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View Full Version : Export Descr Unit.........advice needed.



fenir
05-09-2007, 17:37
Everytime i change something in a unit, armour et cetera... the game crashes when testing them.

usually an unspecified error.

Is there any information on what we can and cannot change for unit stats in the EDU?

thank you

fenir

FactionHeir
05-09-2007, 19:03
Well if you post what exactly you changed I could tell you what effect it would have (if any).

fenir
05-10-2007, 11:51
I tried to Change some of the unit stats on the Byzantine Spearman, added defense skill, to bring it in line with other units.

Then, tried to change to disciplined, again not good.

So i am thinking there must be a set of rules or concepts to be followed?

Is there an EDU editor?


fenir

FactionHeir
05-10-2007, 13:57
Hmm so your game even crashes just changing the defense skill? Then something is wrong with your game.

fenir
05-12-2007, 13:58
never mind, solved that problem.

Can now edit the EDU, et cetera... now.

Per Ole
05-18-2007, 17:55
I got the same problem, how did you fix it?

Eng
05-18-2007, 20:32
yeah please awnser I Have the same problem just chaning the hp or something doesnt work or causes the game to crash

Per Ole
05-18-2007, 21:13
found it out, delete the desc_geography_new file in data folder, both the files (one text one something else)

Lusted
05-18-2007, 21:13
If you've unpacked have you followed the instructions in the unpacker readme.txt?

fenir
05-22-2007, 09:31
Sorry guys, I only get back here at odd times,

I solved the problem by using copied lines and changing them over.

But now I am using a EDU Editor I found, and it's pretty good. Well at the unit side of things, don't like the Descr editor on it.


I am not sure where i got it, but it's called.....file name.. "BMTWTS_04192007" ...Do a search in the org or the TWC, and it will throw something up.
PS: I got my Byzantine Crossbow to finally work, by pinching the idea off another part mod, from the french adventer. Besides, it looks more Byzantinish than frenchie.

So completes my Byzantine make over,

Kataphracts, now properly back to being the most heavily armoured, and powerful chargers. As they developed the crouch lance, close charge. Can't get them to use a bow and mace, with the lance though, so will need two units of kata's to imitate RL.

1. Menevlatoi - heavy infantry, heavily armoured, were developed from the front ranks of the Chiliarchiai, where they had 3m Kontos, now the menevlatoi have the 4.5m pikes as in real life, under the Comenus Emporers later period. Emporer John, If i am not mistaken.

2. Imperial Guard Musketeers, Elite Roman Guards, heavy armour, well trained. Janassry Musketeers are more heavily armoured, but i got a faster rate of fire for lighter armour.
If they had of survived, they would have had muskets.

3. Arquebusiers, standard gun troops. As per everyone else.

4. Standard Crossbow, good defense, armoured, good melee, literally a Roman heavy infantryman with a crossbow as primary. It's like saying we can fight, or if we are lazy? We can shoot pointy sticks at you.

5. mortar
6. Culivern
7. bombard, was already available.

Also gave axes to Trebziod Archers, and Guard Archers, as per RL. That means roman archers were generally equiped with axes as secondry weapons. Depending upon the Archer type, (or psiloi as a Toxotai is a horse archer). as to what level of armour.

8. Changed the Dismounted byzantine lancers, to the Immortals, heavy infantry, slightly better than normal heavy infantry, to represent those choosen sons' of soliders. Though, still using a sword as primary.

9. latinkon, as per RL to the Pronoia, as per the land grants from Alexis, John and Manuel.

And some other changes, but hey, all's fair in medieval total fenir.


fenir