View Full Version : Patch - More cabbage things
Ok, I've just installed 1.2 and I can't test it til tomorrow. So between now and then I just want to know so stuff.
1.I've heard that alliances still aren't fixed, can someone tell me what I can do to change this?
2.What do I change in the text files to make arrows in the ground last longer?
3.And just any advice on things that aren't fixed will be appreciated.
:sweatdrop: Sorry for being Cabbage.:sweatdrop:
Daveybaby
05-15-2007, 13:42
1. Au contraire, most people are reporting that alliances are now pretty stable. Doesnt mean you wont ever get stabbed in the back of course, but it a lot less random and pointless now.
2. w00tness (http://www.twcenter.net/forums/downloads.php?do=file&id=1066)
3. Theres a nice biiiiiiiiiig thread of 1.2 bugs stickied for you to read through.
2. w00tness (http://www.twcenter.net/forums/downloads.php?do=file&id=1066)
I've tried this before, I can't get it to work. But someone references editing arrow fade time
One more thing, NIKO, you have edited the fade time for how much?
In my case ive edited for 3000This is what I want to do.
Slug For A Butt
05-15-2007, 21:59
With 1.2, I've noticed a huge difference in alliances.
Alliances used to mean no more than a neutral status, but now they are more of a guarantee. The whole diplomacy situation is much improved, what it should have been in the first place if the game hadn't been rushed and we hadn't been taken for mugs. :furious3:
When I read the title I thought this was about vegetables.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.