View Full Version : Vanilla unit speeds
nanoman88
05-15-2007, 21:56
Is there a way I can make the unit speed in eb what they were in vanilla? I know heavy infantry and cavalry can't run that quick in real life, but it annoying to see infantry running on the spot, also most of the time I fast forward my battles because the slow unit speed makes it very boring.
Philippus Flavius Homovallumus
05-15-2007, 22:50
If the movement speeds aren't to your taste I suggest you try a different mod. EB is meant to be as historically accurate and those speeds allow for better tactical manuvers and more importantly they give the AI more time to counter.
Also, you can't change speeds without changing the amimation, otherwise ugly things happen.
Also, you can't change speeds without changing the amimation, otherwise ugly things happen.
We didn't change the animations, did we? I thought that was why they moon-walked. Anyway, you can change unit speed in the export_descr_unit.txt. I don't know what the vanilla values you would need to check it against a vanilla edu.
Foot
Watchman
05-16-2007, 00:47
Huh ? I thought you went to the descr_model_battle and changed what movement-speed skeletons they use...
Huh ? I thought you went to the descr_model_battle and changed what movement-speed skeletons they use...
Or that one, I'm basically talking out my arse. Its never advisable to read anything I write, which makes this warning difficult to heed.
Foot
Southern Hunter
05-16-2007, 02:24
Speeds are controlled by DESCR_BATTLE_MAP_MOVEMENT_MODIFIERS.txt
Modify that back up to 1.0 for grass terrain if you want the vanilla speeds.
Personally, I play my battles scaled at 1:6, so my movements are roughly half the EB normal ones. Yes, there is some 'skating' goes on, but I know what it represents.
LordCurlyton
05-16-2007, 03:48
.....but I know what it represents.
Early Michael Jackson fans? :laugh4:
NeoSpartan
05-16-2007, 06:25
If the movement speeds aren't to your taste I suggest you try a different mod. EB is meant to be as historically accurate and those speeds allow for better tactical manuvers and more importantly they give the AI more time to counter.
Also, you can't change speeds without changing the amimation, otherwise ugly things happen.
Following up on this post.....
I PERSONALY recommend that you stick with the speed values EB developed.
Also, its not just the speed of the game that EB changed. KILL RATES were also reduced to show the soldiers as actually fighting. Instead of "dropping dead upon contact with a spear/sword/axe/arrow/javeling", which was the norm in vanilla.
IF you stick it through a few more battles, in VH/M, or above difficulty, (NOT BELLOW!!!!!) you will see that there is more to fighting that matching up stronger troops versus weaker ones.
again, that is only my personal recommendation,
Biggus Diccus
05-17-2007, 07:58
Are there any more changes besides reducing lethality for melee, walk/running speed and morale boosts? All missile weapons still have 1 lethality don't they?
Edit: And fatigue is much more realistic now, or am I mistaken?
MarcusAureliusAntoninus
05-17-2007, 08:20
Missiles always have 1 lethality, it can't be changed.
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