View Full Version : Medievel System Hog.
Azzamain
06-20-2002, 03:10
Just got pcgamer and breezed through the tutorials quite quickly until I got the last one battle of jaffa when low and behold my system started chugging.About 2500 untis at max in that battle and it slowd my comp right down.I run a Athlon XP 2000 and 256ram which (512 soon)has run every other game on max settigns without a problem.Game resolution was 1280x1024.Just testing orginal game with 8 armies of 1920 men (it slowed but not quite as bad as medievel).Pc gamer say say theres a 4 fold increase in character detail.They look good but is this going rule out larger battlers or do all shogun players have top of the range pc's?
LittleGrizzly
06-20-2002, 03:13
i noticed this as well quite worrying!
my pc is similar (gonna upgrede to 256) what 3d card u got that could b problem
Azzamain
06-20-2002, 03:26
I'm on a sparkle gerforce 2 TI with 64 ddr ram so I don't think its the problem.I noticed that medievel runs resolutions over 2000x1280 or soemthing aroudn that I can barely imagine the strain that would put on my machien if my monitor could handle it.
theforce
06-20-2002, 03:34
If this game requires a lot of RAM then XP is a fine OS for it http://www.totalwar.org/ubb/biggrin.gif
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I cannot return l presume so l will keep my name among those who are dead by bows!
Azzamain
06-20-2002, 03:38
I do run win xp proffesional edition.So that dosen't seem to be helping either. Game does look better but is the perfromance drop off worth it.
MagyarKhans Cham
06-20-2002, 04:00
this is bad news, why cant the game choose the detail for the units for the systemspecs u have...
or is something else the problem here.
Darkmoor_Dragon
06-20-2002, 04:46
I had the game demo'd to me for gamesdomain (preview going up this week from that) - the system i used was an athlon 1400 with 512mb ram, asus gforce3 64mb and platinum 5.1 sound card ...(Win Me OS btw [ugh i know])
running at 1024.768 in widescreen (i prefer widescreen - always have) i didn't have any issues at all in campaign battles. (The sound over 7 speakers btw is simply great, even the guy who demo'd it was impressed, music is top notch)
In custom battles with multiple oponents ( eg a huge saracen fortress defended by two armies and attacked by the english and allied germans all with artillery) it got sluggish.... especially with attacking artillery and gun towers responding - LOTS of debris flying around and bouncing cannon and catapult balls etc.
Tbh though i was more than surprised that the extra detail didnt impact performance at all during campaign play with one opponent or even 2 (so 3 armies total) - its only with a lot of explosive effects or volumetric fog that things got slugish on my system, so I wouldn't start panicking just yet.
I certainly dont anticipating changing my system to play the game nor feel that it is needed. Im not sure what specs have been posted yet but i was running with high detail one verything including sound ...
NOTE: I did turn off hardware acceleration on the sound via the CP - even with STW i found that the sound often seemed to eat up resources so try lowering the sound detail or turning down sound hardware acceleration.
theforce
06-20-2002, 05:22
If you have XP then get 512 MG mate. Anyway l don't think l shall have problems on my machine http://www.totalwar.org/ubb/biggrin.gif
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I cannot return l presume so l will keep my name among those who are dead by bows!
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