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guineawolf
05-18-2007, 12:08
are we gonna have our general bodyguards upgrades when we reach huge city?

that i have found there is a unit in export_descr_unit file name carthaginian_generals_cavalry(soldier type=carthaginian_royal_cavalry) is better than carthaginian_generals_cavalry_early(soldier type=carthaginian_medium_cavalry)
carthaginian_generals_cavalry:
armor=11
defense skill=7
shield=0

carthaginian_generals_cavalry_early:
armor=3
defense skill=7
shield=4

i think this is why i found sacred band cavalry type general bodyguard in custom battle unit list....:shame:
it seems that there is an upgrade for general bodyguard when you reach huge city(imperial palace/royal palace),i think that is what the improved the general bodyguards means,i used to thought that this mean add 1 valour for general bodyguard.But after monitoring those existance of those general,i found out it isn't.

Right now,it seems all of my general bodyguards missed that upgrade in all of my campaign...:oops:

is this a bug too in RTW 1.1?How do i fixed it without patching it to highter version?
coz i love the setting in this version.:help:and i found out the new bugs in version 1.5 can be so annoying,and after comparison,i think 1.1 is better then..

Omanes Alexandrapolites
05-18-2007, 17:39
Hi guineawolf,
Sorry to inform you, but that's a nasty bug in all versions of R:TW - that empty message, sadly, mean nothing. Sorry. However, the almighty new general's bodyguard do still appear. However, they require the Roman Marian reforms, activated by a huge city being anywhere on the Italian peninsular, to have kicked in before their activation. Hope this helps, cheers!

guineawolf
05-18-2007, 19:04
Hi guineawolf,
Sorry to inform you, but that's a nasty bug in all versions of R:TW - that empty message, sadly, mean nothing. Sorry. However, the almighty new general's bodyguard do still appear. However, they require the Roman Marian reforms, activated by a huge city being anywhere on the Italian peninsular, to have kicked in before their activation. Hope this helps, cheers!
do you mean that my carthaginian general bodyguard need to wait for Roman marius reforms for upgrade:sweatdrop: ?And it have to be some where in italian peninsula?

no....i played so many campaign that i achieve marius reforms without at italian peninsula,is that the main problem?:wall:

are there anyway to fix this bug by editing files?

Omanes Alexandrapolites
05-18-2007, 19:13
do you mean that my carthaginian general bodyguard need to wait for Roman marius reforms for upgrade:sweatdrop: ?And it have to be some where in italian peninsula?At least in 1.5, it sadly, has. Sorry.
are there anyway to fix this bug by editing files?Good news guineawolf - yes there most certainly are! However, I'm sorry to say that it's beyond my very feeble R:TW modding knowledge. My sincere apologies.

guineawolf
05-18-2007, 19:20
At least in 1.5, it sadly, has. Sorry.Good news guineawolf - yes there most certainly are! However, I'm sorry to say that it's beyond my very feeble R:TW modding knowledge. My sincere apologies.

i oredi reach huge city(as carthaginian),but nothing happen....:wall:

if i can reach those upgraded general bodyguards,i think my family members those having happy hour in my capital will have new job,insert them into my army as heavy cavalry and second in command(if my general acccidently KIA or his "passport" as human expired,his god call him back to heaven.....)

Shieldmaiden
05-18-2007, 20:22
guineawolf, could you post the "Attributes" of the carthaginian_generals_cavalry in export_desc_units.txt please?

My Rome CD is 1.5, I can't get hold of 1.1 :wall:

The "Attributes" line should say:

sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade

To work as the Carthaginian Armoured General upgrade - if it doesn't, try just adding general_unit_upgrade to it.

Let me know if that helps any? :inquisitive:

guineawolf
05-18-2007, 21:38
guineawolf, could you post the "Attributes" of the carthaginian_generals_cavalry in export_desc_units.txt please?

My Rome CD is 1.5, I can't get hold of 1.1 :wall:

The "Attributes" line should say:

sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade

To work as the Carthaginian Armoured General upgrade - if it doesn't, try just adding general_unit_upgrade to it.

Let me know if that helps any? :inquisitive:

here it is:
type barb chieftain cavalry early dacian
dictionary barb_chieftain_cavalry_early_dacian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership dacia


type barb chieftain cavalry early gaul
dictionary barb_chieftain_cavalry_early_gaul ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership gauls


type barb chieftain cavalry early german
dictionary barb_chieftain_cavalry_early_german ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership germans


type barb chieftain cavalry early scythian
dictionary barb_chieftain_cavalry_early_scythian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership scythia


type barb chieftain cavalry early slave
dictionary barb_chieftain_cavalry_early_slave ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_noble_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 6, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 110, 90, 130, 810
ownership slave


type barb chieftain cavalry dacian
dictionary barb_chieftain_cavalry_dacian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership dacia


type barb chieftain cavalry gaul
dictionary barb_chieftain_cavalry_gaul ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership gauls


type barb chieftain cavalry german
dictionary barb_chieftain_cavalry_german ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 13, 10, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 110, 100, 150, 940
ownership germans


type barb british general briton
dictionary barb_british_general_briton ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_crew_heavy, 18, 9, 1
mount barbarian heavy chariot
mount_effect elephant -8, camel -4
attributes sea_faring, frighten_foot, general_unit, hardy
formation 7, 9, 15, 15, 2, square
stat_health 2, 5
stat_pri 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 13, 8, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1010, 140, 110, 160, 1010
ownership britons


type barb scythian general scythian
dictionary barb_scythian_chieftain_cavalry_scythian ; Barbarian Warlord
category cavalry
class heavy
voice_type General_1
soldier barb_scythian_lancer, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 17, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 0, -2, -4, 2
stat_mental 12, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 980, 110, 100, 150, 980
ownership scythia


type carthaginian general's cavalry early
dictionary carthaginian_generals_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 4, leather
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 790, 80, 80, 120, 790
ownership carthage, spain, numidia, slave


type carthaginian general's cavalry
dictionary carthaginian_generals_cavalry ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_royal_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 80, 110, 160, 1040
ownership carthage, spain, numidia


type east generals cavalry early
dictionary east_generals_cavalry_early ; Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 4, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -1
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 960, 80, 100, 150, 960
ownership eastern


type east generals cavalry
dictionary east_generals_cavalry ; Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_heavy_cataphract, 12, 0, 1
mount horse cataphract
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.2, 4, 2.4, 6, 3, square
stat_health 2, 0
stat_pri 10, 16, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, blunt, mace, 25 ,1
stat_sec_attr ap
stat_pri_armour 18, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1310, 90, 140, 200, 1310
ownership parthia, armenia


type east pontic general
dictionary east_pontic_generals ; Eastern General
category cavalry
class heavy
voice_type Heavy_1
soldier east_cappodocian_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 10, 16, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 9, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 940, 80, 100, 150, 940
ownership pontus


type egyptian general's bodyguard early
dictionary egyptian_general_early ; Egyptian General
category cavalry
class heavy
voice_type General_1
soldier egyptian_chariot_archer, 12, 6, 0.8
mount egyptian chariot
mount_effect elephant -8, camel -4
attributes sea_faring, frighten_foot, general_unit, hardy, no_custom
formation 7, 9, 15, 15, 2, square
stat_health 2, 5
stat_pri 13, 4, arrow, 120, 60, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 12, 7, no, 0, 0, melee, blade, slashing, none, 25 ,1
stat_sec_attr launching, ap
stat_pri_armour 6, 1, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 990, 130, 100, 150, 990
ownership egypt, slave


type egyptian general's bodyguard
dictionary egyptian_generals_bodyguard ; Egyptian General
category cavalry
class heavy
voice_type General_1
soldier egyptian_cleruch, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 830, 80, 90, 130, 830
ownership egypt


type greek general's guard cavalry early
dictionary greek_generals_guard_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 690, 130, 70, 110, 690
ownership greek_cities, seleucid, macedon, slave


type greek general's guard cavalry
dictionary greek_generals_guard_cavalry ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_heavy_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 10, 16, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1020, 130, 110, 160, 1020
ownership greek_cities, seleucid, macedon


type thracian bodyguard early
dictionary thracian_generals_guard_cavalry_early ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier greek_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square, wedge
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 770, 80, 80, 120, 770
ownership thrace


type thracian bodyguard
dictionary thracian_generals_guard_cavalry ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier barb_gothic_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square, wedge
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, -2, -4, 2
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 770, 80, 80, 120, 770
ownership thrace


type roman generals guard cavalry early
dictionary roman_generals_guard_cavalry_early ; Roman General
category cavalry
class heavy
voice_type General_1
soldier roman_medium_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, no_custom
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 7, 4, leather
stat_sec_armour 0, 1, flesh
stat_heat 1
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 790, 80, 80, 120, 790
ownership romans julii,romans brutii,romans scipii,romans senate


type roman generals guard cavalry
dictionary roman_generals_guard_cavalry ; Roman General
category cavalry
class heavy
voice_type General_1
soldier roman_praetorian_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 4, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 0, 0, -6, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1120, 80, 120, 170, 1120
ownership romans julii,romans brutii,romans scipii,romans senate


that's it......:sweatdrop:

Shieldmaiden
05-18-2007, 22:42
Yes, as I expected.

Just backup the file, and go to:

type carthaginian general's cavalry
dictionary carthaginian_generals_cavalry ; General's Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_royal_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 12, 9, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 80, 110, 160, 1040
ownership carthage, spain, numidia

Change:

attributes sea_faring, general_unit, hide_forest, hardy

To:

attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade

If it works you'll see it available in your current Campaign :)

Barbarossa82
05-19-2007, 01:42
The annoyance with this issue is that you need the Romans to build an Imperial Palace in Italy, rather than doing it yourself. So if you take over the Italian peninsula early in the game before the Romans have activated their reforms, you'll never see your upgraded generals' bodyguards. It wasn't supposed to work this way - it was supposed to be an independent, per-faction upgrade when you built your first imperial palace - but CA messed that up and eventually they gave up and just linked it to the Marius reforms for an easy life. Sloppy.

guineawolf
05-19-2007, 11:24
i
Change:

attributes sea_faring, general_unit, hide_forest, hardy

To:

attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade

ain't work...




Change:

attributes sea_faring, general_unit, hide_forest, hardy

To:

attributes sea_faring, hide_forest, hardy, general_unit_upgrade

(cut that general_unit)ain't work:wall:

ok i start a new Brutii campaign,take no new cities,just keep working on upgrading my capitol(Tarentum,a requirement of city in italy peninsula) to huge city,then i reached imperial palace at 245 BC(i disband all my starting army into my capitol leaving general bodyguard for garrisoning,and thanks to temple juno)
marius reform message received.....checked for general bodyguards,eh...nothing change....:no:

before start brutii campaign,i oredi do some editing at roman general bodyguard.....
Change:

attributes sea_faring, general_unit, hide_forest, hardy

To:

attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade


still nothing change....:wall:
i got a savegame that 1 turn before finish building imperial palace,this time....
Change:

attributes sea_faring, general_unit, hide_forest, hardy

To:

attributes sea_faring, general_unit_upgrade, hide_forest, hardy



load game,marius reform,nothing happen...hah...:sweatdrop:

forget it for a while just continue my campaign first........hope i will figure out what to do with it....to bad no bodyguard upgrade,or my greek's general bodyguard will replace my greek cavalry,militia cavalry and becoming shock cavalry of my greek army........a boost to my greek cities campaign......:oops:

and finally can get a cavalry to replace my egytion chariot general bodyguard,i hate chariot,only that they can't killed much routing troops compare to cavalry,in the same time that mean i can't get "bloody" traits=+1 morale for troops in battlefield,and Brave=+2 morale for troops in battlefield,and famously courageous=+3 morale for troops in battlefield.With these traits,i can beat roman legions even with nubian spearmen(low morale=2 morale+3morale=normalmorale=4 to 6 morale) too,i oredi do it in my current egyption campaign rely on armourer(+1 morale for troops in battlefield)and command star only(each command +1 morale),with lot of full stack nubian spearmen army rely on command of a 5 star with armourer general,now on war with Scipii at North Affrica(5star=+5 morale plus armourer=+1 morale plus nubian spearmen low morale=2 morale same as desert axemen good morale=8 morale)

if i can get a 10 star general +armourer+comedian+famously courageous(10+1+1+3+nubian 2=17 morale),then i can make those nubian spearmen die for me(fight to the dead until whole squad KIA)
with 62500 denarii income,i can feed 100,000 nubian spearmen for my conquest.
for seleucid hephaetus pantheon(level3 equipment,2 exp=2 morale),i can get 100,000 19 morale well equip militia hoplites( someone get these militia hoplites a clothes,make them look like hoplite in movie Alexander)...
if can get 125000 denarii income,i can feed 200,000 19 morale well equip militia hoplite(10 attack;3 armor+5 defense skill+5 shield=13 defense) for my conquest...bla bla bla bla bla:smg:,go back to my mighty carthaginian campaign first.....:stupido:

Shieldmaiden
05-19-2007, 11:32
I'm probably just forgetting something simple :oops:

I'll take a look and see.

Edit: They'll only become available with the Marian Reforms, even if your not Roman. Just going to check and see if I can remove that requirement for non-Romans.

The working 1.5 version:

type carthaginian general's cavalry
dictionary carthaginian_generals_cavalry ; General's Armoured Bodyguard
category cavalry
class heavy
voice_type General_1
soldier carthaginian_royal_cavalry, 12, 0, 1
mount generals horse
mount_effect elephant -8, camel -4
attributes sea_faring, general_unit, hide_forest, hardy, general_unit_upgrade
formation 1.5, 4, 3, 6, 3, square
stat_health 2, 0
stat_pri 11, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 7, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1040, 80, 110, 160, 1040
ownership carthage, spain, numidia

Just a thought, could you post the governors_palace, proconsuls_palace and imperial_palace sections of your export_desc_buildings.txt? (only those 3 sections).

guineawolf
05-19-2007, 12:47
governors_palace requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { ct_carthage, }
agent diplomat 0 requires factions { ct_carthage, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { ct_carthage, }
agent diplomat 0 requires factions { ct_carthage, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { ct_carthage, }
agent diplomat 0 requires factions { ct_carthage, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, }
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
}
}
plugins
{
}
}



there is a different here:
dictionary carthaginian_generals_cavalry ; General's Bodyguard (my version)

dictionary carthaginian_generals_cavalry ; General's Armoured Bodyguard (your version)

can it be the 1 that cause the trouble?

i am thinking,what is the unit name that it should summon?and what is the dictionary usage?
can you post all your general data in export_desc_units.txt,early and upgraded(i think perhaps it's scripts summon the example=General's Armoured Bodyguard,but since it got the same name,then it won't work,i think i will give it a try first....) ........plz.....l love to make it straight and simple,perhaps it will be seeing as rude,hope you won't mind...unusual to use plz

arh,i forget to say that Rome i captured last night oredi reach hugecity(imperial palace in it)

Shieldmaiden
05-19-2007, 12:55
You never know.. try it :inquisitive:

I'm newish to modding Rome myself...

Palaces are identical in 1.1 and 1.5 it looks like - except for the Praetorian Cohort glitch (no Marian Reform req in 1.1).

guineawolf
05-19-2007, 13:11
still same general bodyguards,i press next turn,luckily adopt a new son,that married a girl in my carthage family,i checked it's general bodyguard,still same...........:no:

how about posting your governors_palace, proconsuls_palace and imperial_palace sections of your export_desc_buildings.txt?
i can understand better if i look at it.. after checking the script on my export_desc_buildings.txt,i think perhaps something have done wrong here....



I'm newish to modding Rome myself...

everyone have it's first time.......everything start with it's first step.........cheers..and they just that close becoz they won't dare to do the first step...
the real opportunity is always taken,never given....when it exist,you just need to take it...you won't have it at all if you never try to take it.
you want something,work it out,then mostly you will get it(you won't get it except you do it wrong or ....you are unlucky...)



Palaces are identical in 1.1 and 1.5 it looks like - except for the Praetorian Cohort glitch (no Marian Reform req in 1.1).
perhaps this is it??? the tricks that never activate the upgrade???even in historical,praetorian cohort is post marius reform units

Shieldmaiden
05-19-2007, 15:46
how about posting your governors_palace, proconsuls_palace and imperial_palace sections of your export_desc_buildings.txt?

Sure.

governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 3
cost 1600
settlement_min large_town
upgrades
{
proconsuls_palace
}
}
proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
upgrade_bodyguard 1 requires factions { barbarian, }
}
construction 4
cost 3200
settlement_min city
upgrades
{
imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "carthaginian peasant" 0 requires factions { spain, }
recruit "barb peasant briton" 0 requires factions { britons, }
recruit "barb peasant dacian" 0 requires factions { dacia, }
recruit "barb peasant gaul" 0 requires factions { gauls, }
recruit "barb peasant german" 0 requires factions { germans, }
recruit "barb peasant scythian" 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit "carthaginian peasant" 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit "east peasant" 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit "egyptian peasant" 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit "greek peasant" 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit "roman peasant" 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}


perhaps this is it??? the tricks that never activate the upgrade???even in historical,praetorian cohort is post marius reform units

As you can see from the line, this effects Praetorian Cohort unit recruitment only.

The important line is the upgrade_bodyguard 1, its working for the Romans (and other factions in 1.5). I believe 1.1 is glitched for all non-Roman factions and it was fixed in 1.2, but I'll still trying to figure out how.