Sir Kuma of The Org
06-22-2002, 08:58
Here some small bits of info from gamespy's latest preview (link on the main page) concerning SP:
-We do have simulated plagues. As a siege begins to last over multiple turns, people begin to die of dysentery.
-You can rule by fear, but then suddenly your king gets assassinated, and the empire breaks down, because he's not there as the source of that dread in the population. You can even have civil war.
-The historical battles are great one-offs. We have the Battle of Hastings, the Hundred Years War. Frederick Barbarossa is an interesting German campaign. In real life, a huge proportion of his army dropped dead from syphilis, and he fell off a horse and died. We've included a "what if?" scenario, because Barbarossa had been poised to charge into historical stardom. We've got Richard the Lionheart vs. Saladin in the Third Crusade. And we've got the Mongol Horde Invasion. They swept over all of Europe like an unstoppable tide until the Great Khan died and they all got called back for the funeral. And we'll keep adding more, post-release. Maybe we'll have a William Wallace campaign as a download after release. Plus, a map editor will ship with the game, and that's really easy to use.
-GameSpy: You have assassins in this game. Are the Hashishim (the original assassins) represented?
Michael: Yes. Lots of units are culturally specific. Italians get poisoners, the Eastern factions have the Hashishim, and so forth. England has Witchfinders, you can accuse people of heresy, and if they're convicted they can be burned at the stake. That's a type of assassination, but the Witchfinder's zeal increases with each conviction. If he gets pushed over the edge, he can go berserk and start accusing your men, or even you, of heresy.
The next few are from PC.IGN (again a link on the main page):
-Each nation will also have a specific Glorious Victory condition. England, for example, can win the game by mounting a large enough Crusade to reclaim the Holy Land. Venice is tasked with building an enormous trade empire. The Danes are set to reconquer England, which they had lost it in 1066 at the Battle of Hastings. Specific events like the Black Death and Marco Polo's trip to China will also appear during the game and shift events in a new direction.
-If your king survives a few assassination attempts, he may become Paranoid and start executing the people closest to him.
From action vault(again bla, bla...):
-The first is that attacking cavalry will actually have momentum; units that charge into enemy lines will penetrate two or three rows deep. (To lucky demo owners: Have you had the chance to see this?)
-Players will also noticed that the morale meter of their units will now have a reason for the unit's current rating. This a great feature because it means that no more wondering if units are starting to flee because they're being out-flanked or because they're getting tired. (To lucky demo owners: Is this feature usefull?)
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La vie est un don.
-We do have simulated plagues. As a siege begins to last over multiple turns, people begin to die of dysentery.
-You can rule by fear, but then suddenly your king gets assassinated, and the empire breaks down, because he's not there as the source of that dread in the population. You can even have civil war.
-The historical battles are great one-offs. We have the Battle of Hastings, the Hundred Years War. Frederick Barbarossa is an interesting German campaign. In real life, a huge proportion of his army dropped dead from syphilis, and he fell off a horse and died. We've included a "what if?" scenario, because Barbarossa had been poised to charge into historical stardom. We've got Richard the Lionheart vs. Saladin in the Third Crusade. And we've got the Mongol Horde Invasion. They swept over all of Europe like an unstoppable tide until the Great Khan died and they all got called back for the funeral. And we'll keep adding more, post-release. Maybe we'll have a William Wallace campaign as a download after release. Plus, a map editor will ship with the game, and that's really easy to use.
-GameSpy: You have assassins in this game. Are the Hashishim (the original assassins) represented?
Michael: Yes. Lots of units are culturally specific. Italians get poisoners, the Eastern factions have the Hashishim, and so forth. England has Witchfinders, you can accuse people of heresy, and if they're convicted they can be burned at the stake. That's a type of assassination, but the Witchfinder's zeal increases with each conviction. If he gets pushed over the edge, he can go berserk and start accusing your men, or even you, of heresy.
The next few are from PC.IGN (again a link on the main page):
-Each nation will also have a specific Glorious Victory condition. England, for example, can win the game by mounting a large enough Crusade to reclaim the Holy Land. Venice is tasked with building an enormous trade empire. The Danes are set to reconquer England, which they had lost it in 1066 at the Battle of Hastings. Specific events like the Black Death and Marco Polo's trip to China will also appear during the game and shift events in a new direction.
-If your king survives a few assassination attempts, he may become Paranoid and start executing the people closest to him.
From action vault(again bla, bla...):
-The first is that attacking cavalry will actually have momentum; units that charge into enemy lines will penetrate two or three rows deep. (To lucky demo owners: Have you had the chance to see this?)
-Players will also noticed that the morale meter of their units will now have a reason for the unit's current rating. This a great feature because it means that no more wondering if units are starting to flee because they're being out-flanked or because they're getting tired. (To lucky demo owners: Is this feature usefull?)
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La vie est un don.