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View Full Version : Will we ever see a bigger map?



anubis88
05-15-2007, 13:29
Hi! This is something that i wanted to ask for a long time... EB is a great mod, it just seems that it is too crowded! i was wondering if the new version will have a bigger map? I mean bigger like in roma surrectum and the mtw2 BIGMAP mod... I think that this adds much to the epic part of the game...
I belive that the mod with a bigger map would add even more depth to this extremelly deep game. So if anyone feels like me or against it, please share your thoughts

Cheers

Spoofa
05-15-2007, 13:56
I dont think the EB team has any future plans for a larger map since they are already at the limit for settlements.

anubis88
05-15-2007, 14:03
no i don't mean the area the map covers.... Just a bigger italy, N africa, Gaul ecc...

Pharnakes
05-15-2007, 15:55
He means a bigger distantce between setlemants (bigger regions), like webbirds project. Incedentialy I have always felt that this is the one area that I feel eb has been exceled by another mod.
:sorry2:

Foot
05-15-2007, 16:34
He means a bigger distantce between setlemants (bigger regions), like webbirds project. Incedentialy I have always felt that this is the one area that I feel eb has been exceled by another mod.
:sorry2:

You will be sorry! :beam: Actually we may have some suprises in store for this, but don't expect anything for EB1.

Foot

Sdragon
05-15-2007, 17:02
Pretty sure Medieval 2 has a cap on distance from capital plenty so you can have a massive map and still be able to conquer it all.

anubis88
05-15-2007, 20:11
Oh, well... too bad:thumbsdown:

perhaps someone will make a EB map mod:beam:

Pharnakes
05-15-2007, 20:27
I have been considering it, but I've got to many things to do at the momment. Try yourself, its not that hard to learn to map.

anubis88
05-15-2007, 20:48
I haven't got the slightest idea how to start such a thing:help:
i'm a complete noob when it comes to modding:oops:

Pharnakes
05-15-2007, 21:05
Look in the scriptorium, myrdraal wrote a very good tutorial.

LorDBulA
05-15-2007, 21:19
perhaps someone will make a EB map mod
Forget about it. Changes to map have huge consequences across hundreds of meeters of text (game code) that was written (unless its just terrain changes).
Reworking EB map = INSANE.

Pharnakes
05-15-2007, 22:56
Surley there wouldn't be to many issues provided all the settlements have the same name, or do they have to have the same cordinates as well?

Watchman
05-15-2007, 23:00
There's all those mine and trade resources and such placed all over the map, too. I know I had enough trouble pinpointing the location for the Nisa mine...

Zaknafien
05-16-2007, 00:13
just wait till EB II

Sdragon
05-16-2007, 16:49
A bigger map would make the distance from capital pelenty insane If the map was sets say twice the size, it would be impossible to build a historical Roman Empire.

Pharnakes
05-16-2007, 16:53
But there is a cap on the distance penalty is there not? (or is that just for M2?)

Foot
05-16-2007, 16:55
But there is a cap on the distance penalty is there not? (or is that just for M2?)

Only MTW2 has modifiable distance penalties, RTW's are hardcoded.

Foot

Dumbass
05-16-2007, 17:43
I think the map scale shouldd not be the huge size of big map mod, but a just a slight larger scale; maybe a bit smaller than the RTR map would be a good scale.

tynnmahn
05-18-2007, 13:19
Personally, I don't get what the purpose of the stupid distance penalty anyway.

Any while I'm on the subject, how do you deal with squalor that is out of control when you've built all the infastructure that can be built?

Sdragon
05-18-2007, 13:28
Don't build all the structures, it's as easy as that. You should only make farms and granaries when you need it. Temples that do trade goods, troop moral and health should also be avoided for towns that are far away from the centre of your empire, the extra 25 or so public order you get from that helps a lot. Bigger the population is, the less effect the garrison has. I try to aim to get 24,000 peeps in each city so I can get the biggest city upgrade. Then I make stuff like colonies to knock the population back down some.

tynnmahn
05-18-2007, 21:47
But, if those things aren't built then income levels will go down won't they.

My strategy has always been, build a monster infrastructure so that I can afford as big and well equipt army as I want when ever I want.

Won't not building things like that have an adverse effect the Republic's coffers?

TynMahn

Centurio Nixalsverdrus
05-19-2007, 03:02
But there is a cap on the distance penalty is there not? (or is that just for M2?)
Yes I think it's 80%. Garrison effect cap is also 80%.

tynnmahn
05-19-2007, 23:27
Don't build all the structures, it's as easy as that. You should only make farms and granaries when you need it. Temples that do trade goods, troop moral and health should also be avoided for towns that are far away from the centre of your empire, the extra 25 or so public order you get from that helps a lot. Bigger the population is, the less effect the garrison has. I try to aim to get 24,000 peeps in each city so I can get the biggest city upgrade. Then I make stuff like colonies to knock the population back down some.


So, let me get this straight, those structures only add temporary benifits to public order or population growth and shouldn't be built until needed?

I hope not, because that would be kind of lame...

CountArach
05-20-2007, 00:38
No they are permanent, but they produce squalor because of the huge population they develop, which means in the long run they are a bad option.

tynnmahn
05-20-2007, 02:34
Oh,

That makes sense. I suppose I could export the population using Accensii of something.

Is there an easier way to move population from one settlement to another?

CountArach
05-20-2007, 05:49
Nope, but Levies are your best bet, because of the higher numbers.

I Am Herenow
05-20-2007, 10:22
Actually we may have some suprises in store for this, but don't expect anything for EB1.

Foot


just wait till EB II

Ooh, the suspense! :beam:


Don't build all the structures, it's as easy as that. You should only make farms and granaries when you need it. Temples that do trade goods, troop moral and health should also be avoided for towns that are far away from the centre of your empire, the extra 25 or so public order you get from that helps a lot. Bigger the population is, the less effect the garrison has. I try to aim to get 24,000 peeps in each city so I can get the biggest city upgrade. Then I make stuff like colonies to knock the population back down some.

Yeah, or go for the good ol' remove garrison, retake and exterminate :laugh4:

lol I'm so evil