View Full Version : Public Order question
gran_guitarra
07-01-2007, 03:17
I know the best way to induce public order is to get buildings that counter the negative effects of things. So Public Health for squalor, etc.
My questions are:
What causes unrest and how do I get rid of it? I know spies do this, but I doubt that there are spies in every single one of my cities, which have spies to counter-spy for me.
What is culture penalty, and what causes it? Furthermore, how do I counteract its effects?
MarcusAureliusAntoninus
07-01-2007, 05:59
Unrest is caused by spies, just happens in newly conquered cities and slowly goes away, and sometimes unrest is just a perminent staple in a particular city.
Culturaly penalty is caused from owning a city of a different culture. You can get rid of it by tearing down or building over (upgrading) buildings in the town that were built by the previous owners. Upgrading the town a level will get rid of most of the culture penalty. Temples also seem to effect it more than other buildings.
Do town level buildings, farms, granaries, walls and all other non-destroyable buildings add to culture penalty too? Carthage, for example, comes with a pre-built lvl 5 level building. Theres no way to get rid of it.
Underhand
07-01-2007, 12:07
Do town level buildings, farms, granaries, walls and all other non-destroyable buildings add to culture penalty too? Carthage, for example, comes with a pre-built lvl 5 level building. Theres no way to get rid of it.
Carthage starts with that? Damn, I thought I'd just been a bit slow (despite taking the city in the first fifteen years or so). The 'city level' buildings have a major impact on the culture penalty, so you're forever stuck with a 30% or so penalty if you capture a huge city. I don't know about the other non-destroyable buildings, but I think it likely that they have an effect.
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