Pharnakes
05-14-2007, 19:15
Having been playing as the koinon hellenon, and conquering most of Hellas, I have become more than ussualy fustrated by the pointless, mindless atrocity that CA chooses to dignifiy with the title of "artifical inteligence". This has led me to research into other possiblities, including this: https://forums.totalwar.org/vb/showthread.php?t=64876.
In brief, "this" is a script written by Myrddraal that tricks rome into thinking that more than one faction is the local faction. This means that more than one person can play a campaign, taking turns as their factions come round. You have, therefore, in effect, a multiplayer campaign.
Of course, it is just a workaround, and there are many gaps in it, the principal one of which is that you can't acctualy fight an opposing human player, either your armies or his wil be controled by the AI.
There are also a few other lesser disadvantages, mainly that if an AI faction engages in diplomacy with you during its turn, it is the AI that makes the desicion. Also, if you, as the the seleucids attack a rebel settlement, then pass control to say the macedonians, then the computer still thinks that macedon is the local faction when the rebels sally against the seleucids, so that fight will be autoresolved.
I beleive however that these problems can be solved by creating a pure human campaign, where every faction except the eleutheroi had a human controling it.
With this system that I am proprosing, when a fight occurs between two armies, the player whose turn it is (the aggresor) takes a screenshot showing the two armies and sends it to the defender. The two players then agree between them wether or not they want the battle to be autoresolved. If the answer is yes, then the agressor autoresolves the battle and play proceeds. If the answer is no, then an mp battle as closley resembling the ground as possible is chosen, and the two sides armies are made up as closley as possible.
Rules for these battles are as follows: Any unit under half strength is discounted, any unit over half strength is included.
After the battle casualties are determined thusly:any unit under half strenght must be dismissed, any unit over half strength may be kept. Merging units is permited before this tally is taken.
The lossing army must retreat to nearest ocupied territory, the move_chracter command will be used to do this, as it will be the winners turn.
As I am sure you can see, this game should offer massive possibilities; to name but a few, it would now be possible to give units historic movement points, as the players will be quite capable of gaurding strategic choke points, do away with army spamming and many many more.
However, in my opinion, the greatest advantage of the lot will be the massive potential for diplomacy, with secret allinaces conclouded by players via PMs, non aggresion pacts, mutual support treaties, the possibliteis are endless, not to mention, logical (proably) HI (Human Inteligence).
Anybody interested at all?
In brief, "this" is a script written by Myrddraal that tricks rome into thinking that more than one faction is the local faction. This means that more than one person can play a campaign, taking turns as their factions come round. You have, therefore, in effect, a multiplayer campaign.
Of course, it is just a workaround, and there are many gaps in it, the principal one of which is that you can't acctualy fight an opposing human player, either your armies or his wil be controled by the AI.
There are also a few other lesser disadvantages, mainly that if an AI faction engages in diplomacy with you during its turn, it is the AI that makes the desicion. Also, if you, as the the seleucids attack a rebel settlement, then pass control to say the macedonians, then the computer still thinks that macedon is the local faction when the rebels sally against the seleucids, so that fight will be autoresolved.
I beleive however that these problems can be solved by creating a pure human campaign, where every faction except the eleutheroi had a human controling it.
With this system that I am proprosing, when a fight occurs between two armies, the player whose turn it is (the aggresor) takes a screenshot showing the two armies and sends it to the defender. The two players then agree between them wether or not they want the battle to be autoresolved. If the answer is yes, then the agressor autoresolves the battle and play proceeds. If the answer is no, then an mp battle as closley resembling the ground as possible is chosen, and the two sides armies are made up as closley as possible.
Rules for these battles are as follows: Any unit under half strength is discounted, any unit over half strength is included.
After the battle casualties are determined thusly:any unit under half strenght must be dismissed, any unit over half strength may be kept. Merging units is permited before this tally is taken.
The lossing army must retreat to nearest ocupied territory, the move_chracter command will be used to do this, as it will be the winners turn.
As I am sure you can see, this game should offer massive possibilities; to name but a few, it would now be possible to give units historic movement points, as the players will be quite capable of gaurding strategic choke points, do away with army spamming and many many more.
However, in my opinion, the greatest advantage of the lot will be the massive potential for diplomacy, with secret allinaces conclouded by players via PMs, non aggresion pacts, mutual support treaties, the possibliteis are endless, not to mention, logical (proably) HI (Human Inteligence).
Anybody interested at all?