View Full Version : New FAUST & FUSIL (Unit Stat Guides) for Update 1.2 are here!
brandybarrel
05-05-2007, 08:45
The improved FAUST v1.2 (Faction And Unit Stat Tables) and
the new FUSIL v1.2 (Faction Unit Stat Illustrations) for Update 1.2 are here:
the FAUST v1.2 is in improved TABULAR form: (1 MB, 25 pages):
http://files.filefront.com/the_FAUST_v12/;7433123;/fileinfo.html
the FUSIL v1.2 contains all unit PICTURES !!! (5 MB, 25 pages):
http://files.filefront.com/the_FUSIL_v12/;7433387;/fileinfo.html
You need Adobe Reader (free download) to read the PDF files.
So what’s new?
1. Faction tables or pics have been resorted and clearly highlighted between units and into classes (Spear, Missile, Infantry, and Cavalry) for easier referencing and analysis.
2. All unit Missile Ranges (both) and Smith Armor Upgrade Levels (FAUST) are now listed.
3. New Appendices include Mercenary, Navy, Artillery, and Missile tables.
4. Unit Defence for M2TW is redefined and Unit Banners are observed.
Which should I get?
That depends on your preference. Both it you like.
The FUSIL v1.2 contains all unit PICTURES, most important stats and a small localized map for each faction. The FAUST v1.2 is in tabular form, faster to read, and contains a few more stats.
If you are new to the FAUST or FUSIL…
All 21 factions and 400 unique units are represented.
Each page contains:
Basic faction information for choosing a side to play:
1. Religion (Catholic, Orthodox, Islam, Pagan)
2. Starting Regions (localized map: FUSIL only)
3. Campaign goals (Short and Long)
4. Faction Strengths and Weaknesses (ref. CA)
12 important stats and much more for comparing unit strengths and abilities:
1. Recruitment: (Class, Size, Cost, Upkeep) including Mercenary and Free Upkeep
2. Attack: (Weapon, Charge or Range, Weapon2, Charge2) including Damage Types
3. Defence: (Total, Armor, Skill, Shield) including Special Formations and Upgrade Levels
4. Unit Morale
Appendices:
A. Mercenary Units
B. Navy and Artillery
C. Unit Defence, Missiles, Unit Banners and Formations are observed
All information is objectively based on the export_descr_unit.txt file for M2TW, Update 1.2.
(Note: unit animations may influence the stats and cannot be represented or is beyond the scope of the FAUST.)
Thank you CA/SEGA
Happy hunting to you all… :beam:
brandybarrel
RickooClan
05-05-2007, 10:31
Cool stuff, thx a lot!! :yes:
Thanks, Brandybarrel: on a trip over to twcenter, I had spotted your previous FAUST and so included it in our FAQ here as it is excellent. Thanks for producing it and for giving Orgahs a heads-up on the revision. :bow:
Please note that stats are highly misleading in this game :2cents:
Actually it'd be cool to get some experience reports from long-time players :)
brandybarrel
05-05-2007, 16:07
econ21
Thanks. Despite my postcount, I've been a visitor since Shogun and believe this site has played an important role in developing the TW community. Can't forget the Org.
Cheers, ~:cheers:
Gaius Terentius Varro
05-05-2007, 23:43
Very stylish just like the first one. Thank you
Thanks very much! Very well made. :2thumbsup:
Tschüß!
Erich
Henry the Fifth
05-06-2007, 23:12
Nice job, thank you!
Wow ! This is great. Excelent work, and thanks for sharing.
Salute !
pike master
05-07-2007, 18:15
rocketeers elephants hireable as mercs now:yes:
Daveybaby
05-08-2007, 14:31
Great stuff as ever. Cheers.
One thing of note: the calculations for front/back/left/right defense have changed significantly since v1.1 of the FAUST. Is this correct? Couldve sworn that defense was calc'd differently for shield arm compared to sword arm. Or is this now different due to the shield fix in patch 1.2?
I intended to point that out as well, but forgto about it. The shield calculation, I believe, is now incorrect in this document. It's a GREAT work anyway though I'd suggest a revision there.
brandybarrel
05-08-2007, 16:07
It is correct. :yes:
The Defence or Shield calculation on page 25 of the new FAUST or FUSIL is the correct one for Medieval 2: Total War and based on my communications with CA-OZ.
The Defence illustration in the FAUST ver1.1 was the Unit Defence used for Rome: Total War and was based on the explanation given by Jerome Grasdyke (CA) on the Org back in 2004. Unfortunately, I had not known about the change in M2TW.
Thanks for pointing it out anyway. You guys are keeping me on my toes.
Cheers, :2thumbsup:
Daveybaby
05-08-2007, 16:50
Thanks for the clarification. I guess this explains why i never seemed to see much difference between getting my archers to flank on the left compared to flanking on the right.
Ahh ! of course. I see now that the illustration is for melee.
Perhaps add a note that the right side is more vulnerable to missile fire?.
That is the perspective I was looking at it from initially, missile vulnerability (probably played horse archers too long).
Hope you understand what I mean.
brandybarrel
05-08-2007, 17:59
Sinan
The right side is NOT more vulnerable to missile fire in M2TW. The unit has the same protection on either side. Unit Defence has changed since RTW.
The unit illustration is for both melee and missile attacks...
Shield values are applied 50% to either side and 100% to the front.
Skill values are applied 100% to either side and the front.
Armor is 100%, 360 all round.
The weapon icons to the left of the illustration are cautions. For example, gunpowder weapons ignore shield values.
(I hope you are looking at the new FAUST v1.2 or FUSIL v1.2) :book:
Suggestion: Could you add a flag for whether cavalry is standard or fast moving? It helps in comparing units.
pike master
05-13-2007, 20:34
ok what are the levels identified as on the faust
1) leather
2)light mail
3)heavy mail
4)? partial plate?
5)? full plate?
6)? advance plate?
i just want to get the facts straight.
also what is the protection increase?
leather +4
but what are the other addons stats for extra armor?
what is the wepon bonus increase stat level? i figured it was about a +3 but does anyone know if this is accurate?
Monsieur Alphonse
05-13-2007, 23:10
Thanks, good work. Especially the armor upgrades. I have done that manually for all the factions I played. Now I simply use the FAUST.
brandybarrel
05-14-2007, 14:06
hi mad cat,
The superscripts on the Armor values of the FAUST indicate the Smith Building (level) required for each armor upgrade. There are six buildings or levels:
1. Leather Tanner
2. Blacksmith
3. Armorer
4. Heavy Armorer
5. Master Armorer
6. Armor Factory
The protection increase varies among the units. :book:
Suggestion: Could you add a flag for whether cavalry is standard or fast moving? It helps in comparing units.
I'd second this request. FAUST and FUSIL are amazing resources and this is one thing I can think of that would improve them further.
Information on horse speeds can be gleamed from the mount type, listed by R'as Al Ghul here:
https://forums.totalwar.org/vb/showpost.php?p=1372995&postcount=1
The other piece of information that might be nice is the building requirement - perhaps just the level of settlement required (e.g. castle level 3)
brandybarrel
05-16-2007, 18:29
Thank you for the comments and suggestions.
Personally, I have always wanted to list where the units can be recruited however they were not listed in the EDU.txt file so they didn't make it into the FAUST before the Christmas holidays. I am currently looking into this as well as the mount speeds.
I just checked R'as Al Ghul's Unit Lists, which are fantastic by the way. I wonder how they arrived at the mount speeds since I cannot find the information in the M2TW data files. Was this based entirely on CBR's trial runs (pardon the pun)?
Cheers :2thumbsup:
Monsieur Alphonse
05-20-2007, 15:41
Hi Brandybarrel
Thanks for the guide.
I have only one comment. The maximum armor upgrade of Hospitaller Knights is full plate (level 5) and not 4.
Just wanted to drop in and say what an amazingly useful resource this has been. Some of the discussions I get into are heavily centered on unit performance and balance, and it had been taking a lot of time to open up the game files and read unit stats from them. With the FAUST, though, it's much easier to find information quickly. It helps a ton having everything grouped by faction, and sub-grouped by unit type. Of course, that's not even to mention how much easier the FAUST is to read than the game file. Each stat has its own column, which makes quick unit comparisons much easier. It's a killer trying to compare units using the EDU. So, thanks a ton for your efforts on this, brandybarrel - they are much appreciated.
brandybarrel
05-20-2007, 21:13
Monsieur Alphonse,
Thank you for notifying me. I can see why the error came to be as the Knights Templar share the same line as Knights Hospitaller. The former has armor upgrades of L34 whereas the latter has L345. Thanks again. :book:
Foz, thank you for your kind words. :beam:
DVX BELLORVM
06-22-2007, 12:33
I think I found a small mistake in the FAUST.
According to the guide, Merc arquebusiers should be able to upgrade their armor to level 2, but I'm not able to upgrade them anywhere, regardless of the smith's level.
BTW, brandybarrel, thank you for this very useful guide!
Monsieur Alphonse
06-22-2007, 14:38
I think I found a small mistake in the FAUST.
According to the guide, Merc arquebusiers should be able to upgrade their armor to level 2, but I'm not able to upgrade them anywhere, regardless of the smith's level.
BTW, brandybarrel, thank you for this very useful guide!
I can't upgrade the armor of any mercenary.
brandybarrel
06-22-2007, 15:36
Hi DVX
The FAUST is based is on the export_descr_unit.txt file which lists mercenary units with upgrade levels. :book:
Unfortunately, I do not know why they do not work in the game. Anyone?
Thanks for the comment and heads up. ~:)
I've found the same with both dismounted and non-dismounted Christian Guards. I couldn't upgrade them and nothing shows up as next.
DVX BELLORVM
06-22-2007, 19:37
There's one more thing I don't understand: according to the Guide (and EDU.txt), England's Armored swordsman and Dismounted English knights can be upgraded with level 4 and 5. That would mean that they start with level 3 (heavy mail) and can be upgraded with partial and full plate.
But it seams to me that they start with partial plate, and can only be upgraded once, with the full plate.
I do not know what am I missing here, I would appreciate if anyone could clarify this... :dizzy2:
Rhyfelwyr
06-22-2007, 23:23
In EDU, the 4 just shows the unit begins with Partial Plate, the 5 means it can be upgraded to Full Plate. Another example, in EDU Town Militia have 0,1,2 for their armour upgrades. The first number represents starting armour level, the second figure is the first upgrade.
Something I'd like to know is how armour is upgraded at the Blacksmiths. Is it a script that says "Upgrade Armour Padded_Armour", or does it do it individually for each kind of unit. For example, "Town Militia +1 Armour", followed by "Spear Militia +1 Armour" etc.
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