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Lord Cazaric
05-12-2007, 23:26
I was wondering, when are you able to build Trebizond archers? Is it just the Byzantines and do they have to hold Trebizond? I seem to be able to build them anywhere...

I just wanted to build more, because I have one unit of Trebizond archers absolutely decimate a full unit of feudal men-at-arms. The 60 men-at-arms started across a bridge and by the time they reached the other side, they had 5 survivors. The only thing attacking them were Trebizond archers.

caravel
05-13-2007, 01:07
Trebizond Archers are actually light skirmishers and can fight pretty well hand to hand. They can only be trained by the Byzantine, though in any province on the map, and they get a valour bonus in Trebizond.

Digital
05-13-2007, 08:21
Trezibond archer has got good attack stack but poor defence. You should try Cuman Warriors which are archers with sword of the Cuman Empire. Cuman Warrior has BOTH good attack and defence.

caravel
05-13-2007, 15:10
Cuman Empire? Which mod is that? The Cumans were a Turkic Kipchak tribe of nomads not an empire as such. They were the successors to the Pechenegs and lost their independence when the Golden Horde arrived.

Digital
05-13-2007, 15:26
Cuman Empire? Which mod is that? The Cumans were a Turkic Kipchak tribe of nomads not an empire as such. They were the successors to the Pechenegs and lost their independence when the Golden Horde arrived.

Sorry for being historically incorrect. I am actually refering to XL Mod where every nation can be an empire of sorts, depending on how you play them.:oops:

Lord Cazaric
05-14-2007, 07:49
Ah, I only have VI and don't intend to get any mods. I found out about XL and decided that there were simply too many factions in the mod. I prefer the early expansion by eastern nations provided by having a large number of rebel lands.

For Trebizond archers, do they just require a simple bowyer? (I didn't use them much until I saw how they decimated the men-at-arms - until then, I just regarded them as slightly better than basic archers)

Xehh II
05-14-2007, 08:01
I think Treb. Archers need the same building as Crossbowmen but I am most usally always wrong.

caravel
05-14-2007, 08:04
The standard Bowyer is all that is required for Trebizond Archers.

Xehh II
05-14-2007, 08:12
The standard Bowyer is all that is required for Trebizond Archers.
I thought so.

Lord Cazaric
05-14-2007, 08:14
Most usually wrong? Perhaps never right would be more along the right lines. :laugh4:

Xehh II
05-14-2007, 08:25
I am sometimes right, I just don't play as the Byzantines much anym,ore.

edyzmedieval
05-14-2007, 09:53
I simply limited their recruitment to Trebizond. Much better that way. Spamming TA's aint too much fun.

Xehh II
05-14-2007, 10:47
Howdo you limit them?

OmarPacha
05-14-2007, 13:22
I simply limited their recruitment to Trebizond. Much better that way. Spamming TA's aint too much fun.

I usually do the same thing.
TA are better than standard archers as they've got an higher attack and a shield ; if I do remember well, they can be trained also in XL mod by Bulgarians.
Anyway, apart from starting need of ranged units, I find much better to wait until a master bowyer is built in Trebizond with or without a basic armourer, just to keep them suitable for desert battles too.
A +2 starting valour and a +1 defense for armourer are enough to make of TA an all-around infantry unit, and under a >3 stars general, good for matching even Cuman Warriors.

edyzmedieval
05-14-2007, 13:26
Howdo you limit them?

Using the Gnome Editor. ~:)

Noir
05-14-2007, 13:32
Or go to the units."era you are playing" txt of the main MTW/VI folder and find the column that reads out the TA's recruiting provinces using notepad. Edit that at will, save and exit.

Many Thanks

Noir