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View Full Version : Query - City/Fort upgrade needs



4th Dimension
07-10-2007, 00:36
Does anyone have the statistic what population level is needed for each of Fort/City upgrade. Unfortunately tha game no longer shows the statistic Next level at amount_of_citisens.
I'm asking because now I have some villages and I vonder how much population do I need to upgrade them.

Also do RTW pop transfer work. Say I make a unit of peasants in one city and disaband them in another to boost that another number of citisens.

supadodo
07-10-2007, 01:23
I think if you mouse over the population number, you can see how much population is needed to advance but just in case. heres the pop statistic for vanilla MTW2

village(no wall) - town(wooden palisade) 800(not sure yet)
town - large town(wooden wall) 2000
large town - minor city(stone wall) 6000
minor city - large city(large stone) 12000
large city - huge city(huge stone) 24000

mott & bailey(wooden palisade) - wooden castle(wooden wall) no pop required
wood castle - castle(1 stone wall) no pop required
castle - fortress(2 stone wall) 4500
fortress - citadel(3 stone wall) 9000

Well this is as far as I remember from my experience or just Read the Manual

And for the pop transfer, I don't think it works anymore but then again, I never used it.

atheotes
07-10-2007, 16:00
Pop transfer doesnt work anymore... unit recruitment does not reduce population either.
I did like that feature in Rome... Maybe they removed it bcos the AI would suck the city dry by recruiting crap units...

Per Ole
07-10-2007, 16:10
I don't think so. In RTW, the enemy always seemed to have loads of troops, and advanced cities. While I kept my armies at a minimum and still had a hard time advancing my cities

WhiskeyGhost
07-10-2007, 18:11
They probably didn't want players moving armies of peasants to speed up the growth of cities. Then you could build a Huge city pretty expediently then just spread your militia from there to other ones as your pop becomes so high you don't run out of people to spam to the other towns, thus giving you a population advantage over the AI.

Of course, this is all theory at best

4th Dimension
07-10-2007, 19:21
Thank you.
I don't know why they moved it to be a tool tip.

And yes, sadly transfer doesn't work anymore. But it's good if pop is not required for rectrutation.

Miracle
07-11-2007, 00:14
FYI:

The formula for determining the # of turns until it is ready to upgrade is as follows:

# of turns = ceiling(ln(TargetPopulation/CurrentPopulation)/ln(1 + PredictedAverageGrowthRate/100))

John_Longarrow
07-11-2007, 00:23
Miracle, I assume In() is for Intiger?

Miracle
07-11-2007, 00:39
No, natural log (log base e). Actually it doesn't matter what base the logarithm is; the answer will still be the same.

I suggest using fonts with clear serifs or else you'll make a more dangerous mistake like confusing lsass.exe with Isass.exe (http://www.softwarepatch.com/tips/isass.html).

4th Dimension
07-11-2007, 00:43
It's not IN
It's LN

Milovan
07-11-2007, 00:48
ln is the natural logarythm, base e

4th Dimension
07-11-2007, 09:31
See what Miracle said.

Maby we should plead the CA to add the counter, how many turns till next level, at curent populatio increase. They could ad it to the that tool tip which shows you how many pop do you need. It shouldn't be the problem. It's only couple of lines of code, and it would help us a lot.