View Full Version : LeaderOrderedDiplomacy
FactionHeir
05-08-2007, 16:03
I noticed just now that I cannot add the Condition MissionSucceeded to it as the devs did with LeaderOrderedAssassination.
Any workaround for that?
Trying to make diplomacy give the GoodDiplomacy/BadDiplomacy trait line
Re Berengario I
05-08-2007, 17:01
No workarounds. And it is logical as the outcome of diplomatic missions can't be valued simply on a success-failure state as they can be pretty complex.
FactionHeir
05-08-2007, 17:36
It works for agents though.
snippet:
;------------------------------------------
Trigger agents28
WhenToTest DiplomacyMission
Condition not MissionSucceeded
Affects BadDiplomat 1 Chance 50
So I'm not sure why the conditions don't work for LeaderOrderedDiplomacy except that CA didn't code it to work with it.
Re Berengario I
05-08-2007, 20:22
Identifier: DiplomacyMission
Event: A diplomacy mission has completed
Exports: nc_character_record, character_record, faction, region_id, character_type, target_faction, mission_success_level, target_religion
Identifier: LeaderOrderedDiplomacy
Event: A Faction leader has ordered a diplomacy mission
Exports: nc_character_record, character_record, faction, region_id, character_type
The latter event doesn't export mission_success_level.
I still fail to understand what could be the success level of a diplomatic mission except for the basic ones as it's very easy to make a deal acceptable.
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