View Full Version : After claiming Britain...
Olaf The Great
06-30-2007, 21:18
As Casse how long does it usually take for infrastructure to be completed, or money to be built up. armies and navies to be raised, and then when and where do you attack?
Just a short inquiry before I play Casse.
The last time I played Casse was in .74 I took all of Britain and Ireland around 262, and I got some infrastructure done, but looking back at it I should've stayed there for longer, maybe until the reforms.
I was one of the unlucky ones that went through the "Pirate fleet that never leaves brit channel" It took 20 years but I stopped it by speed running a boat to the British channel(they kept attacking it, I had to go AROUND the Isles running to each and every port).
And I would really like ways to avoid problems like these(and are boats still underpowered? I'm thinking of making them more powerful)
LordCurlyton
07-01-2007, 05:38
The pirate fleets are still there, but if you capture the two naval port cities (Ivernis and Ictis, IIRC), you can build a second level warship that is statistically better than the various iterations of "crappy pirate fleet" (ie the second tier warship is 8 att 10 def vs 4 and 4 for ye olde pirate fleets) so even though you probably won't be able to build up a big enough fleet to wipe out full stacks at once unless you manage to get a VERY good economy going you can still get one that could support 5 or 6 units or quality warship effectively and that will quickly whittle the fleets down, even if you may spend a few years retraining them as they work their way through the full stacks.
Personally, in the Casse campaign I am running concurrently with a Pahlavi one, I intend to wait for the first reforms to kick in before invading. I'm debating between going for Gaul proper and the inevitable Roman confrontation or "migrating" and pulling a reverse-Viking by taking Denmark and the other Nordic lands before sending my rowdy sea dogs into the Baltic.
Olaf The Great
07-01-2007, 11:19
The pirate fleets are still there, but if you capture the two naval port cities (Ivernis and Ictis, IIRC), you can build a second level warship that is statistically better than the various iterations of "crappy pirate fleet" (ie the second tier warship is 8 att 10 def vs 4 and 4 for ye olde pirate fleets) so even though you probably won't be able to build up a big enough fleet to wipe out full stacks at once unless you manage to get a VERY good economy going you can still get one that could support 5 or 6 units or quality warship effectively and that will quickly whittle the fleets down, even if you may spend a few years retraining them as they work their way through the full stacks.
Personally, in the Casse campaign I am running concurrently with a Pahlavi one, I intend to wait for the first reforms to kick in before invading. I'm debating between going for Gaul proper and the inevitable Roman confrontation or "migrating" and pulling a reverse-Viking by taking Denmark and the other Nordic lands before sending my rowdy sea dogs into the Baltic.Same, I was thinking of going Nordic too(for obvious reasons) Then taking every single Island in the Med.
Just because Islands are easier to defend.
Underhand
07-01-2007, 22:14
I shouldn't think building a big, powerful, expensive ship is necessary unless you want to sail far. The narrowest part of the Channel really is very narrow, and so a little crappy ship could ferry an army across without ending its turn outside of one of your ports. I've still only got one battered unit of ships as the Romani, and I own the coast from Denmark to Macedonia, the African coast west of Cyrene and all the islands in between. I did build a quadrireme when Mediterranean pirates were really strangling my trade, but I scuttled it as soon as I'd dealt with all of them.
it takes 2 turns to cross the channel for casse, so that's one turn in open water. It's because the ports that can build ships are put in far off and awkquard places.
Olaf The Great
07-05-2007, 13:36
it takes 2 turns to cross the channel for casse, so that's one turn in open water. It's because the ports that can build ships are put in far off and awkquard places.
Exactly.
Update, I finally got EB (annoying number "A" version 2(lol(lol)))
I claimed all of Britain(and Ireland) in 255 and got WTFPWNED at sea by 3 full stacks of Sea warriors and Great pirate fleets, so I went to the Descr Unit and Uberfied Casse ships and their costs and recruiting time and meganerfed the Pirates.
Needless to say I'm actually doing something at sea.
Then I nerfed the ships and put them at a level(slightly) better then what they were before.
Shylence
07-05-2007, 14:43
I never had that Problem with the ships The Ponto Flotilla is pretty good at fighting off the pirates i wiped out the north sea pirates before full scale invasions of gaul basically build up the eco then don't have any armies except maybe 5 ponto flotillas built go on a rampage and it usually works.
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