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Krusader
05-12-2007, 04:21
Greetings Europa Barbarorum fans.

We have a big new preview for you today! This one has it all, with lots of new units, elephants, cavalry, you name it. It's got new buildings, new game features, new traits. There are plenty more where these came from, but it's time we released some more of these to the public now, so we hope you enjoy them! Thanks go out to spirit_of_rob, stefan25, antiochus epiphanes, and alin on the units we are showing here now.


NOTE: These units are WIP!




http://img03.picoodle.com/img/img03/8/5/11/t_Lonchophorom_8812872.png (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_Lonchophorom_8812872.png)http://img02.picoodle.com/img/img02/8/5/11/t_lonchophorom_d22655a.png (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_lonchophorom_d22655a.png)http://img03.picoodle.com/img/img03/8/5/11/t_Lonchophorom_49b900d.png (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_Lonchophorom_49b900d.png)
Lonchophoroi Hippeis - Makedonia, Pontos, Arche Seleukeia

http://img02.picoodle.com/img/img02/8/5/11/t_Callaeciswom_c61b34a.jpg (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_Callaeciswom_c61b34a.jpg)
Callaeci Swordsman - Lusotannan

http://img03.picoodle.com/img/img03/8/5/11/t_Rhomphaiaphm_7e40c7a.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_Rhomphaiaphm_7e40c7a.jpg)http://img02.picoodle.com/img/img02/8/5/11/t_Rhomphaiaphm_05efcb5.jpg (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_Rhomphaiaphm_05efcb5.jpg)http://img03.picoodle.com/img/img03/8/5/11/t_Rhomphaiaphm_df85838.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_Rhomphaiaphm_df85838.jpg)
Rhomphaiaphoroi Thraikioi - Epeiros, Getai, Makedonia

http://img03.picoodle.com/img/img03/8/5/11/t_CordinauOrcm_ce6394a.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_CordinauOrcm_ce6394a.jpg)
Cordinau Orca - Aedui

http://img03.picoodle.com/img/img03/8/5/11/t_indianelephm_3ed9304.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_indianelephm_3ed9304.jpg)http://img02.picoodle.com/img/img02/8/5/11/t_indianelephm_f0d53a6.jpg (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_indianelephm_f0d53a6.jpg)
Indian Unarmored Elephant - Epeiros, Pahlava

http://img03.picoodle.com/img/img03/8/5/11/t_illyrian1m_d6a2e11.png (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_illyrian1m_d6a2e11.png)
Illyrian Native Thureophoroi

http://img03.picoodle.com/img/img03/8/5/11/t_Drwdae1m_e7b4669.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_Drwdae1m_e7b4669.jpg)
Drwdae

http://img03.picoodle.com/img/img03/8/5/11/t_sakacataprhm_13b5f3e.jpg (http://www.picoodle.com/view.php?srv=img03&img=/8/5/11/f_sakacataprhm_13b5f3e.jpg)http://img02.picoodle.com/img/img02/8/5/11/t_sakacataprhm_8be5d44.jpg (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_sakacataprhm_8be5d44.jpg)
Saka Late Cataphracts (Late Bodyguards)

http://img02.picoodle.com/img/img02/8/5/11/t_NorthernIbem_6915410.jpg (http://www.picoodle.com/view.php?srv=img02&img=/8/5/11/f_NorthernIbem_6915410.jpg)
Northern Iberian Skirmisher - Lusotannan

=====================================================================

Accurate Unique Building Pillaging:
Tired of getting the same amount for destroying the Temple of Zeus at Olympia as you would for destroying a set of altars on the hillside at Alexandreia-Eschate? All unique buildings have been swapped around and given new estimates of value. There are limits the RTW engine places on how much buildings can be worth, but now if you sack the great temple at Hierosolyma, you will be greatly rewarded, and if you dig up the Calanish stones, you won't find yourself much wealthier at all.

A few examples: Capturing the Temple of Artemis at Ephesos, and destroying and looting its great temple and other associated buildings, you can expect to pocket the most money the game will allow - 333 talents (which equals 20,000 mnai). Looting and pillaging the Ammonion in Libya would get you 100 talents (6,000 mnai). Looting and pillaging the Sammallahdenmaki Cairns in Sapmi province would get you 500 mnai, and a collection of seashells.

Periodos:
https://img521.imageshack.us/img521/9492/gamespz2.th.jpg (https://img521.imageshack.us/my.php?image=gamespz2.jpg)
The Olympian, Pythian, Isthmian, and Nemean Games are now included in the modification. Each one comes with an icon featuring the site and a full description of the games, including instructions on how often the games should be set to maintain accuracy (the Olympian and Pythian games being quadrennial and the Isthmian and Nemean games being biennial). Additionally, they provide the ability to stage competitions.

An example description of the Isthmian Games

Hiera Isthmia (Isthmian Games)

The Isthmian Games are biennial. They are held in April and May before the Olympic or Pythian Games, in the first and third years of the Olympic cycle (e.g., 272, 270, 268, etc.).

The Isthmian Games were held at the Isthmos of Korinthos and organized by that polis, under the patronage of the god Poseidon. They took place every two years, on the first and third years of the Olympic cycles, in April and May. The Isthmian Games were said to be funerary in nature, with its mythological origins found in the honoring of a dead child named Melikertes. The festival itself would begin with a sacrifice to Poseidon at dawn, and the contests would each begin with a ritual chant. The games were traditionally begun in 582 or 580, at almost the same time the Pythian Games were established and near the starting date of the Nemean Games as well. The archaic temple dates to well before this period, so the site was considered a holy place long before the games were begun.

Being held at such an important crossroads, the game was always attended by very large crowds, and with an important polis like Korinthos hosting the events, with so many visitors coming in to the polis easily from the Korinthian Sea and the Saronic Gulf, its location ensured its popularity.

There were numerous age divisions at the Isthmian Games, between the categories of men and boys was a special youth category. The usual contests were held, especially noting the chariot-races in honor of Poseidon. The first musical contests were held in the third century. Nikokles of Taras won six musical victories in that century. A painting contest was held here also, as at Delphi. A woman, Aristoache of Erythrai, was recorded to have won twice in an epic verse contest in the early second century BC also.

=====================================================================

Realistic Starting Character Portraits

O'ETAIPOS is also starting work on creating character portraits for those individuals at the start of our game who we have depictions of by coinage or portrait busts. The key element though is that he is making them look like they belong in RTW, so they do not stand out so much. They are not just cut and pasted into the portrait, but reconstructed to match the RTW style. Here is one of his first examples (any idea who this handsome fellow is? :grin:):

https://img169.imageshack.us/img169/7324/portraitseleukde1.jpg

Here's a hint, and you can see how he created the image:
https://img444.imageshack.us/img444/7676/antiochoswo5.th.jpg (https://img444.imageshack.us/my.php?image=antiochoswo5.jpg)

This is something that we might put out to the public here as a way to help also. If you have an image you'd like to submit, try your hand at it. Maybe first showing the picture you'd like to work on would be a good idea. O'ETAIPOS has done a couple more in addition to this one, but we'd like to make sure they don't overlap if we can help it.

=====================================================================


http://www.houseofhagen.net/rome2.jpg
Roman Ethnicities Preview

Salve, EB Fans! We on the Roman team in EB-land have decided it was about time to give you a little preview of some of the new things we've been working on for the Senate and People lately. Firstly, we need to all send a big thanks to Atilius, who has worked tirelessly on this massive overhaul of the Roman naming system to bring these ethnicities to life in Europa Barbarorum. Also, Tanit, Phillipvs, Blacksnail, and not least of all, Bozos, should recieve much spoila opima for their work on this project.

--Zak


_____________________


We decided to portray the intense competition and inner-workings of the Roman Senate by representing the major families, or gentes, of the Res Publica as "ethnicities'. Each of your family members will belong to a specific Roman Gens, and will be working to expand and heighten the honor of his family and his ancestors through bringing glory upon himself and the Republic.



Here then, are a few samples of your new Roman Gens:

Gens Fabii
Patrician Romani
Family names--Ambustus, Maximus, Licinus, Dorso

This man is a scion of Gens Fabii that derived in legend from the joining of Hercules and a river nymph as well as famous Arcadian, Evander. The Fabii were one of the several leading patrician families of the City. Fabius Maximus Rullianus, five times a consul, was a hero of the Samnite Wars; but even he was eclipsed by the Fabius Maximus who fought against Hannibal in the Second Punic War. The Fabii are believed to be a mix of Latin and Sabine blood, and the question of their origin has perplexed historians for ages. The house derived its greatest lustre from the patriotic courage and tragic fate of the 306 Fabii in the battle on the Cremera, 477 BCE, where all perished but one survivor who returned to Roma to carry on the family name. But the Fabii were not only famed as warriors--artists, poets, and historians have also graced their family lineage, as well as Consulships. The Fabii believe in Roman expansion across Italia, uniting the entire paeninsulae under Roman might, and expansion northward against the Gallic tribes.

The Fabii are more likley to promote the crushing of independent cities on Italia, despising of slave uprisings and those who forsake the rule of Roma. They are orators and artists, as well as skilled tacticians and strategists, knowledgable of raids and ambushes as well as siegecraft and marching. They are more likley to appreciate the finer things in life--music, wine, women.


Gens Claudia
Patrician or Plebian Romani
Family Names--Claudius, Pulcher, Crassus, Sabinus,
Plebian Names--Cicero, Marcellus, Flamen

Tribus Claudia was one of the oldest families in ancient Rome, and for centuries its members were regularly leaders of the City and Res Publica. The family was traditionally held to have begun with Attus Clausus, a Sabine warlord who favored peace with Rome, an unpopular position that led to him leaving Regillus with his followers around 504 BC. Rome was welcoming however, making his followers citizens and giving them land, and making Appius Claudius Sabinus (as he changed his name to signify his new loyalty to Roma) a Senator. It is assumed that the name came from the latin claudeo (to limp), as many of the family members were lame, probably from some congenital disease. The Claudii were often hated by the Plebs for their arrogance and hauteur, hatred of the commoner, and disdain for laws in order to achieve their goals. It was an Appius Claudius who served as one of the ten Decemvirs during the constitutional crisis of 451-450 BCE, when democratic offices were suspended and the Claudii held powers of dictatorship, which led to many abuses of power and executions of citizens. The Claudii are proud of their ancient bloodline, and favor Roman expansion southward into the sea-lanes of the Meditteranean. They are scholars and warriors, admire the culture and knowledge of the Hellenes, and dream to see the great future of Roma be realized.

Gens Octavii

Plebian Romani
Family Name: Octavius

There are many indications that the Octavian family was in days of old a distinguished one at Velitrae; for not only was a street in the most frequented part of town long ago called Octavian, but an altar was shown there besides, consecrated by an Octavius. This man was leader in a war with a neighbouring town, and when news of a sudden onset of the enemy was brought to him just as he chanced to be sacrificing to Mars, he snatched the entrails of the victim from the fire and offered them up half raw; and thus he went forth to battle, and returned victorious. There was, besides, a decree of the people on record, providing that for the future too the entrails should be offered to Mars in the same way, and the rest of the victims be handed over to the Octavii.

The Octavii were traders and merchants, and were not of aristocratic status. Later hostile gossip would claim the Octavii descended from an ex-slave who on having won his freedom made a living as a rope-maker in the neighboring town of Thurii, in Italia's deep south. It was also rumored that the founder was a money-changer, with "coin-stained hands". When Augustus wrote his memoirs, he simply claimed to have come from "a rich old equestrian family".

The family was admitted to the senate by king Tarquinius Priscus among the lesser gentes, and was later enrolled by Servius Tullius among the patricians; in the course of time it returned to the ranks of the plebeians and, after a long interval, was restored to patrician rank by Julius Caesar. The first of the house to be elected by the people to a magistracy was Gaius Rufus, who became quaestor. He was the father of Gnaeus and Gaius, from whom two branches of the Octavian family were derived, of very different standing; for Gnaeus and all his scions in turn held the highest offices, but Gaius and his progeny, whether from chance or choice, remained in the equestrian order down to the father of Augustus. Augustus's great-grandfather served in Sicily in the second Punic war as tribune of the soldiers under the command of Aemilius Papus. His grandfather, content with the offices of a municipal town and possessing an abundant income, lived to a peaceful old age. This is the account given by others; Augustus himself merely writes that he came of an old and wealthy equestrian family, in which his own father was the first to become a senator. Marcus Antonius taunts him with his great-grandfather, saying that he was a freedman and a rope-maker from the country about Thurii, while his grandfather was a money-changer.


New Romani Traits and Ancilliaries

We won't ruin the suprises, but here is a list of new traits and ancilliaries being worked into the newest build:

"Passed Under the Yoke"
"Avctoritas"
"Primus Inter Pares"
"Manumitor"
"Publico Equus"
"Consular"
"Praefectus Fabrum"
"Tribune Aerarii"
"Arval Priest"
"Fetiales"

And that's just a few! Not least of all, Phillipvs has been working hard on a rehaul of the Roman religious titles, and you can expect to see a new system of positions for the various Pontiffs and Augurs, Rex Sacroum, etc.

And we've still got a few big projects underway that we're not yet going to reveal..

=====================================================================

Ancient Greek voicemod
The Greek voicemod will be updated as well. Expect strategymap commands in the future.
Also a few other factions might start talking in their own tongue too...

=====================================================================

New EB Lighting and Skies

Some of you may know of the recent offer by Goth, on a thread (http://www.twcenter.net/forums/showthread.php?t=92840)in the TWC forum, to help us out with a new set of lighting preferences, to make the lighting on units look a little more realistic and keep them from being overwashed with bright light as happens sometimes now. Goth also has agreed to help make totally new skies for EB so that it will have a complete set of its own unique skies. Here are the first images of that combination in action:

https://img517.imageshack.us/img517/959/0037kj4.th.jpg (https://img517.imageshack.us/my.php?image=0037kj4.jpg)https://img522.imageshack.us/img522/7136/0047dh8.th.jpg (https://img522.imageshack.us/my.php?image=0047dh8.jpg)https://img293.imageshack.us/img293/4181/0041rq5.th.jpg (https://img293.imageshack.us/my.php?image=0041rq5.jpg)

We're trying to also talk him into working on other things like siege engine textures and some building textures to make them look a little more realistic, and we hope to eventually even look at the ground textures, but for now this is a great start.

=====================================================================

We hope you have enjoyed this preview of some of the new units and content.
Please note that unless stated otherwise, ALL pictures, names, and descriptions shown in our previews are works in progress. We continue to improve on all parts of EB, and we will continue to do so long after our initial release.
Since some areas where these news items are posted cannot handle wide images, we appreciate your restraint from quoting full-size images.
As always, if you have questions or comments, the best place to post them is here, where the EB team is most active:

Europa Barbarorum ORG forum (https://forums.totalwar.org/vb/forumdisplay.php?f=70)

Europa Barbarorum TWC forum (http://www.twcenter.net/forums/forumdisplay.php?f=31)

We give special thanks to Picoodle (http://www.picoodle.com) that provides us with a simple, foolproof, and free way to show you all these pictures each week.

Have a great day!


Sincerely,

The Europa Barbarorum team.

Spoofa
05-12-2007, 04:32
simply amazing.

Roman_Man#3
05-12-2007, 04:36
Gotta Love EB. Waiting for EB1, and hopefully I will have had a major computer overhaul by then, so I can play EB to its full potential.

Keep up the good work,
RM3

fallen851
05-12-2007, 04:48
I want the skies now. :furious3:

EDIT: Muahhaha I got them in that thread!

I love EB.

Thaatu
05-12-2007, 07:16
(any idea who this handsome fellow is? :grin:):

https://img169.imageshack.us/img169/7324/portraitseleukde1.jpg
Antiochus my man! Finally we'll have your nose in the game. :charge:

sgsandor
05-12-2007, 07:29
:beam: Awesome!!!!!!!!!!!!!!!!!!!!!!!! Scipios still in?(please) :2thumbsup:

Basileus Seleukeia
05-12-2007, 08:04
Just.... fantastic....:yes: :2thumbsup:

Watchman
05-12-2007, 08:27
"Warning: images may cause uncontrollable drooling!" :rtwyes: Some of them look like they're abslutely oozing trivia information. Can't wait to get to see the description texts.

Jesus_saves
05-12-2007, 09:01
:beam: Awesome!!!!!!!!!!!!!!!!!!!!!!!! Scipios still in?(please) :2thumbsup:
Probably part of the Coenelii Gens. :book:

Will the new portraits be for all characters?

Redmeth
05-12-2007, 09:52
Wonderful,l just wonderful I can't wait but if it would have come out now my exams would have been in great jeopardy an end of June release would make us students happy over the summer... :2thumbsup: :beam:

Kepper
05-12-2007, 09:56
just great:2thumbsup:
One question will some of thins unit make their apparency in the next release 0.82 or ill came at the next big release

Radier
05-12-2007, 10:36
Awesome! :smash:

Who are those Drwdae dudes?

Warmaster Horus
05-12-2007, 11:23
Simply superb. Absolutely marvellous. Great.

Man, I'm going to spend my two month's worth of holidays just on an Romani Campaign. Those new features look just so awesome!

Congratulations, EB team!

Foot
05-12-2007, 11:37
just great:2thumbsup:
One question will some of thins unit make their apparency in the next release 0.82 or ill came at the next big release

0.82 is merely a maintance build, nothing more. There is no new content in 0.82. You'll have to wait for the next full release to see all these people in action.

Foot

Mylae
05-12-2007, 12:14
very cool :)

shlin28
05-12-2007, 13:45
That is so AWESOME!

neoiq5719
05-12-2007, 14:04
Look out EB team while u walk, you might step on CA pieces.

keravnos
05-12-2007, 14:12
Thanks, n.

But, No CA=No RTW, ergo No EB. Think of us as "Pimp my RTW" kinda people.
:2thumbsup:

Marcus Cornelius
05-12-2007, 15:51
Tired of getting the same amount for destroying the Temple of Zeus at Olympia as you would for destroying a set of altars on the hillside at Alexandreia-Eschate? Actually, I didn't realize you could destroy any of them.

This next release looks great! I especially like the Roman ethnicities! :2thumbsup:

L.C.Cinna
05-12-2007, 15:59
Thank you. Great news, I like the new features, the options for the games to be held, all the changes to my fav faction, the Romans, aaaahhh sooo grrrreat.

My fav new units are: Lonchophoroi Hippeis and Rhomphaiaphoroi Thraikioi. wonderful work.

Of course the other units are great as well. Thanks to all who worked on that stuff.

Catuvellauni
05-12-2007, 16:41
great units as usual:beam:
I also want to know which faction those drwdae guys belong to and what king of role they'll play?

Basileus Seleukeia
05-12-2007, 16:57
Well, Drwdae sounds rather celtish and their trousers look quite trillby, perhaps some new unit for the Casse?

Ludens
05-12-2007, 17:03
Well, Drwdae sounds rather celtish and their trousers look quite trillby, perhaps some new unit for the Casse?
My guess is that it's the druid unit the Casse were supposed to get. The druids were going to be a well-equiped unit, but not exceptional fighters.

Basileus Seleukeia
05-12-2007, 17:06
My guess is that it's the druid unit the Casse were supposed to get. The druids were going to be a well-equiped unit, but not exceptional fighters.
That's a good idea :idea2:

Zaknafien
05-12-2007, 17:06
drwdae are druids, AFAIK. Or some kind of druidic-elite guardsman or something. Anthony could explain better of course.

abou
05-12-2007, 17:34
We were trying really hard for something with a goofy white beard, hair, and cloak or this,
http://www.asterix.co.nz/characters/gauls/asterix.jpg
but Anthony wouldn't bite.

I Am Herenow
05-12-2007, 17:50
Wow, looks great!

I found the trait "Passed Under the Yoke" a bit weird at first, but a quick Google search revealed this (http://www.mainlesson.com/display.php?author=haaren&book=rome&story=cincinnatus), so am I to take it that this is a trait for a non-Roman General who has been well and truly routed by Rome? Or a Roman General who has been routed by someone else?

Still, looks intriguing :)

Also, I read that routing generals in M2TW are captured by the victor instead of running away irritatingly (the victor can then choose their fate, apprently). Will you use "Passing under the Yoke" as an option in EB2 then? It would humiliate the general and maybe make others less eager to go to war with you?

Imperator
05-12-2007, 18:12
Greek Strategy Map Commands?

can we expect Latin or Celtic strat. map commands too?

Zaknafien
05-12-2007, 18:53
being forced to pass under the yoke was the most humiliating thing a roman army would be forced to do in the republican period, you can consider it like losing an eagle in later eras. look up the caudine forks, or the losses in the jugurthine war initially if you want to learn more about it. really this trait could be for more than romans actually. But yes, it will have to do with a roman general suffering a humiliating defeat or the routing of his army or something along those lines.

Watchman
05-12-2007, 19:36
drwdae are druids, AFAIK. Or some kind of druidic-elite guardsman or something. Anthony could explain better of course.Sort of a Casse version of the Carnute Cingetos ?

blank
05-12-2007, 21:18
the rhompaia fellow is really nice, but the biggest change is no doubt the lighting - i always hated the linear RTW lighting :2thumbsup:

Redmeth
05-12-2007, 22:16
Yeah I downloaded the lighting patch from the TWC link and it's better but just a bit too dark, but like I said better than before I'd say the units looks just right when selected (highlighted) maybe they should be like they are when highlighted all the time and a bit brighter when selected.

Ludens
05-12-2007, 22:34
Sort of a Casse version of the Carnute Cingetos ?
That's what I understood, although the EB member (I think it was Anthony) emphasized that the druids won't be particularly skilled fighters.

CaesarAugustus
05-12-2007, 23:31
I love those Indian Elephants, especially the one on the right! I'm also looking forward to the new families system for the Romani, it will be a new highlight of the game.:2thumbsup:

abou
05-13-2007, 00:01
That's what I understood, although the EB member (I think it was Anthony) emphasized that the druids won't be particularly skilled fighters.
Yeah, mostly intimidation guys, but they also provide support for their allied troops. For the player it is more of a tactical use rather than one of brute force. Anthony will correct me if I'm wrong, but think of them a bit like the Germanic Axewomen in Vanilla though more useful.


I love those Indian Elephants, especially the one on the right! I'm also looking forward to the new families system for the Romani, it will be a new highlight of the game.:2thumbsup:
Just wait until until you see the rest of them. There is a particular one that is jaw-dropping.

Centurio Nixalsverdrus
05-13-2007, 01:25
:2thumbsup: :2thumbsup: :2thumbsup:

The Rhompaiaguy and the Lonchophoroi Riders are absolutely stunning. I want them in my current Mak campaign. Damn.:wall: :wall: :wall:

pezhetairoi
05-13-2007, 04:28
hmm, that portrait looks like something from asterix... hmm.

I Am Herenow
05-13-2007, 06:44
That's what I understood, although the EB member (I think it was Anthony) emphasized that the druids won't be particularly skilled fighters.

So sort of like BI priests, right?

Also, Ludens, just out of interest, does your name mean "playing"? Because "ludo" is "I play" if I'm not mistaken. Cheers!

Hamilkar Barkas
05-13-2007, 10:03
cool!
amazing!

Digby Tatham Warter
05-13-2007, 13:13
Just wait until until you see the rest of them. There is a particular one that is jaw-dropping.

I have been wating most patiently for the Elephants to finally get some attention.
And to whom(Faction) does the best looking Nellie belong to, may one ask, and is it armoured?

Kepper
05-13-2007, 16:13
Ill you guys star making Preview every month, i have read about some new faction any more news about .

Mart2Play
05-13-2007, 17:59
Wow....i thought EB wasn`t going to get any better except for a few minor updates..........:2thumbsup: how cool is that. I`m a major Romani fan so the new families system is going to be great. I think i should make a donation on the EB website because of you guys there is not one single bored moment in my life.

Teleklos Archelaou
05-13-2007, 18:24
Wow....i thought EB wasn`t going to get any better except for a few minor updates..........:2thumbsup: how cool is that. I`m a major Romani fan so the new families system is going to be great. I think i should make a donation on the EB website because of you guys there is not one single bored moment in my life.
Glad to hear it Mart. There may be a handful of donations that have been made, but the vast vast majority of the donations, which strictly and only go to maintaining the FTP and website server, are from a relatively small number of EB members.

abou
05-13-2007, 18:33
I have been wating most patiently for the Elephants to finally get some attention.
And to whom(Faction) does the best looking Nellie belong to, may one ask, and is it armoured?Krusader has done a lot of research to find awesome blankets for the elephants and all of them look great, but some look better due to the henna. I don't want to ruin the surprise though.

The armored elephants haven't been started yet. They have been planned, but no skinning yet. Hopefully they'll be started soon.

mAIOR
05-13-2007, 18:44
Is the new cav for the successors the cavalry they "adopted" from the Galatians after facing them??


Cheers...

Ludens
05-13-2007, 19:03
So sort of like BI priests, right?
I don't know anything about this unit beyond what Abou posted about it. It will be a well-equiped unit, capable but not exceptional at combat. Their main function will be morale support so in that they resemble units like priests,vanilla druids and screeching women. However, I guess that unlike these units the EB druids' morale support won't be tied to a special function.

PSYCHO V
05-14-2007, 04:03
Units look great guys. :2thumbsup:

Of special note, the Cordinau Orcaa is well done. Shield design, colours, helmet etc are all great.

The Drwdae is equally well done (especially the depiction of the shield) but I don't believe the helmet the best choice of depiction for the unit. A tonsure, golden sun head band and slightly longer beard would have been a far better choice for such a unique unit Imho. I did explain / discuss this with Ranika / Anthony when I formulated the design of the unit some years ago.



That's what I understood, although the EB member emphasized that the druids won't be particularly skilled fighters.

Yup. The Drwdae should actually be fairly average fighters, just have excellent morale. They should be noticeably worse than the continental Cingetos.


my2bob

Laundreu
05-14-2007, 05:47
Why is the Cordinau Orca's sword curved? As I was aware, La Tene blades were generally straight ones. Are there archaeological finds to the contrary of which I am not aware? (I wouldn't be surprised; I am not as up to date as I'd like to be.)

Watchman
05-14-2007, 13:47
It does certainly seem a sort of proto-sabre. Doubtless oozing historical trivia too. :beam:

Still, I thought that type of blade didn't appear until around the 500-600s AD among the Avars...? Concave-curved sabres, besides requiring some tricky smith-work, are after all first and foremost a horseman's weapon.

Bactron
05-14-2007, 13:53
Wow. This preview kick ass. Its really great work. My favorite new feature would be those new familly portraits - I am really looking forward to it Antiochus looks great.

Shifty_GMH
05-14-2007, 15:43
Great work guys!!! :2thumbsup:

Wardo
05-14-2007, 19:26
My jaw! Not again...:shame: :wall:

Darth Stalin
05-14-2007, 22:12
Hello, guys, I’m a newbie here, yet I played RTW and its mods more or less… and I’m also interested in ancient history; thus I’d like to put here some comments of Europa Barbarorum mod, which may be the best one, yet it still is not. Of course the May preview is making a jaw lay on the table, but… there’s still something that may be added to the EB to increase its capabilities.
Here some of my notes:

1. Cavalry strength – well, it’s definitely not what could be expected – in EB the cavalry just does not have the strength it already have in ancient times. Though not so powerful as in Middle Ages, yet it was still capable of wreaking havoc in enemy rank. Of course the Roman cavalry did not pretend to be the best one, however, for example, the cataphracts were such powerful force, which they showed at Magnesia, 190 BC. It was not their fault that Antiochus the Great lost his mind and came leading the charge after had broken through the whole depth of a one Roman legion…
Something like this is impossible in EB, which I regret a lot.

2. Costs of purchasing units and their upkeep – that’s really nasty thing; and though it may be true for any mercenary-type armies, like most of Hellenic, it was not in many citizen-type, especially the Roman. It just makes the game unrealistic, as the player may face the problems the real masters never had. The problem for Pyrrhus was not to defeat Roman armies in field, but to defeat so many newly raised armies with ever decreasing number of own troops… which finally lead to his fall back as he had no more money and fresh troops, while the Romans could easily muster another legion, or two… or more…
Also the mines seem as a joke – with so many capital needed to invest and long time of building (some 8 or 12 turns and 14000 mnai level 1, 20 turns and 32000 mnai level 2 and the income being some 600 mnai per turn… that’s a joke, not an income – the total time of capital return would be some 24 turns (6 years) before the level 1 starts to make profits, and maybe similar number or even greater (I don’t know how many mnai brings level 2 – some 1000?) for level 2. Which means that after we spend money, we have to wait some 7 years before the level 1 mines start to make profits, and another ~15 years before the level 2 does the same! Really that’s waste of time and money.

Some solution of that problem was done by Polish modder Thorlof, who seems to be present here too – in his mini-mod Reign of Ares (to be installed over the original EB) he increased the power of cavalry as well as allowed the “citizen-type” units, like most of basic Roman (hastati, principes, all kinds of skirmishers) as well as some other militia-type (for example some Greek cities’ units) to have recruitment time set to “0”. He also increased the trade and farming income, which allows the player to better use his trade buildings and improved agriculture; it also makes the Sicily and Egypt, as well as Carthage (in some areas) be the real farming centers, which they were in reality (especially the Sicily – the “granary of Rome” and Egypt).
Also maybe decrease of costs needed to build and upkeep the siege artillery – besides, where and when can it be purchased? I can see it in EDU file, but have no idea how and when are they constructed and used in the field…

3. Another problems are fleets – they’re so expensive to buy and upkeep, that they almost completely extinct during the first turns of a campaign. The consequence is, that for example Carthaginian fleet, being the most powerful one in the world in around 270 BC, is just a one-ship large “squadron” in my campaign currently being in 263 BC – with 2 pentekonterai and 2 triremes I’m the wave ruler with no real opposition at sea! Thus I suggest to decrease the costs for fleets – maybe by 50 %, maybe just 40%... yet especially the upkeep should be much lower, as this is what really kills the fleets in game.

4. To increase the chances of some powers in game, I think it would be quite nice to make some new settlements in Italy and North Africa, as well as in Sicily, especially to make the conquest for Rome harder (even with it’s ability to muster new armies to replace beaten ones, with “0” turn time) and to fight a protracted war for Carthage easier – that was in the 1st Punic War, lasting some 24 years. I suggest add some provinces based in what is present in RTR Ancient Empires, for example by adding Croton (Calabria) in Southern Italy (and making it initially the Epeirote town). I made a list what might be added to enhance the player’s and AI’s options, I think:
Croton (Calabria), Canusium (Daunia), Paestum (Lucania), Ancona (Picenum), Pisae (Tuscia) – in Italy
Agrigentum in Sicily, and Melite (Malta) – an important island and a home port for many carthaginian fleet raids against the Romans, being one of the keys to naval superiority in the area
In Africa: Hippo Regius (Ippone) and Hadrumentum (Adrumeto) already exist, buth there’s a noticeable lack of Utica between Carthage and Ippone, and Thapsus (present in vanilla, renamed into Adrumeto in EB… yet there should be BOTH Adrumeto and Thapsus).
These are places that I think would be very nice add-ons… as well as I think that some places of these (like Canusium, Paestum, Ancona, Pisae and Croton) should have the ability to become full Roman Home province, with all its advantages.

4. I have the problem with Roman Home provinces – is that factor restricted only to the 5 starting Roman provinces and cannot be further developed, especially to those Gallic (rebel) provinces south of Po river? (Segesta and Bononia) as well as Rhegion or Croton?
Of course after I conquered them, I could establish a Type I government (home province) but I was unable to build ANY troop-recruiting building, either Roman or Allied. The best I could was a type II govt, which allowed me to build some allied troops… yet I still do not understand of that system. I have the building in those cities saying “Home Province Available (Western Greek)” – what does it mean? Can the Greeks make a Home province, while the Romans can’t?
And what about the “Allied barracks” in already “Roman Home provinces” like Roma or Capua? I can build these buildings but I can get nothing from them, only decrease of order and a little trading income. Maybe these would be some sort of recruiting “Roman allied” troops like those present in Ancient Empires? (Picenian principes etc.).

5. More about provinces: PLEASE make the Lilybaeum a large town with STONE WALLS, as in AE – this city was one of the strongest strongholds of the era, which even Pyrrhus was unable to capture, and the Romans had to besiege it for many years, finally getting that place only after winning the war… Currently in game its wooden wall stopped my forces for only 1 turn necessary to build enough rams; with Stone Walls it would be harder to attack that place; and with additional provinces and income + lower upkeep costs it would be easier for Carthage to keep the Romans at bay.

That’s all for the moment… maybe some new things after further playing…

Foot
05-15-2007, 02:00
1. We believe them to be plenty powerful enough. There are a few changes here and there, particularly to eastern cataphracts (to bring their formation closer), but other than that we are happy with the strength of the cavalry. Unless you can come up with some pretty powerful evidence to the contrary, we are unlikely to change them from what we have now.

2. Within the limits of the RTW engine, we believe that this is the best way of representing the recruitment and upkeep costs of units in EB. The high level of costs represent many many things, that we just wouldn't be able to do otherwise. These include such things as maintaining an armoury and armourers, provisions for troops, logistics train, upkeep on military buildings. The same goes for ships, maintain a large fleet at sea should be expensive, and should cost you a lot. We may decrease the strength of rebel ships in some later release, but again we are happy with our choices here.

As for Mines, again, within the limit of RTWs system, we believe this is the best we could do. RTW cannot simulate the immense costs required to maintain mines and furthermore, move them elsewhere when a particular vein is gone. The immense price and time for building top level mines reflects the fact that once it is built you will get massive returns from now until the end of the game (or if you manage to lose the settlement). As part of our economy we are happy with how this works, but there is still some tweaking to be done and some additions to be made. But again, do not expect anything drastic.

3. See above, re. ships.

4. Unfortunately we are at the province limit for RTW. RTW only allows 199 provinces on the map, and we have used them all. It is not an option to delete a province elsewhere so that one of your chosen provinces above can be put in instead. EB's mission is to represent the the areas in our map equally as far as we are able. Obviously some areas are have much fewer records for major cities during our timeframe, and the mediterranean already has many provinces compared to other areas. There are no plans to change our currently selected provinces around.

4a. This is designed. In the Camillian era the Romans did not recruit outside roman-esque troops outside of their starting provinces. Once you get the polybian reform (see FAQ) you will be able to recruit in most of italy. Once the Marian reforms arrive much of europe and africa will be able to train roman troops. The reason you cannot get italic troops in your regional MICs in Rome and other places, is that we cannot control when those troops arrive. As the Romans get more and more advanced they stopped using italic troops, and just subsumed italic troops under roman military training. We can only represent this if we put the italic troops in the factional MICs rather than the regional MICs. Outside of italy regional MICs work as normal.

In addition, the number of units we can make in RTW is limited so many types of italic troops will not be avaliable. Currently there are Samnites and Lugians, though there are plans for a couple more.

5. Upgrading Lilybaeum's walls to stone walls is possible, but the carthaginian FC would need to look at that. Again we will not be increasing provinces in the Mediterranean area, nor will be reducing upkeep.

I hope that has answered some of your questions, if you have any more then you are welcome to ask.

Foot

Reno Melitensis
05-15-2007, 14:22
Something for the Romans. After seeing what you have decided to do for the Romans, I think that this is going to be awesome. The Julii where too members of the clan Fabia, so would you please insert Caius and Julius among there names.

Cheers.

Urnamma
05-15-2007, 18:19
Units look great guys. :2thumbsup:

Of special note, the Cordinau Orcaa is well done. Shield design, colours, helmet etc are all great.

The Drwdae is equally well done (especially the depiction of the shield) but I don't believe the helmet the best choice of depiction for the unit. A tonsure, golden sun head band and slightly longer beard would have been a far better choice for such a unique unit Imho. I did explain / discuss this with Ranika / Anthony when I formulated the design of the unit some years ago.




Yup. The Drwdae should actually be fairly average fighters, just have excellent morale. They should be noticeably worse than the continental Cingetos.


my2bob

I'm glad you like them :-) Elaborate on what you mean for the head?

Anthony
05-15-2007, 18:29
Units look great guys. :2thumbsup:

Of special note, the Cordinau Orcaa is well done. Shield design, colours, helmet etc are all great.

The Drwdae is equally well done (especially the depiction of the shield) but I don't believe the helmet the best choice of depiction for the unit. A tonsure, golden sun head band and slightly longer beard would have been a far better choice for such a unique unit Imho. I did explain / discuss this with Ranika / Anthony when I formulated the design of the unit some years ago.




Yup. The Drwdae should actually be fairly average fighters, just have excellent morale. They should be noticeably worse than the continental Cingetos.


my2bob

The Drwdae is going to be touched up a little. The helmet is there because it shares a model with the Cordinau Orca, but I figure alpha channels can be used to good affect to clean that up. Before EB is finished with, at least, they'll be bare-headed with the druidic tonsure, hopefully sooner rather than later though. I had wanted a longer beard, but it was either a bit unwieldy or a misunderstanding. May have to settle for it for the time being, I'll look into it again later.

Also, to the curious, no, they're not that tough in a fight, but they do lower enemy morale, and raise allied morale, as druids could. But, they're not fighters, they're scholarly men who fought at times under duress. They're not at all CA's super druids, but more realistic. Historical British druids, when pushed to fight, were better at frightening their enemies and encouraging their fellows than the actual grunt work of fighting, given their social status and the fear both Celts and foreigners had of them when they went to fight (the Romans were frightened to fight them, even with a clear advantage over them). It doesn't mean they're remotely unstoppable though, they'll be pretty easy to pick off. They could be reasonably geared and equipped, given they were powerful folks, but equipment doesn't equal experience and training. Tactically, they'd probably be better to keep near allies without commiting them to a fight until the enemy's morale is breaking, or, if you want to get them a bit of experience, putting them up against weak, low morale units that are quick to route as it is. They'd not be awful fighters, mind you, just, in small numbers, and so very average in their stats except for exceptionally great morale, and their affect on those near them. So, they have their use, but it's not the grunt work that Carnutes can do. Carnutes, much tougher fighters, and they'd take Drwdae apart easily in a head on fight.

Zaknafien
05-16-2007, 00:00
Something for the Romans. After seeing what you have decided to do for the Romans, I think that this is going to be awesome. The Julii where too members of the clan Fabia, so would you please insert Caius and Julius among there names.

Cheers.

these aren't clans necessarily. Gens Julii is its own unique gentes, with families including Ivlvs, Caesar, and Mento.

Watchman
05-16-2007, 00:19
So, they have their use, but it's not the grunt work that Carnutes can do. Carnutes, much tougher fighters, and they'd take Drwdae apart easily in a head on fight.I guess that's the difference between the President and the dudes Bad Enough To Save Him. :balloon2:

I Am Herenow
05-16-2007, 18:06
I'm really looking forward to the update, guys, but I have a few questions about the family system.

It certainly adds interest and depth to the game - nobody is going to deny that, I think - but I'm not quite sure what it will do gameplay-wise. Some of the descriptions - e.g. the family is fond of vices - is pretty self-explanatory in what traits etc. it may entail, but I'd like some more clarification about the other ones.

For instance, if a family thinks Rome should expand southward into Carthaginian territory, does putting one of their family members at the head of an army rampaging through Arveni lands give them less morale? Or decrease movement points (as they protest against your request)? Or does it make them rebel, even?

Also, if a family's "wishes" have been fulfilled - i.e., the Mediterranean has been conquered, do they acquire new ones or will they be happy from that moment on to do whatever you want? Does the fact that Terhazza cannot be conquered mean that family members wanting to expand into Africa will be forever irritated? Do these morale/command/whatever bonuses (if any) mean a whole load of micromanagement and ferrying generals around to the war front of their choice?

If anyone could clear any of those points up, I would be very grateful! :beam:

NeoSpartan
05-16-2007, 21:37
DANG!!!!!!!!!!!!

Joint looking pretty sick.



BTW... good answer Foot.

Zaknafien
05-16-2007, 23:17
I'm really looking forward to the update, guys, but I have a few questions about the family system.

It certainly adds interest and depth to the game - nobody is going to deny that, I think - but I'm not quite sure what it will do gameplay-wise. Some of the descriptions - e.g. the family is fond of vices - is pretty self-explanatory in what traits etc. it may entail, but I'd like some more clarification about the other ones.

For instance, if a family thinks Rome should expand southward into Carthaginian territory, does putting one of their family members at the head of an army rampaging through Arveni lands give them less morale? Or decrease movement points (as they protest against your request)? Or does it make them rebel, even?

Also, if a family's "wishes" have been fulfilled - i.e., the Mediterranean has been conquered, do they acquire new ones or will they be happy from that moment on to do whatever you want? Does the fact that Terhazza cannot be conquered mean that family members wanting to expand into Africa will be forever irritated? Do these morale/command/whatever bonuses (if any) mean a whole load of micromanagement and ferrying generals around to the war front of their choice?

If anyone could clear any of those points up, I would be very grateful! :beam:

that would be very complicated AFAIK. The ethnicity traits are there to give you depth and historical background for roleplaying your generals and to give them character. Do with it as you will sort of thing. They may influence vices and virtues but nothing drastic enough to hamstring certain characters into certain roles.

BozosLiveHere
05-17-2007, 01:24
Actually we already do something similar with Qarthadastim and the Barcid and Anti-Barcid factions.....crap, here I am getting more work for myself.

PSYCHO V
05-17-2007, 04:02
I'm glad you like them :-) Elaborate on what you mean for the head?

~:) love em. The tonsure and sun diam I have discussed thoroughly with Ran / Anthony. He should be able to help further if need be. If not, you know how to reach me.



The Drwdae is going to be touched up a little. The helmet is there because it shares a model with the Cordinau Orca, but I figure alpha channels can be used to good affect to clean that up. Before EB is finished with, at least, they'll be bare-headed with the druidic tonsure, hopefully sooner rather than later though. I had wanted a longer beard, but it was either a bit unwieldy or a misunderstanding. May have to settle for it for the time being, I'll look into it again later..

Fair enough mate, can only do what you can do. Just offered my opinion, albeit knowingly unaware of the practical limitations of the model.

my2bob

Martinus X
05-17-2007, 04:05
Really awesome. I can't wait. :-)

BTW were druids not excempted from fighting?

PSYCHO V
05-17-2007, 06:54
Really awesome. I can't wait. :-)

BTW were druids not excempted from fighting?

Exempt if they so wished. Many chose to fight and were still doing so against Caesar in Gaul etc.

Thaatu
05-17-2007, 08:21
Hey, I have a great idea. How about a preview for the June preview? :yes:

I Am Herenow
05-17-2007, 17:22
Hey, I have a great idea. How about a preview for the June preview? :yes:

Heheh :laugh4: - maybe a June preview preview preview is on the table too...?


Edit: Just noticed a small thing that I think should be changed in the image of all the Olympic and similar games. In the place where you get to choose their frequency, the two options shown are "Quadrennial Races" and "Biannual Races" - IMO, although both are real words and both mean the same thing, it should be "biennial" for consistency.

ceaserthewarrior
05-26-2007, 09:51
hey can somebody tell me what this total war is it looks cool:weirdthread: :furious3: :help: :weirdthread: :weirdthread: :wall:

I Am Herenow
05-26-2007, 10:18
hey can somebody tell me what this total war is it looks cool

Er, well Rome: Total War (http://www.totalwar.com/index.html?page=/en/support/supportrome.html&nav=/en/7/2/) is a realtime strategy game made by the Creative Assembly and Activision, in which you control a faction and try to conquer the world (in a nutshell) - Europa Barbarorum (https://www.europabarbarorum.com/) is a player-based mod (modification) which extends the scope of the game, makes it more historically accurate, adds various elements to it (like new units and a new building system) and so on.

The Errant
05-26-2007, 10:21
hey can somebody tell me what this total war is it looks cool:weirdthread: :furious3: :help: :weirdthread: :weirdthread: :wall:

Check out the official website:

https://www.europabarbarorum.com/

And the official FAQ should answer most questions about the game in general:

https://forums.totalwar.org/vb/showthread.php?t=84854

edit. Damn! I Am Herenow beat me to it.

Mr Frost
06-20-2007, 13:21
...Damn! I Am Herenow beat me to it.
Well , he was already therethen so he had a head start .

I Am Herenow
06-20-2007, 17:54
Well , he was already therethen so he had a head start .

Hee-hee, I get it :laugh4:

ceaserthewarrior
07-02-2007, 02:58
looks cool :knight: i got this a cuople a days ago the mod was great