madalchemist
06-10-2007, 15:09
In 1.2, I encountered many roblems in modding this file I hadn't in 1.1.
Which problems? Well, to put it simply, the "trick" to make all ancillaries transferable doesn't work anymore; putting "Transferable 1" Instead of "Transferable 0" has no effect whatsoever and the ones you can transfer remain those you could before modding. Strange.
Second, the magician_pagan. This is the trigger after my editing:
-----------------------------------------------------
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 90
and PopulationHeretic >= 20
and Trait Superstitious > 0
AcquireAncillary magician_pagan chance 5
-----------------------------------------------------
As you see, I changed the values of Populationownreligion, Poulationheretic and I changed the sentence "not Trait Superstitious > 0" to "Trait Superstitious > 0".
That should lower the general chance to exist the chance to acquire it, and obviously only if your general is superstitious. Did I make mistakes? Because the magician continues to plague my generals as if the file was not edited.
Unless I am wrong, export_descr_ancillaries is somehow partly hardcoded?!
'cause I cannot explain why these changes do not happen, unlike in 1.1.
Do anyone of you know what's wrong?
Which problems? Well, to put it simply, the "trick" to make all ancillaries transferable doesn't work anymore; putting "Transferable 1" Instead of "Transferable 0" has no effect whatsoever and the ones you can transfer remain those you could before modding. Strange.
Second, the magician_pagan. This is the trigger after my editing:
-----------------------------------------------------
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 90
and PopulationHeretic >= 20
and Trait Superstitious > 0
AcquireAncillary magician_pagan chance 5
-----------------------------------------------------
As you see, I changed the values of Populationownreligion, Poulationheretic and I changed the sentence "not Trait Superstitious > 0" to "Trait Superstitious > 0".
That should lower the general chance to exist the chance to acquire it, and obviously only if your general is superstitious. Did I make mistakes? Because the magician continues to plague my generals as if the file was not edited.
Unless I am wrong, export_descr_ancillaries is somehow partly hardcoded?!
'cause I cannot explain why these changes do not happen, unlike in 1.1.
Do anyone of you know what's wrong?