Log in

View Full Version : Ai recruitment



Pharnakes
05-07-2007, 23:26
If the AI has a range of units it can recruit in a barracks, what are the factors it will consider when chosing which to recruit?

MarcusAureliusAntoninus
05-07-2007, 23:34
There seems to be a basic price versus stats consideration.

Southern Hunter
05-08-2007, 01:34
It is a good question and I wish I knew the answer.

I recently doubled the price of slingers in my game, and it has no negative effect on the AI purchasing them. That is, they purchase them as often as ever (as do I).

One would think that if there was an active comparison of stats, this would lower their chance of being purchased?

Foot
05-08-2007, 01:40
I imagine that its some kind of sumerian number system, hermetic perhaps, with relations to the Great Plan that surrounds this world in mystery. The Templars are coming!

Man, Foucault's Pendulum is a great book.

Foot

BozosLiveHere
05-08-2007, 02:13
I imagine that its some kind of sumerian number system, hermetic perhaps, with relations to the Great Plan that surrounds this world in mystery. The Templars are coming!

Man, Foucault's Pendulum is a great book.

Foot


The lunatic is all idée fixe, and whatever he comes across confirms his lunacy. You can tell him by the liberties he takes with common sense, by his flashes of inspiration, and by the fact that sooner or later he brings up the Templars.

:yes:

Foot
05-08-2007, 02:17
Oh, the kid is quoting! Nice.

Just the perfect antidote to "Da Vinci Code" madness.

Foot

I of the Storm
05-08-2007, 08:46
You're so damn right. Each copy of "daVinci code" should come with a copy of "Foucaults pendulum" in one package, as some form of remedy.

Although the difference in grammar complexity, phrase structure and vocabulary might be too much for some people :laugh4:

Edit (almost forgot about the topic, sorry): If increasing the price doesn't do it, maybe increasing the upkeep does?