Owa
05-26-2007, 18:53
The battle AI seems much improved since the last patch, but I ran into an issue with the AI sieging me, perhaps others have as well.
I have Jerusalem as England, 3 full Mongolian armies are assaulting the walls. Only one of the armies builds any siege engines. I manage to destroy all their battering rams, but at least one siege tower reaches the wall. My armored swordsmen easily defeat the Mongolian foot archers and repel them from the wall. The assaulting army retreats out of tower arrow range and sits there. The other two armies, have not moved the entire fight. There's still a siege tower on my wall that they could attempt to use, but they don't move. I take my army outside the walls, with my catapults and pelt the assaulting army until it's obliterated. The other two armies still don't move. I go to one of the armies and spend the next 15 mins trying to kill their units with pults. They move their archers up, but do nothing other than fire arrows. This exact same scenario happens to me 3 times, where they fail to take the walls with a siege tower and I have to wait 30 mins for the timer to run out.
In the one case where the battering ram actually punches through the wall however, the other armies react and charge through the gates and I lose Jerusalem - woo finally (this is desired behavior, not a complaint).
I'm playing on med/med. Anyone else notice this behavior?
As a side note, what English army configuration beats a Mongolian horde army in the field where there are no walls?
I have Jerusalem as England, 3 full Mongolian armies are assaulting the walls. Only one of the armies builds any siege engines. I manage to destroy all their battering rams, but at least one siege tower reaches the wall. My armored swordsmen easily defeat the Mongolian foot archers and repel them from the wall. The assaulting army retreats out of tower arrow range and sits there. The other two armies, have not moved the entire fight. There's still a siege tower on my wall that they could attempt to use, but they don't move. I take my army outside the walls, with my catapults and pelt the assaulting army until it's obliterated. The other two armies still don't move. I go to one of the armies and spend the next 15 mins trying to kill their units with pults. They move their archers up, but do nothing other than fire arrows. This exact same scenario happens to me 3 times, where they fail to take the walls with a siege tower and I have to wait 30 mins for the timer to run out.
In the one case where the battering ram actually punches through the wall however, the other armies react and charge through the gates and I lose Jerusalem - woo finally (this is desired behavior, not a complaint).
I'm playing on med/med. Anyone else notice this behavior?
As a side note, what English army configuration beats a Mongolian horde army in the field where there are no walls?