Darkmoor_Dragon
07-12-2002, 04:42
Quote Last Man Standing
Standard Game rules apply. When all of the enemy troops have left the battlefield, either from death or routing, then you win. If all of you and your allies are killed or routed, then you lose.
Capture The Command Tent
Each participating king starts with a command tent campsite inside their deployment area. The battle is won when one side ( attackers or defenders ) owns all of the command tents on the battlefield. You take a command tent by stationing the required amount of men inside the area. This figure is set up in the front end when the game is created. You must remove all enemy forces from the enemy command tent area AND have the required number of men inside the area to successfully take the command tent.
You can also win this battle by obliterating the enemy - if they aren't on the battlefield then they can't defend their command tent.
King Of The Hill
King Of The Hill battles are unique in that victory isn't decided by the death or routing of one particular side. The battles are points based, and you earn points by dominating the circle of flags set up in the centre of the map. The only person able to claim the hill is a general, so he must be protected at all costs.
Capturing the hill is similar to that of capturing a command tent. You must have more allied troops inside the hill than enemy troops AND an allied general must be inside the hill as well. You can take possession of the hill away from an enemy by having more troops than he does inside the hill, but you can't claim it as your own without a general.
When a unit is completely wiped out or routs off the field, it is resurrected in the status it was in at the start of the battle and brought on after a certain amount of time as a reinforcement. This is true of all units including the general's, so if your general dies it's not the end of the game - you can still bring him back to life.
King of the hill battles are points based. You gain 1 point for every 10 seconds you spend inside the hill, and an additional point for every 10 seconds your General spends inside the hill. The game can be set up in the front end in 2 ways - either point limited or time limited. Point limited games end when one side (attackers or defenders) reaches the target point tally ( i.e. first to 40 points ). Time limited games end when a clock runs down, and victory is awarded to the side with the most points at the end of it. In the event of a tie, the victory is awarded to the defenders.[/QUOTE]
Not finalised and subject to change I believe.
Standard Game rules apply. When all of the enemy troops have left the battlefield, either from death or routing, then you win. If all of you and your allies are killed or routed, then you lose.
Capture The Command Tent
Each participating king starts with a command tent campsite inside their deployment area. The battle is won when one side ( attackers or defenders ) owns all of the command tents on the battlefield. You take a command tent by stationing the required amount of men inside the area. This figure is set up in the front end when the game is created. You must remove all enemy forces from the enemy command tent area AND have the required number of men inside the area to successfully take the command tent.
You can also win this battle by obliterating the enemy - if they aren't on the battlefield then they can't defend their command tent.
King Of The Hill
King Of The Hill battles are unique in that victory isn't decided by the death or routing of one particular side. The battles are points based, and you earn points by dominating the circle of flags set up in the centre of the map. The only person able to claim the hill is a general, so he must be protected at all costs.
Capturing the hill is similar to that of capturing a command tent. You must have more allied troops inside the hill than enemy troops AND an allied general must be inside the hill as well. You can take possession of the hill away from an enemy by having more troops than he does inside the hill, but you can't claim it as your own without a general.
When a unit is completely wiped out or routs off the field, it is resurrected in the status it was in at the start of the battle and brought on after a certain amount of time as a reinforcement. This is true of all units including the general's, so if your general dies it's not the end of the game - you can still bring him back to life.
King of the hill battles are points based. You gain 1 point for every 10 seconds you spend inside the hill, and an additional point for every 10 seconds your General spends inside the hill. The game can be set up in the front end in 2 ways - either point limited or time limited. Point limited games end when one side (attackers or defenders) reaches the target point tally ( i.e. first to 40 points ). Time limited games end when a clock runs down, and victory is awarded to the side with the most points at the end of it. In the event of a tie, the victory is awarded to the defenders.[/QUOTE]
Not finalised and subject to change I believe.