View Full Version : Parthia can build colonies?
Pharnakes
06-07-2007, 18:00
Why can Parthia build colonies? I mean building them is dependent on having ports, and surely the Parthians were no great sea farers? Yet Pontos can't build them, and they were a hellenized nation that, IIRC did engage in colonial activities.
Is this a bug then?
Edit: and so can the hai?
blacksnail
06-07-2007, 18:24
Are you getting this by looking through the code, or by playing the factions?
Pharnakes
06-07-2007, 18:31
The code, fildiling around with the colonies for my mini mod, I happened to bump into that.
blacksnail
06-07-2007, 18:36
That is either a bug or a placeholder. ~:)
Pharnakes
06-07-2007, 18:39
What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
Remove it as you will.
Foot
Pharnakes
06-07-2007, 18:47
Thanks, but hate to have to say this what about poor litle Pontus??~:mecry:
Thanks, but hate to have to say this what about poor litle Pontus??
If you want to add them, add them.
Foot
blacksnail
06-07-2007, 18:48
What about Pontus though? and will I be able to remove parthia and romans_scipii from the code without screwing something else up? (although i can't for the life of me see how it would).
The key is to look at export_buildings.txt and try to find a corresponding entry for culture type or faction type. If nothing, and it is using the generic base description, it is probably a placeholder for a future building or an artifact from an earlier version that for whatever reason was not removed.
I'm not a historian, I'm just a guy who tries to keep the game from breaking, so I can't answer you on the Pontus thing. I will say that in many cases we will "double up" a complex for a variety of uses, and that a complex name is just our internal reference, not something that ever shows up in the game. We could have the Pahlav version be "giant wheel of cheese" in export_buildings.txt if we wanted and the player would never know that another culture used it for a colony.
blacksnail
06-07-2007, 18:50
BTW, the "EB Building Summary sheet" in my .sig is an internal thread which tracks all buildings by faction. We originally created it in order to catch potential errors such as this, so that a Faction Coordinator could go through and verify if something was missing or if it was extra and shouldn't be there.
Pharnakes
06-07-2007, 18:55
No specific description, so I assume that means that it shouldn't be there, and if I remove it it will not remove a vital feature from the the Hai and Pahlavi?
Sorry to be such a nusiance but I don't realy know how eb is constucted.
blacksnail
06-07-2007, 19:01
Not a problem! It's really overwhelming when you first jump into the code.
Two files to check for this are export_descr_buildings.txt and export_descr_character_traits.txt - do a search for colonia and see if anything comes up. I didn't get any matches in either, so there are no buildings which use the colonia as a requirement and no traits which build off of the colonia for any faction. This means it is completely safe to remove anything from (or add anything to) the faction requirement list.
Teleklos Archelaou
06-07-2007, 19:31
TPC is working on the remaining Pahlava descriptions - we'll see what he thinks about the possibility for having them. Keep in mind Parthia has a ton of buildings that other cultures don't get. They are just about maxed out in all possible buildings (and they get a few more in the next build!).
LordCurlyton
06-07-2007, 20:46
Having played with Pahlava they DO get to build colonies, but it specifically says Hellenic Colonia (or whatnot). So I presume that they mean the peaceful (or not) relocation of Hellenic types in Pahlava dominated land. On a side note, I've noticed that cities I take that have the Land Grant (1st level of the Estate tree) would let me build Migration, though I hesitate to do so since I'm pretty certain that has to eb a placeholder or something until the Pahlava go completely nomad government at the start of the game (or at least that's what I'm thinking....).
The Persian Cataphract
06-09-2007, 13:32
TPC is working on the remaining Pahlava descriptions - we'll see what he thinks about the possibility for having them. Keep in mind Parthia has a ton of buildings that other cultures don't get. They are just about maxed out in all possible buildings (and they get a few more in the next build!).
This is correct, however to the contrary of many views, the Pahlavân were through especially their Bâzrangî (Clan of Persis before they were supplaunted by the house of Sâsân and subsequently the Andigâs clan) clients very proficient in trading through the sea where the Pahlavâ not only established embassies in the far East, but also deep down in coastal Africa, Dravidian India (Which became the Pallava) as well as coastal southern Arabia. Therefore the current Hellenistic colony building is merely a place-holder, however with a purpose; We do actually aim to get a colony'esque building.
The two reasons why we rarely hear of Parthian exploits on the sea are quite obvious, foremostly that they fielded equestrian armies which are not compatible with sea warfare, thus subsequently we never ear of Parthian clashes on the sea. However, what bolsters this view of them being a mercantile colossus, is indicated by Parthian influence as far out as today's Malaysia. Some dubious authorities stretch this eve further by designating a Filipino island a direct product of Pahlavân influence... Which of course is pretty far-fetched since the gathered facts already make them quite extensive by influence only, with Bâzrangî colonies scattered across coastal Africa apparently down to Mozambique, Zanzibar and Madagascar, as well as Sindh, parts of Arabia, and southern India, out to trading connections in Malaysia.
Drawing a few dots between these destinations will inevitably portray something completely astounding; An implied monopoly on the trading for some periods (Important mention is that diplomatic relations between Arsacids and Bazrangids is sketchy as best, the given explanation for their exploits in Africa seems rooted in a "displacement" but on the other hand in the Kârnâmag-î Ardashîr we see the Bâzrangî portrayed as Arsacid friendlies).
So it is not only correct that the Pahlava will for instance have one of the most extensive building trees, but historically, their story is truly one of many spectra; How they from merely being nomads were to became the avatar of the Achaemenid legacy. It's really an exciting change, and there is far more in store for them than described here.
Teleklos Archelaou
06-09-2007, 18:06
Try and find a more appropriate image for the concept if you'd like them to have their own variant then TPC - it would make it look a lot more appropriate and as they are eastern faction it will still be good for them. I don't think Pontus will be getting this ability so we don't have to worry.
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