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omine-san
07-09-2002, 20:00
There are several possible improvements on unit behavior, maybe they can be learned in the drill dojo (which at the moment I see no use for) :

I noticed in the demo that when an archer unit is ordered to move directly sideways, without any forward of backward shift, it still turns partly, marches, then turns back - unlike the WE where they just march sideways. It really annoys me since I like to wait to the last minute before ordering a missile unit to move and the infantry unit behind them to attack.

Also when a unit turns backwards, it would be faster if all soldiers just face backwards, first line becomes the last, and forward march. when a unit in 5 x 12 turns sideways, say to the right, the rightmost 5 can become center of first line, the rightmost 5 x 5 stay standing and the rest of the unit men fall into place to their sides.

hold formation under attack : when polearm units stick to their formation, they should have better resistance to charges, especially by cavalry but not exclusively. their ability to do so can be a function of valour, number of lines (3 x 20 less resistant then 5 x 12 ), and drill dojo. when units with big shields hold formation, they should have better cover from arrows (the roman turtle for instance), and again there are simple factors affecting their ability to hold.

When you have one unit engaged and you want another unit to pass by its side and attack the enemy unit from the flank, often there isn't enough room, either because there is another engagement half a unit's width away, or distance to the riverbank etc. This often stops the unit completely even though there is room to pass. Once I tried to get a taisho unit past an engaged unit as above, and only the taisho marched ahead, and of course got himself killed. Better trained units can automatically adjust their width so as not to get entangled , pass and attack.

When a unit outnumbers an enemy unit , the back rows can optionally flow around the engaged front rows and engulf the enemy. maybe this needs a command 'engage eagerly'. If you don't want a stiff formation but don't want to break cohesion entirely, choose normal 'engage at will'. maybe there can even be a 1-10 scale of unit voluntary cohesion you can choose, that affects moving around cliffs or houses etc. as well as combat situations.

I think these can improve gameplay quite a bit.

Mithrandir
07-09-2002, 20:07
Quote Originally posted by omine-san:

Also when a unit turns backwards, it would be faster if all soldiers just face backwards, first line becomes the last, and forward march. when a unit in 5 x 12 turns sideways, say to the right, the rightmost 5 can become center of first line, the rightmost 5 x 5 stay standing and the rest of the unit men fall into place to their sides.
[/QUOTE]


I agree tis very annoying to see the entire army waiting for the banner carier to reach the other side, also something I dislike, when a unit is engaged and you order them back ,they just stick to the enemies without retreating (maybe the banner carier got stuck everytime but this has happened to me way to often...


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untouchable, unbreakable,elven spirit,Elven soul

Nelson
07-09-2002, 20:46
Moving troops around is a ponderous job. I rather like needing to wait for the men to finish an evolution. Besides, the standard is supposed to be up front after all!

I believe shields do confer a missle defense bonus.

Emp. Conralius
07-09-2002, 22:14
CA did a good job in putting the banner right on the shield. Other than that, I think the whole of MTW is better than STW because of the variety. Not to downplay a great game, butShogun had that "same" feel everytime you went out to battle. No suprises as to who or what you were fighting. But now in MTW, the choice of units is so varied that you pretty much ever know wha your up against.

DrNo
07-09-2002, 22:32
Omine-san, you have made some good points about movement and most of us have probably thought one time or another that unit's could move a little easier.

One thing I have noticed with MTW over STW is the way units wait for others to move out of the way before moving to intended position. I am sure in STW it just used to be a complete free-for-all amongst your soldiers. Now it's a traffic jam.

Try the move while maintaing face command to ease movement, can't remember actual keys but maybe alt(or ctrl) and left-click.
This will be especially useful in MTW as turning your back on archers is not a good idea.

'When a unit outnumbers an enemy unit , the back rows can optionally flow around the engaged front rows and engulf the enemy.'

You can achieve this and it is especially useful with cavalry to maximise charge and flank benefits. String your unit wider than enemy unit then instead of ordering attack, order your unit to move to a location past the enemy. Then as your unit is almost upon enemy, order the attack.
With Cavalry the centre engages and the sides wrap around.

Try a custom battle in STW with HC against YS both equal honour. You should be able to win using this method with HC. Fight normally and you will lose. Use the ironing board map of course.