View Full Version : What happens if you forget to load the script?
Nick.Altman
05-09-2007, 06:29
What happens if you forget to load the script? I forgot ones, so basiclly one end turn I was without loaded script. Does this ruine the game. In my Roman campaign KH and Pontos are destroyed in 250 BC, not by me obviously. And Epiros is moving around present day Serbia and Hungary. Any similar expiriences? :help:
MarcusAureliusAntoninus
05-09-2007, 06:53
If you only missed one turn, there is no major damage. Everything is fine.
The very aggressive AI expansion in 0.81a is because of the underpowered Eleutheroi (the mine nerfing did that) factions Like Epeiros and Rome spill out very quickly into central and north Europe check out this thread for improved money scripts although in your campaign the "damage" is already done.
https://forums.totalwar.org/vb/showthread.php?t=83349
-Praetor-
05-09-2007, 18:07
The very aggressive AI expansion in 0.81a is because of the underpowered Eleutheroi (the mine nerfing did that) factions Like Epeiros and Rome spill out very quickly into central and north Europe check out this thread for improved money scripts although in your campaign the "damage" is already done.
https://forums.totalwar.org/vb/showthread.php?t=83349
Lol, just a comment:
Some months ago, there were numerous threads referring to the "Overpowering of the eleutheroi"...
funny how subjective things can be.
Even though I agree that in some areas, the Eleutheroi are a bit weak (pannonia, noricum and rhaethia for example) and a bit strong in others (Helvetia).
Cheers!
kalkwerk
05-09-2007, 20:31
Rebels can never be too strong. Id rather play against different rebel units than always the same gaul spearmen or hellenic phalanxes.
I Am Herenow
05-09-2007, 22:41
Lol, just a comment:
Some months ago, there were numerous threads referring to the "Overpowering of the eleutheroi"...
funny how subjective things can be.
Even though I agree that in some areas, the Eleutheroi are a bit weak (pannonia, noricum and rhaethia for example) and a bit strong in others (Helvetia).
Cheers!
Funny, because I think Rebels are too strong!
It still astounds me how Eleutheroi warchiefs who have, perhaps, taken part in a few local skirmishes can have twice as many command stars as a general of yours who has conquered a country or two!
Command stars are not the point, the way the AI expands without the Eleutheroi building infrastructure and troops is unrealistically fast, plus if they build stuff (mines, roads, ports) when you take over their cities they'll already have useful stuff built although they'll be harder to take.
The large number of command stars are needed to balance the same AI expansion and they're not so great the morale bonuses are better don't envy the other guys' stars.
Remember the Eleutheroi are not just "rebels" or "slaves" the are all the great tribes and free cities that did not make it as a playable faction so they are important.
Funny, because I think Rebels are too strong!
It still astounds me how Eleutheroi warchiefs who have, perhaps, taken part in a few local skirmishes can have twice as many command stars as a general of yours who has conquered a country or two!
We boost the command stars of generals artificially. This gives a benefit to morale for the enemies army, not too much, and unlike raising the battle difficulty, it does not raise the attack of enemy units. Ignore command stars, they mean very little anymore.
Foot
kalkwerk
05-09-2007, 23:33
Funny, because I think Rebels are too strong!
It still astounds me how Eleutheroi warchiefs who have, perhaps, taken part in a few local skirmishes can have twice as many command stars as a general of yours who has conquered a country or two!
Think about it like this:
1. they are defending their homelands, threatened by slavery and extermination. This gives a morale boost.
2. they know therefore the conditions better, this gives them a logistical and strategic advantage.
Fondor_Yards
05-10-2007, 00:39
Also, they aren't just "minor" tribes and such, the rebels represent powerful kingdoms and tribes that historically were very tough and hard to take, they were anything but weak *Like Pergamon or the Celtiberians*.
I Am Herenow
05-10-2007, 07:05
We boost the command stars of generals artificially.
I figured as much ;)
Happens to me quite regularly, that's what alcohol does to a man's brain. :laugh4: Anyway, i always load the last autosave, even though missing out on one turn isn't fatal, just to be on the safe side.
What happens if you forget to load the script?
The Earth will explode.
Nah, Ive missed the money script a couple times and haven't had problems.
We boost the command stars of generals artificially. This gives a benefit to morale for the enemies army, not too much, and unlike raising the battle difficulty, it does not raise the attack of enemy units. Ignore command stars, they mean very little anymore.
Foot
Dude, I think you're wrong. I was under the impression each command star gave +1 to attack. And every influence point gives +1 moral to every troop within your Generals range which is something like command starts multiplied by x meters.
Their effects are not certain, no one knows for sure except CA I guess. I get the distinct feeling that my guys fight better when I have a lot of command stars, not just longer before breaking. So like you I think it affects attack in some way, whether this is +1 per star or something else. I have no idea about the influence though, my troops rarely run away regardless of influence wreaths.
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