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View Full Version : Trade and Scout Parties



Ice
07-11-2007, 08:28
What exactly does this building do? I'm playing as Saba and would like to know.

MarcusAureliusAntoninus
07-11-2007, 09:15
They make you more money. The same way as markets do.

You have to build up the trade route a couple levels before they start making money, though.

Ice
07-11-2007, 20:35
They make you more money. The same way as markets do.

You have to build up the trade route a couple levels before they start making money, though.

I build the scout/party initial building, but it doesn't let me build anything else. I read a thread a while about how to use them. Am I missing something?

Tellos Athenaios
07-11-2007, 20:46
Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...

Redmeth
07-11-2007, 20:47
I think you also need a bigger settlement to keep building up your caravans, only huge cities can build huge caravans.
Can't we get rid of this restriction, so the steppe economy wouldn't suck so bad.
@Tellos I played Sauromatae so I don't remember needing any gov type it was directly linked to city-size

Ice
07-11-2007, 22:10
Yep, AFAIK the only way to upgrade your Trade Scouts to Trade Caravan & Higher is to have a type 3 or 4 government and some settlement size...

Oh damn. Why a type III or IV? That doesn't really make sense that I can't build caravans to southwestern Arabia which is full of gold,silver, spices, and other luxury goods.

The Errant
07-12-2007, 12:47
What exactly does this building do? I'm playing as Saba and would like to know.

"Trade Route scout parties" is the preliminary building for all trade caravans. As your settlement expands. And you build higher levels of the governors mansion. New options for expanding the trade caravans become available.

Like Redmeth said it all comes down to settlement size. I think it takes a town or large town size to build the lowest level of trade caravan. And that's after you build the scout parties.

Only Saba and the steppe factions can build all the levels of caravans with level 1 or 2 governments. Some hellenic factions can also build them (Baktria, Seleukids, Ptolemai?) but they require that the caravans be built in settlements with a level 3 or 4 government and no port.

Like the caravans of old, they increase tradable goods and generate more money for the player.