Pharnakes
05-19-2007, 19:37
Is it the following bit of code possible?
monitor_event FactionEndTurn FactionType romans_julii
and I_LocalFaction romans_juli
and not BuildingExixts Ivernis expansion
and not BuildingExixts Eamin_Macha expansion
and not BuildingExixts Ivernis homeland
and not BuildingExixts Eamin_Macha homeland
and I_TurnNumber > 1
if I_settlementOwner Ivernis = romans_julii
and I_SettlementOwner Emain_Macha = romans_julii
console_command create_building Ivernis expansion
console_command create_building Emain_Macha expansion
terminate_monitor
end_if
Specificlay, can you do not BuildingExists for more than one settlement in the same chunk of code?
Thanks
monitor_event FactionEndTurn FactionType romans_julii
and I_LocalFaction romans_juli
and not BuildingExixts Ivernis expansion
and not BuildingExixts Eamin_Macha expansion
and not BuildingExixts Ivernis homeland
and not BuildingExixts Eamin_Macha homeland
and I_TurnNumber > 1
if I_settlementOwner Ivernis = romans_julii
and I_SettlementOwner Emain_Macha = romans_julii
console_command create_building Ivernis expansion
console_command create_building Emain_Macha expansion
terminate_monitor
end_if
Specificlay, can you do not BuildingExists for more than one settlement in the same chunk of code?
Thanks