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Philbert
05-08-2007, 21:09
Do you put your spearmen on the bridge, or do you create a pocket at the end of the bridge so that the crossing troops are attacked from 3 sides?

I was just attacked by a mongol army and they took forever to rout and even though I won, my army took a serious blow and had to bail out of the next attack.
I took the second approach, making a pocket.

Doug-Thompson
05-08-2007, 21:14
I'm a "pocket" advocate. If you put the troops on the bridge, they'll be shot to pieces by all those Mongol archers before the real fight starts.

Doug-Thompson
05-08-2007, 21:15
What faction were you, by the way?

TinCow
05-08-2007, 21:22
The "pocket" method is preferable, unless you don't have enough infantry to hold the pocket. In a rare situation where you have many ranged units, but only one or two infantry, place the infantry on the bridge to give your ranged more time to kill the enemy before they force their way across. The "pocket" is preferable in every other scenario I can think of, though with an all cavalry army, I would say use a 'charge pocket' method. Instead of blocking the bridge with your cavalry, have them surround the 'pocket' area and charge into the enemy from all sides when they reach that point.

Shahed
05-08-2007, 21:34
The problem with defensive pocket (or anything else) is often a determined cavalry advance will see the cavalry breaking through the pocket at multiple points. The push back effect at it's best. It also happens in gate defence.

Vladimir
05-08-2007, 21:37
A modified hammer and anvil approach works. Take a large unit with high defense, a small unit with high attack and charge and form a half isosceles triangle, I forget what that's called. Form your spears up at about a 30 degree angle with the bridge and position your charging units a little way back from the open side, enough so they can get up to max charge speed. If you make sure that your spears are close enough that the enemy engage them and not go around, you set up a nice flank charge with your (hopefully fast) attack units. Keep running those suckers in and out until the enemy breaks. Set your spears on guard mode.

That's the poor man's bridge defense. The box is probably a better option and make sure you have indirect fire support.

TinCow
05-08-2007, 21:43
The problem with defensive pocket (or anything else) is often a determined cavalry advance will see the cavalry breaking through the pocket at multiple points. The push back effect at it's best. It also happens in gate defence.

Yes, cavalry can force an opening, but that in turn can be countered by lining the pocket with spears in schiltrom formation. 3 units can do an effective job. With sufficient cavalry, even this can be forced, but with very high casualties and that's assuming only 3 or 4 spear units on defense.

Shahed
05-08-2007, 21:49
I'm having some trouble visualising this. Is it possible to post an illustration ?

I've always had problems defending bridges and gates, people just get pushed aside by the horses. I fare much better in open field vs Mongols than at bottlenecks. So much so, that I've given up being defensive against them, if they enter my land... MOUNT UP & RIDE !!! IT'S WAR !!!

Doug-Thompson
05-08-2007, 21:52
There's also the question of what the pocket is for. For me, the pocket just holds the attackers stationary while a deluge of missiles does the killing.

In fact, I use thin lines of infantry because you get less friendly fire losses that way.

I have a pocket of three units backed by a reserve of a fourth to take care of the breakthrough problem Sinan mentioned. If I have more infantry, I double up with a second pocket right behind the first.

Agent Smith
05-08-2007, 21:59
I think the pocket works best, but also, another question needs to be asked.

Are you using 1.2?

I sort of use the pocket method with Spearmen in schiltrom at one end. I put them in formation, and line them upa along the length of the bridge protruding out a bit on either end. Then, I stagger another line of them behind, all surrounded by other infantry to charge in and plug holes or stop advances. Cuts people to shreds, but I had the same problem where I took heavy losses at some points. However, I think the shield bug plays a MASSIVE role as to the effectiveness of the tactic.

I've yet to try it with 1.2, but I bet the extra defense helps quite a bit.

Kagemusha
05-08-2007, 21:59
I create a large pocket or a killing zone as i like to call it. I leave enough room inside the pocket so the enemy can cross the bridge and comes under the fire of my missile units about half way through the bridge. This usually leads that the enemy army will loose cohesion and my own troops dont take too much casulties of from the enemy missiles. I will usually let the entire enemy army to cross or atleast most of it while peppering it with missiles. After enough of the enemy has crossed the bridge i will commit a full scale counter attack with my infantry and cavalry,starting from the flanks and then from the front.Usually the enemy breaks after a short period of fighting and most of the routers are captured.

Canopus
05-08-2007, 22:38
Hi,

Well, I guess it depends also on your tactical goals and strength balance.:juggle2:

To just deny crossing with minimal casualties, you should probably defend the bridgehead itself, and leave it to your archers to take down the morale of the troops on the bridge.

Pockets, in particular large ones, give you a chance to do more damage to the enemy army and routers will not make it as easily from the field, but you need more melee units for that, are more likely to take friendly fire, and having some "fire fighter cavalry" in reserve would be very useful.

I've recently read a trick of shooting a cannon down the bridge along during the charge. Anyone having experience with that?

Shahed
05-08-2007, 22:49
Hi Canopus and Welcome aboard !

Yes I do, Sir.

As HRE sitting on the bridges bordering France, with 6 EXP >5 Serpentines. That is a different case altogether. You pound as the enemy approaches and then let them over the bridge. In that case actually I've had a lot of success.

Note however, if I'm not mistaken, OP's case in point is vs Mongols.

Cheetah
05-08-2007, 23:13
The problem with defensive pocket (or anything else) is often a determined cavalry advance will see the cavalry breaking through the pocket at multiple points. The push back effect at it's best. It also happens in gate defence.

You have to push back. ~;) Deploy your troops in the U shape, select all, then wait till the first enemy unit gets into the focal point of the U shape. Then double click on the lead unit. Sit back and enjoy the show ... It is amazingly efficient.

I have won battles this way that would have been impossible in any other way. For example defending Sofia vs a byzantine army with two militia spears, 19 and 29 man strong repsepectively (playing on normal thus full strenght is 75), with one DFK, one bosnian archer, one magyar cavalry and one hungarian noble (i.e. six melee unit 2 of them 1/3 strenght). The byzantines had a full stack of mercenaries: trebizond archers, alan merc cavs, armenian cavs, turcopoles. I deployed my tiny force in a U shape, 2 spears on sides, one cav behind each, DFK front. Waited for the lead unit (it was a turcopole), select all, double click. Turcopole routed almost immediately which chained the other turcopoles. Soon half of the enemy were fleeing, the rest were pushing but amazingly even this tiny force was able to keep them in the pocket, had to throw in the bosnian archer though to win. Both spears died, DFK had 4 men left, hungarian nobles had 1 men left, magyar cav died, bosnians had 22 men left. But: I won! Killed almost all of the byzantine forces. On the open it would have been impossible.

On another occasion using the same method I defeated an army of boyar sons (4 or 5 unit) supported by some archers and a family member with a "force" of 5 town militia and a half strenght militia spearmen.

Agent Smith
05-08-2007, 23:23
I've recently read a trick of shooting a cannon down the bridge along during the charge. Anyone having experience with that?

I've done it ONCE to devastating effect with a flaming catapult shot, but it has to be timed too perfectly.

Since the shot is going to be coming in at a low angle, you can't have your own troops in the way or you're going to make a huge hole in your line. Also, this really can't work with defenders on the bridge, so you have to pocket. Likewise, if you pocket, you can't have your artillery really right in the middle shooting straight ahead (unless you want to make your artillery useless once there is a mass melee).

Position the artillery as close to the edge of the bridge next to the pocket as you can, and once the enemy hits the other end of the bridge, target a unit in the mid to back of the group. It has to be timed perfect so the weapon loads and fires at the right time.

In any event, the angle of the shot is so low and it targets a back unit. So, when I did it, it left a straight trail of blackened bodies from one end of the bridge to the other and had quite a hefty morale penalty to boot :2thumbsup:

Doug-Thompson
05-09-2007, 00:26
I wish there was a "fire at this spot" option. I put some mercenary elephant artillery way off to the left of a river crossing. I had to target units as they crossed the river. I would have rather kept firing at the same spot in the river.

Anyway, it was a small grumble. The artillery had a clear shot and was out of range of any counter-battery fire. The poor Mongols tried to set up some trebuchets to get at it, but the elephants just fired on the trebuchet crews. They scurried away. The artillery killed well over 100 men by itself, as I recall.

Crazy Larry
05-09-2007, 00:39
I usually use a pocket formation of 3-6 infantry with lots of archer and artillery backup. Basic setup is as follows.

| |
| |
-------- --------------
A I I A
A I A
AAAAAAAA

I tend to place crossbowmen closer to the river, angled so that those furthest from the bridge are closest to the river, and vice versa, as that seems to offer the best trajectory for the majority of the crossbowmen, while archers go to the rear. I tend to place catapults (and likely trebs, if I ever used them) a bit further back behind the archers, and aim for the enemy at the rear. Low trajectory siege equipment, such as ballista, at the head of the bridge so that they can get off a few impressive shots, then move them back behind the battle lines.

I'm beginning to wonder, has anyone tried Ribaults in bridge battles? I haven't used them much in any scenario, and haven't really heard much talk of them, but this seems like a situation where they could have some devastating effect.

Crazy Larry
05-09-2007, 00:48
Hmmm.... for some reason the board software seems to ignore spaces at the beginning of lines, so it doesn't seem like I can do an accurate representation of my typical formation. Anyway, the basics is that the archer form a second line behind the infantry, with them all angled, basically like a V or a wedge with an empty middle.

Foz
05-09-2007, 01:10
Hmmm.... for some reason the board software seems to ignore spaces at the beginning of lines, so it doesn't seem like I can do an accurate representation of my typical formation. Anyway, the basics is that the archer form a second line behind the infantry, with them all angled, basically like a V or a wedge with an empty middle.
Use [CODE] tags.

Shahed
05-09-2007, 05:03
I found this shot on my HD, not that great but not too bad either, normal units size, defending a bridge (surely can't be London). I deployed within range of the bridge and fired on them as they approached. Let them cross, closed the bridge off and attacked with my infantry, they insta routed (whatever was left of them). EDIT: added another image from a different battle, also a bridge battle.



https://i101.photobucket.com/albums/m78/ShahedK/cul1.jpg

https://i101.photobucket.com/albums/m78/ShahedK/cul2.jpg

Matty
05-09-2007, 09:11
I've recently read a trick of shooting a cannon down the bridge along during the charge. Anyone having experience with that?

I usually set up one cannon to fire directly down the bridge and one on each side firing from higher ground. Preferably a catapult on each of the 'shoulders' of the central cannon, two crossbow units in front and 3-4 infantry to hold the bridge entrance. Leaving a clear line of fire down the centre of the bridge and with the cannons on solid shot for both accuracy and penetration through the massed ranks. The catapaults are set to hurl flaming missiles and by the time they've weathered this hell storm they're into the crossbows and shattered by the time they finally close with the infantry. When the hand to hand battle starts at the end of the bridge I'll move the spare cannon to higher ground and begin pounding the massed ranks held up by the infantry. You have to make sure you keep retargeting your cannons and catapaults on the furthest troops as nothing shatters morale like seeing half your unit fried by your own side. If you take out the general, morale crashes and its game over.

Daveybaby
05-09-2007, 11:20
God i love defending bridge battles. I know its easy, but the carnage is just funny.

The pocket approach always works well for me, although in the case of a large cav assault i find it helps to put one 'sacrificial' unit in the centre of my own pocket to soak up the initial impact of the charge. The cav that do leak through can then easily be handled by the units that make up the pocket itself because the momentum of the charge has been lost.

I also have a few 'emergency' units close by (e.g. heavy cav, or attacking infantry) ready to charge in if things go pear shaped.

Of course having loads of archers is the key. Fish in a barrel. Deep Joy. Got longbows/dismounted dvor/trebizonds/some other uber-archers? Hilarity ensues.

Crossbows/muskets - not so useful since they cant really shoot through your infantry. You can sometimes get a couple of units deployed along the shore, sort of parallel to the bridge, and they can wreak merry hell upon the enemy as they cross, but you cant really rely on this.

Havent tried naffatun yet. I imagine this would be great fun though.

Cannons / catapults with flaming ammo work great too. Once those guys get bunched up along that bridge you can kill scores with just one hit. Sometimes, if things get particularly hairy, its worth the risk of sacrificing your infantry in the line of fire because of the insane amounts of carnage you can wreak upon the enemy in just one volley. Always place your artillery so its firing straight down the line of the bridge, if that means placing them one behind the other, so be it - any more than a little way off to the side means that most of your shots will tend to sail harmlessly over the heads of the packed enemy forces. What a waste.

Furious Mental
05-09-2007, 11:25
I just position my army as I normally would in a pitched battle, with the end of the bridge just within reach of missile infantry. That way they disperse enough that they don't break through your forces by sheer concentration of men, but not so much that they can manouevre.

Tusk
05-09-2007, 15:17
I also enjoy the pocket method. I find another tactic that often works, especially if I do not have enough archers or artillery to create a "hellstorm" is to select all the ranged units I DO have and focus them on the enemy general's unit - he is sometimes killed by the time they cross the bridge, and the army becomes that much easier to break when they reach the pocket. :rifle:

BTW, it goes without saying that it is useful to charge units from all sides of the pocket, and not just to let the enemy reach them.

Crazy Larry
05-09-2007, 17:49
Havent tried naffatun yet. I imagine this would be great fun though.My god, I never thought about naffatun. I can't even begin to imagine the havoc they could wreck. The beauty of it is that you wouldn't even need that many. Just a couple to drop some bombs alongside your siege weapons and then watch everything rout.

DrZoidberg
05-09-2007, 17:54
If you've got a phalanx/pikemen unit, placing them at the end of the bridge is a no brainer. Nothing will come through no matter what.

Griz
05-09-2007, 19:57
I'm beginning to wonder, has anyone tried Ribaults in bridge battles? I haven't used them much in any scenario, and haven't really heard much talk of them, but this seems like a situation where they could have some devastating effect.

they only have enough range to fire like halfway down the bridge, and they have to be placed directly in line with the bridge because the low projectile arc doesn't let them fire over the little railings on the edge.

I tried using one in a bridge attack against a bunch of pikemen and it didn't do much even though I sent it down the bridge by itself to shoot the stationary enemy formation. the cannon and serpentine stationed on the sides of the bridge had many more kills than the ribault.

it might work better against the huge mob in the typical bridge defense, but it didn't seem to be killing multiple men per arrow like the description says.

TeutonicKnight
05-09-2007, 20:50
I never use the pocket - I've seen it break too many times on me. I seal the end of the bridge with spear infantry or pikes if available, and I have heavy infantry behind the spears for when the enemy is committed and a pocket is still starting to form.

Behind that, I'll have missile units. Bows or crossbows - gunpowder just kills your own people. AP missiles like longbows and crossbows will do tons of damage to the incoming enemy. If I have javelins or naffatun, I'll put them in with my spear line. They will wreak havoc there.

I place cavalry off to both flanks, as broken enemy units sometimes run to the sides. Also, when the enemy army breaks, they are closer to capturing them. If the enemy doesn't break, you can swim light cav across the river to hit them from the rear for a complete massacre.

Artillery of any sort is placed farther back, but in line with the bridge. Bouncing cannon balls are just freaking wicked nasty, I actually had one cannon ball take out two generals on different bounces. Any extra artillery I'll put on the shoreline to the side of the bridge to act as counter-battery and soften up the enemy, but they don't get as many kills on the bridge so I don't bother letting them shoot there.

As mentioned, pike units tend to stop charging units cold, until they are able to filter in. Naffatun are absolutely insane in this situation, as their grenades will take out huge numbers of units and rout the rest. Handgunners are pretty decent too, I've had them break the charge at the last minute and still mop up the enemy, but they need good armor upgrades for that.

I'd say though that longbows are probably the king of bridge battles, followed by artillery.

Joshwa
05-10-2007, 13:33
I use the pocket like most people. Just wanted to interject and say that ribaults are hilarious if you are defending a ford, getting a few of them firing on barage into the oncoming hordes is like watching the first day of the Somme all over again!

Corbeau
05-10-2007, 14:46
I love bridge battles too

of course its preferable to make a defensive stance at the bridge with the pocket method

but it also happened to me that I had no missle troops just infantry. Well I decided to charge them over the bridge and hope for the best...

well worked back then, but the opponents were french, so no real opponents anyway :)

Empirate
05-10-2007, 15:09
I had a great quick battle once in which I (French) defended a ford against numerically and technologically seemingly superior Normans. I had the higher ground on my side, with a flat bowl right in front of the "ford-head" and a slight rise behind that. I set up my two catapults and one ballista right in front of the ford, with four units of crossbowmen behind on the rise. When the enemy came over, flaming ammo rained on them... it was pure humanity! One shot tore through the very front ranks of Normans that had just emerged from the river, crashed through half the breadth of the river (all the way burning Norman Knights) and finally landed closer to their side than to mine, right in the middle of their biggest bulk, tearing a huge hole in that mass of men. Then a shot from the other catapult did the same, only meaner. Then even the ballista racked up 25 kills with one shot!
I didn't withdraw the catapult crews but let them slow the enemy while they were showered with crossbow bolts. I wouldn't have done this in a campaign battle, of course, but it was nice in a quick battle. The enemy had lost almost 30 percent of their men before they even reached my battle line!

On the box/pocket vs. hold bridgehead question: I prefer pockets, but large ones that allow my missiles to wreak the most havoc. Sometimes, I only use the bridge/ford to channel the enemy and bunch them up, so my missiles have an easier time of finding a target. Once the enemy is on my side, I let them spread out a bit so I can use flanking more easily.

Heinrich VI
05-10-2007, 16:53
proudly showing off - "the spiked box of doom"

https://img406.imageshack.us/img406/3788/bridgeboxsd4.jpg

put the infantry units on guard mode and position your arches above and behind the two flanks. they need a direct line of fire at the center of the box. the enemy usually wanders around in the box centre at the mouth of the bridge for a while. high level/experience missile troops can wreak havoc and cause a rout even before the enemy units make contact with your box.

Fußball
05-10-2007, 17:04
Heinrich, I see you narrowly evaded the dreaded Scottish trebuchet charge. How did you manage that one?

Tschüß!
Erich

Heinrich VI
05-10-2007, 17:11
they did me a great favor by blocking their other units with the trebuchet unit.
i think the trebuchet unit was so eager to fire at my archers that it crossed the bridge after i moved my archers away from the stakes into their shooting range position once the battle started. :knight:

Shahed
05-10-2007, 17:26
Well done ! ! Good screenshot !

rebelscum
05-10-2007, 17:26
Ok, where is the "set the bridge on fire" generals special ability.
:book: turns manual page :book:

Fußball
05-10-2007, 19:52
Ok, where is the "set the bridge on fire" generals special ability.
:book: turns manual page :book:

Check page 70. ~;)

Tschüß!
Erich

Philbert
05-11-2007, 19:53
I am playing at the danes. The Mongols left only enough Obudshaers in each unit to fill a table of poker each. Obudshaers are my pets, though the word is that halberdiers have been nerfed in 1.2.

Even though it was such a pyhrric victory I noticed in the next round that I had surpassed the Mongols as number 1 military.

Tyrac
05-11-2007, 20:14
Defending a bridge against the A.I. is like beating up a toddler.

You just shouldn't do it.

:no:

WhiskeyGhost
05-12-2007, 04:04
Defending a bridge against the A.I. is like beating up a toddler.

You just shouldn't do it.

:no:

defending against the AI even after this patch still feels like that sometimes, even on VH......whether your on a bridge or not. But at least they aren't tricked as easily, and actually try to flank with their cav now :sweatdrop:

Philbert
05-14-2007, 12:31
Well the whole point of this thread is that I didn't find it as easy as I thought and wondered if I was using the right method. Turns out I did and that the Mongols are just that tough.

Shahed
05-16-2007, 20:46
LOL... I must be doing something wrong.

So the best way is the "box of doom" right ?

Foz
05-16-2007, 21:24
LOL... I must be doing something wrong.

So the best way is the "box of doom" right ?

Actually if you have a decent amount of archers, it may well be better to form your stopper actually on the end of the bridge. Your men will have the least possible contact area with the enemy, which should mean both sides will kill each other in melee less quickly (which is what you want, so you can press your missile advantage). It has the advantage of allowing you to stack many more of your melee units in a small area to hold off the enemy as a more concentrated force, and you know the enemy can only break through in one direction which also helps planning. It should have an even bigger bunching effect on the enemy, as they should simply pack more and more up against the line you've built, nearly guaranteeing that no free space will exist for arrows to fall into. Archers off to the side a little will even have completely unobstructed shots, unlike firing over their own men in the case of the box. In fact the more I consider the differences between the two, the more I become convinced that holding the enemy on the bridge is the more beneficial plan if you have a decent missile presence.

Agent Smith
05-16-2007, 23:43
Actually if you have a decent amount of archers, it may well be better to form your stopper actually on the end of the bridge. Your men will have the least possible contact area with the enemy, which should mean both sides will kill each other in melee less quickly (which is what you want, so you can press your missile advantage). It has the advantage of allowing you to stack many more of your melee units in a small area to hold off the enemy as a more concentrated force, and you know the enemy can only break through in one direction which also helps planning. It should have an even bigger bunching effect on the enemy, as they should simply pack more and more up against the line you've built, nearly guaranteeing that no free space will exist for arrows to fall into. Archers off to the side a little will even have completely unobstructed shots, unlike firing over their own men in the case of the box. In fact the more I consider the differences between the two, the more I become convinced that holding the enemy on the bridge is the more beneficial plan if you have a decent missile presence.

Have you tried that using spearmen in schiltrom in 1.2? That's the method I always used, but the shield bug meant my spearmen didn't hold up well. I'm wondering how devastating that is now with shields fixed...

whtdoesitmatta
05-16-2007, 23:53
I just stuff the end of the bridge with spears, I have trouble setting up good pockets in time, so I just pack the end of the bridge, put range units on the left side for unshielded attack, and have cavalry real close to the end of the bridge to kill as many routers as possible.

WhiskeyGhost
05-17-2007, 00:43
your units still get chewed up by arrows, since you've always got at least half your guys with their backs to the archers...............

Foz
05-17-2007, 00:54
I just stuff the end of the bridge with spears, I have trouble setting up good pockets in time, so I just pack the end of the bridge, put range units on the left side for unshielded attack, and have cavalry real close to the end of the bridge to kill as many routers as possible.

Since word is just coming out on this, I'll help spread it: units are not weaker to missiles on their right side in M2:TW. According to brandybarrel's communications with CA Oz, shields now apply to the front fully and the left and right at half value. So, there is no difference at all in shooting the right versus shooting the left, though both are now weaker to missiles than simply shooting the front, by half the unit's shield value (in RTW, as I understand it, units were wildly weaker to missiles on the right, but as well defended against them on the left as in the front). This is a departure from RTW, and from the assumptions we had been working with, which admittedly were based on old data and assumed to carry over from RTW.

The end result is: flank with your archers, it always helps, but don't worry about which side they're shooting at, both are improvements (equally) over front if the unit has a shield.

John_Longarrow
05-17-2007, 01:38
So where can I get a box of super economy size doom?

In general I've prefered to just stop the enemy at my end of the bridge and lay on the missile fire. Now I'll have to go out to the store and get a "Box of Doom" and try it out!

P.S. Should I get the regular or extra crispy? I like the speed of regular, but extra crispy (Fire arrows) just looks cooler when you keep watching them go up like matches. :devilish:

TevashSzat
05-17-2007, 01:52
If you do use the box method, if your lines are not deep enough, a strong enough charge and your men will actually not form a true box allowing the enemy to slowly leak out basically destroying your whole plan

whtdoesitmatta
05-17-2007, 02:20
Since word is just coming out on this, I'll help spread it: units are not weaker to missiles on their right side in M2:TW. According to brandybarrel's communications with CA Oz, shields now apply to the front fully and the left and right at half value. So, there is no difference at all in shooting the right versus shooting the left, though both are now weaker to missiles than simply shooting the front, by half the unit's shield value (in RTW, as I understand it, units were wildly weaker to missiles on the right, but as well defended against them on the left as in the front). This is a departure from RTW, and from the assumptions we had been working with, which admittedly were based on old data and assumed to carry over from RTW.

The end result is: flank with your archers, it always helps, but don't worry about which side they're shooting at, both are improvements (equally) over front if the unit has a shield.

no wonder, I just play MTW II at friends house, because my computer can't run it, but I was wondering how I wasn't destroying him when it was my turn to defend...

darth_napo
05-17-2007, 05:24
I have been using something that could be said "half spiked box of doom" since Shogun TW, basically like Heinrich's strategy but not using spikes and I left 1 side open but I prepared that opened side for cavalry, whenever it got too crowded I charged them from that opened side, if the charge successful you'll see almost all the enemy routed instantly; or using flaming altilery/ribault/even netaffun to bombard them.

Ciaran
05-17-2007, 10:32
Contrary to RTW, where I placed a strong defensive unit - preferably phalanx - directly at the end of the bridge, I´ve found that in M2TW it´s better to use the pocket, or to deploy a regular battle line a bit back from the bridgehead. The main point is to allow the enemy so far across the bridge that he can be attacked with a cavalry charge in the flanks.

Foz
05-17-2007, 15:41
Contrary to RTW, where I placed a strong defensive unit - preferably phalanx - directly at the end of the bridge, I´ve found that in M2TW it´s better to use the pocket, or to deploy a regular battle line a bit back from the bridgehead. The main point is to allow the enemy so far across the bridge that he can be attacked with a cavalry charge in the flanks.

You may have found this more effective due to the extreme uselessness of the various defensive units in prior game versions, and the relative supremeness of cavalry at completely annihilating all kinds of other units almost immediately. Pike and halberd units are still not nearly as effective as they should be in the base game, but shield units do work appropriately well now, so if you've not experimented with using shielded heavies in a bridge-head-defending role in 1.2, I would recommend doing so, it changes the dynamics of the encounter quite a lot w/ the different balance of the various fixes in 1.2. That shields work also means cav wreak a bit less havoc when charging, so if anything 1.2 has stolen a lot of thunder from this particular tactic. Conversely the improved defensive capabilities of many units in 1.2 lend themselves better to holding the enemy at or near the bridge head. So while this tactic would be a no-brainer in 1.1 for instance, it is certainly far from it in 1.2 as other tactics have been improved while this one took a hit.

RedDevil
05-20-2007, 23:56
It depends of many things which tactic will i use... But i prefer "pocket" :duel:

Agent Smith
05-21-2007, 03:26
I just found a pretty good tactic for anyone that wants to try it.

In performing the box at deployment, make the side facing the bridge spearmen in schiltrom where the sides of the circles overlap just a little bit. Then, with a catapult unit, single click deploy at the point just behind where the circles meet. What happens is the spear units actually form a schiltrom around the catapults on three sides.

This does three nice things. 1.) The catapults make a hard wall where the spearmen cannot get pushed back, helping to brace them, 2.) the catapult unit is protected by the spearmen, and more importantly 3.) Since the catapult releases it's ammunition at a point above the men, you have a constant line of fire directly down the bridge without hitting your own troops.

This can be done with gunpowder units, too, but it works a little differently. You have to position the cannons so their front protrudes out front of the schiltrom. This allows them to fire under the protections of the spearmen.

Try it, it's fun :beam:

Philbert
05-21-2007, 09:56
That sounds awesome, and may be a good reason to keep using catapults just for this purpose after more powerful gunpowder units have arrived. For instance, I will try this and make some cats at Antioch to keep the Turks at bay while I focus on taking Jerusalem from the Mongols.

gardibolt
05-21-2007, 16:23
Last night I tried the pocket technique in Alexander: Total War, using phalangists and javelins to defend a bridge crossing from a full Persian stack---final result: 1508 dead Persians, 0 dead Greeks. Granted the phalangists are way better than any MT2W spearmen, but I was amazed at just how effective the technique can be. :dizzy2: Makes me wish there were more bridge battles in M2TW---I think I've gone over a hundred turns without one.

Agent Smith
05-21-2007, 17:00
For everyone's viewing pleasure, I've taken some screenshots of my catapult technique to explain it better:

First, line up your two schiltrom formed spear units next to each other so that the edges overlap a little:

https://i104.photobucket.com/albums/m167/agentsmith952/bridge1.jpg

Next, click on your catapult unit and then place the cursor arrow at a point slightly behind the center of where the two spear units meet:

https://i104.photobucket.com/albums/m167/agentsmith952/bridge2.jpg

Single click deploy the catapult unit at that spot. The catapults deploy perfectly at the center of each schiltrom with the catapult-men in the rear:

https://i104.photobucket.com/albums/m167/agentsmith952/bridge3.jpg

Here is a view from the front. You can clearly see the point of release is much higher than the spearmen, giving the catapult a clear shot at all times with no risk of friendly fire:

https://i104.photobucket.com/albums/m167/agentsmith952/bridge5.jpg

Finally, here is a rear shot looking down the bridge at a Mongol unit. The catapults not only have a great line of sight at all times, but they provide a brace for the spearmen and also keep the catapult-men from having to get into a melee so they can fire at all times during the battle:

https://i104.photobucket.com/albums/m167/agentsmith952/bridge4.jpg

I hope that helps! You can use this technique with several spear schiltroms and catapult units. Usually I have 4 schiltroms and two catapults at the end of the pocket, sometimes extending it to 6 schiltroms to make that side longer with the potential of adding an extra catapult. It works wonders!

Rozanov
05-21-2007, 17:18
For an added challenge why not let yourself get sandwiched between 2 AI armies, one attacking over the bridge and the other attacking your rearguard.

Need to balance exactly how many troops will be needed to destroy the first lot of attackers before you can rush everyone over the bridge to repeat the trick on the other side.

Means you have to have your artillery fairly close to the bridge so they can get pushed across the bridge in time. I usually have my cavalry presenting a screen to delay the 2nd army. They can then scarper over the bridge just before contact or withdraw off to one side and then return and attack the 2nd army in the rear.