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DVX BELLORVM
06-03-2007, 11:47
I just had a rebellion of almost full stack army besieging mongol city, led by a captain. :furious3:
What triggers this? An action of enemy diplomats (I scanned the area with my spies, didn't find any), or is it just random?
Does the size of an army makes any difference?

What can I do to prevent this? I've read in the FAQ that a spy or assassin can help. I know that having a general helps, but you can't have them everywhere...

FactionHeir
06-03-2007, 12:03
Captainled armies have quite a low loyalty as opposed to general led armies.
There are several factors, such as being in a rebel province, having a rebel province nearby, having low loyalty, having a leader with low authority....and a fair bit of random chance.
Army size plays no role in that from what I can tell.

Zarky
06-03-2007, 12:10
Depends on Neighboring regions (rebel or own), region where you are (hostile or friendly) and kings Authority (weird thing i had guy with -6 Authority and when he got to be sultan he had full ^^) So using captains over hostile lands with low authority king is rather risky, and anyways against mongols you should use generals if you wish to autoresolve rather than fight by yourself.

Flavius Merobaudes
06-03-2007, 12:54
Interesting question. I'd like to have a research area for M2 just like the ludus magna in the RTW section of this forum. They also have a thread about rebels and what causes them to appear over there. I'm not sure but anyway I assume very few has changed since then.

DVX BELLORVM
06-03-2007, 13:11
So this must be due to the influence of neighboring rebel provinces, there are plenty of them around since the Timurid hordes passes through this area.

My king has rather high authority, so that is not an issue. I wonder if the distance from the king has any influence on a chance of rebellion. I think the distance from the capital does...

Anyway, I already send an army to hunt down the rebellious dog, pity because they were elite troups, veterans from many battles. They did have a general, but he got assassinated and the replacement was on his way...

EDIT:
Flavius Merobaudes, it is a good idea. I also think that the mechanics of a rebellion changed since RTW, as I don't think I had as many rebellions as in M2TW

FactionHeir
06-03-2007, 13:24
Normally you cannot bribe back troops that rebelled against you (you can bribe troops that rebel against another faction though). Not sure if that changes if you assassinate the current rebel leader though. Might be worth a try if it was veterans.

DVX BELLORVM
06-03-2007, 13:39
Normally you cannot bribe back troops that rebelled against you (you can bribe troops that rebel against another faction though). Not sure if that changes if you assassinate the current rebel leader though. Might be worth a try if it was veterans.
I'm afraid it's too late for that :beam:

Good idea, though, i'll try it next time.

Forward Observer
06-05-2007, 02:01
I do not know what triggers it and it appears to be quite random because I have had units led by a captains stay loyal for extended periods and others rebell on the first turn out of the box, but I have found a simple solution that so far has yet to fail. I don't remember if I read about it here or simply tried it and saw that it worked.


All one needs to do for any troops that one sends out of a settlement without a general is to simply attach a priest. In other words have the priest join the unit or units and stay with them until they are either safely in another settlement or have a bonifided general in command. (Of course if they defeat another army or capture a settlement, your captain may get the man of hour event and become a general)

You just have to remember that you have a priest attached because you won't see him unless you click on the unit and see the agent tab highlighted.

I suspect this might work for any agent, such as a merchant, spy, or assassin, but I have not tried it. Besides I usually have more priests than any other type of agent, and the other agents seem better used for their intended purposes.

Cheers

DVX BELLORVM
06-05-2007, 16:24
All one needs to do for any troops that one sends out of a settlement without a general is to simply attach a priest. In other words have the priest join the unit or units and stay with them until they are either safely in another settlement or have a bonifided general in command. (Of course if they defeat another army or capture a settlement, your captain may get the man of hour event and become a general)


Thanks for the advice, I'll try it. As you've said, I also have a tons of priests, especially around Muslim lands, so I may as well use them to "escort" my troops.

Hermann the Lombard
06-05-2007, 17:30
All one needs to do for any troops that one sends out of a settlement without a general is to simply attach a priest.
Sounds like the Soviet approach of attaching a commisar!

DVX BELLORVM
06-05-2007, 17:44
Sounds like the Soviet approach of attaching a commisar!
Well, they haven't had any rebellions, have they? :laugh4:

Forward Observer
06-06-2007, 01:47
Well, it might be simply an exploit, but I like to think of it as having a having an army chaplain along to remind the men of their faith and allegiance to god, king, and country.

Kobal2fr
06-06-2007, 05:14
Better yet : attach a spy. Better field of view, no ambushes, and no one can spy on your stack !

Rozanov
06-06-2007, 10:24
And then there's the times when you have a full-stack army led by a general besieging a settlement.

The general dies and bingo -the entire army rebels before you can do anything about it.

Kobal2fr
06-11-2007, 22:14
Just a heads-up to say this might not work after all. I just had a single unit revolt even with a cardinal attached to it - killed the cardinal too.

Now, things might have gone the other way round : cardinal dies of old age, then stack revolts in the same turn. But since there's no way to be sure, be carefull.

DVX BELLORVM
09-12-2007, 21:59
Apologise for bringing this old thread back to life, but...

... I've read somewhere that an army lead by the captain will not rebel while moving. Do you know if it's true?

If this is the case, it would cut the need for building numerous forts along the supply lines.

To test this, I ordered a few peasant units to move across my lands, to see if they will rebel. So far none of them did, but it may be just a coincidence since I have a very high authority king at the moment.

RemusAvenged
09-12-2007, 23:04
I've done this quite a bit with almost all good results. So much so that I'll do this with Generals as well. (You'd think the priest would speak up though when I'm out there executing fools.)

As Kobal2fr says there can be a problem rarely where the stack rebels and the priest dies. You Bastards! I'm not sure if the cause is the chicken or the egg.

ReiseReise
09-13-2007, 00:40
I don't think it is so much of a trigger as in if A, B and C happen, the army will revolt. It is instead a stack of probabilities. Just making up some numbers lets say A gives 3% chance, B gives 5%, C gives 4%, total is 12% per turn. A, B and C (D, E, F....) are things like loyalty of general, authority of King, nearby rebels, spending multiple turns in a single rebel province, etc. It seems like things that would be buried in the text files somewhere, maybe I will try to find them after work.