View Full Version : Query - Defender's reinforcement opening a captured gateway
khaos83_2000
06-27-2007, 03:58
I attacked a castle type with a stack. The castle defending army only has a general unit. There is a stack of enemy stack nearby as reinforcement.
The castle has 2 gateways. Call them A and B
So i attacked with rams at gateway A. Quickly bashed down gateway A and send my horses to capture gateway B, a note saying I have captured the gateway.
Then i settle my forces at gateway A to wait for the reinforcements while i finish the lone general at the townsquare.
The reinforcements didnt make way to gateway A but gateway B instead. They walked to gateway B and it opened and a note say that i have lost the gateway !
What happens next is not important.
I remembered that this will not happen in the previous versions. Is this supposed to happen ? Do u ppl experience this too ?
WhiskeyGhost
06-27-2007, 04:20
thats supposed to happen......when you capture a gateway, your basically saying "all my guys can come through here now", but defenders still have the option of taking it back.
But i do understand what your saying though, in reality you shoulda been able to lock the door to slow the re-inforcements
khaos83_2000
06-27-2007, 05:29
The reinforcements came from the front or outside the castle.
In order to capture the gateway back, they have to approach the gateway from the back, not the fron or outside of the castle, like what i did.
It's like opening a lock door from outside w/o a key.
If i captured a gateway from behind, i expect the defender reinforcement to capture it back the same way,not just walk to the gateway from outside and say, "i declare this gateway re-captured". If not, wats the point of capturing or having the option to capture the gateway in the first place.
khaos83_2000
06-27-2007, 05:32
ok...
enough crap from me. lets move on ....
:smash: haha
phonicsmonkey
06-27-2007, 06:08
did you leave a unit of troops guarding the side gatehouse, when you sent the rest of your army to the front door?
if not, it may be that the AI considers control of the gateway reverts to the defenders (imagine runners going and taking the bars off the gates that your guys had left locked)
if you did, and the gates still opened, this doesn't seem right and I agree with you
thats supposed to happen......when you capture a gateway, your basically saying "all my guys can come through here now", but defenders still have the option of taking it back.
But i do understand what your saying though, in reality you shoulda been able to lock the door to slow the re-inforcements
Think about it, their are other people in the castle in real life instead of soldiers in combat at the time. I bet some castle keeper kept the backdoor open or opened it while your troops were at the frontdoor. If I were just a citizen who knew how the castle doors work, you bet I would keep them open for an outside ally if no hostile force was around me. Think about it.
Ethelred Unread
06-27-2007, 13:32
I've had this too - and it was because I didn't get my own troops to gateway B fast enough to get the "gateway captured" scroll.
In my battle enemy horsemen captured gateway B and then entered the town, meanwhile I sent my inf on top of the gate and re-captured the gateway, I killed the horsemen in the town and the enemy follow up inf could not get in.
I though in RTW you had to have troops near/on the walls to capture them too. I remember sending inf around the walls capturing towers and walls as they went whilst the enemy formed up in the centre. (as otherwise the towers had a habit of decimating my legions as they walked past them)
Ramses II CP
06-27-2007, 15:11
Had the exact same thing, in my case the gate in question was held by two spear units sitting a bit behind it and archers on the walls around it, and the enemy waltzed right through anyway. Gates can't actually be 'captured' in the sense you'd think they can.
The enemy reinforcements were at least nice enough to wait around while I slaughtered their lonely king first.
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