of uncompressed free hard disk space

- Sound Blaster Audigy or equivalent

- 100% Windows® 2000/XP compatible mouse, keyboard and latest
drivers

- DirectX® 9.0c

- 128MB Hardware Accelerated video card with Shader 2 support
and the latest drivers. Must be 100% DirectX® 9.0c
compatible*. The Nvidia® GeForce 7300 or greater, or the
ATI Radeon® X1600 or greater is recommended.

- Monitor capable of displaying 1280x1024 resolution or
above


* Important Note: Please refer to your hardware
manufacturer for confirmation of 100% DirectX® 9.0c compatibility.

______________________________________________________________________

IV. INSTALLATION & SET UP ISSUES
______________________________________________________________________


DirectX® Installation

The Medieval II: Total War installer provides the option to install
DirectX® 9.0c on your computer. If you already have this
version or a newer copy of DirectX®, this will be detected and the
update will exit with no changes made to your system's DirectX® files.

You can manually install the latest version of DirectX® by going to
http://www.microsoft.com/windows/directx and downloading the latest
version available.

______________________________________________________________________

V. VIDEO ISSUES
______________________________________________________________________


Onboard / Motherboard Integrated Video Chipsets

If your system features an onboard graphics solution, ensure that it
is configured to access at least 128MB of system memory.
Certain graphics chipsets are configured to use 64MB by default,
for example, the Intel GMA950, which will prevent Medieval II from
running correctly. This setting is typically configured via a
motherboard BIOS setting. Please refer to your hardware manufacturer
or motherboard manual for instructions on configuring this setting.

______________________________________________________________________

VI. GAMEPLAY ISSUES
______________________________________________________________________


Tutorial Battle Advice

When playing through the tutorial, if you complete the requested
action before the advisor finishes speaking, the advisor will be
interrupted and will move on the next piece of advice. To ensure that
you hear all of what the advisor has to say, listen to the advisor
before performing the required actions.

Please note that you will not be able to hear the advice again once
you interrupt it unless you restart the tutorial.

______________________________________________________________________

VII. WINDOWS® SPECIFIC OPERATING SYSTEM ISSUES
______________________________________________________________________


Windows 2000/XP

You must have Administrator rights to install and play the game.


______________________________________________________________________

VIII. LEGAL INFORMATION
______________________________________________________________________

© 2006 The Creative Assembly Limited. Total War, Medieval II: Total
War and the Total War logo are trade marks or registered trade marks
of The Creative Assembly Limited in the United Kingdom and/or other
countries. SEGA is registered in the U.S. Patent and Trademark Office.
SEGA and the SEGA logo are either trade marks or registered trade marks
of SEGA Corporation. All rights reserved.

GameSpy and the "Powered by Gamespy" design are trademarks of
GameSpy Industries, Inc.

This product contains software technology licensed from
GameSpy Industries, Inc. © 1999-2006 GameSpy Industries, Inc.
GameSpy and the "Powered by GameSpy" design are trademarks of
GameSpy Industries, Inc. All rights reserved.

The NVIDIA logo and the "The way it's meant to be played" logo are
registered trademarks or trademarks of NVIDIA Corporation.

The ratings icon is a registered trademark of the Entertainment
Software Association.

All other trademarks and trade names are the
properties of their respective owners. All rights reserved.

King of Kings
05-05-2007, 00:10
I havent got it yet (still downloading and taking years!) but i hope its as good as you people say.

:medievalcheers:

Skott
05-05-2007, 00:25
This is good news. I'll probably give it a day or two before DLing it. That'll give most people the chance to rush out and grab all the host download servers broadband then by the time I get around to it I wont be fighting so many people for broadband. :laugh4:

ULT255
05-05-2007, 00:45
Seems like the downloads are going well, but if you need a torrent, here's one Im seeding:

http://cache.torrentspy.com/download.asp?id=1159848

or

http://thepiratebay.org/tor/3680958

Zenicetus
05-05-2007, 01:18
Wonderful... installed over a vanilla 1.1, never tried the leaked patch, never had any crashes before. Now the patched 1.2 game crashes on load with "unspecified error."

How well did they say they were testing this thing? :inquisitive:

Elmo
05-05-2007, 01:18
Installed the patch but the game won't start. It puts up the initial screen for a second then the whole screen goes black and I get a rotating hourglass that just never stops. Bah.

Doug-Thompson
05-05-2007, 01:30
Worked fine for me, (Right over 1.01, no mods.) but took so long to install in places that I got worried several times. I'm not implying that the problems being reported aren't happening. Just warning people not to panic if the progress bar looks like it's never moving.

One thing that might or might not have helped: I downloaded the patch at the office, burned it to a cd, took the CD home, dragged the patch to the desktop (which was almost certainly unnecessary) and loaded it from there.

========

Militia spears beat peasants now. Peasants still cause >40 percent casualties to the miltia and take a long time to kill, which is fine with me. They can hold up spears until help arrives.

Religious fanatics (which were victims of the 2H bug) are now a worthwhile unit. I had HRE fanatics fight some Saracen Infantry, and it was a close-run thing. Very powerful initial charge, but then the fanatics had to fight it out against a unit with shields. The battle wasn't really decided until the HRE captain got killed. It was a face to face charge, so the fanatics could have won if they'd had some ground advantage, were better rested or had some morale advantage to exploit.

Router chasing is MUCH improved.

Horse archers don't seem harmed in any way. If anything, there appears to me MUCH less straggling.

pike master
05-05-2007, 01:40
either change back your imperial campaign folder changes or do a clean install. either should work. i found out the hard way.

Vladimir
05-05-2007, 02:46
Finally finally finally got it upgraded, time for a serious game.

I just watched part of the credits. I wonder if the poor sods that crawled through so much mud, blood, and disease could believe how romanticed they've been. Very nice, brings tears to my eyes.

Drago
05-05-2007, 02:50
AI has definitely gotten smarter...Mongols are a b***h to take down.. nice....
I replayed an old save as the Russians on vh/vh, so comparing the patches is more definite. VH/VH is much more challenging, AI is very aggressive and more cunning (them Mongol heavy cavs even laid a few ambushes, behind the hill!?!)... well satisfied.

Zenicetus
05-05-2007, 04:50
Okay, completely removing the game, wiping the leftover folders, re-installing and then the new patch did work. I can't believe they didn't catch that. Too many people here are reporting it, and not everyone will be looking in game forums to find the answer, or have the patience to re-install the game from scratch.

The Blind Samurai
05-05-2007, 07:07
can someone plz tell me how to use the battle editor i cant get it to be on M2tw

AussieGiant
05-05-2007, 07:24
Use the Dutch Mirror.

I'm getting 650kbits/sec

IrishArmenian
05-05-2007, 07:29
Took forever to download from Israel. Finally got it! Now it is Installing Direct X or something.

AussieGiant
05-05-2007, 07:41
I have a 150gig 10 000rpm SATAII very damn fast HD and it took me nearly 15 minutes to go through the install!!

That is one hell of a patch!!

Doug-Thompson
05-05-2007, 08:16
Played campain and tactical as the Moors for several hours. Nothing very important to share.

Haven't had any crashes. If anything, it runs more smoothly than it did before.

Shields do appear fixed. The improvements to spear infantry are very noticeable, especially in sieges.

Haven't had a massive siege yet, but no problems with framerates so far.

Ran a little custom battle in 1.01 before installing the 1.02 patch: English peasants have 45 men left to the Scottish spear militia's 14 in 1.01. Tried it again after the patch, and their were only 5 peasants left compared to 38 spear militia survivors. Something's been fixed. I assume it's the shield bug.

As mentioned before, religious fanatics aren't exactly world beaters but they are much better, making Jihads and Crusades more worthwhile. Also, my initial impression that router chasing is much improved still holds.

Shahed
05-05-2007, 13:42
Thanks for the info Doug.

How about Zweihander, Folorn Hope, Eastern Halberd Militia. Tabardariyya etc vs spears & pikes and more importantly sword & shield ? Has anyone run some tests ?

Wartz
05-05-2007, 14:25
Is there any news on the patch for steam users? I am still waiting for my game to be updated.

Daveybaby
05-05-2007, 15:47
im receiving the same error message...im reinstalling MTW2 and reloading the patch...does anyone else have the same problem???
Uninstall, reinstall, patch - worked here great.

Happy to report that existing saved games don't seem to be broken. :) My old russian campaign (v1.1, with carl's problem fixer installed) seems to be just fine.

Everything seems just that little bit more... polished, somehow. UI seems more responsive, game seems to run smoother. Chasing down routers seems to be fixed. Great patch.

Afro Thunder
05-05-2007, 15:55
So what would be the safest approach to getting the patch to work? Do a complete uninstall, reinstall, then go from 1.0 to 1.2, and don't bother with 1.1?

Quickening
05-05-2007, 16:45
Weird. Im not getting the new battle announcements like I did in the leaked 1.2.

Daveybaby
05-05-2007, 17:06
So what would be the safest approach to getting the patch to work? Do a complete uninstall, reinstall, then go from 1.0 to 1.2, and don't bother with 1.1?
You dont need to bother with 1.1

Doug-Thompson
05-05-2007, 20:29
Thanks for the info Doug.

How about Zweihander, Folorn Hope, Eastern Halberd Militia. Tabardariyya etc vs spears & pikes and more importantly sword & shield ? Has anyone run some tests ?


I tried some militia billmen last night in a 1 to 1 fight with mailed knights. The billman caused a lot of losses but were still wiped out, and had to charge to do that.

I'll try some Eastern Halbreds and others just to get some info.

Lorenzo_H
05-05-2007, 20:39
finally!

IrishArmenian
05-05-2007, 21:26
yup. The only thing which I modified on the vanilla 1.01 was the timescale...

Would there be another solution besides uninstalling and reinstalling 11 GB?

Unfortunately, none that I have found. I, too, must uninstall and reinstall. Luckily I have saved my modded files in another folder.

Divine Wind
05-05-2007, 22:31
Delighted its finally out since I have not given it a go since christmas. I hope all those annoying buys which spoilt the game for me have been fixed so I can enjoy the game the way it was supposed to be!

Downloading from gamershells dutch server at 231 kb/sec, 21 minutes left!

Heres to a happy bank holiday playing TW ! :balloon2:

Joshwa
05-05-2007, 23:25
does anyone know if there are any improvements over the unofficial 1.2 patch aside from stability? Because i really cant be going though all that faff again, i only got the unofficial one a few days ago

EDIT Ahem nevermind, found a thread about it. And for those of you who are interested, the consensus at the moment seems to be 'maybe'

econ21
05-05-2007, 23:31
Weird. Im not getting the new battle announcements like I did in the leaked 1.2.

Me too. It is weird.

Fußball
05-06-2007, 00:09
How about Zweihander, Folorn Hope, Eastern Halberd Militia. Tabardariyya etc vs spears & pikes and more importantly sword & shield ? Has anyone run some tests ?

I have run a few tests on zweihänder, most distinctly on DGK. Zweihänder units are definitely neutered, almost beyond use imo. It seems any kind of other knight unit, especially S&S, will have their merry old way with them. 2hand axe units such as Berdliche axemen seem to be about even with them, I have not tried any other 2hand axe unit against them.

DGK are now useless, they cost too much and their upkeep is too high for their statline. Of which helps them not one bit against any sword unit. And their charge seems almost ineffective. I have not tried them against spear infantry, hopefully that will not run them over as well. If anyone has any experience with zweihänder testing or use post 1.2 please feel free to add input. :dizzy2:

Tschüß!
Erich

Foz
05-06-2007, 00:38
I have run a few tests on zweihänder, most distinctly on DGK. Zweihänder units are definitely neutered, almost beyond use imo. It seems any kind of other knight unit, especially S&S, will have their merry old way with them. 2hand axe units such as Berdliche axemen seem to be about even with them, I have not tried any other 2hand axe unit against them.

DGK are now useless, they cost too much and their upkeep is too high for their statline. Of which helps them not one bit against any sword unit. And their charge seems almost ineffective. I have not tried them against spear infantry, hopefully that will not run them over as well. If anyone has any experience with zweihänder testing or use post 1.2 please feel free to add input. :dizzy2:

Tschüß!
Erich
Not experience per se, but certainly insight. We knew 2H units would be horribly underpowered by the fixing of the shield bug, because they do not have shields and thus do not benefit from the fix. For those not aware, the shield bug fix represents for most shield users a +12 effective shift in defense, which is why you see comparatively neutered 2H units. The most obvious fix would be to raise their attack stat accordingly, restoring their ability to carve up S&S units at about the same effective level as before. Something in the +8 to +12 range would probably put their effectiveness against shield units back to about the pre-1.2 level. However this is probably not the best solution, as it also restores the high kill rates in the 2H vs S&S matchup, not to mention making 2H units even more insane against non-shielded troops. In all though they quickly dispatch non-shield troops in any case, so the potential drawback of high attack stat buffing may not be that harsh after all - it remains to be seen.

The Blind Samurai
05-06-2007, 00:48
Use the Dutch Mirror.

I'm getting 650kbits/sec
but wont the pacth be in ducth

FactionHeir
05-06-2007, 01:09
Not experience per se, but certainly insight. We knew 2H units would be horribly underpowered by the fixing of the shield bug, because they do not have shields and thus do not benefit from the fix. For those not aware, the shield bug fix represents for most shield users a +12 effective shift in defense, which is why you see comparatively neutered 2H units. The most obvious fix would be to raise their attack stat accordingly, restoring their ability to carve up S&S units at about the same effective level as before. Something in the +8 to +12 range would probably put their effectiveness against shield units back to about the pre-1.2 level. However this is probably not the best solution, as it also restores the high kill rates in the 2H vs S&S matchup, not to mention making 2H units even more insane against non-shielded troops. In all though they quickly dispatch non-shield troops in any case, so the potential drawback of high attack stat buffing may not be that harsh after all - it remains to be seen.

Quite true. Boosting attack might be the best method as the effect tends to level off at higher att vs def.
I'm actually also worried about the late non shielded cav that has a lower armour/defense value than the shielded earlier cav mainly because CA thought while balancing that they seemed better somehow (due to shield bug) Now that that's fixed, there's hardly any point in getting the late cav units anymore.

dopp
05-06-2007, 01:21
Rebalancing mods are in order then. Can't expect CA to bugfix AND rebalance in one patch.

Foz
05-06-2007, 01:32
Rebalancing mods are in order then. Can't expect CA to bugfix AND rebalance in one patch.
Quite. They're already in the works, apparently. Carl recently posted that he was downloading the patch and would be working on 1.2 versions of his mod files in the next 24-48 hours IIRC, and Lusted already has posted LTC files for v1.2.

Ulstan
05-06-2007, 04:12
Quite. They're already in the works, apparently. Carl recently posted that he was downloading the patch and would be working on 1.2 versions of his mod files in the next 24-48 hours IIRC, and Lusted already has posted LTC files for v1.2.

Awesome. You balance modders rock :)

And thanks to CA for fixing the bugs! :2thumbsup:

Heledir
05-06-2007, 15:48
I'm gonna have to assume that the "Unspecified Error CTD" comes about from having modded files because after an uninstall, reinstall, patched to 1 then patched to 2, and remodded the Descr_Strat the game runs fine...:juggle2: I'm just speculating though...

Doug-Thompson
05-06-2007, 17:35
Fußball and Foz' points about two-handers holds true for Eastern Halbred Infantry, which die so horribly to knights that raising their attack wouldn't do much good there. They die too quickly. Checking on other units.

Shahed
05-06-2007, 17:43
Thanks for the replies FuBball, Doug and Foz.

This is what I was expecting. As I mentioned in earlier threads, that a stat rebalance will be necessary after 1.20 to make the game work as intended. I'm waiting for PureFixer 1.14 before I do anything with 1.20.

In Fixer 1.13 I felt the 2H were a little too strong. They were the ultimate infantry in most cases. I think a minor downward stat change vis a vis Fixer 1.13 would improve them in Fixer 1.14. A stat change in the range of +7 to +11 perhaps, perhaps a little less. It would have to be experimented with.

Having said all that I LOVE 2H units. They are beyond cool.

Salute !

Nellup
05-06-2007, 18:22
At last, the new patch, now I can spend hours playing M2TW instead of checking to see if the patch has been released....


Nellup

Doug-Thompson
05-06-2007, 18:35
Notably, Egyptian halbreds do much better against infantry if they are in loose formation.

Egyptians vs. English Dismounted feudal knights (sword and spear), normal settings, grassy plains, 1 to 1 frontal, both in close formation. English win with 53 men left to 12 Egyptians remaining.

Same situation, halbs in loose order and English still in close: Egyptians win wtih 28 men remaining to 24 for English. English morale broke before their leader was killed.

Shahed
05-06-2007, 19:09
Interesting. Did you run the test a few times (e.g 3 or 4) to compare results ?
I think that test in itself says a lot, but just wondering what a sample sequence test result would be.

Packet
05-06-2007, 23:07
Using gamershell, no reg req UK mirror, 45 mins.

Woot!

http://www.gamershell.com/download_19011.shtml

This says EU patch. Are there two patches for Europe and US?

Doug-Thompson
05-07-2007, 00:01
Interesting. Did you run the test a few times (e.g 3 or 4) to compare results ?
I think that test in itself says a lot, but just wondering what a sample sequence test result would be.

Just tried it once. There's a lot more work to be done on this topic.

I never can tell how much animation has to do with the results. It may be nothing, but I tried loose formation because it sure didn't look like the halbreds had enough room to make a good swing. That's probably totally irrelevant. I'll do a few 1 to 1's tonight and average the results.

dopp
05-07-2007, 00:39
Infantry in defensive formation doesn't attack and is defeated easily, part of the reason why spearmen suffer against swords.

sapi
05-07-2007, 01:06
This says EU patch. Are there two patches for Europe and US?
I don't think so, no

Handel
05-07-2007, 01:12
Infantry in defensive formation doesn't attack and is defeated easily, part of the reason why spearmen suffer against swords.

The spearmen *must* suffer against sword/shield combo. In reality the spearmen were the cheapest troops just a little better then the lowly peasants. A spearmen is helpless against a sword/shield combo.

Foz
05-07-2007, 01:17
Thoughts on the loose formation thing: perhaps by spreading the unit out further, you dampen the impact of the enemy's charge. Their charge imprint is the same each time, but you (by spreading out) are putting less men inside that imprint, and thus more survive. At the same time, the enemy infantry must cover some ground to get to most of your remaining soldiers, which may mean the greater reach of the halberds gives you the first attack most of the time in the general melee. If your unit was tightly packed, it's more likely enemy infantry would already be close enough to yours after the charge to just start swinging away.

Shahed
05-07-2007, 01:21
Good observation.

Zajuts149
05-07-2007, 02:13
Just one word: Woot!

A few more words: I uninstalled and reinstalled, remembering to copy my modded files first. Ran the new patch over 1.0 and it worked like a charm. It took a while, but worth it. After I had confirmed that everything looked ok, I ran the unpacker, and replaced some of the files with my modded ones. Started a new campaign as England, and the first battle of York almost brought tears to my eyes: Armour glistening in the sun, I ran the entire battle at slow speed(0.3-0.4), and it was beautiful! In addition, the game must have recognized my newer, better graphics card, cause it ran with shadows and gore as default. Seeing Knights fighting with blood spattered armour was almost too fantastic! When will we get the tools to make hsitoric battles and record them to watch afterwards? :yes: :yes: :yes: :director:

~Isabella of Castile~
05-07-2007, 05:15
GamersHell refuses to load for me

Wikiman
05-07-2007, 09:26
Is there any news on the patch for steam users? I am still waiting for my game to be updated.

Shouldn't be too long...

-wikiman

AnthoniusII
05-20-2007, 01:09
As i wrote in other forums i have problem playing campaing in M2TW 1.2.The game freezes after the 1st turn on the 1st faction of the 2nd turn.Also freezes when after a succefull asault to a city when the game returns to campaing map to enter the city.I downloaded the paches 1.2 and 1.1 from the gamersshell uk link. Am i the only one with this problem?Was my fault not to errase the previus saves of 1.0 version?ANY idea what must i do?Please help i want to enjoy the new version!!!

sapi
05-20-2007, 01:27
You need to reinstall M2TW, this time not applying the 1.1 patch (ie patching straight to 1.2) and not using any mods or no-cd cracks.

AnthoniusII
05-20-2007, 01:43
You need to reinstall M2TW, this time not applying the 1.1 patch (ie patching straight to 1.2) and not using any mods or no-cd cracks.
OK but when i'm trying to install 1.2 i have a mesage that "previus versions required" what shall i do in this occation?

sapi
05-20-2007, 01:46
Are you trying to install on a freshly installed, legit copy of m2tw with no files edited and no cracks applied?

dopp
05-20-2007, 01:55
The spearmen *must* suffer against sword/shield combo. In reality the spearmen were the cheapest troops just a little better then the lowly peasants. A spearmen is helpless against a sword/shield combo.

Nono, they don't attack at all, or at a reduced rate. Worst offenders are pikemen, who just stand there and eventually lose against virtually anything (even cavalry). It's not a balance issue, but a behavior issue.

AnthoniusII
05-20-2007, 02:11
Are you trying to install on a freshly installed, legit copy of m2tw with no files edited and no cracks applied?
Directly from the CA cd 1st 1.1 then 1,2.When i see the version in the "option" it writes 1.02. Is that correct?I will reinstall the game 1st thing in the morning...Another isue,whille installing 1.2 patch in the time instaaled packs 1-4 insallation took a long time.Is that a bad sight?Any way thangs a lot for the help!!!!!:2thumbsup:

sapi
05-20-2007, 02:22
the last part (modifying packs 1-4) should take a long time.

The only thing I can guess at is that installing 1.1 first corrupted your patching process.

Might be worth a try doing the reinstallation thing, this time not applying 1.1...

Dutch_guy
05-20-2007, 11:48
Is there a list containing all the changes the patch made to the game ?

The gamershell download didn't include a readme...

:balloon2:

sapi
05-20-2007, 12:22
There's a link to it in the launcher ~;)


Here is the primary feature list for Update 2

1) The Launcher
2) Cinematic Editor
3) Battle Editor (now fully functional)


The list below is the list of fixes which have been resolved for Update 2

AI

Units do not clump together when told to complete a 180 degree turn.
Janissary Musketeers now fire consistently.
Enemy AI army formations in bridge battles now allow their own artillery to fire.
Enemy cannons do not fire at unbreakable walls.
Grouped archers out of ammo will attack enemy units in melee combat when ordered to do so.
AI does not deploy outside of enemy gates.
When defending an enemy settlement with multiple exits, taking your army out of the side/back door does not make it easier to defeat the enemy.
Siege AI is not passive.
Cavalry can now charge a spearman army.
General's bodyguard unit now marches correctly outside castles.
AI now effectively assaults 2nd tier of a Fortress.
Sallying AI army now reacts properly to being assaulted from 2 sides
Attacking Siege AI concentrates on taking the settlement rather than chasing down units outside the settlement.
Generals are now more effective at chasing down routing units.
Enemy AI reacts to being bombarded with Trebuchets while inside a settlement.
Siege AI now more difficult to defeat if player places missile units outside the walls.
AI controls it units more effectively in a Citadel
AI artillery more decisive in its positioning
Remaining AI army now advances to use siege equipment
AI Cavalry can now flank a Spear Wall
AI now responds to missiles when sieging settlements
AI now crosses bridges to attack
AI responds more quickly to gates that have been opened by Spies (while sieging).
Units do not break formation when chasing routers
Enemy AI effectively attacks when player's units in a settlement square
Enemy AI now utilises spare rams
Improved enemy AI response to stakes
Shortened Siege attack timers
Enemy AI will no-longer send out General's bodyguard on a suicide mission while defending
Diplomacy

Improved responses to monetary offers
Bribery attempts do not always fail after an unsuccessful first attempt
Diplomatic 'Just Rejected' response no-longer to 'Not Interested' response to counter-offer, no matter how generous
Aztecs now appear in the correct year (for diplomacy actions)
Generals in a Crusade do not get inquisition
Improved diplomacy mechanic - AI Factions now stick with alliances and/or attack 'more intelligently'
Crash

Soft-locks in MP Lobby no-longer occur
Host random hangs fixed
Resolved issue with client CTD when host ends game that client is joining
Auto-resolve Siege battle hangs fixed
Siege tower catching fire no-longer causes random hangs
Random hangs after loading Campaign save game
Pathfinding

Battering Rams no-longer stuck in gates
Ship movement area fixed
Ram crew no-longer stuck between rams
Northern European Castle terrain fixed to allow docking of towers
Improved use of ladders
Southern European Fortress wall fixed to allow docking of towers
Improved the way units use Way-points
Siege of Setenil slow-down tweaked
Units no-longer become stuck on canyon walls on 'Canyon' map
Units do not ascend/descend invisible ladders
Units do not get stuck on Siege towers
Cavalry pathfinding improved when sallying out from a Fortress
Bridge battle pathfinding improved (units do not constantly reform)
Citadel and Fortress paths fixed so that units can avoid assaulting inner walls
Breach pathfinding tweaked
Combat

Enemy spearmen do not charge with raised spears
2H axemen attack tweaked, inc. Attacking Cavalry
Defending units can no-longer enter a siege tower as soon as it docks with the walls
Mechanics

Mouse Cursor position now updates when scrolling with the arrow keys.
Assassination exploit fixed.
Mission "Reinforce Region" now functions correctly
Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment
Fixed two family members (brothers) with the exact same name
Rudder event now triggers at the correct time
When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked
Mercenary recruitment tweaked
Diplomatic Information scroll updates correctly.
Online replays now match
Slowdown fixed on Desert Sanctuary
Metallic Resource now support Mines
Cavalry charges do not fail when charging skirmishing/moving units or if a knight is out of position
Units can now withdraw on the Eifel Mountains Battle Map
Construction queue exploits fixed
The carroccio standard can now fit through the gate on a sally out battle.
Southern European > Fortress: routing Enemy AI now leaving the map
Printing press event triggers at the correct time
Ladder docking/undocking tweaked
Faction standings tweaked
Priests no-longer convert to heretics if travelling on a fleet
Upper limit added on how long units stay in loose formation for.
Traits/VnV triggers tweaked
Camera

Camera height does not drop under bridge in River Po Custom Battle map.
Camera does not drop below water's surface in Palm Beach, Andalusia and Italian Wars map/scenarios.
Camera does not show the underneath of a bridge when General is killed on the bridge
Controls

Drag Deploy functionality tweaked
RTS camera functionality tweaked
Graphics

Princess character now greyed out upon death on Family tree
Venice battlemap ambient building placement tweaked
Fixed issue with trees disappearing when panning camera
Added paths to doorways in Southern European Large City
Added paths to doorways in Southern European City
Fixed minor lighting issue in Southern European City
Fixed misaligned platforms in Southern European Large Town
Tweaked Crusade Army banner
Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City
Fixed path through wall in Mesoamerican City Wall
Fixed floating buildings above the battle map in Aztec Gold Scenario
Fixed floating spikes in Mountain Redoubt scenario
Added correct image for Paladin ancillary
Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Added correct image for Aztec Rebel - Native Archer
Added correct image for Aztec Spearmen
Fixed floating torches in SE Citadel courtyard
Garrison quarters no-longer change to Town Guard when in Construction queue
Armoury building image in construction queue no-longer changes to an armoury
Fixed issue with Trebuchets sometimes disappearing when zooming in close
Fixed maps have the winter option but don’t have winter texture on the battle map
Night attack selection tick and reinforcements do not disappear if user selects night attack option and then views enemy army details.
Fixed officers not animating while riding
Removed trees in the water in The Battle of Otumba.
Deployment

Units can no-longer be deployed on inaccessible sections of wall
Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City
Collision

Ballista collision improved
Southern European Citadel gate collision improved
Middle Eastern Gatehouse collision improved
Issues with units getting pushed into areas that can't be deployed into.
Battle Editor/Cinematic Editor

Numerous issues with both editors fixed and improved so that they can be released for public use.
UI

Mission scroll hotkey added
Financial Details hotkey functionality and tooltip added
Reveal/Advance advice hotkey functionality added
Battle Tutorial Dismiss advice functionality added
Magnifying glass added to Disaster Strikes scroll
Princess appears correctly on family tree
Chat Window errors fixed
Family Tragedy scroll triggered correctly
Console text appearance tweaked
Now possible to launch game from autorun launcher
Fine Grain time control added (accessible by holding Shift and clicking + and - on battle UI)
Save/Load

Loading saved game of the same turn no-longer allows user to keep both allies when they declare war
Russian and Czech autosave fixed
Audio

Movement_Embark speech now triggered correctly
Allies breaking through gates of citadel now triggers correct speech
Battle ending in draw when timer runs out now triggers correct speech
Campaign Map interface sounds added
End Turn sound now fades out nicely
Win/Lose music is now representative of the Faction
Enemy King killed speech now triggered
Enemy Reinforcements arrive speech now triggered correctly
Player Army Tired Battle Event Speech is now triggered.
Player Army Half Gone Battle Event Speech is now triggered.
Enemy Army Half Gone Battle Event Speech is now triggered.
Player Under Attack Idle Battle Event Speech is now triggered.
Player Winning Combat Battle Event Speech now triggered correctly.
Player Losing Combat Battle Event Speech now triggered correctly.
Leaves Fleet speech now triggered correctly.
Player Tide Of Battle Up Battle Event Speech now triggered correctly.
Player Tide Of Battle Down Battle Event Speech now triggered correctly.
Muslim Enemy General Killed Battle Event Speech now triggered correctly.
Christian Enemy General Killed Battle Event Speech now triggered correctly.
Allied General Captured Battle Event Speech now triggered correctly.
The "spy infiltrated our settlement" audio/speech is now played when "Start battle" is pressed during cutscene
Correct region music plays when loading a saved campaign game.
Added sound trigger for planting archer stakes in ground.
Clicked-on characters on the Campaign Map no-longer stack their audio response if clicked multiple times.
In the Historical battles, Battle of Otumba and the Battle of Hastings the music speeds up when you attack
Other minor audio tweaks also carried out.
Text

Minor grammar/spelling errors fixed

FactionHeir
05-20-2007, 12:27
Note the feature list does not include fixed items such as shield bug, tower bug and antitraits, even though they have been fixed too. Maybe too embarrassing to list?

Nebuchadnezzar
05-20-2007, 12:49
People, you may want to edit a few of the turn based gunpowder ancillaries (explosives, roger bacon, meister eckchart, albertus magnus) so as to be available to governors after the "gunpowder discovered" event. For some reason CA forgot to update them after changing the event date so at least one can never occur.

or you can set it back to pre 1.2

Edit: What was I thinking? Corrected the explosives ancillary

FactionHeir
05-20-2007, 12:55
Actually all three named ones you listed as they require buildings that can only be built after gunpowder is discovered. Good catch btw. Should note though that this only affects new, not old campaigns (i.e. those from 1.0 or 1.01) whose event dates among other data does not get updated to 1.02.

AnthoniusII
05-20-2007, 13:55
the last part (modifying packs 1-4) should take a long time.

The only thing I can guess at is that installing 1.1 first corrupted your patching process.

Might be worth a try doing the reinstallation thing, this time not applying 1.1...
Whithout 1.1?how can I do this?the 1.2 requires previus versions...Any sagestions?Please can you be more detailed?Another isue:I started historical battles the cannons just don't work!!!:dizzy2:

Foz
05-20-2007, 15:32
Whithout 1.1?how can I do this?the 1.2 requires previus versions...Any sagestions?Please can you be more detailed?Another isue:I started historical battles the cannons just don't work!!!:dizzy2:

You have to install 1.0 which is the basic retail version of the game that you get when you first install it from disc. Then you simply apply the 1.2 patch, which includes all previous fixes for the game (i.e. 1.1) in it, making the 1.1 update entirely unnecessary. Since people have a LOT of issues if they try to go from 1.1 to 1.2, you are strongly advised to not install the 1.1 patch and instead should take your game straight from 1.0 to 1.2.

AnthoniusII
05-20-2007, 19:57
You have to install 1.0 which is the basic retail version of the game that you get when you first install it from disc. Then you simply apply the 1.2 patch, which includes all previous fixes for the game (i.e. 1.1) in it, making the 1.1 update entirely unnecessary. Since people have a LOT of issues if they try to go from 1.1 to 1.2, you are strongly advised to not install the 1.1 patch and instead should take your game straight from 1.0 to 1.2.
I'll try again but the 1.2 doesn't start the installation without previus installation of 1.1.Anyway it worth trying...How can i make 1.2 start to install without 1.1?Any ideas?Thanks all of you for your help!!:dizzy2:

sapi
05-21-2007, 09:30
1.2 will start the installation without 1.1 and will most likely fail if that patch is applied.

AnthoniusII
05-23-2007, 12:48
Nothing happens!!!1.2 SIMPLY does not begin installation without "previus" versions...What can i do to make it started without 1.1?:embarassed:

sapi
05-23-2007, 13:37
Uninstall M2TW

Delete the sega/m2tw folder.

Restart your computer.

Install M2TW.

Restart your computer.

Install the 1.2 patch.

AnthoniusII
05-24-2007, 15:11
Thank you all!!!I am sorry for my ingnorance...:shame:

Captain Pugwash
05-24-2007, 20:08
This whole updated patch process is quite frankly pants. I have spent the whole of today deleting reinstalling rebooting to get this update working. This should be straightforward. My system runs on microsoft with norton. To update either I access the site, and run update. The download completes and a message says update completed successfully. You then reboot. Simple. It takes minutes not hours. For my efforts the game still doesnt work and the launcher keeps activating AOL for reasons I cannot fathom. To play i have to close AOL down. For me I might as well throw the game away and buy a new one preloaded with v1.2. Whoever has got contacts with CA tell them to get it right for 1.3 because this is basically a joke.

In the meantime I shall go back to MTW as it works. If anyone can reconmend a good mod for M2TW from the basis v1.0 version please let me know. At least that will work as well.

hacked off and fed up.

Lusted
05-24-2007, 20:39
All i had to do was reinstall to 1.0 as i had leaked 1.2 installed, run the game once, restart and install 1.2.

sapi
05-25-2007, 08:29
This whole updated patch process is quite frankly pants. I have spent the whole of today deleting reinstalling rebooting to get this update working. This should be straightforward. My system runs on microsoft with norton. To update either I access the site, and run update. The download completes and a message says update completed successfully. You then reboot. Simple. It takes minutes not hours. For my efforts the game still doesnt work and the launcher keeps activating AOL for reasons I cannot fathom. To play i have to close AOL down. For me I might as well throw the game away and buy a new one preloaded with v1.2. Whoever has got contacts with CA tell them to get it right for 1.3 because this is basically a joke.Please have a read of my post a few lines up to find the correct way to install the patch.

The launcher activates AOL because it wants internet access; if you don't want to give it said access either block it through norton or bypass it entirely.