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View Full Version : The Cinematic Editor Screenshots Thread



Foz
05-31-2007, 01:36
Given that people are quickly discovering the joy that is the M2TW Cinematic Editor, it seems high time that the Org had a thread devoted to it and the magnificent pics it is capable of producing. For those of you who are interested in getting better screenshots than possible in the normal game, and without all the extra distractions on them like the GUI, the Cinematic Editor is definitely what you want to be using. Have a look at the following tutorial to get acquainted with the Cinematic Editor (cin-ed for short) that is new in v1.2:

http://shoguntotalwar.yuku.com/topic/16245/t/Cinematic-Editor-Tutorial.html

As for the rest of the thread, please post any screenshots taken in Cin-Ed that you feel like sharing, and of course comment on others' work. I (and hopefully others as well) will also try to field any Cin-Ed related questions, in the hopes of getting interested parties quickly acquainted with the tool so everyone can see the amazing results. It's really not difficult to work with, but it can certainly be a little quirky at times.

With that said, I'll start things off with a few shots of a Papal States army:

http://www.goldeneaglecomics.com/pictures/PS1.jpg

http://www.goldeneaglecomics.com/pictures/PS2.jpg

http://www.goldeneaglecomics.com/pictures/PS3.jpg

http://www.goldeneaglecomics.com/pictures/PS4.jpg

http://www.goldeneaglecomics.com/pictures/PS5.jpg

http://www.goldeneaglecomics.com/pictures/PS6.jpg

Shahed
05-31-2007, 01:47
Excellent initiative !

Foz
05-31-2007, 02:19
Excellent initiative !

Thanks, glad you like the idea. Here are a few more for inspiration to use the cinematic editor, lol. The first set is Tsar's Guard charging through a wintry forest, the second is closeups of Bedouin Camel Archers (which IMO turned out really well).

http://www.goldeneaglecomics.com/pictures/Tsar1.jpg

http://www.goldeneaglecomics.com/pictures/Tsar2.jpg

http://www.goldeneaglecomics.com/pictures/Tsar3.jpg

http://www.goldeneaglecomics.com/pictures/Tsar4.jpg

http://www.goldeneaglecomics.com/pictures/BCA1.jpg

http://www.goldeneaglecomics.com/pictures/BCA2.jpg

http://www.goldeneaglecomics.com/pictures/BCA3.jpg

http://www.goldeneaglecomics.com/pictures/BCA4.jpg

Shahed
05-31-2007, 02:26
WOW ! That is great !

What edits did you apply on the Tsar's Guard ? Those look fantastic. Much better without the fog.
Would you mind if I made a sig out of one of those ?

Foz
05-31-2007, 02:53
WOW ! That is great !

What edits did you apply on the Tsar's Guard ? Those look fantastic. Much better without the fog.
Would you mind if I made a sig out of one of those ?

Basic picture correction stuff mostly. I optimized the brightness and contrast, balanced colors, set the levels (basically this stretches the color intensity out to cover the full spectrum available, so makes darks darker and lights brighter if they don't use the full spectrum already), added a bit of saturation to help the colors pop, then capped it off with an unsharp mask (not too heavy though). It's amazing how much better they look with some photo-shopping.

As for the sig, go right ahead, I don't mind at all :smile:

Shahed
05-31-2007, 02:56
Great ! Thanks ! :D

I'm determined to get the fog effect though. It's bugged the hell out of me for hours yesterday. Not ony that, IMO that is one fundamental technique that you can use in any shot. If you've got it right, you can create absolute wonders. You can change the variable and create fog for any setting and it can give different effects, explosions, wind etc. I'm trying it with render -> clouds. I'm gonna get it eventually.

EXCELLENT shots !

Foz
05-31-2007, 20:58
Great ! Thanks ! :D

I'm determined to get the fog effect though. It's bugged the hell out of me for hours yesterday. Not ony that, IMO that is one fundamental technique that you can use in any shot. If you've got it right, you can create absolute wonders. You can change the variable and create fog for any setting and it can give different effects, explosions, wind etc. I'm trying it with render -> clouds. I'm gonna get it eventually.

EXCELLENT shots !

Well, my best guess for creating a fog-ish effect with rendered clouds is to lay a new layer over top of the image, and render some clouds in that layer. Then you can change the opacity of the layer to allow an amount of the layer below (the regular image) to show through the rendered clouds. The effect should be that you can control exactly how thick the fog appears to be by altering the opacity by the desired amount. You may need to mess with the cloud layer to get a better look though - IIRC the rendered clouds appear a little too solid to make really great fog even if largely transparent - they'd have to be a bit more patchy. Maybe try to google a large picture of fog to use for the layer, as it probably looks more fog-like than rendered clouds.

You also might be able to find a tool that lays down some fog-like effect and freehand it into the pic, but I don't know of one myself. That's not to say there isn't though, I know some things but I'm not a Photoshop god or anything like that.

Shahed
06-02-2007, 03:32
Thanks for the tips Foz. I'm trying with the render->clouds function.

Well as I won't be making any contributions of my own unless I upgrade my PC, I will post what I see elsewhere.

Armenian Nakharar Cavalry from the Kingdom of Armenia - Broken Crescent mod for M2:TW. Screenshot courtesy of mirage41.
https://img180.imageshack.us/img180/747/bc40px2.jpg

Shahed
06-02-2007, 03:39
Image courtesy of mirage41

Armenian Javelin Cavalry (Kingdowm of Armenia) engage Templar Crossbowmen (Kingdom of Jerusalem).
https://img292.imageshack.us/img292/6003/bc41jt6.jpg

Shahed
06-02-2007, 03:44
Image courtesy of Ahiga (TWC).

Khwarerzmizmian ... LOL !!! ... wow what a word to spell .... so let's try that again...

A Khwarezmian army deploys to engage a Ghaznavid force somewhere in the hills near Kabul.
https://img99.imageshack.us/img99/9340/persianline1vt7.jpg

Shahed
06-02-2007, 04:02
Image courtesy of mirage41

Georgian Monaspa Lancers ride into battle at the valley north of Tabriz (Persia).
Note the mountains in the background.
https://img479.imageshack.us/img479/9689/bc38nu4.jpg

Shahed
06-02-2007, 04:07
Image courtesy of mirage41

Khurasani Heavy Lancers ride with the objective of driving the Seljuk from Persia.
https://img381.imageshack.us/img381/4733/bc31ob8.jpg

Foz
06-02-2007, 04:09
Here's a set I just took from a battle featuring French Noble Knights vs. Spanish Tercio Pikemen. I got shots of the knights primarily, but wanted to let everyone know those are Tercio pikes in case anyone wanted to know who was on the other end of the pikes in the shots :smile:

http://www.goldeneaglecomics.com/pictures/KnightsVTercio1.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio2.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio3.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio4.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio5.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio6.jpg

http://www.goldeneaglecomics.com/pictures/KnightsVTercio7.jpg

Shahed
06-02-2007, 04:12
OMG ! TOTAL WTFPWNAGE !!!!!! Those are BEAUTIFUL !!!!!!!
I can't believe how great those shots are.... PHEnomenal !

Shahed
06-02-2007, 04:47
Last ones for this early Saturday morning:

Images courtesy of RavenVW (.com)
A Spanish cannon overlooking the impending battle against the Moors.
https://i73.photobucket.com/albums/i234/RavenVW/3SpaCannon.jpg

Awaiting the enemy with swords drawn.
https://i73.photobucket.com/albums/i234/RavenVW/4Coolsoldier.jpg

Death.
https://i73.photobucket.com/albums/i234/RavenVW/5fire.jpg

Image courtesy of guffey (.com)
Let thy Valkyries fly!
https://img.photobucket.com/albums/v347/guffey/MIITW/hidinginblizzard.jpg

sapi
06-02-2007, 05:06
Some very nice work here :yes:

If I had to follow in Sinan's footsteps and pick one picture from another forum, it'd have to be this one:
Mortain
https://imgcash3.imageshack.us/img341/9161/swingeditednd9.jpg

Was working on a sig based on it, but couldn't get the proportions right ~;)
http://users.on.net/~purdsa/temp/m2tw.png

Shahed
06-02-2007, 05:10
That's a shot by Mortain at TWC (caincch @ .com).
That looks great for a sig. Good job ! Love the colors, and the grain. Gorgeous.

neoiq5719
06-02-2007, 09:03
can someone tell what the difference is between this cinematic editor and a good touch-up picture software? I can get screenshots like that with my software and without going thru the installation hassle.

sapi
06-02-2007, 10:09
iirc, the cinematic editor will remove all restrictions on camera angles in battle to let you get a better shot, among other things.

neoiq5719
06-02-2007, 10:48
iirc, the cinematic editor will remove all restrictions on camera angles in battle to let you get a better shot, among other things.
and those other things are..........................?

Ars Moriendi
06-02-2007, 14:41
can someone tell what the difference is between this cinematic editor and a good touch-up picture software? I can get screenshots like that with my software and without going thru the installation hassle.

There's no "installation hassle" - if you have M2TW 1.02, CineEd is already installed.
Cinematic Editor's main purpose is setting and rendering camera tracks to video - you place and move cameras around the battlefield, then CineEd produces .AVI files based on that.
Some people like to use it for screenshots just for the reason stated by Sapi above : no limit on camera movement. That's pretty much all there is to it that you cannot do in game, but it ain't no small thing - just ask any photographer how would they feel if forced to shoot from 3.5 meters above the ground all the time...

EDIT: Just added four pictures. Two of them have been posted before as a response to Sinan's request for signatures raw material. Here they are again, but with new and improved special effects ! The other two are freshly forged, but from the same battles (had no time for another shooting session yet)


https://img76.imageshack.us/img76/9206/t3wk1.jpg

https://img76.imageshack.us/img76/4232/t2pk2.jpg

https://img76.imageshack.us/img76/7554/t1ce8.jpg

https://img235.imageshack.us/img235/7480/k1zw8.jpg

Shahed
06-02-2007, 14:46
You cannot get those shots otherwise because the game's camera angles are limited. You have to unrestrict the camera to get most of these shots.

It renders video for you, you can make a movie out of it, take gigabytes of screenshots at the touch of a click, it takes series of screenshots at very high resolution which IMO is better than fraps or gamecam etc. The video render is miles ahead of Fraps or Gamecam. There is simply no comparison in quality.

This is meant for graphics enthusiasts. Of course you can also just admire the awesome beauty of the game using cinedit and not do anything else. You can do that better in cinedit too.

Here's an example of what else it can. do check this out:
https://www.youtube.com/watch?v=Zs5aDpjq0nM

You cannot do that without cinedit. It's not posssible.
It's quite easy to install actually, you just need to be precise. You can always give us a shout if you need help.

Shahed
06-02-2007, 15:02
Was working on a sig based on it, but couldn't get the proportions right ~;)
http://users.on.net/~purdsa/temp/m2tw.png

Hi sapi I thought you were kidding when you said that. Well I resized it for you. I added a border as well. This is a rush job, need to run out. If you want me to do something else let me know. It'll have to wait until much later today though after some shopping, Saturday mundane boring chores etc AND Pirates of the Carib 3 !!!! KEIRA KNIGHTLEY !!!

https://i101.photobucket.com/albums/m78/ShahedK/org.jpg


https://i101.photobucket.com/albums/m78/ShahedK/org2.jpg

sapi
06-02-2007, 15:10
:grin2:

Knew there was something I forgot ~;)

Thanks for the help, but I'll add the border myself, as it's much easier to work from the original psd.

What I originally meant by that post was that the difference in size between the text and the picture just didn't look 'right' to me originally, though I can live with them now ~:)

Omisan
06-02-2007, 15:29
https://img292.imageshack.us/img292/6003/bc41jt6.jpg
https://img99.imageshack.us/img99/9340/persianline1vt7.jpg
https://img479.imageshack.us/img479/9689/bc38nu4.jpg[/



Uh...where are these units from? The expansion?

Mithradates
06-02-2007, 15:59
They are from the mod broken crescent i believe correct me if im wrong.

Kobal2fr
06-02-2007, 16:15
Love that picture of the longbowmen down-colored à la Saving Private Ryan/300. It's too stylish for words. That lone polish knight is great as well. And the... well, shoot, they're all incredible shots, even though some are a bit too doctored for my tastes.

And Foz ? Wooooohoooot ! Daddy's gonna get his brand new .sig ! Awesome shots. Man, I wish I one day I get to own a rig with enough steam that every battle looks like that.
But then, by that time we'll probably all be playing Shogun 6 : Total War and it won't matter *sigh*

@Sinan : you've totally got to use that KnightsVTercio5.jpg one. But please, if you haven't finished it already, mirror it so that the knight is coming from the left. I don't know why, it just looks better to me that way. *shrug*

Foz
06-02-2007, 19:25
And Foz ? Wooooohoooot ! Daddy's gonna get his brand new .sig ! Awesome shots. Man, I wish I one day I get to own a rig with enough steam that every battle looks like that.
But then, by that time we'll probably all be playing Shogun 6 : Total War and it won't matter *sigh*

Oh my in-game doesn't look that good, not nearly. I've only got a GeForce 7600, and no really amazing stats on the computer otherwise either. It's a combination of the magic of CinEd and the usefulness of photo editing. Honestly I think ANYONE can get good screenshots if they're capable of running the game... the trick is to use a separate render config to do it. In render mode you can make the game crunch out the camera tracks you lay with top-notch settings. I think it doesn't matter how poor your performance would be if you were playing with those settings... the game just processes it frame by frame at whatever fps you picked and puts out the required number of frames per game second. So what I'm saying is the render mode actually slows the process down so your card keeps up with the rendering (instead of the in-game result of only 5 fps, say, you now get 30 fps video but it takes 6 seconds to process each second of the replay), and you get flawless video as a result.

Viewing the videos uncompressed like they come out is a different matter though, as the huge amount of data will probably backlog most rigs. The result is the video looks choppy because the computer can't process that much bandwidth in realtime. The video is really perfect though, which you notice if you for instance compress it to a more reasonable format. For screenshot purposes I just edit through the uncompressed video and grab nice looking frames to use as screenshots. So it's actually much more useful to users that can't normally run the game at highest settings, since it gives you a way to get perfect footage and thus screenshots in spite of your inability to actually play using those settings.

Hopefully that helps clarify things, Kobal2fr.

Sinan, I particularly hope you read through that bit above, as I bet you can get really great screens by making use of the rendering ability of CinEd. And I know it's killing you that you think you can't, so it couldn't hurt to give it a shot. Start with short clips though until you get a feel for how much longer than realtime it will take to process what you setup... and of course let me know how it goes!

Foz
06-03-2007, 00:45
can someone tell what the difference is between this cinematic editor and a good touch-up picture software? I can get screenshots like that with my software and without going thru the installation hassle.

As previously mentioned you have unrestricted camera movement in CinEd. It is not really related to touch-up software at all though - it is more of a plug-in for the actual game. You use it to setup and render camera tracks inside of game replays, either to uncompressed AVI video, or as a series of TGAs. An additional benefit is that any footage rendered with it is free of common problems you have when taking screenshots: GUI in the shots, the pause symbol, and other such undesirable elements. You also get to control elements of the shot via the config file: you can turn on or off the unit banners, various graphical settings, anything really. Just the fact that it runs from an entirely different config file is its own advantage, as many times you don't want screenshots to use the same settings you use in order to play the game. The included render feature also means you can get your shots at max graphical settings even if it would make gameplay choppy, since you are rendering and not actually playing the game at that point - it just means you take a bit longer than realtime to render to file.

From a composition standpoint, there is also the fact that you compose the camera tracks from a replay file of a battle that you've done (you can save replays from the end-battle screen, one of the icons does it). Thus, if you saw something interesting just happen in the battle, normally you will have missed getting a screenshot of it. However, w/ CinEd you can save the replay at the end of the battle and go get the shot later. It also means you can take any amount of time you want to find the shots you want, and coupled with the fact that you can get those shots from any angle at all, there's no question that you can simply get vastly superior screenshots in pretty much every way imaginable by making use of CinEd.

The shots don't come out absolutely perfect though, so I still advise making use of a photo editing program to optimize them visually.

Kobal2fr
06-03-2007, 01:16
So let me make sure I get this straight : you play a battle, the thingamajig records not what you see but the animations that were played during the battle, then you run the battle outside the game in a heavy-duty crunch mode which takes whatever time it needs to display said animations in kickass detail ?
I still can't do it cause I don't have the space for it, but that's a sweet option to give us.

Foz
06-03-2007, 01:35
So let me make sure I get this straight : you play a battle, the thingamajig records not what you see but the animations that were played during the battle, then you run the battle outside the game in a heavy-duty crunch mode which takes whatever time it needs to display said animations in kickass detail ?
I still can't do it cause I don't have the space for it, but that's a sweet option to give us.

Yes - that kickass detail becoming a 30 or 60 fps AVI file, or whatever fps you specify. I won't speculate on exactly how the replay saves the info since I'm not sure, but the end result is you can get a video of any length you want, from any angle, distance and location in the entire battlefield, at max quality, as long as you have a replay of the battle saved somewhere.

The camera track thing is cool too - you set the location and focus of the camera at any point(s) in time you want, meaning you can make the camera fly about in real time while it records footage. The game smooths its motion out between the points too, so you get steadier camera movement than you could ever hope to achieve while capturing video with any other program.

So, all in all I also share your sentiment that this is a very sweet option for them to give us :2thumbsup:

Foz
06-04-2007, 00:33
Speaking of AVI files, I laid down a camera track earlier today, and took the time to compress the result. It's undergone a 2:1 pulldown twice though, among other things, to keep the size down while giving decent quality - as a result it's a bit small dimension-wise. Still, should give an idea of what I've been doing and how the rendered footage comes out (though it's really 16x the size of this file via 4x in each direction, and crazy high quality to boot). Anyway, Here's the file (http://www.goldeneaglecomics.com/pictures/New3.avi).

I also, of course, have screenshots from that battle. 16 If I recall correctly:

First off, a pair of stills of the Huscarls waiting for orders.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan1 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan2 copy.jpg

In the next few, the men ride through a very interesting tree shadow that lets splotches of light through while on their way to attack position. Note the light patterns on the otherwise-shadowed riders. The men eventually arrive on the other side and the light catches them fully.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan3 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan4 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan5 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan6 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan7 copy.jpg

Next, The Milanese are in sight and the Huscarls begin to charge. Apparently these guys REALLY have a thing for white horses.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan8 copy.jpg

The Milanese knights brace for impact. I particularly like how the riders all cast shadows on each other in this shot.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan9 copy.jpg

The next two are of the charge hitting home. It's great to see those brightly colored soldiers being ejected from their positions to soar high up into the air. Those green shields look amazing too.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan10 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan11 copy.jpg

The last few are from the camera cutting across what's left of the Milanese knights. The few remaining survivors fight to the death, though it is hopeless.

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan12 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan13 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan14 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan15 copy.jpg

http://www.goldeneaglecomics.com/pictures/DenmarkVMilan16 copy.jpg

I'll probably work out some more camera tracks for this same battle, to focus more on Milan. I like their look a lot here, but I was primarily focusing on getting good shots of the Danes instead, so turnabout is fair play.

Shahed
06-04-2007, 00:46
Damm ! You are so good at this Foz. All freakin hats off to you !
Keep em coming ! AWESOME work man ! I get freaked out every time I see your shots, they are so great.

I got one from the Broken Crescent mod, originally posted by mirage41:

Dismounted Caliph's Guard.
https://img400.imageshack.us/img400/8240/bc36gm4.jpg

Shahed
06-04-2007, 00:59
Hey mate, I can't play the video.
Do I need Xvid ? IIRC that's one of the few I don't have installed.

Foz
06-04-2007, 01:04
Hey mate, I can't play the video.
Do I need Xvid ? IIRC that's one of the few I don't have installed.

LOL. Yeah, I encoded it via Xvid.

Shahed
06-04-2007, 01:11
LOL. Yeah, I encoded it via Xvid.

HAHA ! guess what ? I dodged installing Xvid again... used VLC. I need to install it though, will do befire I shut down for the night.

Ok, that video was....

TOTALLY SWEET !

Good job ! Very nice lighting, good fluid camera movement. I like it. Poor infantry run down right into the ground, hardly a few left and that last guy gets quite a few swings from that nasty axe. LOL totally hammered.

I have some questions:

Is that all the same cam ? or did you save cams seprerately ? Did you render each cam at once or separately ? Vegas, MovieMaker or Premiere ?

Foz
06-04-2007, 03:49
HAHA ! guess what ? I dodged installing Xvid again... used VLC. I need to install it though, will do befire I shut down for the night.

Ok, that video was....

TOTALLY SWEET !

Good job ! Very nice lighting, good fluid camera movement. I like it. Poor infantry run down right into the ground, hardly a few left and that last guy gets quite a few swings from that nasty axe. LOL totally hammered.

I have some questions:

Is that all the same cam ? or did you save cams seprerately ? Did you render each cam at once or separately ? Vegas, MovieMaker or Premiere ?

Haha, nice spoiler. Glad you like the work. It's all from one camera, set to hit various points throughout the scene. I know... scary, isn't it? I just advance the scene a few seconds, pick another spot that I want a shot of, and set the camera to be there. Rinse and repeat, and you've got a camera track! CinEd is really smart about smoothing out the motion, as you can see from how fluid the result came out. The camera twists about several times because I decided to set the next point looking in a different direction, but that translates in the video to nice smooth panning. You can especially notice this at the part where the charge is about to hit home. The camera cuts from a front view of Milan's troops from inside the Huscarls to a side shot of the lines impacting. I only picked 2 points for that: a straight on shot, and one from the side. Everything in the middle is automatically laid out by the program. It's an effect I really like too: the camera seems to speed up as the charge covers the remaining distance.

For editing, there's really very little. I raised contrast, lowered brightness a bit, and sharpened it, then resized. That's it. I'm not a big video guy (at least not yet) so I've been making use of a program called VirtualDub that handles a bunch of video editing stuff. I'm sure it's not as robust as something like Premiere, but then again it's also free and very effective considering that. Can't beat free.

I have yet to try putting multiple cameras into the scene, I just haven't needed more than one yet. As for rendering multiple at once, I'm not sure about that. If you can, I don't know how to set it up in the cfg file, as all the example ones I've seen only have one line for a single cam file the renderer should use. It seems likely that you just save them all as a group and then point the render config at the group of cameras. I was planning at least one more track for this Denmark-Milan battle, so I should be able to give some different things a try and see what happens. I don't expect to have a frequent need to render multiple cameras at once though, but I guess one never knows what the future holds. :smile:

Skott
06-04-2007, 04:24
Simply stunning! A good many of those pics would make for some excellent desktop backgrounds or screen savers. That CinEditor is a very nice addition to the 1.02 patch.

Foz
06-06-2007, 01:55
Simply stunning! A good many of those pics would make for some excellent desktop backgrounds or screen savers. That CinEditor is a very nice addition to the 1.02 patch.

Yeah I'm sure loving it... so much that I have more pics to post! As I mentioned before, this will be the same battle, just from the Milan-focused perspective. Enjoy!

http://www.goldeneaglecomics.com/pictures/MilanVDenmark1.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark2.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark3.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark4.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark5.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark6.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark7.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark8.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark9.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark10.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark11.jpg

http://www.goldeneaglecomics.com/pictures/MilanVDenmark12.jpg

Shahed
06-06-2007, 02:17
Excellent screens man ! Thanks for the explanation. Would you mind posting your render config ?. I'm gonna see what result this card gives on those settings.

Kobal2fr
06-06-2007, 04:20
*drooooool*

(it's still kinda weird to watch those spearless huscarls just roll right over the whole unit, even if Italian MAAs are wusses. But man, that level of detail...)

Foz
06-06-2007, 04:22
*drooooool*

(it's still kinda weird to watch those spearless huscarls just roll right over the whole unit, even if Italian MAAs are wusses. But man, that level of detail...)

:beam:


Excellent screens man ! Thanks for the explanation. Would you mind posting your render config ?. I'm gonna see what result this card gives on those settings.

My render config is copied straight from Caliban's CinEd tutorial as far as I remember:

#Start copy-----------------------------------------------------------------------------------------

#-------------------------------------------

[audio]

disabled = true

#-------------------------------------------

[camera]

campaign_map_smoothing = 1

default_in_battle = default

fov = 75

move = 30

restrict = 0

rotate = 10

#-------------------------------------------

[controls]

campaign_scroll_max_zoom = 30

campaign_scroll_min_zoom = 30

keyset = 0

minimal_ui = 1

#-------------------------------------------

[game]

morale = 0

advanced_stats_always = 0

advisor_verbosity = 3

ai_factions = follow

auto_save = 1

blind_advisor = 0

campaign_map_game_speed = 15

campaign_map_speed_up = 0

disable_arrow_markers = 0

english = 0

event_cutscenes = 0

fatigue = 1

fog_of_war = 1

infinite_missiles = 1

label_characters = 0

label_settlements = 1

limited_ammo = 1

mute_advisor = 1

supply = 1

unit_size = 300

unlimited_men_on_battlefield = 1

disable_events = 1

#-------------------------------------------

[misc]

chat_msg_duration = 10000

use_quickchat = 0

tv_banner_mode = 1

obstacle_cam = false

tga_front_buffer_capture = true

#-------------------------------------------

[video]

anisotropic_level = 16

anti_alias_mode = off

antialiasing = 4

battle_32_bit = 1

battle_resolution = 1280 720

bloom = 1

building_detail = highest

campaign_32_bit = 1

campaign_resolution = 1280 720

depth_shadows = 2

depth_shadows_resolution = 2

desync_animations = 1

detailed_unit_shadows = 1

glints = 1

gloss_mapping = 1

grass_distance = 200

movies = 0

no_background_fmv = 1

reflection = 1

reflections = 1

shader = 2

show_banners = 0

subtitles = 0

terrain_quality = highest

tga_aspect = 1.77777

tga_input_scale = 1

tga_reserve_space = 0

tga_width = 1280

#triple_buffer = 0

ui_32_bit = 0

unit_detail = highest

#unit_shaders = 1

vegetation = 1

vegetation_quality = high

water_buffers_per_node = 8

widescreen = 1

windowed = 1

#-------------------------------------------

[replay]

play = 1

file = D:\program files\Medieval II Total War\mymod\replays\Replay.rpy

camera = D:\program files\Medieval II Total War\mymod\cameras\Camera2.cam

#camera = D:\program files\Medieval II Total War\mymod\cameras\Group1.cameraGroupXml

show_battle_ui = 0

info = 0

#-------------------------------------------

[ai]

debug = 0

disable_battle_map_pathfinding = 0

no_battle_ai_update = 0

#-------------------------------------------

[features]

editor = true

mod = mymod

#-------------------------------------------

[capture_tga]

enable = 1

fps = 30

dir = D:\program files\Medieval II Total War\mymod\tgas\

#-------------------------------------------

[log]

to = temp\replay.log.txt

level = * warn

#-------------------------------------------

[debug]

window = 1

world_rnd_init = 1

world_rnd_value = -221724412

#-------------------------------------------

[core]

assert_ignore_always = 1

#-------------------------------------------

[io]

file_first=true

#-------------------------------------------

[debug_display]

no_unit_cull = true

#-------------------------------------------

[cine]

show = 1

width = 1280

height = 720

capture = 1

avi = 1

#end copy---------------------------------------------------------------------------------------------

A couple of notes:

I may have changed one or two things. You should notice that there is a second commented out line for a camera - this is useful for rendering multiple at once, which is something I tested tonight. You simply save each camera, then save the group somewhere and point the render config at the .cameraGroupXml file. Unless I'm mistaken, the XML file just lists the paths to the cameras that should be rendered. If your cameras overlap temporally, I recommend not watching the rendering process: 1 frame from each active camera is rendered before any of them get a 2nd, meaning you watch the scene unfold very slowly with interleaved cameras. It was enough to drive me from the room, lol.

You may also notice that widescreen mode is set. I do not, in fact, have a widescreen monitor, I have a 5:4 flat panel. This still seems to work great, and gives the desired widescreen screenshots (Caliban's cfg used the same widescreen setting and resolutions btw). I think half the point is for the game window not to fill your screen entirely, as it makes it easier to work with the editor window and gives your mouse somewhere to go during rendering (if its in the window, or anything is viewable obstructing the window, whatever that is is rendered in the shot). All the ratios and resolutions are setup to work fine with each other, so as long as you can display the 1280 x 720 resolution, you should get roughly equivalent results to mine.

Of course you'll also want to make sure you set all the paths to valid ones on your machine, I'm certainly not using any that are remotely like default ones.

While at this, I noticed we have further features beyond camera position as well. The normal walkthrough has you enable the plotting of the X, Y, and Z position of the camera. In the next expandable entry there are tick boxes to enable FOV and Roll, which you can then also control. Field Of Vision controls how wide the lens is and achieves something akin to a zooming effect. Roll is probably more obvious. Not sure there's any real good use for it, but it was fun to play around tilting the camera on its side.

Also I may be doing something wrong, but some of the stuff in the config refuses to respond to changes. For instance even though my tga save path is valid, it refuses to use it, instead dumping it in a newly-created capture_tga folder in my main M2TW directory. I've also not been able to get it to change the gamma level at all - it simply seems to load at the default level for me. I'm not really motivated to figure out why it does this though, as none of those quirks have presented any real problems.

Oh, one more thing - the mod setting under [features]. I'm using my own personal modifications, so make sure you set it as appropriate or comment the line out if using vanilla.