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View Full Version : Bug - My preferences not being saved on exit



phonicsmonkey
06-21-2007, 04:04
hi all - hopefully someone can help..I installed patch 1.2 and now my preferences are not being saved on exit - which means each time I load the game I have to select graphics and UI preferences all over again...

this isn't a really big deal but is annoying, so if anyone knows what might have gone wrong, can you please let me know?

I'm using MedManager and Carl's ProblemfixerPure 1.14, and I've modded in highways, free upkeep slots in castles, and I've added a money script to the campaign scripts file...

that's it I promise!

and it also happens when I launch the vanilla game through MedManager, so I'm thinking it's not a modding issue - maybe I need to reinstall MedManager?

any ideas?

sapi
06-21-2007, 08:41
If ProblemFixerPure works like other mods, it uses its own config through necessity.

However, medieval 2 saves any config changes to your original file.

Load up a vanillia campaign, set things up, save and quit, then copy the contents of medieval2.preferences.config into the equivalent ProblemFixer config file (below the line denoting which mod to launch)

Carl
06-21-2007, 12:14
Thanks Sapi for helping him out, i've been elsewhere recently.


As a side note, if your using the supplied shortcut then it should auto update your settings every time you start because it copies them across automaticlly before it starts up.

As Sapi says though, if your using Med Manager or similar, just manually copy across the relevant sections and your done.

sapi
06-21-2007, 12:18
As a side note, if your using the supplied shortcut then it should auto update your settings every time you start because it copies them across automaticlly before it starts up.As a side note ~;), would that be a simple matter of adding 'cp medieval2.preferences.config whatever.config' to the bat file? LTC is starting to annoy me in that regard ~:)

phonicsmonkey
06-22-2007, 10:31
thankyou gentlemen for taking time to respond to a simple n00b like me

Carl
06-22-2007, 14:56
@Sapi:

Go into your M2TW folder and finmd the .bat file called "cfgfixer".

Rename it LTC.

Change the code in the .bat file from:


@echo off
cls
copy headercfg.txt+medieval2.preference.cfg landstoconquer.cfg

to


@echo off
cls
copy headercfg.txt+medieval2.preference.cfg landstoconquer.cfg
medieval2.exe @landstoconquer.cfg

Then edit your TC shortcut from:


"D:\Program Files\SEGA\Medieval II Total War\Launch_LandsToConquer.bat"

to


"D:\Program Files\SEGA\Medieval II Total War\LTC.bat"

And that should do it. If Lusted wants to nick this m,ethod he should feel fre to do so.

Rhedd
06-23-2007, 08:43
The method I prefer is to use a custom .BAT file that looks like this:

medieval2.exe --features.mod=RheddGovMod --features.editor

Replace "RheddGovMod" with the name of your mod, and it'll run your mod, but use the standard .CFG file. No need for duplicate .CFGs.

The "--features.editor" part isn't necessary, of course. It just enables the map editor.

sapi
06-23-2007, 08:46
@Sapi:

Go into your M2TW folder and finmd the .bat file called "cfgfixer".

Rename it LTC.

Change the code in the .bat file from:


@echo off
cls
copy headercfg.txt+medieval2.preference.cfg landstoconquer.cfg

to


@echo off
cls
copy headercfg.txt+medieval2.preference.cfg landstoconquer.cfg
medieval2.exe @landstoconquer.cfg

Then edit your TC shortcut from:


"D:\Program Files\SEGA\Medieval II Total War\Launch_LandsToConquer.bat"

to


"D:\Program Files\SEGA\Medieval II Total War\LTC.bat"

And that should do it. If Lusted wants to nick this m,ethod he should feel fre to do so.
Thanks Carl :bow: