View Full Version : And the best unit bonus from temples is:
I don't know! Which one do you prefer? Any reason why? What is an increase in unit experience good for? What is a morale advantage good for? How about weapon upgrades?
MarcusAureliusAntoninus
07-12-2007, 08:37
I don't really look at the bonuses for temples. I just try to make the most appropriate god for the region. Like a sea god in a town with a lot of shipping. Or a war god in a town with good selection of units. The one exception is for towns that tend to be unhappy, I build the temple whose top level gives the most happiness and/or law. I get the feeling that I'm the only one who role-plays temples, though.
Swordmaster
07-12-2007, 09:02
I always leave the original temples in place and just over-build them. I go with whatever bonuses come around then. I do think, though, that the morale bonuses may be more useful than +1 experience or better armour.
larsbecks
07-12-2007, 10:07
I don't really look at the bonuses for temples. I just try to make the most appropriate god for the region. Like a sea god in a town with a lot of shipping. Or a war god in a town with good selection of units. The one exception is for towns that tend to be unhappy, I build the temple whose top level gives the most happiness and/or law. I get the feeling that I'm the only one who role-plays temples, though.
I role play temples, if my army wins a great victory in taking a certain city i'll dedicate the temple there to a war god.
+1 experience means +1 moral and +1 attack. So rather +1 experience than +1 moral and rather +1 experience than +1 attack.
Tellos Athenaios
07-12-2007, 12:55
Like Moros pointed out. Now, I do roleplay my temples a bit. For example I've separated my Seleukid kingdom into several Satrapies and decreed each Satrapal capital shall have a temple in honour of Seleukos. Then, I tend to support Apollo & Artemis in regions which don't have temples yet, and if I conquer a wonder of the world which has a clear religous significance (e.g. Artemision of Ephese) I will build a temple to a different deity than the one which the wonder has been devoted to.
There are equipment upgrades from temples..?
Andronikos
07-12-2007, 15:14
+20% public order, increase in tradeable goods :beam: and experience, I leave original temples
Musopticon?
07-12-2007, 15:29
There are equipment upgrades from temples..?
Yeah, at least one tier 3 temple as Casse has heavy weapons and armor upgrades.
Starforge
07-12-2007, 15:32
+1 experience means +1 moral and +1 attack. So rather +1 experience than +1 moral and rather +1 experience than +1 attack.
While I typically either leave the existing in place (save areas that need maximum public order bonuses) and so wouldn't really take advantage of such features I still believe that a mod that would / could ONLY be gotten from a building will far outweigh mods that you can get through playstyle. This makes the equipment bonus - to me - outweigh experience or morale.
Shylence
07-12-2007, 16:46
well i always did The weapon ones. I heard that upgrading too much unbalances the stats.
Now i feel naked and ashamed.
Cant you retain troops in Towns with all separate temples. Its a bit of a Mission but im sure you could get all bonuses
overmind2000
07-12-2007, 17:19
It all depends on the situation. If a settlement is very unruly when I conquer it, I'll usually build a temple that gives bonuses to law. For almost every other settlement, though, I build a temple that gives an increase in tradeable goods.
Swordmaster
07-12-2007, 19:22
+1 experience means +1 moral and +1 attack. So rather +1 experience than +1 moral and rather +1 experience than +1 attack.
Didn't know experience also affected morale, I thought only attack and defense. Oh well, too bad the in-game descriptions only say 'good' or 'excellent morale' or so.
Centurio Nixalsverdrus
07-12-2007, 19:56
I don't really look at the bonuses for temples. I just try to make the most appropriate god for the region. Like a sea god in a town with a lot of shipping. Or a war god in a town with good selection of units. The one exception is for towns that tend to be unhappy, I build the temple whose top level gives the most happiness and/or law. I get the feeling that I'm the only one who role-plays temples, though.
I do roleplay temples!
For example, once I conquered Antiocheia, there was a wondrous temple of Seleukos. I teared it down of course, for Seleukos was a traitor from my Mak-point of view, and built a new shiny temple of Zeus-Olympos. Cities with heavy unrest problems get either a Dyonisos or an Askleipios temple. Trading cities get a temple of Hermes. Cities like Ankyra get a temple of Ares...
Didn't know experience also affected morale, I thought only attack and defense. Oh well, too bad the in-game descriptions only say 'good' or 'excellent morale' or so.
Nope experience give +1 attack, +1 defence (skill) and a moral bonus.
Underhand
07-12-2007, 20:47
I've just been building temples to Jupiter everywhere in my game because it's the best for public order, and for simplicity's sake. If I can't upgrade an existing religious building to a temple of Jupiter I tear it down and replace it. Most of my family members are worshipers of Jupiter at this point.
MarcusAureliusAntoninus
07-12-2007, 22:27
I do roleplay temples!
For example, once I conquered Antiocheia, there was a wondrous temple of Seleukos. I teared it down of course, for Seleukos was a traitor from my Mak-point of view, and built a new shiny temple of Zeus-Olympos. Cities with heavy unrest problems get either a Dyonisos or an Askleipios temple. Trading cities get a temple of Hermes. Cities like Ankyra get a temple of Ares...
Yeah, I always tear down Temples to Seleukos, no matter who I play. I'm not going to be having my people worship a mortal who lead my enemies. I'll usually leave all Mithras Temples in place though, no matter who I play.
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