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Adrian II
06-12-2007, 11:47
Does anyone else on this board play Battle of Wesnoth (http://www.wesnoth.org/)? It's this week's bomb for me.

I discovered this little gem when I was looking for free online shooters and strat games and perused the invaluable Freeware sticky. Wesnoth is a sort of mixture of chess (which to my mind is still the mother of all games) and Knights & Merchants (which wasn't very intelligent and is really outdated now). It's amazingly smart for such a small doanload package (available for nearly all OS types and specs) and the gameplay is both funny and intriguing because tactics and playability clearly come before graphics.

It has a full multiplayer panel, but I haven't come round to that part yet and I don't even know if there are any servers running out there. Right now I am appropriating the mechanics and tactics of the game. But I am going to play it with my kids this weekend and hopefully we can set up some games between our two home PC's. It looks pretty easy to create a local server, even create new maps. It's all free, open source, open minds -- even the cheats are openly listed in the manual -- and they have a very active user forum.


https://img105.imageshack.us/img105/6548/wesnothlogoju3.jpg (https://imageshack.us)

Csargo
06-12-2007, 16:38
Fun game. Downloaded it and played the first campaign. Thanks for making the thread.

Warmaster Horus
06-12-2007, 17:47
The game sounds great, but me not being much of a computer technician, can someone explain the install? Or provide a decent link to an explanation?
I've got the source code, unzipped it, and now what? I've got to compile it, right?

Csargo
06-12-2007, 19:00
Mine was just a setup file that I saved to my desktop so I can't help you.

Ser Clegane
06-12-2007, 20:48
Just installed it and started to play the tutorial - looks like a nice crossbreed between Fantasy General and Age of Wonders.

Good find, Adrian

:bow:

Csargo
06-12-2007, 21:01
I'm about three or four levels into the second campaign. This is addicting.

Xiahou
06-12-2007, 21:20
I've been playing it on again/off again for quite awhile now. Compared to many games available, it's quite well done. For an open-source and totally free game, it's really amazing. :2thumbsup:

Adrian II
06-12-2007, 23:14
I'm about three or four levels into the second campaign. This is addicting.Isn't it? Three a.m. last night. :dozey:

It is now past twelve and I am restarting my third campaign time after time.

Because I bleeping can't win! :wall: ~D

Oh well. I've seen that Wesnoth multiplay is alive and kicking. And you can download a truck full of alternative campaign scenarios from their forum site as well.

By the way, gentlemen, as it says in the sticky we have the honourable member ChaosLord to thank for this great find. Or strangle, as you wish..

ElectricEel
06-13-2007, 00:36
Fun game. I've known about it for some time. I'll have to check what they have added with the more recent versions.

Csargo
06-13-2007, 03:46
Isn't it? Three a.m. last night. :dozey:

It is now past twelve and I am restarting my third campaign time after time.

Because I bleeping can't win! :wall: ~D

Oh well. I've seen that Wesnoth multiplay is alive and kicking. And you can download a truck full of alternative campaign scenarios from their forum site as well.

By the way, gentlemen, as it says in the sticky we have the honourable member GertGreroor to thank for this great find. Or strangle, as you wish..

I'm fighting the undead, and their extremely hard to kill. Unless you have some magic units.

darkragnar
06-13-2007, 06:01
The game sounds great, but me not being much of a computer technician, can someone explain the install? Or provide a decent link to an explanation?
I've got the source code, unzipped it, and now what? I've got to compile it, right?

you've downloaded the Wrong File, u downloaded the Code instead of the setup, click the 2nd download link from the top that says windows.

Oleander Ardens
06-13-2007, 07:55
Very interesting game with many twists. The day and night cycle, the importance of terrain and strongholds, the unit diversity and the importance of experience make for a great game.

Tip of th week: Try to fight the Undead at night with piercing weapons :book:

OA

Xiahou
06-13-2007, 08:55
I found a Mage of Light (http://www.xs4all.nl/~roadie/wesnoth_units/1.3/Mage_of_Light.html) to be quite effective against undead. They can devastate them with arcane damage, radiate an aura of daylight and cure adjacent units. :2thumbsup:

darkragnar
06-13-2007, 09:03
Does anyone else on this board play Battle of Wesnoth (http://www.wesnoth.org/)? It's this week's bomb for me.

I discovered this little gem when I was looking for free online shooters and strat games and perused the invaluable Freeware sticky. Wesnoth is a sort of mixture of chess (which to my mind is still the mother of all games) and Knights & Merchants (which wasn't very intelligent and is really outdated now). It's amazingly smart for such a small doanload package (available for nearly all OS types and specs) and the gameplay is both funny and intriguing because tactics and playability clearly come before graphics.

It has a full multiplayer panel, but I haven't come round to that part yet and I don't even know if there are any servers running out there. Right now I am appropriating the mechanics and tactics of the game. But I am going to play it with my kids this weekend and hopefully we can set up some games between our two home PC's. It looks pretty easy to create a local server, even create new maps. It's all free, open source, open minds -- even the cheats are openly listed in the manual -- and they have a very active user forum.


https://img105.imageshack.us/img105/6548/wesnothlogoju3.jpg (https://imageshack.us)

Damn you , may you be cursed for all eternity, My GRE Scores are going to go Down the Dain nowww :help: :shame:

Warmaster Horus
06-13-2007, 10:58
you've downloaded the Wrong File, u downloaded the Code instead of the setup, click the 2nd download link from the top that says windows.

:embarassed: :shame:

Eh, thanks darkragnar! I hadn't seen that. :wall:

But now it works!

Adrian II
06-13-2007, 17:11
Damn you , may you be cursed for all eternity, My GRE Scores are going to go Down the Dain nowww :help: :shame:Oh grow up. Real life is so yesterday. :smart:

Oleander Ardens
06-13-2007, 18:54
The Mage of Light is the cornerstone of any campaign, especially against the evil and especially against the evil undead. Still I prefer to go with one or two Red Mages for the Great Mage

The Heavy Infantry is nice, but sooo slow - very bad in a fluid battle in difficult terrain...,

OA

Adrian II
06-13-2007, 20:12
Good observations all round. Here is one of my own. If you don't turn down your loudspeakers, your inmates are going to be mightily irritated by the fighting loops.

- BOING! KA-PLUNK!
- "Ouch!"
- SMACKITY! SMACKITY!
- "Urrghhh.."

:inquisitive:



Who cares? ~D

Alexander the Pretty Good
06-14-2007, 01:38
This is ridiculously difficult. And immensely enjoyable. Thanks for the link, Adrian.

Anyone up for some multiplayer?

Csargo
06-14-2007, 06:24
This is ridiculously difficult. And immensely enjoyable. Thanks for the link, Adrian.

Anyone up for some multiplayer?

I'de give it a try.

Adrian II
06-14-2007, 15:12
The Mage of Light is the cornerstone of any campaign, especially against the evil and especially against the evil undead.I just won the Elensefar battle (in Hero Mode, which is Medium) without a Wite Mage! :2thumbsup:

I had one toward the end though, but I didn't really need him. He took care of some undead skulls which my Elfs would have bashed in anyway.

Every time, the hardest part for me is the levelling up of my leading character. Whether he be Deoran, Konrad or someone else. They have such fragile health that you have to bring them in at juuuust the right moment to make that essential kill.

One teensy weensy mistake and it's SMACKITY! SMACK! "Urrghhh.." :skull:

Oleander Ardens
06-14-2007, 21:30
One teensy weensy mistake and it's SMACKITY! SMACK! "Urrghhh.."

So true, so true...

Xehh II
06-17-2007, 11:55
Does anyone know how to download add-ons? Everytime I click the get add-ons button it waits a while then says remote host disconnected, could someone please tell me how to do this? Ans I know the first question you guys will ask is "Are you connected to the net?" and the answer is yes, I try it when I am online.

ElectricEel
06-17-2007, 17:53
It shouldn't be any more complicated than that. Their server may have been down temporarily, or you may be behind a firewall that is preventing the game from communicating with their server.

The server you should be trying to connect to is campaigns.wesnoth.org, I believe. Make sure that is the adress shown in the screen where it asks you for the server to connect to.

Xehh II
06-17-2007, 19:57
It shouldn't be any more complicated than that. Their server may have been down temporarily, or you may be behind a firewall that is preventing the game from communicating with their server.

The server you should be trying to connect to is campaigns.wesnoth.org, I believe. Make sure that is the adress shown in the screen where it asks you for the server to connect to.
Ok, you were right about the server because I was able to get some add-ons this morning but now I have another problem. How do I get the add-ons to
work, as I said I got a couple of them but they don't show up in the campaign list or multiplayer. And i'd also like to know how to get something called Extended eras?

darkragnar
06-17-2007, 20:51
Ok, you were right about the server because I was able to get some add-ons this morning but now I have another problem. How do I get the add-ons to
work, as I said I got a couple of them but they don't show up in the campaign list or multiplayer. And i'd also like to know how to get something called Extended eras?
aye id like to know that too, i downloaded a couple of them and cant seem to find how to make the bloody things work

Adrian II
06-18-2007, 13:17
Ok, you were right about the server because I was able to get some add-ons this morning but now I have another problem. How do I get the add-ons to
work, as I said I got a couple of them but they don't show up in the campaign list or multiplayer. And i'd also like to know how to get something called Extended eras?I had the same server issue yesterday. The problem was at their end, not yours (or mine). Probably a temporary thing anyway.

My add-ons all work fine. I can't beat them so far, but that is another matter :wall:

Don't know about the Extended Eras. Aren't those MP maps? Maybe they are add-ons to MP maps which you have to download first. Just my two cts.

KA-PLUNK!
"Peep."

Xehh II
06-18-2007, 19:16
My add-ons all work fine. I can't beat them so far, but that is another matter :wall:
How did you get the add-ons to work or did they just automatically work?

Adrian II
06-18-2007, 23:17
How did you get the add-ons to work or did they just automatically work?Yeah, like Swiss watches, the same way as the campaigns you get with the original download. I have no idea what your problem could be, but the Wesnoth forum has a large tech assist section and it is active. Give it a try?

Ka-Chunk! Ka-Chunk! (Brigante's club)
"Oooee!" (dying Ghost)

doc_bean
06-19-2007, 10:34
Just installed it and played the tutorial and the first two mission of the first campaign. Fun Game ! Reminds me a lot of Fire Emblem (which from what I've seen so far is still slightly superior). too bad ranged attacks don't mean you can attack from a hexagonal away though, archers feel kind of useless so far.

EDIT: Do any of the included or extra campaign allow you to play the bad guys ? Orcish or undead invaders ? That could be a whole lot of fun...

darkragnar
06-19-2007, 15:38
EDIT: Do any of the included or extra campaign allow you to play the bad guys ? Orcish or undead invaders ? That could be a whole lot of fun...

yes you can ,last one is for orcs and a couple of ones of the undead.

Alexander the Pretty Good
06-19-2007, 16:55
If you guys have the development version (1.3 something) instead of the stable version, there are a few "bad guy" campaigns already installed, even though they're just the add-ons.

Anyone else notice that more experience my units get, the less damage they seem to do and more they seem to die? ~:rolleyes:

darkragnar
06-19-2007, 18:27
If you guys have the development version (1.3 something) instead of the stable version, there are a few "bad guy" campaigns already installed, even though they're just the add-ons.

Anyone else notice that more experience my units get, the less damage they seem to do and more they seem to die? ~:rolleyes:
ah nope, the exp they get the more damage they do, although the enemy targets them first so they die easy if you send them alone or poorly supported but with a lot of rookies around them they do tons of damage , just let the vetran damage em to death and let the rookie finish them off.

Alexander the Pretty Good
06-19-2007, 19:55
In my head I know that, it just feels like that dang little orc "has better odds" against my level 2 Marksman while he routinely is slain by my level 1 archer.

Xehh II
06-19-2007, 20:00
In my games it always feels like level one's are better than level two's.

Laman
06-20-2007, 06:59
Downloaded it yesterday. Fun it is.

Adrian II
06-20-2007, 13:12
(..) with a lot of rookies around them they do tons of damage , just let the vetran damage em to death and let the rookie finish them off.That's it, if the rookies are supported by a Captain (Elvish, Desert or otherwise) they do 25% more damage at any time of the day, and this really works out. Cap'n smacks 16 points off the orc, rookie No 1 scores another 6 and rookie No 2 makes the kill and gets the XP. Repeat dose until another Captain (or Hero) is born.

EDIT
What I find really frustrating is one of those rounds where none of your muppets really hits an enemy. You surround a troll with six of your own and none of them lands a single hit..
Aarghh!

SWISH! ZWOOSH! (longbow)
"Eee-ooh.." (dying bat)

Laman
06-21-2007, 07:34
I agree, frustrating when none of your blokes manages to hit that huge ugly enemy. But on the other hand it is fun when that happens to the enemy.

doc_bean
06-21-2007, 08:10
Ugh, I'm officially addicted, I arrived late at a party last night because I wanted to play 'one more turn' and actually got out of bed early today so I could finish my mission (4th one of the southern watch campaign, playing it on easy (second difficulty setting)).

Does anybody else just role play this game way too much ? In the first two mission I was particulary keen to let the farmers make the first frontal assault so I could protect the 'real' troops, and in the third mission

I sent in the elves because i'd rather have them die then my own human troops, even though that was a clear strategical risk.


I fear I'm in a bit in trouble though

The Elven bodyguards are my best troops and they seem like an unsure ally, I'm only starting to get a few lv2 units and the group just split in two, while I only have levelled up one 'boss', the real boss sucks but the swordfighter boss is/was great. Currently the next mission involves the good boss, but I fear the upcoming fights with the 'bad' one.



At least I'm starting to master some of the basics of the game like the day/night cycle and use of terrain. I'll need it if the missions get much harder (like most posters here say).

Adrian II
06-21-2007, 09:03
Ugh, I'm officially addicted, I arrived late at a party last night because I wanted to play 'one more turn' and actually got out of bed early today so I could finish my mission (4th one of the southern watch campaign, playing it on easy (second difficulty setting)).My life has been taken over. I'm playing two ad-ons alternately. One is a desert adventure on expert level (the legend said something like "Impossible"). The first two scenarios were a piece of cake which gave me false confidence. Well, the scenario I'm playing now (searching for a hidden tower in a troll-infested forest) is impossible indeed.
Abso-freaking-lutely impossible. :furious3:

doc_bean
06-21-2007, 12:04
The mission I just got was completely insane ! (Southern Guard, mission 6 I believe)


I couldn't recruit units and only a certain type of unit from the previous mission would carry over, I had an elven shamen, an elven archer and a elven bodyguard to get through a forest. Since I deleted the save games from the previous mission I couldn't just go back and make more units. This is seriously insane since there is no way of knowing !


Luckily it was buggy enough so I could finish it after all :furious3:


According to the objectives I had to get one guy across, make sure another lived, and kill an enemy. I only did the first thing and got a victory. All the other guys died though :shame:

AntiochusIII
06-25-2007, 06:45
I'm addicted. :no: Damn you Org!

Actually, this is a pretty nice game overall, especially as it's open source. The "comprehensive" campaign (Heir to the Throne or something) is quite amusing in that it keeps giving me LotR flashbacks.

Two things that totally annoy me though:

-movement. It's damn slow, especially in caves and snow!!!

-hitting chance. It's lower than what I'm used to (aka Disciples II rate). For some reason I always feel like the AI get the better of me. It's like, while AI forts and castles always seem so hard to besiege, defending my own is a ridiculous nightmare. They just walked over me singing. Final mission Southern Guard anyone? (Damn hot-headed elves; they should've given me a choice to kill them all instead for all it's worth.)

doc_bean
06-25-2007, 10:04
Two things that totally annoy me though:

-movement. It's damn slow, especially in caves and snow!!!

Yes, although I feel this only gets annoying because of bad design . (very small Southern Guard spoiler)

The one but final mission of the Southern Guard was particulary annoying, you need twenty turns just to get somewhere, and there aren't any interesting enemies to fight, I actually save-loaded to finsih this one because it was so boring


-hitting chance. It's lower than what I'm used to (aka Disciples II rate). For some reason I always feel like the AI get the better of me. It's like, while AI forts and castles always seem so hard to besiege, defending my own is a ridiculous nightmare. They just walked over me singing

The AI seems pretty good at picking its positions, and some AI units (especially bosses) get higher than average hit rates. Most levels are also designed to benefit the AI. (again, small SG spoiler)

Like in SG where they have you fighting the undead in a cave without any units that can do 'blunt' damage. Or one of the earlier missions fighting both the undead and the bandits for the first time, the enemy gets scouts who are excellent for terrain with lots of rocks or trees, while it sucks for your cav (which you need for speed).


Final mission Southern Guard anyone? (Damn hot-headed elves; they should've given me a choice to kill them all instead for all it's worth.)

They never even reached my walls :bounce:

Papewaio
06-26-2007, 00:33
Hi my name is Papewaio :bucktooth: and I'm a Wesnoth addict :computer:.

I saw all the cool kids like AdrianII :beatnik: doing it so I thought I could handle it too... :wall:

Crazed Rabbit
06-26-2007, 02:51
Man, this is an awesome game. Now if you'll excuse me, I have to go fight my way across a river and restore the true King to the Throne!


I just won the Elensefar battle (in Hero Mode, which is Medium) without a Wite Mage!

Pfft, white mages schmite mages. You just need some Paladins (level 3 upgrade of knight, Holy damage against undead.)


Every time, the hardest part for me is the levelling up of my leading character. Whether he be Deoran, Konrad or someone else. They have such fragile health that you have to bring them in at juuuust the right moment to make that essential kill.

So True.

The thing I don't like is how charging with cavalry lets your opponent do double damage against you. Doesn't make sense.

CR

Papewaio
06-26-2007, 03:22
If the opponent survives the charge that is... spears mind you are rather nasty.

Does anyone else plan which characters they prefer to level up and to which upgrade?

For instance the loyal ones I try and keep around (they are essentially in economic terms a village (per level?) in upkeep cost saved) so I keep them in the role of economic gain (gaining villages) while my shield wall goes to fight the enemies.

doc_bean
06-26-2007, 09:10
Hmm, beat the Bay of Pearls level last night after several retries. I seem to have difficulty getting leveled up units (though nothing died since the second level, until this one, I had leveled up Deolfar(?) though). I only had one level 2 unit at the start of this mission, an Elven ranger (the promoted scout) :wall:

Finally did manage to beat this level (mainly by exploiting the AI), only lost 5 mermen, none of my regular units. Two cav promoted to Knight.

I really need more levelled up units though...

Adrian II
06-26-2007, 12:29
Does anyone else plan which characters they prefer to level up and to which upgrade?I sure do. Some are destined for fame. I also change their names after they make 2nd rank. I give them corny Dutch names like Quaeckernaet and Deudekom.

AntiochusIII
06-27-2007, 04:13
The AI seems pretty good at picking its positions, and some AI units (especially bosses) get higher than average hit rates. Most levels are also designed to benefit the AI.Oh, so the AI does cheat. I didn't know that. That explains why the stupid orc warlord is tougher than my best knights. :dizzy2:

I'll just take revenge my own way then [aka spamming Paladins. Those holy blades they got tear apart undead like no other.]

They never even reached my walls :bounce: How did you...?

:2thumbsup:

I think I was a little too successful for my own good early in the mission.The trigger for Lady Elf to start telling me she wants to reach that stupid elven general is a death on my side. I killed too many elves before that triggered -- for every one elf fallen more than one replaces it, so I got overwhelmed :sweatdrop:

Alexander the Pretty Good
06-27-2007, 05:51
Re: South guard spoilers
After being swamped and losing the first time, I just rushed the elfen chick and the best troops to where I needed to go, let some grunt buy the farm to trigger the event. Pretty easy, actually.

doc_bean
06-27-2007, 09:42
How did you...?



Well, some did make it to my walls early on, one even got onto a wall, but was killed in the same turn. I just never needed to really fear the walls would be breached. How I did it:

-Cav spamming, sent a bunch to the northern flank to distract the elves
-Killed the general quickly
-didn't initiate attack on elven units (after victory condition was given ) unless they were in the way to the tree

ElectricEel
07-02-2007, 06:24
Oh, so the AI does cheat. I didn't know that. That explains why the stupid orc warlord is tougher than my best knights. :dizzy2: It doesn't. doc_bean is either mistaken, or just referring to the scenarios sometimes placing the enemy in an advantageous position.

doc_bean
07-02-2007, 08:12
It doesn't. doc_bean is either mistaken, or just referring to the scenarios sometimes placing the enemy in an advantageous position.

Yes, though bosses do get very good stats (better than your heros) often. But regular units normally don't cheat (unless the author of the scenario codes it so, I guess).

Oleander Ardens
07-04-2007, 19:26
Hello guys

I wonder If we could all log in with our .org names, and PM each other when we want to play a game.

Cheers
OA

nokhor
07-20-2007, 04:31
has anyone defeated the 2nd scenario in a 'tale of two brothers' campaign on the hardest difficulty. you have to fight against elvish cavalry and no matter what i try, i get smacked down. i went through the whole south guard campaign, never had a serious problem, then i try this campaign and just got stuck at scenario 2.

Xiahou
03-16-2008, 19:44
Version 1.4 was finally released a couple days ago. I compiled it and it looks like they made a few nice improvements over 1.2.

From the changelog:For players, the 1.4 version brings you no fewer than seven new mainline campaigns, a redesigned user interface, an amazing variety of high-quality new game music, and a refresh of the game artwork including improved portrait images for many unit types. For designers, the map editor and WML have been enhanced to significantly increase your creative options in writing scenarios.

Just as importantly, it is probably our most solid release yet. We retired over 300 individual bugs during the 1.3 development period, and introduced several new tools that prevent entire classes of bugs by sanity-checking Wesnoth's data files before they ship to you.
Wesnoth Screenshot

Here are 1.4's new features in more detail:
For Players

Seven new campaigns now ship with the game

We have more than doubled the number of campaigns we ship. In addition to one brand new campaign, The Hammer of Thursagan, we now also ship polished, upgraded and improved versions of the following well-known user-written campaigns: Descent into Darkness, Liberty, Northern Rebirth, Sceptre of Fire, An Orcish Incursion, and Son of the Black-Eye.
Parts of the user interface of the game have been redesigned

The 1.4 Wesnoth user interface has a cleaner look and feel, with lightweight semi-transparent transient windows replacing many of the old-fashioned opaque modal dialogues with buttons. Subtle new graphics effects when you select a unit and target an enemy help you keep track of what is going on without getting between you and the gameplay. The game now displays owned and total villages in the status bar. Interface actions and day/night changes now have unobtrusive cue sounds. You can use drag'n'drop to move units. Mousewheels are supported.
You can now review scenarios, chat, and set options after victory

You'll no longer get two modal dialogues full of checkbox options immediately after victory in a scenario and then be instantly returned to the lobby (or, in campaigns, jumped to the next scenario). Instead, there's just one summary popup, after which you'll be in a 'linger mode' that allows you to chat with friends and foes, use normal commands, change your options, and in general do anything except more battle actions.
The multiplayer collection has been revised and extended

New maps and multiplayer scenarios: Auction-X, Dark Forecast, Hamlets, Mokena Prairie, The Manzivan Traps, Xanthe Chaos.

Revised maps: Alirok Marsh (formerly Triple Blitz), Amohsad Caldera, Blue Water Province, Castle Hopping Isle, Caves of the Basilisk, Crusaders Fields, Cynsaun Battlefield, Den of Onis, Fallenstar Lake (formerly Meteor Lake), Forest of Fear, Freelands (formerly Charge), Hexcake, Hornshark Island, Island of the Horatii, King of the Hill, Lagoon, Loris River, Merkwuerdigliebe, Morituri, Paths of Daggers, Sablestone Delta, Siege Castles, Silverhead Crossing, Sulla's Ruins, Waterloo Sunset, Weldyn Channel (formerly Blitz), Wesbowl.
Wesnoth Screenshot
Changed and rebalanced units

The Footpad, Poacher and Thug units can advance all the way to level 3. Many units have been tuned and rebalanced, including Ancient Lich, Elvish Sorceress, Fugitive, Ghost, Hurricane Drake, Lich, Mage of Light, Mermaid Diviner, Mermaid Priestess, Merman Warrior, Naga Myrmidon, Necromancer, Orcish Assassin, Ranger, Royal Guard, Sky Drake, White Mage, Wraith, and all the Saurians and Bats.

Also, the "holy" damage type has been changed to "arcane" and is now a general anti-magic attack useful against more than just undead: elves, drakes and trolls are among the units now vulnerable against it.
Many portraits have been revised or added

Many unit and hero portraits have been improved or added. We now have a particularly beautiful set of new portraits in a uniform style for the Elvish units.
New uses of animation

Many more units have full combat animation. Many unit also have idle animations which fire periodically when they are not doing anything specific. Some units and items also have standing animations that a constantly active; bats flap their wings and campfires flicker. There are improved base frames for many units, including Mages and Ghosts, and many special effects such as magic attacks have been improved as well.
Multiplayer lobby improvements

You can set a list of user nicks to be ignored (you won't see chat from them). You can also set a list of friends; their nicks will be highlighted and shown at the top of your user list.
Miscellaneous other improvements

You can now select a female leader in multiplayer. The in-game help has been revised, reorganized and expanded. There are five new all-original symphonic music tracks, and many new or improved sound effects. Savegames are automatically compressed to save you disk space.
Also, they've apparently added support for multi-player campaigns!

This might be a good time for old Wesnoth fans to take another look, or for people who missed out altogether to go get it (http://wesnoth.org/)- now. :2thumbsup:

Csargo
03-16-2008, 23:04
Thanks for the update Xiahou. I'll have to check it out again.

Tratorix
03-17-2008, 01:04
Great, when I saw this thread I decided to give this game a try. Now I can't stop playing it. :wall:

Veho Nex
03-18-2008, 17:38
Does any one wanna get a big multiplayer game going tonight around 17:30 (GMT -8) [eh that is 530 right?] But yeh sign up I'll be checking this periodically today I'm hoping we get atleast 6 hopefully more.

Sign up:

Jkarinen(CowTipp)

Csargo
03-18-2008, 17:50
Maybe but I can't promise anything.

Veho Nex
03-19-2008, 01:04
well the game will be up at 5:30PM Pacific Standard(1730 GMT -8) with the name Orgahs and the password Orgahs