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View Full Version : Roman Repair Job



Chris1959
07-13-2007, 16:34
V0.81a V2 Playing M/M as Romani winter of 226BC when all Romani provinces need to repair govt buildings except the starting homelands.

It happened before in previous campaign but didn't notice it until later and didn't realise it had been all provinces.

bovi
07-13-2007, 16:46
You must destroy all governments upon conquering the province, not repair them. Then instate your own by building the pacification first, then choose your form of government. Governments that you have built will not be damaged. Foreign governments will be damaged occasionally.

Chris1959
07-13-2007, 16:57
I have removed all previous govt upon conquest of a province i.e. Syracuse, Segesta etc. Then established type I or II govt, but suddenly apart from starting provinces they are all damaged at the beginning of a turn.

It happened before but I didn't notice it was all provinces until after a few turns as I been repairing them bit by bit.

This time I noted it was all provinces and I repaired them all at once, game hasn't crashed and it has cost me 20k mnai and a couple of riots, just seems weird. Also I'd just taken the Sweboz capital.

bovi
07-13-2007, 17:07
There's a way that the script can be thrown off, if you play a game with one faction first, quit that campaign and load another game with a different faction, the governments will be damaged when you enable the script. There's nothing we can do about that, so you will have to quit the game entirely and start it up again if you want to switch campaigns.

If you haven't done that either, I have no idea what is the cause.

Chris1959
07-13-2007, 17:19
That'll be it. I played a couple of moves as Macedon got bored then loaded my on going campaign straight away.

Jupiter must have punished my bank allowance for being disloyal!

bovi
07-13-2007, 17:41
Great, enjoy :2thumbsup:.

madmatg
08-30-2007, 17:18
thanks for this info, happened to me too