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napoleon526
05-26-2007, 22:30
I've noticed that sometimes merchants get the attribute "Quite religious" or "Dogmatically religious," which detracts from their finance rating. Is this due to having a particular level of church in the city the merchant is trained in? If so, what's the highest level church building you can build without worrying about having your merchants develop irritating ethical codes that detract from the amount of money you make?

Kobal2fr
05-26-2007, 22:36
I've noticed that sometimes merchants get the attribute "Quite religious" or "Dogmatically religious," which detracts from their finance rating. Is this due to having a particular level of church in the city the merchant is trained in? If so, what's the highest level church building you can build without worrying about having your merchants develop irritating ethical codes that detract from the amount of money you make?

I think they have a chance to get it whenever the region they're produced in has >90% your religion (same goes for diplomats btw), so any kind of church potentially can give them the trait over time - you could try letting a couple heretics/witches run amok to drop the religion % I guess

Foz
05-26-2007, 23:52
Actually I am pretty sure I wrote about this in a different thread and it's due to huge cathedrals. They get a quite high chance to pick up that trait line from that building being there. Pretty sure all the other church levels are fine to have and don't adversely affect merchants at all. Also, it's fine to have huge cathedrals in any other place, the effect is limited to the location where the merchant is trained IIRC.

Kobal2fr
05-27-2007, 00:18
Hmmm, then it probably works for normal cathedrals as well, because I've had merchants with that trait and never ever built a Huge cath.

I'm positive the >90% thing affects diplomats negatively though, and there's a positive diplomacy trait to be gotten when OwnReligion is under a certain threshold as well (Religion Tolerant), but beware Pagan Magicians :sweatdrop:

WhiskeyGhost
05-27-2007, 01:29
Hmmm, then it probably works for normal cathedrals as well, because I've had merchants with that trait and never ever built a Huge cath.

I'm positive the >90% thing affects diplomats negatively though, and there's a positive diplomacy trait to be gotten when OwnReligion is under a certain threshold as well (Religion Tolerant), but beware Pagan Magicians :sweatdrop:

i've had some diplomats way off in the holy lands start off with +3 influence for religious tolerance upon creation where my religion was only 5%. I think theres another topic where it said it was like <75% gets you tolerance, and <85% can give your diplomats bad traits. it's something along those lines but i'm not sure

Furious Mental
05-27-2007, 06:16
There is a high chance they will get this trait if there is a cathedral or huge cathedral. Never build a cathedral or above in your main merchant training center.

Zarky
05-27-2007, 11:38
I had a diplomat starting with 6 or more (not sure anymore since savegame is lost) when i conquered Jerusalem as HRE, got Multilitungal (+2) Natural Meditator (+2) and Respects other Religions, surely taht was nice diplomat...
But its stupid because if you want to get good diplomat, you need to conquer foreing religions land...

HoreTore
05-27-2007, 12:15
The triggers:


;------------------------------------------
Trigger merchantinit10
WhenToTest AgentCreated

Condition not AtSea
and AgentType = merchant
and SettlementBuildingExists >= cathedral
and PopulationOwnReligion > 80

Affects ReligiousMerchant 1 Chance 50

;------------------------------------------
Trigger merchantinit11
WhenToTest AgentCreated

Condition AgentType = merchant
and Trait ReligiousMerchant >= 1

Affects ReligiousMerchant 2 Chance 33

So, you'll need both a cathedral and 80% of your own religion. It's just like building a merchant in a town without a town hall, btw.

Kobal2fr
05-27-2007, 12:47
But without the town hall they have 3% chance to get a trick abacus :laugh4: