supadodo
30/05/07, 08:21
Okay, I'm noob at modding. I wanna make Landskneckt Pikeman buildable by HRE, not recruting as mercenary. All I get is a black screen on load.
Take a look at my battle_model file code and see whats wrong
20 landschneckt_pikemen 2 3
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
2 4 merc
71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 2 3 hre
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture
0 1 3 None 9 MTW2_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
I admit, I have absolutely no idea how to mod and I've read alot of threads and tutorials but none seem to help. Ok thx. Also, I may not have copied the textures of the pikeman into the hre folder. Is it the folder inside data/ui/units?
Thx again
Oh yeah, you can rule out the double spaces thing.
Take a look at my battle_model file code and see whats wrong
20 landschneckt_pikemen 2 3
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod0.mesh 121
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod1.mesh 900
64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod2.mesh 2500 64 unit_models/_Units/RN_Light_Lmail/landschneckt_pikemen_lod3.mesh 6400
2 4 merc
71 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_merc.texture
72 unit_models/_Units/RN_Light_Lmail/textures/RN_Light_Lmail_normal.texture
49 unit_sprites/merc_Landschneckt_Pikemen_sprite.spr 2 3 hre
65 unit_models/AttachmentSets/Final European Light_merc_diff.texture
65 unit_models/AttachmentSets/Final European Light_merc_norm.texture
0 1 3 None 9 MTW2_Pike 15 MTW2_Non_Shield 1 17 MTW2_Pike_primary 1 18 MTW2_Sword_Primary 16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002
I admit, I have absolutely no idea how to mod and I've read alot of threads and tutorials but none seem to help. Ok thx. Also, I may not have copied the textures of the pikeman into the hre folder. Is it the folder inside data/ui/units?
Thx again
Oh yeah, you can rule out the double spaces thing.