Rascal
06-01-2007, 20:31
Not sure if I should post this here or in the Ludus Magna but here goes.
I've been trying to incorporate all the Roman gods to be accessed by all the Roman factions so that I may build any Roman temple with any Roman faction. Problem is, I keep having trouble doing this. I've gone into the export_descr_buildings file to edit the factions allowed to build the temples. Example, I replaced romans_julii with roman, which is the faction allowed to build other common units available to all Roman factions. Didnt seem to work, I crashed to desktop but I may have changed something else on that attempt.
Should I add factions roman_scipii and roman_brutii next to roman_julii or is changing the required faction to roman all that needs to be done? I changed the name on each Roman temple from shrine through Pantheon for each Roman temple. Still I may have overlooked something or perhaps I need to add all three factions instead of roman. I figured roman would work since all combat units and no specific faction buildings all say roman instead of roman_julii/scipii/brutii etc.
Also with this I need to know if I have to change example:
"recruit "roman arcani" 0 requires factions { romans_scipii, }
When the Arcani are present on the temple do I leave them alone or do I change that faction to roman as well instead of Julii/scipii/brutii?
So to sum it up, do I need to change faction specific Romans to just roman or do I need to put all three factions in the required factions. Hope I explained this well enough.
On a side note, I was looking to add archers to Carthage also. I edited the file and the games works fine. There is a unit called Carthaginian archers and it is used by Numidia, I added Carthage to the usable factions and sure enough when I select a archery range the description says I can recruit skirmishers, slingers and archers. However after building the archery range, not archer unit is available for me to use although the building still says it will produce the,. Again I changed this on all levels of the building from archery rand to Siege Engineer and all say archer is available but no archer is there. Do I need to edit a unit or select a different archer type? Or is it just in certain Numidian regions if I were to build an archery range I could produce the unit? Same goes with adding Romans or others to the elephant units and I know they can only be produced in regions with elephant resources.
Sorry this message was so long, I wanted to be thorough and hope someone can fill me in. Thanks in advance and good gaming guys...
I've been trying to incorporate all the Roman gods to be accessed by all the Roman factions so that I may build any Roman temple with any Roman faction. Problem is, I keep having trouble doing this. I've gone into the export_descr_buildings file to edit the factions allowed to build the temples. Example, I replaced romans_julii with roman, which is the faction allowed to build other common units available to all Roman factions. Didnt seem to work, I crashed to desktop but I may have changed something else on that attempt.
Should I add factions roman_scipii and roman_brutii next to roman_julii or is changing the required faction to roman all that needs to be done? I changed the name on each Roman temple from shrine through Pantheon for each Roman temple. Still I may have overlooked something or perhaps I need to add all three factions instead of roman. I figured roman would work since all combat units and no specific faction buildings all say roman instead of roman_julii/scipii/brutii etc.
Also with this I need to know if I have to change example:
"recruit "roman arcani" 0 requires factions { romans_scipii, }
When the Arcani are present on the temple do I leave them alone or do I change that faction to roman as well instead of Julii/scipii/brutii?
So to sum it up, do I need to change faction specific Romans to just roman or do I need to put all three factions in the required factions. Hope I explained this well enough.
On a side note, I was looking to add archers to Carthage also. I edited the file and the games works fine. There is a unit called Carthaginian archers and it is used by Numidia, I added Carthage to the usable factions and sure enough when I select a archery range the description says I can recruit skirmishers, slingers and archers. However after building the archery range, not archer unit is available for me to use although the building still says it will produce the,. Again I changed this on all levels of the building from archery rand to Siege Engineer and all say archer is available but no archer is there. Do I need to edit a unit or select a different archer type? Or is it just in certain Numidian regions if I were to build an archery range I could produce the unit? Same goes with adding Romans or others to the elephant units and I know they can only be produced in regions with elephant resources.
Sorry this message was so long, I wanted to be thorough and hope someone can fill me in. Thanks in advance and good gaming guys...